m (Changed "j." definition from "Jump" to "Jumping/Aerial" to clarify that an extra jump input isn't strictly necessary for, i.e, j.236X. (Thanks to Jaizu on the discord)) |
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| BBCF = : '''IAD''' = Instant Air Dash | | BBCF = : '''IAD''' = Instant Air Dash | ||
: '''RC''' = Rapid Cancel | : '''RC''' = Rapid Cancel | ||
: '''OD''' = [[BBCF/ | : '''OD''' = [[BBCF/Mechanics#Overdrive|Overdrive]] | ||
: '''ODc / cOD / ODC / OD Cancel''' = [[BBCF/ | : '''ODc / cOD / ODC / OD Cancel''' = [[BBCF/Mechanics#Overdrive_Cancel|Overdrive Cancel]] | ||
: '''EA''' = [[BBCF/ | : '''EA''' = [[BBCF/Mechanics#Exceed_Accel|Exceed Accel]] | ||
| GGML = :'''IAD''' = Instant Air Dash | | GGML = :'''IAD''' = Instant Air Dash | ||
: '''CC''' = Charge Cancel | : '''CC''' = Charge Cancel |
Revision as of 01:41, 18 September 2023
A template for generating notation guide tables given a game and potentially extra list entries.
The game is determined by the root page for the current page. For example: GGXRD-R2/Axl Low/Combos selects GGXRD-R2 as the game.
{{Combo Notation | additional = any additional bullet points to be added to the table. :'''term''' = definition | width = the width of the table. Default: 90% | game = override the displayed game notation. Equivalent to {{ROOTPAGENAME}}. }}
Examples
Default Values
Combo Notation Guide | Character Name Abbreviations | |||||||||
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The above documentation is transcluded from Template:Combo Notation/doc. (edit | history)