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<includeonly><table | <includeonly><!-- | ||
<tr><th style="border-bottom: 1px solid | --><table style="width: 100%; font-size: 0.875em; marin-top: 1em; background-color: var(--color-surface-1); vertical-align:top; border:none; border-collapse: collapse; margin-top: 1em; box-shadow: var(--card-shadow-dlw); border-radius: var(--border-radius--medium);"> | ||
<tr><td style="width: 50%; border-right: 1px solid | <tr><th style="border-bottom: 1px solid var(--border-color-base);">[[Notation|Combo Notation Guide]]</th><th style="border-bottom: 1px solid var(--border-color-base);">[[{{{game|{{ROOTPAGENAME}}}}}/Character_List|Character Name Abbreviations]]</th></tr> | ||
<tr><td style="width: 50%; border-right: 1px solid var(--border-color-base);"><table class="wikitable" style="margin-left: auto; margin-right: auto;"> | |||
<tr><td>7 {{Ni|7}}</td> | <tr><td>7 {{Ni|7}}</td> | ||
<td>8 {{Ni|8}}</td> | <td>8 {{Ni|8}}</td> | ||
Line 12: | Line 13: | ||
<td>3 {{Ni|3}}</td></tr> | <td>3 {{Ni|3}}</td></tr> | ||
</table>{{clear}} | </table>{{clear}} | ||
: Numbers represent direction on a keyboard numpad. For example {{ | : Numbers represent direction on a keyboard numpad. For example, {{ | ||
#switch: {{ROOTPAGENAME}} | #switch: {{{game|{{ROOTPAGENAME}}}}} | ||
| GGACR | GGXRD-R2 = {{Ni|236}}+{{Prompt|GGXRD|P}} becomes 236P | | GGACR = {{Ni|236}}+{{Prompt|GGACR|P}} becomes {{Clr|game=GGACR|P|236P}} | ||
| GBVS = {{Ni|236}}+{{Prompt|GBVS| | | GGXRD-R2 = {{Ni|236}}+{{Prompt|GGXRD|P}} becomes {{Clr|game=GGXRD-R2|P|236P}} | ||
| DBFZ = {{Ni|236}}+{{Prompt|DBFZ|L}} becomes 236L | | GBVS = {{Ni|236}}+{{Prompt|GBVS|L}} becomes {{Clr|game=GBVS|L|236L}} | ||
| BBCF = {{Ni|236}}+{{Prompt|BBCF|A}} becomes 236A | | GBVSR = {{Ni|236}}+{{Prompt|GBVS|L}} becomes {{Clr|game=GBVS|L|236L}} | ||
| GGST = {{Ni|236}}+{{Prompt|GGST|P}} becomes 236P | | SBX | DBFZ = {{Ni|236}}+{{Prompt|DBFZ|L}} becomes {{Clr|game=DBFZ|L|236L}} | ||
| DNFD = {{Ni|236}}+{{Prompt|DNFD|MS}} becomes | | BBCF = {{Ni|236}}+{{Prompt|BBCF|A}} becomes {{Clr|game=BBCF|A|236A}} | ||
| GGST = {{Ni|236}}+{{Prompt|GGST|P}} becomes {{Clr|game=GGST|P|236P}} | |||
| DNFD = {{Ni|236}}+{{Prompt|DNFD|MS}} becomes {{Clr|game=DNFD|M|236M}} | |||
| P4AU | P4U2.5 = {{Ni|236}}+{{A}} becomes {{Clr|game=P4AU|A|236A}} | |||
| #default = {{Ni|236}}+{{Prompt|GGXRD|D}} becomes 236D | | #default = {{Ni|236}}+{{Prompt|GGXRD|D}} becomes 236D | ||
}}. | }}. | ||
{{div col|colwidth=20em}} | {{div col|colwidth=20em}} | ||
:'''>''' = Proceed from the previous move to the following move. | :'''>''' = Proceed from the previous move to the following move. | ||
:'''land''' = Indicate that the player must land at | :'''▷'''/'''land''' = Indicate that the player must land at that point in the sequence. | ||
:''',''' = Link the previous move into the following move. | :''',''' = {{keyword|Link}} the previous move into the following move. | ||
:'''->'''/'''~''' = Cancel the previous special into a follow-up special. | :'''->'''/'''~''' = {{keyword|Cancel}} the previous special into a follow-up special. | ||
