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-->* Raw hit only deals the maximum damage from at least 1333 R.I.S.C. (approx. 10.4% gauge). | -->* Raw hit only deals the maximum damage from at least 1333 R.I.S.C. (approx. 10.4% gauge). | ||
| Dash Cancel = Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. | | Dash Cancel = Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. | ||
| Projectile = Projectile spawns on frame {{{3|-}}} and will continue even if Purple Roman Canceled.;<!-- | | Projectile = Projectile spawns on frame {{{3|-}}} and will continue even if Purple Roman Canceled on the next frame after spawn.;<!-- | ||
-->'''Clash Level:''' {{{4|-}}};<!-- | -->'''Clash Level:''' {{{4|-}}};<!-- | ||
-->'''Clash Hits:''' {{{5|-}}} | -->'''Clash Hits:''' {{{5|-}}} |
Revision as of 06:30, 6 April 2023
A simple string-returning template for commonly used notes in Full Frame Data, particularly with universal moves such as Dust Attack in Guilty Gear -Strive-.
{{FrameDataNotes|1|3}} 1 = Game of note 2 = Name of note 3 = Value modifier (for variants of common notes) Available notes: - GGST | 5D - GGST | 5[D] - GGST | Throw [Modifier: Tension Gain] - GGST | Finish Blow - GGST | False Multihit - GGST | Dash Cancel - GGST | Projectile [Modifiers: Spawn Frame, Clash Level, Clash Hits] - GGST | Proximity Range - GGST | Activation X - GGST | Activation Y - GGST | Initial Combo Decay [Modifier: Tension Gain] - GGST | Hitgrab - GGST | Hitgrab Heat Knuckle - GGST | Floating Crumple Body [Modifier: Additional text] - GGST | Floating Crumple Head [Modifier: Additional text] - DNFD | Awakening Overview
Example:
{{FrameDataNotes|GGST|Throw}}
Results in...
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.;Builds 2080 Tension once all damage is dealt.;On hit, applies an increased 25 Combo Decay.;Properties change if Roman Canceled before all damage is dealt:;* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.;* R.I.S.C. Loss: 1000;* Proration: Forced 75%;* Combo Decay on hit: 15