(removing roadmap links) |
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|- | |- | ||
! Defense | ! Defense | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|defense}} | ||
|- | |- | ||
! Guts | ! Guts | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|guts}} | ||
|- | |- | ||
! Weight | ! Weight | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|weight}} | ||
|- | |- | ||
! Stun Resistance | ! Stun Resistance | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|stunres}} | ||
|- | |- | ||
! Prejump | ! Prejump | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|prejump}} | ||
|- | |- | ||
! backdash | ! backdash | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|backdash}} | ||
|- | |- | ||
! Wakeup | ! Wakeup | ||
|| {{#lst: | || {{#lst:{{BASEPAGENAME}}/Data|wakeup}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=5P|subtitle=}} | {{AttackVersion|name=5P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{AttackVersion|name=5K|subtitle=}} | {{AttackVersion|name=5K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{AttackVersion|name=c.S|subtitle=}} | {{AttackVersion|name=c.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=f.S|subtitle=}} | {{AttackVersion|name=f.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | {{AttackVersion|name=5H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2P|subtitle=}} | {{AttackVersion|name=2P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{AttackVersion|name=2K|subtitle=}} | {{AttackVersion|name=2K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=}} | {{AttackVersion|name=2S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=}} | {{AttackVersion|name=2H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.P|subtitle=}} | {{AttackVersion|name=j.P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.K|subtitle=}} | {{AttackVersion|name=j.K|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=}} | {{AttackVersion|name=j.D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{AttackVersion|name=6P|subtitle=}} | {{AttackVersion|name=6P|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{AttackVersion|name=6H|subtitle=}} | {{AttackVersion|name=6H|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=}} | {{AttackVersion|name=2D|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=|rowspan=2}} | {{AttackVersion|name=5D|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{Description|14|text=*Maximum 1 Hit | {{Description|14|text=*Maximum 1 Hit | ||
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|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value: 3*7 | {{Description|14|text=*Stun value: 3*7 | ||
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|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description|14|text=*Stun value: 3*7 | {{Description|14|text=*Stun value: 3*7 | ||
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|- | |- | ||
{{AttackVersion|name=Dead Angle Attack|subtitle=}} | {{AttackVersion|name=Dead Angle Attack|subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | {{AttackVersion|name=Blitz Attack|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
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|- | |- | ||
{{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | {{AttackVersion|name=Blitz Attack |subtitle=Max Charge|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Blitz Attack Max Charge Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList |text=*Hitstop 30F | {{Description|14|text={{ColumnList |text=*Hitstop 30F | ||
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|- | |- | ||
{{AttackVersion|name=Ball Formation |subtitle=214P/K/S/H|rowspan=2}} | {{AttackVersion|name=Ball Formation |subtitle=214P/K/S/H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214P/K/S/H Full}} | ||
|- | |- | ||
{{Description|14|text=*Teleport (Followup) possible at 25F | {{Description|14|text=*Teleport (Followup) possible at 25F | ||
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|- | |- | ||
{{AttackVersion|name=→Teleport (Followup) |subtitle=Hold button after Ball Formation|rowspan=2}} | {{AttackVersion|name=→Teleport (Followup) |subtitle=Hold button after Ball Formation|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214[P]/[K]/[S]/[H] Full}} | ||
|- | |- | ||
{{Description|14|text=*Teleport finishes at 15F | {{Description|14|text=*Teleport finishes at 15F | ||
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|- | |- | ||
{{AttackVersion|name=Teleport |subtitle=623K|rowspan=2}} | {{AttackVersion|name=Teleport |subtitle=623K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623K Full}} | ||
|- | |- | ||
{{Description|14|text=*Teleport finishes at 15F | {{Description|14|text=*Teleport finishes at 15F | ||
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|- | |- | ||
{{AttackVersion|name=S Stinger Aim |subtitle=[4]6S (Charge Lv 0/1/2/3)|rowspan=5}} | {{AttackVersion|name=S Stinger Aim |subtitle=[4]6S (Charge Lv 0/1/2/3)|rowspan=5}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S Level 0 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S Level 1 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S Level 2 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6S Level 3 Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=H Stinger Aim |subtitle=[4]6H (Charge Lv 0/1/2/3)|rowspan=5}} | {{AttackVersion|name=H Stinger Aim |subtitle=[4]6H (Charge Lv 0/1/2/3)|rowspan=5}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6H Level 0 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6H Level 1 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6H Level 2 Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[4]6H Level 3 Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=S Carcass Raid |subtitle=[2]8S|rowspan=2}} | {{AttackVersion|name=S Carcass Raid |subtitle=[2]8S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[2]8S Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=H Carcass Raid |subtitle=[2]8H|rowspan=2}} | {{AttackVersion|name=H Carcass Raid |subtitle=[2]8H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|[2]8H Full}} | ||