:'''dl.'''/'''delay''' = Delay the following move. | :'''dl.'''/'''delay''' = Delay the following move. | ||
:'''whiff'''/'''(whiff)''' = The move must whiff (not hit). | :'''whiff'''/'''(whiff)''' = The move must whiff (not hit). | ||
:'''c.''' = Close | :'''c.''' = Close | ||
:'''f.''' = Far | :'''f.''' = Far | ||
:'''j''' = | :'''j.''' = Jumping/Aerial | ||
:'''hj'''/'''sj''' = High Jump/Super Jump | :'''hj.'''/'''sj.''' = High Jump/Super Jump | ||
:'''jc''' = [https://glossary.infil.net/?t=Jump%20Cancel Jump Cancel] | :'''jc''' = [https://glossary.infil.net/?t=Jump%20Cancel Jump Cancel] | ||
:'''hjc'''/'''sjc''' = High Jump Cancel/Super Jump Cancel | :'''hjc'''/'''sjc''' = High Jump Cancel/Super Jump Cancel | ||
Line 38: | Line 42: | ||
:'''CH''' = [https://glossary.infil.net/?t=Counter%20Hit Counter Hit] | :'''CH''' = [https://glossary.infil.net/?t=Counter%20Hit Counter Hit] | ||
:'''AA''' = [https://glossary.infil.net/?t=Anti-Air Anti-Air] | :'''AA''' = [https://glossary.infil.net/?t=Anti-Air Anti-Air] | ||
:''' | :'''IAS''' = [[Glossary#Instant_Air_Special|Instant Air Special]] | ||
:'''[X]''' = Hold input. | :'''[X]''' = Hold input. | ||
:''']X[''' = Release input | :''']X[''' = Release input. | ||
:'''(move)''' = Move is optional. | :'''(move)''' = Move is optional. | ||
:'''[sequence]xN''' = Repeat sequence N amount of times. | :'''[X] or [Y]''' = Perform sequence X or Y. | ||
:'''(N)''' = | :'''[sequence] xN''' = Repeat sequence N amount of times. | ||
:'''(N)''' = Hit N of a move or move must deal N amount of hits.{{ | |||
#switch: {{ROOTPAGENAME}} | #switch: {{{game|{{ROOTPAGENAME}}}}} | ||
| GGACR = :'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]] | | GGACR = :'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]] | ||
:'''JI''' = [[GGACR/Movement#Jump Install|Jump Install]] | :'''JI''' = [[GGACR/Movement#Jump Install|Jump Install]] | ||
Line 51: | Line 55: | ||
:'''FRC''' = [[GGACR/Movement#Cancels|Force Roman Cancel]] | :'''FRC''' = [[GGACR/Movement#Cancels|Force Roman Cancel]] | ||
| GGXRD-R2 = :'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] | | GGXRD-R2 = :'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] | ||
:'''MC''' = [[GGXRD-R2/ | :'''MC''' = [[GGXRD-R2/Mechanics#Mortal Counter|Mortal Counter]] | ||
:'''JI''' = [[GGXRD-R2/ | :'''JI''' = [[GGXRD-R2/Universal Strategy#Jump Install|Jump Install]] | ||
:'''RC''' = [[GGXRD-R2/ | :'''RC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Roman Cancel]] | ||
:'''RRC''' = [[GGXRD-R2/ | :'''RRC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Red Roman Cancel]] | ||
:'''YRC''' = [[GGXRD-R2/ | :'''YRC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Yellow Roman Cancel]] | ||
:'''PRC''' = [[GGXRD-R2/ | :'''PRC''' = [[GGXRD-R2/Mechanics#Roman Cancel|Purple Roman Cancel]] | ||
:'''IK''' = [[GGXRD-R2/ | :'''IK''' = [[GGXRD-R2/Mechanics#Instant Kill|Instant Kill]] | ||
| DBFZ = : '''DR''' = [[DBFZ/ | | DBFZ = : '''DR''' = [[DBFZ/Mechanics#Dragon Rush|Dragon Rush]] | ||
