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==Links== | ==Links== | ||
<section begin=Links/>{{ | <section begin=Links/>{{Overview/navigation|okizeme=yes}}<section end=Links/> | ||
==System Data== | ==System Data== | ||
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|startup=10 |active=3 |recovery=9 |onBlock=+2 | |startup=10 |active=3 |recovery=9 |onBlock=+2 | ||
|images=GGXRD_Answer_2S.png | |images=GGXRD_Answer_2S.png | ||
|caption=Blazing fast | |||
|hitboxes=GGXRD_Answer_2S_hitbox.png | |hitboxes=GGXRD_Answer_2S_hitbox.png | ||
|notes= | |notes= | ||
Line 332: | Line 327: | ||
|hitboxes=GGXRD_Answer_Blitz_hitbox.png | |hitboxes=GGXRD_Answer_Blitz_hitbox.png | ||
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit | |notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit | ||
}} | |||
==="Ninja Beam!"=== | |||
{{MoveData-GGXRD-R2 |chara=Answer |type=other | |||
|input=Taunt |name=Ninja Beam! | |||
|damage=1 |riscp= |riscm= |prorate= | |||
|guard=Unblockable |cancel=All* |roman= | |||
|level=? |tension= |invuln= | |||
|startup=160 |active=11 |recovery=256 |onBlock= | |||
|images=GGXRD_Answer_Taunt.png | |||
|hitboxes=GGXRD_Answer_Taunt_hitbox.png | |||
|notes=Sends the opponent into a tumble that offers no combo opportunity. Can be crouched.;Animation can be freely cancelled into everything including Roman Cancel. | |||
}} | }} | ||
Line 553: | Line 560: | ||
|guard=Mid |cancel= |roman= | |guard=Mid |cancel= |roman= | ||
|level=2 |tension=150/360 |invuln= | |level=2 |tension=150/360 |invuln= | ||
|startup=9 |active=10 |recovery=8 |onBlock=-1 | |startup=9 |active=10 |recovery=8 [14] |onBlock=-1 | ||
|images=GGXRD_Answer_Resshou.png | |images=GGXRD_Answer_Resshou.png | ||
|hitboxes=GGXRD_Answer_Resshou_hitbox.png | |hitboxes=GGXRD_Answer_Resshou_hitbox.png | ||
Line 589: | Line 596: | ||
|damage=18×10,75 <br/>[22×10,100] |riscp=-7/+2 |riscm= |prorate= | |damage=18×10,75 <br/>[22×10,100] |riscp=-7/+2 |riscm= |prorate= | ||
|guard=Mid/Air |cancel= |roman= | |guard=Mid/Air |cancel= |roman= | ||
|level=2 |tension=-5000/0 |invuln=18F All | |level=2 |tension=-5000/0 |invuln=[18F All] | ||
|startup=18+3 |active= |recovery=Total: 71 |onBlock=+11 [+6] | |startup=18+3 |active= |recovery=Total: 71 |onBlock=+11 [+6] | ||
|images=GGXRD_Answer_Firesale1.png | |images=GGXRD_Answer_Firesale1.png | ||
|caption=Like Leo's but worse | |caption=Like Leo's but worse | ||
|hitboxes=GGXRD_Answer_Firesale_hitbox1.png;GGXRD_Answer_Firesale_hitbox2.png;GGXRD_Answer_Firesale_hitbox3.png | |hitboxes=GGXRD_Answer_Firesale_hitbox1.png;GGXRD_Answer_Firesale_hitbox2.png;GGXRD_Answer_Firesale_hitbox3.png | ||
|notes=[ ] values are for Burst version;Hits 1-10 have 0F hitstop;Startup of hit above Answer has startup 10F, damage 20 [25] | |notes=[ ] values are for Burst version;Hits 1-10 have 0F hitstop;Startup of hit above Answer has startup 10F, damage 20 [25];Minimum damage: 20% [20%] | ||
}} | }} | ||
Line 606: | Line 613: | ||
|images=GGXRD_Answer_Firesale2.png | |images=GGXRD_Answer_Firesale2.png | ||
|hitboxes=GGXRD_Answer_Firesale_Air_hitbox1.png;GGXRD_Answer_Firesale_Air_hitbox2.png | |hitboxes=GGXRD_Answer_Firesale_Air_hitbox1.png;GGXRD_Answer_Firesale_Air_hitbox2.png | ||
|notes=Hits 1-10 have 0F hitstop;Frame Adv listed is when performed from lowest possible height | |notes=Hits 1-10 have 0F hitstop;Frame Adv listed is when performed from lowest possible height;Minimum damage: 20% | ||
}} | }} | ||
Line 618: | Line 625: | ||
