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| <center>{{Character Label|GGXRD-R2|Johnny|42px}}</center> | | <center>{{Character Label|GGXRD-R2|Johnny|size=42px}}</center> |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{GGXRD-R2/CharacterLinks}} |
| <div style="float:left; margin-right:25px;"> | | <div style="float:left; margin-right:25px;"> |
| {{TOC limit|4}} | | {{TOC limit|4}} |
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| ===<span style="visibility:hidden;font-size:0">Basic Midscreen BNBs</span>=== | | ===Basic Midscreen BNBs=== |
| <tabber> | | <tabber> |
| Level 1= | | Level 1= |
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| | Title = Basic Midscreen BNB (Level 1) | | | Title = Basic Midscreen BNB (Level 1) |
| | Oneliner = Quick and easy levels | | | Oneliner = Quick and easy levels |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = #BeginnerCombo1 | | | Anchor = #BeginnerCombo1 |
| | Video = GGXRD-R2_Johnny_Midscreen_LV1.webm | | | Video = GGXRD-R2_Johnny_Midscreen_LV1.webm |
| | Recipe = {{clr|2|2K}}/{{clr|2|5K}} (> {{clr|3|c.S}}) > {{clr|5|2D}} > OTG {{clr|4|236H}} (66 > {{clr|3|c.S}} > {{clr|4|236H}}) | | | Recipe = {{clr|2|2K}}/{{clr|2|5K}} (> {{clr|3|c.S}}) > {{clr|5|2D}} > OTG {{clr|4|236H}} (66 > {{clr|3|c.S}} > {{clr|4|236H}}) |
| | content = | | | content = |
| Your basic, meterless combo that nets you a Mist Finer level. | | Your basic, meterless combo that nets you a Mist Finer level. Anything that can be canceled into {{clr|5|2D}} can give you a level. |
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| After the coin, you can follow up with various OTGs. Dash {{clr|3|c.S}} > Coin is probably the most stable and nets you an extra level. | | After the coin, you can follow up with various OTGs. In case if you want Level 3, dash {{clr|3|c.S}} > Coin is probably the most stable. |
| }} | | }} |
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| | Title = Basic Midscreen BNB (Level 2) | | | Title = Basic Midscreen BNB (Level 2) |
| | Oneliner = Time to cash out | | | Oneliner = Time to cash out |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = BeginnerCombo1 | | | Anchor = BeginnerCombo1 |
| | Video = GGXRD-R2_Johnny_Midscreen_LV2.webm | | | Video = GGXRD-R2_Johnny_Midscreen_LV2.webm |
| | Recipe = {{clr|2|5K}} (> {{clr|3|c.S}}) {{clr|4|5H}} > {{clr|3|LV2 214S}} > {{clr|2|6K}} > ... > {{clr|2|j.623K}}/{{clr|1|j.214K}} | | | Recipe = (Level 2) {{clr|2|5K}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|3|214S}}, {{clr|2|6K}}, (66) {{clr|K|j.K}} > {{clr|S|j.S}} > jc > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|D|j.D}} > {{clr|2|j.623K}}/{{clr|1|j.214P}} |
| | content = | | | content = |
| An easy Mist Finer LV2 combo to net you some decent damage at the cost of your Mist Finer levels. | | An easy Mist Finer LV2 combo to net you some decent damage. If the combo is started a fair distance away from the corner, it's recommended to end the combo with the {{clr|1|j.214P}} ender, since {{clr|2|j.623K}} will whiff if not in the corner. |
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| If the combo is started a fair distance away from the corner, it's recommended to end the combo with the {{clr|1|j.214K}} ender, since {{clr|2|j.623K}} will whiff if not in the corner. Otherwise ending with {{clr|2|j.623K}} can net you a hard knockdown into OTG Coin or Oki
| | {{clr|K|j.K}} > {{clr|S|j.S}} > jc > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|D|j.D}} is the most basic air combo part that Johnny has. It is recommended to do dash jump to make the combo more tight. |