|- | |- | ||
{{Description|14|text= | {{Description|14|text= | ||
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|- | |- | ||
{{AttackVersion|name=Ball Hit|subtitle=|rowspan=2}} | {{AttackVersion|name=Ball Hit|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ball Hit Full}} | ||
|- | |- | ||
{{Description|14|text=*Damage depends on what hit the ball. See Ball Velocity Table for details. | {{Description|14|text=*Damage depends on what hit the ball. See Ball Velocity Table for details. | ||
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|- | |- | ||
{{AttackVersion|name=S Double Head Morbid |subtitle=623S}} | {{AttackVersion|name=S Double Head Morbid |subtitle=623S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623S Full}} | ||
|- | |- | ||
{{AttackVersion|name=H Double Head Morbid |subtitle=623H|rowspan=2}} | {{AttackVersion|name=H Double Head Morbid |subtitle=623H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|623H Full}} | ||
|- | |- | ||
{{Description|14|text=*Maximum 4 Hit | {{Description|14|text=*Maximum 4 Hit | ||
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|- | |- | ||
{{AttackVersion|name=QV |subtitle=41236P/K/S/H|rowspan=2}} | {{AttackVersion|name=QV |subtitle=41236P/K/S/H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|41236P/K/S/H Full}} | ||
|- | |- | ||
{{Description|14|text=*Charge times: Lvl1: 33F, Lvl2: 45F, Lvl3: 83F | {{Description|14|text=*Charge times: Lvl1: 33F, Lvl2: 45F, Lvl3: 83F | ||
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|- | |- | ||
{{AttackVersion|name=S Mad Struggle |subtitle=j.236S}} | {{AttackVersion|name=S Mad Struggle |subtitle=j.236S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236S Full}} | ||
|- | |- | ||
{{AttackVersion|name=H Mad Struggle |subtitle=j.236H}} | {{AttackVersion|name=H Mad Struggle |subtitle=j.236H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236H Full}} | ||
|- | |- | ||
|} | |} | ||
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{{AttackVersion|name=Dark Angel |subtitle=2363214S<br/>[2363214D]|rowspan=2}} | {{AttackVersion|name=Dark Angel |subtitle=2363214S<br/>[2363214D]|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2363214S Full}} | ||
|- | |- | ||
{{Description|14|text={{ColumnList|text= | {{Description|14|text={{ColumnList|text= | ||
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|- | |- | ||
{{AttackVersion|name=Red Hail |subtitle=j.236236H|rowspan=2}} | {{AttackVersion|name=Red Hail |subtitle=j.236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236236H Full}} | ||
|- | |- | ||
{{Description|14|text=*Shoots every 8F | {{Description|14|text=*Shoots every 8F | ||
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|- | |- | ||
{{AttackVersion|name=Bishop Runout |subtitle=2363214H|rowspan=2}} | {{AttackVersion|name=Bishop Runout |subtitle=2363214H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2363214H Full}} | ||
|- | |- | ||
{{Description|14|text=*Default duration 240F. Hellfire duration 288F. | {{Description|14|text=*Default duration 240F. Hellfire duration 288F. | ||
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{{AttackVersion|name=Giga Machina System|subtitle=During ID Mode: 236236H|rowspan=2}} | {{AttackVersion|name=Giga Machina System|subtitle=During ID Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | {{Description|14|text=*[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} |
Revision as of 08:14, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
System Data
Defense | |
---|---|
Guts | |
Weight | |
Stun Resistance | |
Prejump | |
backdash | |
Wakeup |
Normal Moves
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ball Formation 214P/K/S/H | |||||||||||||
| |||||||||||||
→Teleport (Followup) Hold button after Ball Formation | |||||||||||||
| |||||||||||||
Teleport 623K | |||||||||||||
| |||||||||||||
S Stinger Aim [4]6S (Charge Lv 0/1/2/3) | |||||||||||||
| |||||||||||||
H Stinger Aim [4]6H (Charge Lv 0/1/2/3) | |||||||||||||
| |||||||||||||
S Carcass Raid [2]8S | |||||||||||||
| |||||||||||||
H Carcass Raid [2]8H | |||||||||||||
| |||||||||||||
Ball Hit | |||||||||||||
| |||||||||||||
S Double Head Morbid 623S | |||||||||||||
H Double Head Morbid 623H | |||||||||||||
| |||||||||||||
QV 41236P/K/S/H | |||||||||||||
| |||||||||||||
S Mad Struggle j.236S | |||||||||||||
H Mad Struggle j.236H |
Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dark Angel 2363214S [2363214D] | |||||||||||||
| |||||||||||||
Red Hail j.236236H | |||||||||||||
| |||||||||||||
Bishop Runout 2363214H | |||||||||||||
|
Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Giga Machina System During ID Mode: 236236H | |||||||||||||
|
Ball Velocity Damage Tables
5P | 2P | 6P | j.P |
---|---|---|---|
23 | 23 | 36 | 28 |
5K | 2K | j.K | |
32 | 30 | 32 | |
c.S | f.S | 2S | j.S |
32 | 38 | 34 | 37 |
5H | 2H | 6H | j.H |
42 | 42 | 50 | 46 |
5D | 2D | j.D | |
50 | 32 | 48 |
Stinger Aim (S) | Stinger Aim (H) |
---|---|
30 | 42 |
Carcass Raid (S) | Carcass Raid (H) |
35 | 50 |
Double Head Morbid (S) | Double Head Morbid (H) |
37 | 40 |
Mad Struggle (S) | Mad Struggle (H) |
37 | Dive: 37 Kick: 40 |
Red Hail | |
48 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
5K | 6P | - | c.S, f.S, 2S | 2H, 5H, 6H | 5D, 2D | Jump, Sp, Su |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Su |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | - | - | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | Homing Jump/Dash | |
2D | - | - | - | - | - | Sp, Su |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp, Su |
j.K | j.P | - | j.S | - | j.D | Sp, Su |
j.S | j.P | - | - | j.H | j.D | Jump, Sp, Su |
j.H | - | - | - | - | j.D | Sp, Su |
j.D | - | - | - | - | - | Sp, Su |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Venom/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.