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{{CharNav | {{CharNav-GGXRD-R2|Raven}} | ||
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==[[GGXRD-R2/System Data|System Data]]== | ==[[GGXRD-R2/System Data|System Data]]== | ||
{{CharData-GGXRD-R2 | {{CharData-GGXRD-R2|Raven}} | ||
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=== Excitement Gauge=== | === Excitement Gauge=== | ||
*Raven starts each round at 0 Excitement | *Raven starts each round at 0 Excitement | ||
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{{CharLinks | {{CharLinks-GGXRD-R2|Raven}} | ||
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{{Navbar-GGXRD-R2}} | {{Navbar-GGXRD-R2}} | ||
[[Category: Guilty Gear Xrd REV 2]] | [[Category: Guilty Gear Xrd REV 2]] | ||
[[Category:Frame Data]] | [[Category:Frame Data]] | ||
[[Category:Raven]] | [[Category:Raven]] |
Revision as of 23:56, 26 June 2018
System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Excitement Gauge
- Raven starts each round at 0 Excitement
- Various moves increase Excitement
- After 600F of no Excitement increase, -1 Excitement every 20F
- All of Raven's attacks +3% base damage per Excitement level. Values are rounded down
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 14 | 144 | -8/+3 | Initial: 90% | 0 | Mid | SJ | YRP | 7 | 6 | 10 | -6 | - | Click! |
5K | 16 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 7 | 12 | -5 | - | Click! |
c.S | 22x2 | 384 | -6/+14 | - | 3 | Mid | SJ | YRP | 8 | 6(5)3 | 12 | +2 | - | Click! |
f.S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 10 | 8 | 16 | -10 | - | Click! |
5H | 26x2 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 10 | 3・7 | 24 | -12 | - | Click! |
5D | 22 | 264 | -20/+10 | - | 2 | High | - | YRP | 27 | 6 | 9 | -1 | - | Click! |
4P | 8 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CSJ | YRP | 5 | 4 | 8 | -2 | - | Click! |
6P | 26 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 9 | 3 | 27 | -16 | 1-6 Upper Body 7-11 Above Knee |
Click! |
6H | 54 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 15 | 6 | 11 + landing 8 | -8 | 7-End Airborne 7-10 Feet 11-End Lower Body |
Click! |
2P | 8 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 6 | 4 | 8 | -2 | - | Click! |
2K | 12 | 144 | -8/+3 | Initial: 80% | 0 | Low | S | YRP | 7 | 3 | 8 | -1 | - | Click! |
2S | 26 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 4 | 15 | -5 | - | Click! |
2H | 38 | 384 | -6/+20 | - | 4 | Low | S | YRP | 15 | 6 | 25 | -12 | 7-24 Above Knee | Click! |
2D | 30 | 264 | -7/+10 | - | 2 | Low | S | YRP | 9 | 3 | 21 | -10 | - | Click! |
j.P | 10 | 144 | -8/+3 | Initial: 90% | 0 | High/Air | CSJ | YRP | 6 | 4 | 8 | - | - | Click! |
j.K | 16 | 264 | -7/+6 | Initial: 90% | 1 | High/Air | SJ | YRP | 8 | 9 | 12 | - | - | Click! |
j.S | 26 | 264 | -7/+10 | Initial: 90% | 2 | High/Air | SJ | YRP | 7 | 7 | 16 | - | - | Click! |
j.H | 26x3 | 384 | -6/+14 | - | 3 | High/Air | S | YRP | 9 | 3(3)3(3)3 | 21 | - | - | Click! |
j.D | 20,24 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 8 | 3(2)5 | 18 + landing 5 | - | - | Click! |
j.2K | 18 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 12 | until landing | landing 3 | - | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,40 | 0,480 | -6,0 | Forced: 50% | 0 | Ground Throw: 70000 | - | R | 1 | - | - | +15 | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 0,480 | -6,0 | Forced: 65% | 0,4 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 12 | 4 | 23 | -13 | 1-15 Full | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Dash | 20 | - | - | Initial: 85% | 2 | High/Air | S | YRP | 17 | 15 | 13 | - | - | Click! |
Schmerz Berg 236P
|
22 | 200/120 | -7/+2 | Forced: 90% | 2 | All | - | YRP | 13 | Until off the screen | 36 + landing 12 | -9 | - | Click! |
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Gebraeuchlich Licht j.236P/K
|
22 | 200/120 | -7/+2 | Forced: 90% | 2 | All | - | YRP | 21 | Until it hits the ground or is off the screen | 45 + landing 8 | -4 | - | Click! |
| ||||||||||||||
Grausam Impuls (Excitement 0-2) 236S
|
40 | 225/720 | -6/+20 | - | 4 | Mid | - | YRP | 17 | 6 | 31 | -3 | - | Click! |
| ||||||||||||||
Grausam Impuls (Excitement 3-5) 236S
|
40 | 225/720 | -6/+20 | - | 4 | Mid | - | YRP | 16 | 6 | 31 | -3 | - | Click! |
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Grausam Impuls (Excitement 6+) 236S