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| | Ending with {{clr|2|j.623K}} can net you a hard knockdown into OTG Coin ({{clr|S|c.S}} > {{clr|H|236H}}) and/or Oki. |
| }} | | }} |
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| | Title = Basic Midscreen BNB (Level 3) | | | Title = Basic Midscreen BNB (Level 3) |
| | Oneliner = Time to cash out even harder | | | Oneliner = Time to cash out even harder |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = BeginnerCombo1 | | | Anchor = BeginnerCombo1 |
| | Video = GGXRD-R2_Johnny_Midscreen_LV3.webm | | | Video = GGXRD-R2_Johnny_Midscreen_LV3.webm |
| | Recipe = {{clr|2|5K}} (> {{clr|3|c.S}}) {{clr|4|5H}} > {{clr|3|LV3 214S}} > {{clr|4|2H}} > jc > ... > {{clr|2|j.623K}}/{{clr|1|j.214K}} | | | Recipe = {{clr|2|5K}} > {{clr|3|c.S}} > {{clr|4|5H}} > {{clr|3|LV3 214S}}, {{clr|4|2H}} > jc > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|D|j.D}} > {{clr|2|j.623K}}/{{clr|1|j.214P}} |
| | content = | | | content = |
| An easy Mist Finer LV3 combo to net you some hefty damage at the cost of your Mist Finer levels. | | An easy Mist Finer LV3 combo to net you some hefty damage at the cost of your Mist Finer levels. As Level 3 Low has pulling effect, it allows {{clr|4|2H}} to connect. {{clr|4|2H}} preferably should hit at the highest point of the rebounce of {{clr|3|LV3 214S}} so that {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|H|j.H}} can connect. |
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| Same as the Level 2 combo, if the combo is started a fair distance away from the corner, it's recommended to end the combo with {{clr|1|j.214K}} instead of {{clr|2|j.623K}}, as it will whiff | | Same as the Level 2 combo, if the combo is started a fair distance away from the corner, it's recommended to end the combo with {{clr|1|j.214P}} instead of {{clr|2|j.623K}}, as it will whiff. |
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| | In case you need to secure a knockdown, stop at {{clr|H|j.H}} and do {{clr|S|j.214S}}. |
| }} | | }} |
| </tabber> | | </tabber> |
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| ===<span style="visibility:hidden;font-size:0">Basic Corner BNBs</span>=== | | ===Basic Corner BNBs=== |
| <tabber> | | <tabber> |
| Level 1= | | Level 1= |
| {{TheoryBox | | {{TheoryBox |
| | Title = Basic Corner BNB (Level 1) | | | Title = Basic Corner BNB (Level 1) |
| | Oneliner = Take advantage of your position | | | Oneliner = Take advantage of your position {{BalanceBadge|nerf|COSTS 50 TENSION}} |
| | Difficulty = {{clr|2|Easy}}
| | | Difficulty = Easy |
| | Anchor = #BeginnerCombo2 | | | Anchor = #BeginnerCombo2 |
| | Video = GGXRD-R2_Johnny_Corner_LV1.webm | | | Video = GGXRD-R2_Johnny_Corner_LV1.webm |
| | Recipe = ... > {{clr|2|LV1 214K}} > RC > 66 > {{clr|4|2H}} > jc > Air Combo > {{clr|2|j.623K}} > (66 > {{clr|3|c.S}} > {{clr|4|236H}}) | | | Recipe = (Level 1) {{clr|K|5K}} > {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|2|214K}} > RC > 66 > {{clr|4|2H}} > jc > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|D|j.D}} > {{clr|2|j.623K}} > (66) > {{clr|3|c.S}} > {{clr|4|236H}} |
| | content = | | | content = |
| 50% meter combo to net you some damage and a Mist Finer Level.
| | Johnny doesn't get much combos going if there are no levels, so meter will go into play when you desperately needs the level. If your starter can't be canceled into {{clr|5|2D}}, this will do. |
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| This combo takes advantage of your corner position to get an easy Zweihander knockdown into a guaranteed OTG Coin or Oki.
