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Revision as of 05:59, 19 June 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums | Videos |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Note: lame loop = (dash c.S > 2H > HS-VD) * 2
Note: air combos are in short form (each letter is a move), H stands for j.H, E stands for Ensenga.
BnB:
5K > f.S > S-HD
gattlings > 2D > S-HD / P ball / P hoop
5D 8 j.HDSHD dj.SHDE
If you're close enough, you can start with j.DDSHD (-1 damage, more stun)
If you're too far, you may have to use j.HHSHD (+1 damage, guaranteed to hit, less stun)
Delaying the last j.D helps with longer combos (e.g. 5K > f.S > S-HD > RC > 5D 8) and against weird hurtboxes (e.g. Johnny)
6P > c.S > 6H > P hoop
Corner BnB:
c.S / 5H / 2D > HS-HD IAD j.KPH land dash j.SHD dj.DE
5D 6 6H > 5H > [K] hoop, c.S > 5H > HS-HD ]K[ IAD j.SH, land 6H > P hoop
Counterhit Combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
5H > 5D 8 BnB | ||||||
5H > 66 OHK combo | ||||||
2H > 2D whiff 66 c.S > jSHD > DJC jHDE | ||||||
2D > 2P > c.S > jSHDE | ||||||
6K > 2K > c.S > 2D > S-HD / P ball / P hoop | ||||||
6P > c.S > 2H > HS-VD |
OHK combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
OHK > [dash c.S > 2H > HS-VD]x2 | ||||||
OHK > 66 > jSH ▷ jKHD > DJC jHDE | ||||||
OHK > 66 > c.S > jSHD > DJC jHDE | ||||||
OHK > IAD > jSH ▷ > 66 > jSHD > DJC jHDE | ||||||
corner OHK > IAD > jSH ▷ 66 > jSHD > DJC jHDE | Corner to Corner carry |
Roman Cancel Combos
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2D > S-HD [Delay] RC AD jSH ▷ 66 jSHD > DJC jHDE | ||||||
H-HD > RC > 66 6[H] > H-HD > 66 jSHDE | corner | |||||
5K > f.S > S-HD RC > 66 > 5D > BNB | ||||||
3K > RC > 66 > [dash c.S > 2H > HS-VD]x2 | ||||||
3K > RC > 6[H] > HS-HD > IAD > jKH ▷ jKD > DJC jDE | corner | |||||
OHK 6[H] > S hoop > RC > 66 6[H] > HS-HD > ]S[ > hop on dolphin > AD jSH ▷ 6H > P hoop | ||||||
throw > RC > K hoop 6[H] > HS-HD > ]K[ > hop on dolphin > AD jSH ▷ 6H > P hoop |