: '''SD''' = [[DBFZ/ | : '''SD''' = [[DBFZ/Mechanics#Super_Dash|Super Dash]] | ||
| BBCF = : '''RC''' = Rapid Cancel | | BBCF = : '''IAD''' = Instant Air Dash | ||
: '''OD''' = Overdrive | : '''RC''' = Rapid Cancel | ||
: '''ODc / ODC / OD | : '''OD''' = [[BBCF/Mechanics#Overdrive|Overdrive]] | ||
: '''EA''' = Exceed Accel | : '''ODc / cOD / ODC / OD Cancel''' = [[BBCF/Mechanics#Overdrive_Cancel|Overdrive Cancel]] | ||
| GGST = :'''IAD''' = [[GGST/ | : '''EA''' = [[BBCF/Mechanics#Exceed_Accel|Exceed Accel]] | ||
:'''BRC''' = [[GGST/ | | GBVSR = :'''RS''' = Raging Strike | ||
:'''RRC''' = [[GGST/ | : '''RC''' = Raging Chain | ||
:'''PRC''' = [[GGST/ | | GGML = :'''IAD''' = Instant Air Dash | ||
:'''YRC''' = [[GGST/ | : '''CC''' = Charge Cancel | ||
:'''YYXRC''' = [[GGST/ | | GGX = :'''IAD''' = [[GGX/Movement#Air Movement|Instant Air Dash]] | ||
:'''XRC~Q''' = [[GGST/ | : '''RC''' = [[GGX/Movement#Roman Cancel|Roman Cancel]] | ||
: '''FDC''' = [[GGX/Movement#Faultless Defense Cancel|Faultless Defense Cancel]] | |||
: '''JI''' = [[GGX/Movement#Jump Install|Jump Install]] | |||
| GGST = :'''IAD''' = [[GGST/Mechanics#Air Movement|Instant Air Dash]] | |||
:'''BRC''' = [[GGST/Mechanics#Roman Cancels|Blue Roman Cancel]] | |||
:'''RRC''' = [[GGST/Mechanics#Roman Cancels|Red Roman Cancel]] | |||
:'''PRC''' = [[GGST/Mechanics#Roman Cancels|Purple Roman Cancel]] | |||
:'''YRC''' = [[GGST/Mechanics#Roman Cancels|Yellow Roman Cancel]] | |||
:'''YYXRC''' = [[GGST/Mechanics#Roman Cancels|Dash Input X Roman Cancel in Y direction i.e: 22PRC]] | |||
:'''XRC~Q''' = [[GGST/Mechanics#Roman Cancels|Cancel the X Roman Cancel into Q i.e: RRC~5K]] | |||
:'''WS''' = Wall Stick/[https://glossary.infil.net/?t=Wall%20Splat Wall Splat] | |||
| DNFD = :'''cc/cv''' = [[DNFD/Mechanics#Conversion|Conversion Cancel]] | |||
| #default = | | #default = | ||
}} | }} | ||
{{{additional|}}}{{div col end}}</td><td style="width: 50%; vertical-align:top; padding-top: 10px;">{{div col|colwidth=16em}} | {{{additional|}}}{{div col end}}</td><td style="width: 50%; vertical-align:top; padding-top: 10px;">{{div col|colwidth=16em}} | ||
{{ | {{{{{game|{{ROOTPAGENAME}}}}}/Character_List}} | ||
{{div col end}}</td></tr> | {{div col end}}</td></tr> | ||
</table>{{clear}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> | </table>{{clear}}</includeonly><noinclude>{{clear}}{{doc}}</noinclude> |
Latest revision as of 06:13, 12 April 2024
A template for generating notation guide tables given a game and potentially extra list entries.
The game is determined by the root page for the current page. For example: GGXRD-R2/Axl Low/Combos selects GGXRD-R2 as the game.
{{Combo Notation | additional = any additional bullet points to be added to the table. :'''term''' = definition | width = the width of the table. Default: 90% | game = override the displayed game notation. Equivalent to {{ROOTPAGENAME}}. }}
Examples
Default Values
Combo Notation Guide | Character Name Abbreviations | |||||||||
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The above documentation is transcluded from Template:Combo Notation/doc. (edit | history)