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|hitboxes=GGXRD-R2_Johnny_Mist_Finer_Stance-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Mist_Finer_Stance-Hitbox.png | ||
|notes=Hold button to maintain Mist Stance, release button to attack;Press left/right to walk in direction during Stance | |notes=Hold button to maintain Mist Stance, release button to attack;Press left/right to walk in direction during Stance | ||
|caption= | |caption=Terrifying stance, does it all | ||
|hitboxCaption=Ground Mist Stance | |hitboxCaption=Ground Mist Stance | ||
}} | }} | ||
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|images= | |images= | ||
|hitboxes=GGXRD-R2 Johnny High Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-12-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-13-Hitbox.png | |hitboxes=GGXRD-R2 Johnny High Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-12-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV2 Frame-13-Hitbox.png | ||
|hitboxCaption=Frame 10\Frame 11\Frame 12\Frame 13 | |hitboxCaption=Frame 10 (L2)\Frame 11 (L2)\Frame 12 (L2)\Frame 13 (L2) | ||
|notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Wall bounces opponent, untechable for 60F, guaranteed knockdown on CH | |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Wall bounces opponent, untechable for 60F, guaranteed knockdown on CH | ||
}} | }} | ||
===214P Level 3=== | ===214P Level 3=== | ||
{{MoveData-GGXRD-R2 |chara=Johnny |type=special | {{MoveData-GGXRD-R2 |chara=Johnny |type=special | ||
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|images= | |images= | ||
|hitboxes=GGXRD-R2 Johnny High Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-11-Hitbox.png | |hitboxes=GGXRD-R2 Johnny High Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-10-Hitbox.png;GGXRD-R2 Johnny High Mist Finer LV3 Frame-11-Hitbox.png | ||
|hitboxCaption=Frame 8\Frame 9\Frame 10\Frame 11 | |hitboxCaption=Frame 8 (L3)\Frame 9 (L3)\Frame 10 (L3)\Frame 11 (L3) | ||
|notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Wall bounces opponent, guaranteed knockdown | |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Wall bounces opponent, guaranteed knockdown | ||
}} | }} | ||
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|caption=One of the scariest moves in the entire game | |caption=One of the scariest moves in the entire game | ||
|hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-15-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-16-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-17-Hitbox.png | |hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-15-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-16-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV1 Frame-17-Hitbox.png | ||
|hitboxCaption=Frame 15\Frame 16\Frame 17 | |hitboxCaption=Frame 15 (L1)\Frame 16 (L1)\Frame 17 (L1) | ||
|notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Untechable for 26F, guaranteed knockdown on CH | |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Untechable for 26F, guaranteed knockdown on CH | ||
}} | }} | ||
===214K Level 2=== | ===214K Level 2=== | ||
{{MoveData-GGXRD-R2 |chara=Johnny |type=special | {{MoveData-GGXRD-R2 |chara=Johnny |type=special | ||
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|images= | |images= | ||
|hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-12-Hitbox.png | |hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-10-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-11-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV2 Frame-12-Hitbox.png | ||
|hitboxCaption=Frame 10\Frame 11\Frame 12 | |hitboxCaption=Frame 10 (L2)\Frame 11 (L2)\Frame 12 (L2) | ||
|notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides opponent, untechable for 80F, can recover during slide. Opponent slides for 60F + knockdown on CH | |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides opponent, untechable for 80F, can recover during slide. Opponent slides for 60F + knockdown on CH | ||
}} | }} | ||
===214K Level 3=== | ===214K Level 3=== | ||
{{MoveData-GGXRD-R2 |chara=Johnny |type=special | {{MoveData-GGXRD-R2 |chara=Johnny |type=special | ||
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|caption=One of the scariest moves in the entire franchise | |caption=One of the scariest moves in the entire franchise | ||
|hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-10-Hitbox.png | |hitboxes=GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-8-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-9-Hitbox.png;GGXRD-R2 Johnny Mid Mist Finer LV3 Frame-10-Hitbox.png | ||
|hitboxCaption=Frame 8\Frame 9\Frame 10 | |hitboxCaption=Frame 8 (L3)\Frame 9 (L3)\Frame 10 (L3) | ||
|notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides and wall sticks opponent, untechable for 90F, 180F on CH;See ※2 | |notes=Startups show time to get into Mist Stance + attack startup;Blows away opponent on hit.;Hitstop 0F;Can clash with projectiles;Ground slides and wall sticks opponent, untechable for 90F, 180F on CH;See ※2 | ||
}} | }} | ||
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|images=GGXRD_Johnny_LowMistFiner.png | |images=GGXRD_Johnny_LowMistFiner.png | ||
|hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-20-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-21-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-20-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV1_Frame-21-Hitbox.png | ||
|hitboxCaption=Frame 20\Frame 21 | |hitboxCaption=Frame 20 (L1)\Frame 21 (L1) | ||
|notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Knocks down opponent | |notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Knocks down opponent | ||
}} | }} | ||
===214S Level 2=== | ===214S Level 2=== | ||
{{MoveData-GGXRD-R2 |chara=Johnny |type=special | {{MoveData-GGXRD-R2 |chara=Johnny |type=special | ||
