GGXRD-R2/Ramlethal Valentine/Frame Data

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< GGXRD-R2‎ | Ramlethal Valentine
Revision as of 06:15, 10 October 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name defense guts prejump weight backdash riscGainRate wakeupFaceUp wakeupFaceDown umo
Ramlethal Valentine x1.06 1 3F [105] Light 16F (1~9F invuln) 32 25F 23F


Normal Moves

input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5P 10 3 8 Initial: 90% Mid 0 0 4 4 5 +1
5K 22 10 7 Mid 2 0 7 3 15 -4
c.S 28 14 6 Initial: 90% Mid 3 0 6 3 18 -4
f.S No Sword 38 10 7 Initial: 90% Mid 2 0 11 5 21 -12
f.S Sword 32 10 7 Mid 2 1584 9 6 18 -10
5H No Sword 36 14 6 Initial: 90% Mid 3 0 12 6 24 -13
5H Sword 46 20 6 Mid 4 1584 14 9 27 -17
5D 25 10 20 Initial: 80% High 2 0 28 6 21 -13
6P 30 10 7 Mid 2 0 10 4 22 -12 1~13 Upper Body
6K 26 10 7 Initial: 80% High 2 0 18 5 9 ±0
3K 28 14 6 Initial: 90% Low 3 0 12 12 12 -7 10~ Low Profile
2P 8 3 8 Initial: 80% Mid 0 0 5 4 6 ±0
2K 15 6 7 Initial: 70% Low 1 0 6 5 9 -2
2S Sword 70 20 10 Initial: 90% Mid 4 1584 19 9 51 -41
2H Sword 70 20 10 Initial: 90% Mid 4 1584 25 9 27 -17
2D 28 10 7 Initial: 90% Low 2 0 8 6 16 -8
j.P 10 6 7 High / Air 1 0 5 6 6
j.K 22 10 7 High / Air 2 0 7 4 13
j.S No Sword 26 10 7 Initial: 90% High / Air 2 0 9 4 20
j.S Sword 30 14 6 Initial: 90% All 3 1200 10 7 24
j.H No Sword 32 10 7 High / Air 2 0 13 8 27
j.H Sword 40 20 6 Initial: 90% All 4 1200 15 Until Landing 0
j.D 40 20 8 Initial: 80% All 4 0 11 8 24 + 5 Landing Recovery
j.2D 40 20 8 All 4 0 11 8 24 + 5 After Landing
j.8D 34 20 8 All 4 0 11 8 24 + 5 After Landing

Universal Mechanics

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 0,54 NA 6,0 Forced: 55% Ground Throw: 75250 0 0,60×10 1 +51
Air Throw Air Throw 0,63 NA 6,0 Forced: 65% Air Throw: 192500 0 0,60×10 1
DAA Dead Angle Attack 25 10 7 All 2 -5000 / 264 7 4 27 -17 1~10 Full
11~19 Throw
Blitz Blitz Attack 50 Initial: 55% Mid 1 (15-48)+13 3 20 -2
[Blitz] Blitz Attack Max Charge 50 Mid 4 50+13 3 20 +5

Combination Attacks

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
5PP 18 6 7 Mid 1 0 7 4 10 -2
5PPP 28 10 7 Forced: 80% Mid 2 0 10 6 9 -1
5PPK 26 14 6 Mid 3 0 13 6 18 -7
5PK 22 14 6 Mid 3 0 10 3 21 -7
5P4K 36 10 7 Mid 2 0 15 3 35 -24 1-6F Upper Body
7-14 Above Knees
5KK 28 10 7 Mid 2 0 9 3 12 -1
5KKK 32 14 6 Mid 3 0 11 4 22 -9
5K4K 36 10 7 Mid 2 0 15 3 35 -24 1-6F Upper Body
7-14 Above Knees
5KK4K 36 10 7 Mid 2 0 15 3 35 -24 1-6F Upper Body
7-14 Above Knees
5KP 18 6 7 Mid 1 0 7 4 9 -1
5KPP 42 20 6 High 4 0 18 4 12 +3
5KPK 26 10 7 Mid 3 0 11 6 18 -7
2PP 18 6 7 Mid 1 0 8 4 10 -2
2PPP 28 10 7 Initial: 80% Mid 2 0 10 6 9 -1
2PPK 36 10 7 Low 2 0 16 6 20 -12 3~15 Foot
3~Airborne
2PK 24 10 7 Low 2 0 9 4 12 -2
2KK 18,32 6,14 7,6 Low 1,3 0 9 4(6)5 16 -4
2KP 22 6 7 Mid 1 0 8 4 10 -2
2KPP 44 20 6 High 4 0 18 4 12 +3
2KPK 32 10 7 Low 2 0 12 6 20 -12 3~11 Foot

