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:'''(move)''' = Move is optional. | :'''(move)''' = Move is optional. | ||
:'''[sequence] xN''' = Repeat sequence N amount of times. | :'''[sequence] xN''' = Repeat sequence N amount of times. | ||
:'''(N)''' = | :'''(N)''' = Nth hit of a move or move must deal N amount of hits. | ||
:'''[X] or [Y]''' = Perform X or Y.{{ | :'''[X] or [Y]''' = Perform series of actions X or Y.{{ | ||
#switch: {{ROOTPAGENAME}} | #switch: {{ROOTPAGENAME}} | ||
| GGACR = :'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]] | | GGACR = :'''IAD''' = [[GGACR/Movement#Air Movement|Instant Air Dash]] |
Revision as of 04:14, 9 June 2022
A template for generating notation guide tables given a game and potentially extra list entries.
The game is determined by the root page for the current page. For example: GGXRD-R2/Axl Low/Combos selects GGXRD-R2 as the game.
{{Combo Notation | additional = any additional bullet points to be added to the table. :'''term''' = definition | width = the width of the table. Default: 90% | game = override the displayed game notation. Equivalent to {{ROOTPAGENAME}}. }}
Examples
Default Values
Combo Notation Guide | Character Name Abbreviations | |||||||||
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The above documentation is transcluded from Template:Combo Notation/doc. (edit | history)