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| If you don't have 50% meter (or just don't want to spend it) you can also just do the Level 1 Midscreen combo, as it nets you just as many levels (or more), albeit at the cost of damage.
| | You can also just do the Level 1 Midscreen combo if your starter allows you to cancel into {{clr|5|2D}}, at the cost of damage. |
| }} | | }} |
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| | Title = Basic Corner BNB (Level 2) | | | Title = Basic Corner BNB (Level 2) |
| | Oneliner = NOW we're playin' Johnny | | | Oneliner = NOW we're playin' Johnny |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = BeginnerCombo2 | | | Anchor = BeginnerCombo2 |
| | Video = GGXRD-R2_Johnny_Corner_LV2.webm | | | Video = GGXRD-R2_Johnny_Corner_LV2.webm |
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| | Title = Basic Corner BNB (Level 3) | | | Title = Basic Corner BNB (Level 3) |
| | Oneliner = The reason you probably picked this character | | | Oneliner = The reason you probably picked this character |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = BeginnerCombo2 | | | Anchor = BeginnerCombo2 |
| | Video = GGXRD-R2_Johnny_Corner_LV3.webm | | | Video = GGXRD-R2_Johnny_Corner_LV3.webm |
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| | Title = Basic {{clr|1|6P}} Anti-Air Combo | | | Title = Basic {{clr|1|6P}} Anti-Air Combo |
| | Oneliner = Ol' Reliable | | | Oneliner = Ol' Reliable |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = BeginnerCombo3 | | | Anchor = BeginnerCombo3 |
| | Video = GGXRD-R2_Johnny_6P_Combo.webm | | | Video = GGXRD-R2_Johnny_6P_Combo.webm |
| | Recipe = {{clr|1|6P}} > jc > {{clr|1|j.P}}{{clr|2|K}}{{clr|3|S}} > dj > {{clr|2|j.K}}{{clr|3|S}}{{clr|5|D}} > {{clr|2|j.623K}}/{{clr|1|j.214K}} | | | Recipe = {{clr|1|6P}} > jc > {{clr|1|j.P}}{{clr|2|K}}{{clr|3|S}} > dj > {{clr|2|j.K}}{{clr|3|S}}{{clr|5|D}} > {{clr|2|j.623K}}/{{clr|1|j.214P}} |
| | content = | | | content = |
| Your go-to anti-air combo. | | Your go-to anti-air combo. |
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| Johnny's 6P is a wonderful anti-air, so get used to comboing off of it. Like usual, end with {{clr|2|j.623K}} if in the corner, and {{clr|1|j.214K}} everywhere else. | | Johnny's 6P is a wonderful anti-air, so get used to comboing off of it. Like usual, end with {{clr|2|j.623K}} if in the corner, and {{clr|1|j.214P}} everywhere else. |
| }} | | }} |
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| | Title = Basic Grab Combo | | | Title = Basic Grab Combo |
| | Oneliner = Who doesn't love a good combo-able throw | | | Oneliner = Who doesn't love a good combo-able throw |
| | Difficulty = {{clr|1|Very Easy}} | | | Difficulty = Very Easy |
| | Anchor = #BeginnerCombo4 | | | Anchor = #BeginnerCombo4 |
| | Video = GGXRD-R2_Johnny_Throw_Combo.webm | | | Video = GGXRD-R2_Johnny_Throw_Combo.webm |
| | Recipe = Throw > Jump > {{clr|1|j.P}}{{clr|2|K}}{{clr|3|S}} > dj > {{clr|2|j.K}}{{clr|3|S}}{{clr|5|D}} > {{clr|2|j.623K}}/{{clr|1|j.214K}} | | | Recipe = Throw > Jump > {{clr|1|j.P}}{{clr|2|K}}{{clr|3|S}} > dj > {{clr|2|j.K}}{{clr|3|S}}{{clr|5|D}} > {{clr|2|j.623K}}/{{clr|1|j.214P}} |
| | content = | | | content = |
| Your basic throw confirm. | | Your basic throw confirm. |
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| | Title = Close {{clr|2|5K}}/{{clr|2|2K}}/{{clr|3|c.S}} Starter | | | Title = Close {{clr|2|5K}}/{{clr|2|2K}}/{{clr|3|c.S}} Starter |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = #CoreCombo1 | | | Anchor = #CoreCombo1 |
| | Video = GGXRD-R2_Johnny_Close_2D_LV1_Starter.webm | | | Video = GGXRD-R2_Johnny_Close_2D_LV1_Starter.webm |
