< HNK
m (→Jump Startup) |
mNo edit summary |
||
(5 intermediate revisions by the same user not shown) | |||
Line 8: | Line 8: | ||
<div style="max-width: 900px;"> | <div style="max-width: 900px;"> | ||
{{#cargo_query:tables=hnkCharacters | {{#cargo_query:tables=hnkCharacters | ||
|fields=name=Character,defense=Damage Taken | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,defense=Damage Taken | ||
|format=table|named args=yes | |format=table|named args=yes | ||
}} | }} | ||
Line 23: | Line 23: | ||
==Jump Startup== | ==Jump Startup== | ||
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump. | Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.<br> | ||
{{Note|{{Character Label|HNK|Jagi}} and {{Character Label|HNK|Toki}} both have standard 4 frames of jump startup, during which they count as grounded. Visually, however, they appear to be airborne and have retracted hurtboxes from frame 1. }} | |||
<div style="max-width: 900px;"> | <div style="max-width: 900px;"> | ||
{{#cargo_query:tables=hnkCharacters | {{#cargo_query:tables=hnkCharacters | ||
|fields=name=Character,prejump=Jump Startup | |fields=CONCAT('[[file:', icon, '|24px|link=]] ', name)=Character,prejump=Jump Startup | ||
|format=table|named args=yes | |format=table|named args=yes | ||
}} | }} | ||
</div> | </div> | ||
== Guard Ranks == | |||
for an explanation of guard ranks, see the [[HNK/Mechanics#Guard_Gauge_and_Guard_Rank|mechanics page]] | |||
{| class="wikitable" | |||
| '''High Rank:''' || {{Clabel|HNK|Shin}}, {{Clabel|HNK|Mr Heart}} | |||
|- | |||
| '''Mid Rank:''' || {{Clabel|HNK|Kenshiro}}, {{Clabel|HNK|Raoh}}, {{Clabel|HNK|Toki}}, {{Clabel|HNK|Rei}}, {{Clabel|HNK|Yuda}}, {{Clabel|HNK|Jagi}} | |||
|- | |||
| '''Low Rank:''' || {{Clabel|HNK|Thouther}}, {{Clabel|HNK|Mamiya}} | |||
|} | |||
==Attack Levels== | |||
{| class="wikitable stripe" style="text-align: center;" | |||
|- | |||
! rowspan="2" | Level | |||
! colspan="2" | Hitstun | |||
! colspan="2" | Blockstun | |||
! colspan="2" | Aura Guard Stun | |||
|- | |||
! Standing | |||
! Crouching | |||
! Standing | |||
! Crouching | |||
! Standing | |||
! Crouching | |||
|- | |||
! Lv1 | |||
| 10 | |||
| 10 | |||
| 8 | |||
| 8 | |||
| 12 | |||
| 12 | |||
|- | |||
! Lv2 | |||
| 12 | |||
| 12 | |||
| 10 | |||
| 10 | |||
| 14 | |||
| 14 | |||
|- | |||
! Lv3 | |||
| 14 | |||
| 15 | |||
| 12 | |||
| 13 | |||
| 16 | |||
| 17 | |||
|- | |||
! Lv4 | |||
| 17 | |||
| 18 | |||
| 15 | |||
| 16 | |||
| 19 | |||
| 20 | |||
|- | |||
! Lv5 | |||
| 20 | |||
| 21 | |||
| 18 | |||
| 19 | |||
| 22 | |||
| 23 | |||
|} |
Latest revision as of 16:53, 21 April 2024
Health
Every character has 192 health.
Defense
These values are expressed as a percentage of the mode.
Character | Damage Taken |
---|---|
Heart | 100 |
Jagi | 100 |
Juda | 100 |
Kenshiro | 100 |
Mamiya | 118 |
Raoh | 90 |
Rei | 100 |
Shin | 100 |
Thouther | 118 |
Toki | 100 |
Guts
Every character shares a guts value, which reduces the damage taken as your character passes certain health thresholds.
These values are tentative. Testing is currently underway to verify the exact values
- 100~96% -> Full damage is taken
- 95~51% -> 83% damage is taken
- 50~15% -> 67% damage is taken
- 14~1% -> 61% damage is taken
Jump Startup
Jump Startup is the animation after the jump input before the character becomes airborne. It is also known as prejump.
Jagi and Toki both have standard 4 frames of jump startup, during which they count as grounded. Visually, however, they appear to be airborne and have retracted hurtboxes from frame 1.
Character | Jump Startup |
---|---|
Heart | 8 |
Jagi | 4 |
Juda | 4 |
Kenshiro | 4 |
Mamiya | 4 |
Raoh | 4 |
Rei | 4 |
Shin | 4 |
Thouther | 4 |
Toki | 4 |
Guard Ranks
for an explanation of guard ranks, see the mechanics page
High Rank: | Shin, Mr Heart |
Mid Rank: | Kenshiro, Raoh, Toki, Rei, Yuda, Jagi |
Low Rank: | Thouther, Mamiya |
Attack Levels
Level | Hitstun | Blockstun | Aura Guard Stun | |||
---|---|---|---|---|---|---|
Standing | Crouching | Standing | Crouching | Standing | Crouching | |
Lv1 | 10 | 10 | 8 | 8 | 12 | 12 |
Lv2 | 12 | 12 | 10 | 10 | 14 | 14 |
Lv3 | 14 | 15 | 12 | 13 | 16 | 17 |
Lv4 | 17 | 18 | 15 | 16 | 19 | 20 |
Lv5 | 20 | 21 | 18 | 19 | 22 | 23 |