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|hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-11-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-12-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-11-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV2_Frame-12-Hitbox.png | ||
|notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | |notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | ||
|hitboxCaption=Frame 11\Frame 12 | |hitboxCaption=Frame 11 (L2)\Frame 12 (L2) | ||
}} | }} | ||
===214S Level 3=== | ===214S Level 3=== | ||
{{MoveData-GGXRD-R2 |chara=Johnny |type=special | {{MoveData-GGXRD-R2 |chara=Johnny |type=special | ||
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|hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-9-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-10-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-9-Hitbox.png;GGXRD-R2_Johnny_Low_Mist_Finer_LV3_Frame-10-Hitbox.png | ||
|notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | |notes=Startups show time to get into Mist Stance + attack startup;Hitstop 0F;Can clash with projectiles;Floats and pulls in opponent opponent, guranteed knockdown | ||
|hitboxCaption=Frame 9\Frame 10 | |hitboxCaption=Frame 9 (L3)\Frame 10 (L3) | ||
}} | }} | ||
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|level=4, 2 |tension=0/360,120 |invuln= | |level=4, 2 |tension=0/360,120 |invuln= | ||
|startup=1 |active=1(4)10 |recovery=Until Landing + 10 |onBlock= | |startup=1 |active=1(4)10 |recovery=Until Landing + 10 |onBlock= | ||
|images=GGXRD_Johnny_Zweihander.png | |images=GGXRD_Johnny_Zweihander.png |caption= Often shortened to "Zwei" | ||
|hitboxes=GGXRD-R2_Johnny_Zweihander_Hit_1-Hitbox.png;GGXRD-R2_Johnny_Zweihander_Hit_2-Hitbox.png | |hitboxes=GGXRD-R2_Johnny_Zweihander_Hit_1-Hitbox.png;GGXRD-R2_Johnny_Zweihander_Hit_2-Hitbox.png | ||
|notes=On air hit, Kick blows opponent away and guranteed knockdown;Fire floats opponent on hit | |notes=On air hit, Kick blows opponent away and guranteed knockdown;Fire floats opponent on hit | ||
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|startup=4+4 |active=3 |recovery=22 |onBlock=-6 | |startup=4+4 |active=3 |recovery=22 |onBlock=-6 | ||
|images=GGXRD_Johnny_ThatsMyName1.png;GGXRD_Johnny_ThatsMyName2.png | |images=GGXRD_Johnny_ThatsMyName1.png;GGXRD_Johnny_ThatsMyName2.png | ||
|caption= | |||
|hitboxes=GGXRD-R2_Johnny_Thats_My_Name-Htibox.png | |hitboxes=GGXRD-R2_Johnny_Thats_My_Name-Htibox.png | ||
|notes=[ ] Values are for Burst version;Minimum Damage: 20% [50%];Stun: 0,10,32,32 [0,20,65,65] | |notes=[ ] Values are for Burst version;Minimum Damage: 20% [50%];Stun: 0,10,32,32 [0,20,65,65] | ||
}} | }} | ||
===632146S=== | ===632146S=== | ||
{{MoveData-GGXRD-R2 |chara=Johnny |type=super | {{MoveData-GGXRD-R2 |chara=Johnny |type=super | ||
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==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} |
Latest revision as of 22:40, 26 November 2023
Links
System Data
Portrait | Name | Defense | Guts | Stun Resistance | RISC Gain Rate | Prejump | Backdash |
---|---|---|---|---|---|---|---|
Johnny | x1.00 | 3 | 70 | 28 | 4F | 11F (1~7F invuln) | |
Forward Dash | Weight | Wakeup (Face Up) | Wakeup (Face Down) | Unique Movement Options | Icon | ||
18f (1~14f foot invuln) | [98] Slightly Heavy | 25F | 24F | Step Dash (No Run) Zweihander |
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Mid | 5 | 4 | 6 | +2 | 1 | 6 | 7 | CSJ | YRP | 264 | |||
With a snap of my finger. | ||||||||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | Mid | 6 | 5 | 12 | -5 | 1 | 6 | 7 | SJ | YRP | 264 | |||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 6 | 3 | 8 | +3 | 2 | 10 | 7 | SJ | YRP | 264 | |||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | Mid | 8 | 3 | 23 | -9 | 3 | 14 | 6 | S | YRP | 384 | Initial: 90% | ||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
38 | Mid | 11 | 4 | 29 | -14 | 4 | 20 | 6 | S | YRP | 384 | |||
Frames 11 to 12 • Frames 13 to 14 | ||||||||||||||
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | High | 26 | 8 | 6 | ±0 | 2 | 10 | 20 | YRP | 264 | Initial: 80% | |||
Hitstop 20F on ground hit |
6P
6K
6H
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 5 | 3 | 6 | +1 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 90% | ||
Stand back ladies! | ||||||||||||||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Low | 8 | 4 | 4 | +2 | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
2S
2H
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 7 | 5 | 9 | 0 | 3 | 8 | CS | YRP | 144 | ||||
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236H
41236P
214P/K/S
j.214P/K/S
Ground Stance 66
Ground Stance 66 Mist Step Forward special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total: 14 | ||||||||||||||
Can cancel into Mist Finer from 10F onwards Can cancel into Treasure Hunt from 1F onwards |
Ground Stance 44
Ground Stance 44 Mist Step Backward special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total: 13 | ||||||||||||||
Can cancel into Mist Finer from 10F onwards Can cancel into Treasure Hunt from 1F onwards |
Air Stance 66/44
Air Stance 66/44 Air Mist Step special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total: 16 | ||||||||||||||
Can cancel into Mist Finer from 9F onwards |
214P Level 1
214P Level 2
214P Level 3
214K Level 1
214K Level 2
214K Level 3
214S Level 1
214S Level 2
214S Level 3
j.214P Level 1
j.214P Level 2
j.214P Level 3
j.214K Level 1
j.214K Level 2
j.214K Level 3
j.214S Level 1
j.214S Level 2
j.214S Level 3
Stance H
Stance H Stance Cancel special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4 | YR | |||||||||||||
623K
623K > K
j.623K
Overdrives
2363214H
632146S
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information