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| | Title = CH {{clr|2|6K}} Starter | | | Title = CH {{clr|2|6K}} Starter |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_CH_6K_Starter.webm | | | Video = GGXRD-R2_Johnny_CH_6K_Starter.webm |
| | Recipe = {{clr|2|6K}} (CH) > {{clr|4|6H}} > {{clr|4|236H}} > {{clr|1|5P}} > {{clr|1|LV2 214P}} > {{clr|4|236H}} > ... > {{clr|2|j.623H}} | | | Recipe = {{clr|2|6K}} (CH) > {{clr|4|6H}} > {{clr|4|236H}} > {{clr|1|5P}} > {{clr|1|LV2 214P}} > {{clr|4|236H}} > ... > {{clr|2|j.623K}} |
| | content = | | | content = |
| CH {{clr|2|6K}} starter combo. | | CH {{clr|2|6K}} starter combo. |
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| | Title = Air Zweihander YRC Starter | | | Title = Air Zweihander YRC Starter |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_Zwei_YRC_Confirm.webm | | | Video = GGXRD-R2_Johnny_Zwei_YRC_Confirm.webm |
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| | Title = Close {{clr|2|5K}}/{{clr|2|2K}}/{{clr|3|c.S}} Starter | | | Title = Close {{clr|2|5K}}/{{clr|2|2K}}/{{clr|3|c.S}} Starter |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_Close_2D_LV2_Starter.webm | | | Video = GGXRD-R2_Johnny_Close_2D_LV2_Starter.webm |
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| | Title = LV2 Low Confirm | | | Title = LV2 Low Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_Midscreen_LV2_Low_Confirm.webm | | | Video = GGXRD-R2_Johnny_Midscreen_LV2_Low_Confirm.webm |
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| | Title = Stance Dash Treasure Hunt Route | | | Title = Stance Dash Treasure Hunt Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_SDTH_Midscreen_LV2.webm | | | Video = GGXRD-R2_Johnny_SDTH_Midscreen_LV2.webm |
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| | Title = LV3 Low Confirm | | | Title = LV3 Low Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_Midscreen_LV3_Low_Confirm.webm | | | Video = GGXRD-R2_Johnny_Midscreen_LV3_Low_Confirm.webm |
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| | Title = Stance Dash Treasure Hunt Route | | | Title = Stance Dash Treasure Hunt Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo1 | | | Anchor = CoreCombo1 |
| | Video = GGXRD-R2_Johnny_SDTH_Midscreen_LV3.webm | | | Video = GGXRD-R2_Johnny_SDTH_Midscreen_LV3.webm |
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| | Title = Falling {{clr|2|j.214K}} Starter | | | Title = Falling {{clr|2|j.214K}} Starter |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = #CoreCombo2 | | | Anchor = #CoreCombo2 |
| | Video = GGXRD-R2_Johnny_Falling_LV1_Mid_Combo.webm | | | Video = GGXRD-R2_Johnny_Falling_LV1_Mid_Combo.webm |
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| | Title = RC > {{clr|4|2H}} Route | | | Title = RC > {{clr|4|2H}} Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_Corner_LV1.webm | | | Video = GGXRD-R2_Johnny_Corner_LV1.webm |
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| | Title = LV2 Mid Burst Safe Confirm | | | Title = LV2 Mid Burst Safe Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_Burst_Safe_LV2_Combo.webm | | | Video = GGXRD-R2_Johnny_Burst_Safe_LV2_Combo.webm |
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| | Title = TK LV2 Low Confirm | | | Title = TK LV2 Low Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_TK_LV2_Low_Starter.webm | | | Video = GGXRD-R2_Johnny_TK_LV2_Low_Starter.webm |
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| | Title = Stance Dash Treasure Hunt Route | | | Title = Stance Dash Treasure Hunt Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_SDTH_Corner_LV2.webm | | | Video = GGXRD-R2_Johnny_SDTH_Corner_LV2.webm |