Giant Sword Attacks

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
S Sword Launch 26 2 7 Initial: 85% All 2 600 67 13 Total 22
j.S Sword Launch 26 2 7 Initial: 85% All 2 600 67 13 Total 26
H Sword Launch 26 2 7 Initial: 85% All 2 600 66 11 Total 22
j.H Sword Launch 26 2 7 Initial: 85% All 2 600 66 11 Total 26
6S Deployed 26 10 7 Initial: 85% All 2 600 26 [64] 15 Total 31 +22 [-]
j.6S Deployed 26 10 7 Initial: 85% All 2 600 26 [64] 15 Total 29
2S Deployed 50 2 7 Initial: 90% All 2 768 67 [96] 18 Total 33
j.2S Deployed 50 2 10 Initial: 90% All 3 768 65 [94] 18 Total 26
6H Deployed 26 10 7 Initial: 85% All 2 600 25 [63] 11 Total 31 +23 [-]
j.6H Deployed 26 10 7 Initial: 85% All 2 600 25 [63] 11 Total 29
2H Deployed 50 2 10 Initial: 90% All 4 768 62 [91] 18 Total 33
j.2H Deployed 50 20 10 Initial: 90% All 4 768 60 [89] 18 Total 26
4S/H Sword Retrieval Total 22
j.4S/H Air Sword Retrieval Total 26

Special Moves

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
623P Dauro 30 [37] 14 6 Initial: 80% All 3 0 / 0 15 3 18 [16] -4 [-2]
236K Flama Cargo 0,60 -6/NA Forced: 60% Ground Throw: 90000 4 0 / 480 11 1 Total 45
214K Sildo Detruo 20×3 10 7 Initial: 85% High / Air 2 0 / 240×3 32 3 11 +2
j.214K Air Sildo Detruo 20×3 10 7 Initial: 85% High / Air 2 0 / 240×3 Until Landing[20] 3 12 +1
214P Cassius 30 2 7 All 2 0 / 240 19 29 Total 46 -1
214S Marteli 38 14 7 Mid 3 0 / 1200 12 [20] 6 16 -5
j.214S Air Marteli 38 14 7 All 3 0 / 1200 12 [20] 6 Until landing+8
214H Forpeli 42 20 6 Mid 3 0 / 1200 15 [22] 6 24 -11
j.214H Air Forpeli 42 20 6 All 3 0 / 1200 15 [22] 6 Until landing+8

Overdrives

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
632146H Sword Calvados 50, 6×29
[62, 7×29]
2 1 All 3 -5000 7+7 62 31 -17 3~13 Strike
[1~15 Full]
632146H No Sword Trance 8×30 2 2 Initial: 90% All 3 -5000 9+17 129 Total 12
2363214K Explode 0,4×14,80 3 6,0×14,14 All 0 -5000 7+1 18 24 -32 1~10 Full

Instant Kill

input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage riscp riscm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Animo Estingi DESTROY 14 6 All 3 14+18
[10+16]
3 34 -20 14~34F Full
[10~28F Full]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+] - - - 5D -
2P 5P[+], 2P[+] - - - 5D -
5K - - - - 5D -
2K - - - - 5D -
c.S - 3K f.S (both), 2S (sword) 5H (both) 5D, 2D Jump, Sp
f.S (both) - 3K - 5H (both) 5D, 2D Jump, Sp
2S (sword) - - - 2H (sword) 5D -
5H (both) - - - - - Jump, Sp
2H (sword) - - - - - -
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S (both) j.H (both) j.D Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S (both) - - - j.H (both) j.D Jump, Sp
j.H (both) - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
  • Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
  • All Combination Attacks can be canceled into followups on whiff
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGXRD-R2/Ramlethal Valentine/Data.

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