< HNK
m (→Prejump) |
m (→Guts) |
||
Line 15: | Line 15: | ||
===Guts=== | ===Guts=== | ||
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds. | Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds. | ||
{{Note|These values are tentative. Testing is currently underway to verify the exact values|warn}} | |||
* 100% -> Full damage is taken | |||
* 95~51% -> 83% damage is taken | |||
* 50~15% -> 67% damage is taken | |||
* 14~1% -> 61% damage is taken | |||
==Jump Startup== | ==Jump Startup== |
Revision as of 05:59, 15 May 2022
Health
Every character has 192 health.
Defense
These values are expressed as a percentage of the mode.
Character | Damage Taken |
---|---|
Heart | 100 |
Jagi | 100 |
Juda | 100 |
Kenshiro | 100 |
Mamiya | 118 |
Raoh | 90 |
Rei | 100 |
Shin | 100 |
Thouther | 118 |
Toki | 100 |
Guts
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.
These values are tentative. Testing is currently underway to verify the exact values
- 100% -> Full damage is taken
- 95~51% -> 83% damage is taken
- 50~15% -> 67% damage is taken
- 14~1% -> 61% damage is taken
Jump Startup
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.
- Jagi and Toki both become airborne instantly without any animation, assuming they were actionable when the jump was input.
Character | Jump Startup |
---|---|
Heart | 8 |
Jagi | 4 |
Juda | 4 |
Kenshiro | 4 |
Mamiya | 4 |
Raoh | 4 |
Rei | 4 |
Shin | 4 |
Thouther | 4 |
Toki | 4 |