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| | Title = LV3 Mid Burst Safe Confirm | | | Title = LV3 Mid Burst Safe Confirm |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_Burst_Safe_LV3_Combo.webm | | | Video = GGXRD-R2_Johnny_Burst_Safe_LV3_Combo.webm |
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| | Title = LV3 Unblockable Reset Route | | | Title = LV3 Unblockable Reset Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_LV3_Unblockable_Loop.webm | | | Video = GGXRD-R2_Johnny_LV3_Unblockable_Loop.webm |
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| | Title = Stance Dash Treasure Hunt Route | | | Title = Stance Dash Treasure Hunt Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|4|Hard}} | | | Difficulty = Hard |
| | Anchor = CoreCombo2 | | | Anchor = CoreCombo2 |
| | Video = GGXRD-R2_Johnny_SDTH_Corner_LV3.webm | | | Video = GGXRD-R2_Johnny_SDTH_Corner_LV3.webm |
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| | Title = Grounded {{clr|1|214P}} Route | | | Title = Grounded {{clr|1|214P}} Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = #CoreCombo3 | | | Anchor = #CoreCombo3 |
| | Video = GGXRD-R2_Johnny_Midscreen_Throw_1.webm | | | Video = GGXRD-R2_Johnny_Midscreen_Throw_1.webm |
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| | Title = {{clr|1|j.214P}} Route | | | Title = {{clr|1|j.214P}} Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo3 | | | Anchor = CoreCombo3 |
| | Video = GGXRD-R2_Johnny_Midscreen_Throw_2.webm | | | Video = GGXRD-R2_Johnny_Midscreen_Throw_2.webm |
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| | Title = Level Positive/Simple Route | | | Title = Level Positive/Simple Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = #CoreCombo4 | | | Anchor = #CoreCombo4 |
| | Video = GGXRD-R2_Johnny_Corner_Throw_1.webm | | | Video = GGXRD-R2_Johnny_Corner_Throw_1.webm |
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| | Title = Level Neutral/Damaging Route | | | Title = Level Neutral/Damaging Route |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo4 | | | Anchor = CoreCombo4 |
| | Video = GGXRD-R2_Johnny_Corner_Throw_2.webm | | | Video = GGXRD-R2_Johnny_Corner_Throw_2.webm |
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| | Title = Normal Hit {{clr|4|2H}} Combo | | | Title = Normal Hit {{clr|4|2H}} Combo |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Anchor = #CoreCombo5 | | | Anchor = #CoreCombo5 |
| | Video = GGXRD-R2_Johnny_2H_AA.webm | | | Video = GGXRD-R2_Johnny_2H_AA.webm |
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| | Title = Counter Hit {{clr|4|2H}} Combo | | | Title = Counter Hit {{clr|4|2H}} Combo |
| | Oneliner = | | | Oneliner = |
| | Difficulty = {{clr|3|Intermediate}} | | | Difficulty = Medium |
| | Anchor = CoreCombo5 | | | Anchor = CoreCombo5 |
| | Video = GGXRD-R2_Johnny_CH_2H_AA.webm | | | Video = GGXRD-R2_Johnny_CH_2H_AA.webm |
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| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video |
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| | .. > '''LV3''' {{clr|2|214K}} > [66]x2 > {{clr|4|6H}} > {{clr|4|236H}} > {{clr|3|c.S}} > {{clr|5|j.D}}{{clr|3|S}}{{clr|5|D}}{{clr|5|D}} > {{clr|2|j.623K}} || Corner || - || - || All || {{clr|2|Easy}} || Basic '''LV3''' starter combo. Basically the same as the basic '''LV2''' starter. Use Dashx2 > {{clr|3|c.S}} vs SO/JC. For EL/RA/KU/BA/AN/IN/SL/VE/DI/FA/JA omit the normal before Coin. || [https://youtu.be/XRODqjNLn0I?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK Video Example] | | | .. > '''LV3''' {{clr|2|214K}} > [66]x2 > {{clr|4|6H}} > {{clr|4|236H}} > {{clr|3|c.S}} > {{clr|5|j.D}}{{clr|3|S}}{{clr|5|D}}{{clr|5|D}} > {{clr|2|j.623K}} || Corner || 199 || ~30% || All || {{clr|2|Easy}} || Basic '''LV3''' starter combo. Basically the same as the basic '''LV2''' starter. Use Dashx2 > {{clr|3|c.S}} vs SO/JC. For EL/RA/KU/BA/AN/IN/SL/VE/DI/FA/JA omit the normal before Coin. || [https://youtu.be/XRODqjNLn0I?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK Video Example] |