|
40 | 225/720 | -6/+20 | - | 4 | Mid | - | YRP | 15 | 6 | 31 | -3 | - | Click! |
| ||||||||||||||
Air Grausam Impuls (Excitement 0-2) j.236S
|
40 | 225/720 | -6/+20 | - | 4 | All | - | YRP | 12 | 9 | Until landing + landing 6 | -14 | - | Click! |
| ||||||||||||||
Air Grausam Impuls (Excitement 3-5) j.236S
|
40 | 225/720 | -6/+20 | - | 4 | All | - | YRP | 11 | 9 | Until landing + landing 6 | -14 | - | Click! |
| ||||||||||||||
Air Grausam Impuls (Excitement 6+) j.236S
|
40 | 225/720 | -6/+20 | - | 4 | All | - | YRP | 10 | 9 | Until landing + landing 6 | -14 | - | Click! |
| ||||||||||||||
Scharf Kugel (Excitement 0-2) 236H
|
20*2 | 225/120*2 | Stage1: -7/+2 | - | 2 | All | - | YRP | 46 | 60 | Total:46 | +30 | - | Click! |
Scharf Kugel (Excitement 3-5) 236H
|
20*3 | 225/120*3 | -6/+2 | - | 3 | All | - | YRP | 46 | 60 | Total:46 | +47 | - | Click! |
Scharf Kugel (Excitement 6+) 236H
|
20*4 | 225/120*4 | -6/+2 | - | 4 | All | - | YRP | 46 | 60 | Total:46 | +61 | - | Click! |
Air Scharf Kugel (Excitement 0-2) j.236H
|
20*2 | 225/120*2 | Stage1: -7/+2 | - | 2 | All | - | YRP | 54 | 60 | Total:48+8 landing | - | - | Click! |
Air Scharf Kugel (Excitement 3-5) j.236H
|
20*3 | 225/120*3 | -6/+2 | - | 3 | All | - | YRP | 54 | 60 | Total:48+8 landing | - | - | Click! |
Air Scharf Kugel (Excitement 6+) j.236H
|
20*4 | 225/120*4 | -6/+2 | - | 4 | All | - | YRP | 54 | 60 | Total:48+8 landing | - | - | Click! |
Give it to me HERE 214K
|
- | - | - | - | - | - | - | YRP | - | - | Total 29 | - | 5-25 Armor | Click! |
| ||||||||||||||
Wachen Zweig (S) 63214S
|
0,80,0 | 250/720,480,0 | -6,-8,-8 | Forced: 50% | 4,0,0 | Air Unblockable | - | YRP | 19 | 10 | 31 | - | - | Click! |
| ||||||||||||||
Wachen Zweig (H) 63214H
|
0,80,0 | 250/0,480,0 | -6,-8,-8 | Forced: 50% | 3 | Ground Throw | - | YRP | 27 | 6 | 37 | - | - | Click! |
|
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Getreuer 214214H
[214214D] |
10,5*0~50, 100 [12,125] |
-5000/0 | -6/+20 | - | 4 | Mid | - | - | 6+1 | 6 | 42 | -29 | 1-9 Full | Click! |
| ||||||||||||||
Verzweifelt (Excitement 0-2) 632146S
|
70,10*2 | -5000/0 | -6/+20 | - | 4 | Mid | - | - | 6+2 | Until Screen Border | 62 | -55 | 7-Until Recovery Full | Click! |
| ||||||||||||||
Verzweifelt (Excitement 3-5) 632146S
|
70,10*5 | -5000/0 | -6/+20 | - | 4 | Mid | - | - | 6+2 | Until Screen Border | 62 | -55 | 7-Until Recovery Full | Click! |
| ||||||||||||||
Verzweifelt (Excitement 6+) 632146S
|
70,10*6 | -5000/0 | -6/+20 | - | 4 | Mid | - | - | 6+2 | Until Screen Border | 62 | -55 | 7-Until Recovery Full | Click! |
| ||||||||||||||
Verzweifelt (Air, Excitement 0-2) j.632146S
|
70,10*2 | -5000/0 | -6/+20 | - | 4 | Mid/Air | - | - | 6+2 | Until Ground | 64 | - | 8-Until Ground Full | Click! |
| ||||||||||||||
Verzweifelt (Air, Excitement 3-5) j.632146S
|
70,10*5 | -5000/0 | -6/+20 | - | 4 | Mid/Air | - | - | 6+2 | Until Ground | 64 | - | 8-Until Ground Full | Click! |
| ||||||||||||||
Verzweifelt (Air, Excitement 6+) j.632146S
|
70,10*2 | -5000/0 | -6/+20 | - | 4 | Mid/Air | - | - | 6+2 | Until Ground | 64 | - | 8-Until Ground Full | Click! |
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sehnsucht During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | Mid/Air | - | - | 9+14 [5+6] |
6 | 31 | -20 | 9-28[5-16] Full | Click! |
|
Gatling Table
P | K | S | H | D | Cancel | startup | frame adv. | |
---|---|---|---|---|---|---|---|---|
5P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp | 7 | -6 |
2P | 5P[+], 2P[+], 4P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp | 6 | -2 |
4P | 5P, 2P[+], 4P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp | 5 | -1 |
6P | - | - | c.S, f.S | 6H | 5D | Sp | 9 | -16 |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp | 7 | -5 |
2K | 5P, 6P | 5K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp | 7 | -1 |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp | 8 | +2 |
f.S | - | - | 2S | 5H, 2H, 6H | 2D | Jump, Sp | 10 | -10 |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp | 9 | -5 |
5H | - | - | - | - | 5D, 2D | Jump, Sp | 10 | -12 |
2H | - | - | - | - | 5D, 2D | Sp | 15 | -12 |
6H | - | - | - | - | - | Jump, Sp | 20 | -8 |
5D | - | - | - | - | - | Homing Jump, Homing Dash | 27 | -1 |
2D | - | - | - | - | - | Sp | 9 | -10 |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)