Template:ComboCardCustom

Template page
Revision as of 19:15, 10 February 2024 by Mactonya (talk | contribs)

This is the custom combo cards that is a derived work of User:Lucky's. It is easily modifiable and supports Mobile views.

Calling

Every Combo Card section should start with a StartComboCardsCustom and end with EndComboCardsCustom. It has the following parameters:

{{StartComboCards 
| order           = A ordered list of columns you want to show, separated by comma (,).
                    To make certain extra parameters only show on Detail section, separate them by a single backslash (\) instead of a comma (,).
                    Anything before \ will be shown by default, while anything after will be in the details.
                    Do not add Combo and Notes into the list.
| mobileOrder     = A ordered list of columns you want to show but for mobile version, separated by comma (,); defaults to the value of order.
                    To make certain extra parameters only show on Notes section in Mobile version, separate them by a single backslash (\) instead of a comma (,).
                    Anything before \ will be shown by default, while anything after will be in the Notes.
| caption         = The title of the table.
}}

Use ComboCardCustom between the Start and the End to fill in the important parts about the combo being described. It has the following parameters:

{{ComboCardCustom 
| Combo            = The combo.
| Notes            = The notes.
| Title            = The title of the Combo. This Title will be shown in the Mobile version.
                     You need to add "Title" into the Order if you want to see it in the Desktop version.
| Name of input    = For each entry of Order, you can assign them a value that will appear in the columns or the detail sections.
<!---------------------Above are mandatory inputs---------------------------->
| Highlight        = Write the important things about the Combo. 
                     This will appear before the combo for Desktop version, and replaces the Difficulty in Mobile version.
| NotesOnly        = Only Shows the notes, span across all the other fields.  
| NoDetail         = Hides the Detail button on Desktop version and the Notes button in Mobile version. 
                     By default, if all the columns in Order are shown and there are no Notes, the "Show Detail" button will be hidden.
                     If there are still notes, they will be shown.
| Game             = The Game where the combo belongs. Only matters for GBVSR and GGST.
| Version          = The Game version. The Template will autocheck the version and notify when the combo is outdated.
| Video            = The Video for this combo (mediawiki files).
| Youtube          = The Youtube Link for this combo.
                     These two option when used in conjunction with Title being shown, will make the Title a link that links to the video.
| EmbedVideo       = Embed the video in the mobile version.
}}

Examples

Simple Example

Grounded Combos
ComboDamageHeatPositionNotes

BasicMidscreen
Easy
1507-1807 [d]
- [t]
Anywhere
2A > 5B > 5C > (2C) > 3C > 236A / 214B~C
Use 236A when you want to gain some distance from the opponent, or 214B~(66)C to gain knockdown and safejump oki.
2C must be close for extra damage but 236A will be your only ender option.
Damage
1507-1807
Heat
10-12
Position
-
2A > 5B > 5C > (2C) > 3C > 236A / 214B~C 1507-180710-12-
Toggle Details
Use 236A when you want to gain some distance from the opponent, or 214B~(66)C to gain knockdown and safejump oki.
2C must be close for extra damage but 236A will be your only ender option.

BasicMidscreen2
Easy
1507-1807 [d]
- [t]
Anywhere
2A > 5B > 5C > (2C) > 3C > 236A / 214B~C
Use 236A when you want to gain some distance from the opponent, or 214B~(66)C to gain knockdown and safejump oki.
2C must be close for extra damage but 236A will be your only ender option.
Damage
1507-1807
Heat
10-12
Position
-
2A > 5B > 5C > (2C) > 3C > 236A / 214B~C 1507-180710-12-
Toggle Details
Use 236A when you want to gain some distance from the opponent, or 214B~(66)C to gain knockdown and safejump oki.
2C must be close for extra damage but 236A will be your only ender option.

Example with version check

Grounded Combos
ComboDamageNotes

Basic Combo
Easy
2500 [d]
- [t]
Anywhere
f.H[g] > 214H > 236M
Staple midscreen confirm, also works off any other Genji poke (f.M, 2M, 2U) and autocombo.
Leads to 66L oki.
SBA
14%
Position
Anywhere
Version
1.0
Damage
2500
f.H[g] > 214H > 236M 2500
Toggle Details
Staple midscreen confirm, also works off any other Genji poke (f.M, 2M, 2U) and autocombo.
Leads to 66L oki.
SBA
14%
Position
Anywhere
Version
1.0

A combo that fails version check
[d]
- [t]
Anywhere
OUTDATED? c.L > c.L > c.L
A combo that fails version check.
SBA
-
Position
Anywhere
Version
0.5
Damage
-
OUTDATED?
c.L > c.L > c.L
- A combo that fails version check.