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| | ... > '''LV3''' {{clr|2|214K}} > [66]x2 > {{clr|4|6H}} > {{clr|4|236H}} > {{clr|3|c.S}} > {{clr|5|j.D}}{{clr|5|D}} > '''LV2''' {{clr|1|214P}} > {{clr|4|236H}} > 66 {{clr|5|j.D}}{{clr|3|S}}{{clr|5|D}}{{clr|5|D}} > {{clr|2|j.623K}} || Corner || - || - || All || {{clr|3|Medium}} || Advanced '''LV3''' starter combo. Basically the same as the advanced '''LV2''' combo. || - | | | ... > '''LV3''' {{clr|2|214K}} > [66]x2 > {{clr|4|6H}} > {{clr|4|236H}} > {{clr|3|c.S}} > {{clr|5|j.D}}{{clr|5|D}} > '''LV2''' {{clr|1|214P}} > {{clr|4|236H}} > ... > {{clr|2|j.623K}} || Corner || 219 || ~42% || All || {{clr|3|Medium}} || Advanced '''LV3''' starter combo. Basically the same as the advanced '''LV2''' combo. || - |
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| | ... > '''LV3''' {{clr|2|214K}} > 66 {{clr|1|41236P}} > {{clr|2|5K}} or {{clr|2|2K}} > {{clr|5|2D}} > {{clr|4|236H}} (> {{clr|4|236H}}) || Corner || - || - || All || {{clr|3|Medium}} || '''LV3''' starter that leads to another meterless unblockable, but sacrifices damage. || - | | | ... > '''LV3''' {{clr|2|214K}} > 66 {{clr|1|41236P}} > {{clr|2|5K}} or {{clr|2|2K}} > {{clr|5|2D}} > {{clr|4|236H}} (> {{clr|4|236H}}) || Corner || 134 || 24% || All || {{clr|3|Medium}} || '''LV3''' starter that leads to another meterless unblockable, but sacrifices damage. || - |
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| | ... > '''LV3''' {{clr|2|214K}} > [4] OR [6] {{clr|4|6H}} > {{clr|4|236H}} > {{clr|4|2H}} > '''LV2''' {{clr|1|214P}} > {{clr|4|236H}} > 66 {{clr|5|j.D}}{{clr|3|S}}{{clr|5|D}}{{clr|5|D}} > {{clr|2|j.623K}} || Corner || - || - || All || {{clr|4|Hard}} || Advanced '''LV3''' starter combo. Need a good sense to space the first {{clr|4|6H}}, but universal and burst safe. Does slightly less than the dashx2 {{clr|4|6H}} route. || - | | | ... > '''LV3''' {{clr|2|214K}} > [4] OR [6] {{clr|4|6H}} > {{clr|4|236H}} > {{clr|4|2H}} > '''LV2''' {{clr|1|214P}} > {{clr|4|236H}} > ... > {{clr|2|j.623K}} || Corner || 216 || ~39% || All || {{clr|4|Hard}} || Advanced '''LV3''' starter combo. Need a good sense to space the first {{clr|4|6H}}, but universal and burst safe. Does slightly less than the dashx2 {{clr|4|6H}} route. || - |
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| | ... > '''LV3''' {{clr|2|214K}} > {{clr|1|41236P}} > [{{clr|4|236H}}]x2 > 66 {{clr|2|5K}} > {{clr|4|5H}} > MC > {{clr|3|f.S}} > {{clr|4|6H}} > {{clr|3|632146S}} || Corner || - || - || All || {{clr|4|Hard}} || Very spacing dependant '''LV3''' Mid combo. Can reset with another '''LV3''' mid instead of ending with Treasure Hunt. Can Mist YRC after TH and then unblockable, allowing the 2nd mist to stick mid-combo afterwards. || - | | | ... > '''LV3''' {{clr|2|214K}} > {{clr|1|41236P}} > [{{clr|4|236H}}]x2 > 66 {{clr|2|5K}} > {{clr|4|5H}} > MC > {{clr|3|f.S}} > {{clr|4|6H}} > {{clr|3|632146S}} || Corner || - || - || All || {{clr|4|Hard}} || Very spacing dependant '''LV3''' Mid combo. Can reset with another '''LV3''' mid instead of ending with Treasure Hunt. Can Mist YRC after TH and then unblockable, allowing the 2nd mist to stick mid-combo afterwards. || - |
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| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video | | ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video |
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| | Throw > 66 {{clr|1|j.P}}{{clr|3|S}}{{clr|4|H}}{{clr|5|D}} > {{clr|2|j.623K}} || Corner || - || - || All || {{clr|2|Easy}} || Extremely stable Zweikasu knockdown from corner throw. Works on everyone. When you are already at '''LV2''' and just want an unblockable. Some of the characters with skinny air hurtboxes require somewhat tight timing for this combo, however. || - | | | Throw > 66 {{clr|1|j.P}}{{clr|3|S}}{{clr|4|H}}{{clr|5|D}} > {{clr|2|j.623K}} || Corner || 82 || 17% || All || {{clr|2|Easy}} || Extremely stable Zweikasu knockdown from corner throw. Works on everyone. When you are already at '''LV2''' and just want an unblockable. Some of the characters with skinny air hurtboxes require somewhat tight timing for this combo, however. || - |
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| | Throw > {{clr|4|236H}} > {{clr|5|j.D}} > {{clr|2|j.623K}} || Corner || - || - || All || {{clr|2|Easy}} || Basic throw combo leading to '''LV2''' unblockable. Can add another {{clr|5|j.D}} on some characters. || [https://youtu.be/hTF-y1IBxBM?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK#t=0m25s Video Example] | | | Throw > {{clr|4|236H}} > {{clr|5|j.D}} > {{clr|2|j.623K}} || Corner || 63 || 12% || All || {{clr|2|Easy}} || Basic throw combo leading to '''LV2''' unblockable. Can add another {{clr|5|j.D}} on some characters. || [https://youtu.be/hTF-y1IBxBM?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK#t=0m25s Video Example] |
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| | Throw > {{clr|4|236H}} > {{clr|3|j.S}}{{clr|4|H}}{{clr|5|D}} > [{{clr|2|j.623K}}] OR ['''LV2''' {{clr|1|214P}} > Land {{clr|1|41236P}} > OTG {{clr|2|2K}} > {{clr|4|236H}}] || Corner || - || - || All || {{clr|3|Medium}} || Better Throw combo into '''LV2''' + Mist. They can air tech after the coin hit, so be prepared accordingly. On Potemkin, after first {{clr|5|j.D}}, MC into 2nd {{clr|5|j.D}}. On ZA / SL / BE / VE / LE / KU: Coin > {{clr|5|j.D}} > MC > {{clr|5|j.D}} > etc || [https://youtu.be/hTF-y1IBxBM?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK Video Example] | | | Throw > {{clr|4|236H}} > {{clr|3|j.S}}{{clr|4|H}}{{clr|5|D}} > [{{clr|2|j.623K}}] OR ['''LV2''' {{clr|1|214P}} > Land {{clr|1|41236P}} > OTG {{clr|2|2K}} > {{clr|4|236H}}] || Corner || 78/82 || 17%/23% || All || {{clr|3|Medium}} || Better Throw combo into '''LV2''' + Mist. They can air tech after the coin hit, so be prepared accordingly. On Potemkin, after first {{clr|5|j.D}}, MC into 2nd {{clr|5|j.D}}. On ZA / SL / BE / VE / LE / KU: Coin > {{clr|5|j.D}} > MC > {{clr|5|j.D}} > etc || [https://youtu.be/hTF-y1IBxBM?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK Video Example] |
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| | Throw > [{{clr|5|j.D}} > MC > {{clr|4|j.H}} > MC > {{clr|2|j.K}}{{clr|5|D}} > land]x2 > [66 {{clr|5|j.D}} > MC > {{clr|4|j.H}}{{clr|5|D}} > {{clr|2|j.623K}}] OR [{{clr|5|j.D}} (MC > {{clr|4|j.H}}) > '''LV3''' {{clr|2|j.214K}} > Land [{{clr|4|236H}}]x2 > 66 {{clr|5|2D}}(1) > {{clr|1|41236P}}] || Corner || - || - || SI/KI/ED/FA || {{clr|4|Hard}}|| Advanced '''LV3''' Throw Combo. || - | | | Throw > [{{clr|5|j.D}} > MC > {{clr|4|j.H}} > MC > {{clr|2|j.K}}{{clr|5|D}} > land]x2 > [66 {{clr|5|j.D}} > MC > {{clr|4|j.H}}{{clr|5|D}} > {{clr|2|j.623K}}] OR [{{clr|5|j.D}} (MC > {{clr|4|j.H}}) > '''LV3''' {{clr|2|j.214K}} > Land [{{clr|4|236H}}]x2 > 66 {{clr|5|2D}}(1) > {{clr|1|41236P}}] || Corner || - || - || SI/KI/ED/FA || {{clr|4|Hard}}|| Advanced '''LV3''' Throw Combo. || - |
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| ==Navigation== | | ==Navigation== |
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