|images=GGXRD_Answer_AllHands1.png;GGXRD_Answer_AllHands2.png | |images=GGXRD_Answer_AllHands1.png;GGXRD_Answer_AllHands2.png | ||
|hitboxes=GGXRD_Answer_AllHands_hitbox.png | |hitboxes=GGXRD_Answer_AllHands_hitbox.png | ||
|notes=0F hitstop for all followup hits;Stun value 40,7×9,25 | |notes=0F hitstop for all followup hits;Stun value 40,7×9,25;Minimum damage: 20% | ||
}} | }} | ||
Line 635: | Line 642: | ||
==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} |
Latest revision as of 22:40, 26 November 2023
Links
System Data
Portrait | Name | Defense | Guts | Stun Resistance | RISC Gain Rate | Prejump | Backdash |
---|---|---|---|---|---|---|---|
Answer | x1.03 | 0 | 55 | 36 | 3F | 21F (1~12F invuln) | |
Forward Dash | Weight | Wakeup (Face Up) | Wakeup (Face Down) | Unique Movement Options | Icon | ||
[100] Medium | 25F | 25F | Savvy Ninpo: Safety Net |
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | Mid | 4 | 3 | 6 | +1 | 0 | 3 | 8 | 144 | |||||
Doesn't whiff on crouchers, yay! | ||||||||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 7 | 5 | 11 | -4 | 1 | 6 | u | 264 | |||||
A decent anti-air, but maybe press 6P instead. | ||||||||||||||
c.S
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 9 | 6 | 18 | -10 | 2 | 10 | 7 | 264 | |||||
5H
5D
6P
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 9 | 5 | 16 | -7 | 2 | 10 | 7 | 264 | 1-8 Upper Body 9-13 Above Knees | ||||
6K
6K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | Mid | 14 | 8 | 9 | +2 | 4 | 20 | 6 | 384 | |||||
Invaluable for combos. | ||||||||||||||
6[K]
6[K] normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
26 | ||||||||||||||
6H
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 5 | 3 | 5 | +2 | 0 | 3 | 8 | 144 | Initial: 80% | ||||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | Low | 7 | 6 | 6 | -2 | 0 | 3 | 8 | 144 | Initial: 70% | 3-18 Upper Body | |||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 10 | 3 | 9 | +2 | 2 | 10 | 7 | 264 | 1-9 Upper Body | ||||
Blazing fast | ||||||||||||||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | Mid | 11 | 6 | 21 | -8 | 4 | -20 | 6 | 384 | |||||
Forces standing on ground hit |
2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 6 | 3 | 9 | 0 | 3 | 8 | 144 | ||||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | High/Air | 7 | 6 | 15 | 1 | 6 | 7 | 264 | ||||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12×3 | High/Air | 9 | 2,2,8 | 21 | 2 | 10 | 5 | 264 | ||||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
32 | High/Air | 9 | 6 | 24 | 3 | 14 | 6 | 384 | ||||||
Each hit has hitstop 6F |
j.D
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | High/Air | 10 | 10 | 15+5L | 2 | 10 | 7 | 264 | ||||||
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
"Ninja Beam!"
Special Moves
236S
236H
22S/H
421S/H
214P/K/S/H
j.214P/K/S/H
Near Seal > 5
Near Seal > 5 Savvy Ninpo: Seal of Approval special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total 126 | 1~9 Strike | |||||||||||||
Seal > 22
Seal > 22 Cancel Seal of Approval special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total 6 | ||||||||||||||
Seal > P
Seal > K
Seal > S
Seal > H
Seal > D
22P
22P Savvy Ninpo: Data Logging (Catch) special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 + 14L | 1~12F Guard, Airborne | |||||||||||||
j.22P
j.22P Air Savvy Ninpo: Data Logging (Catch) special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Until L + 14 | 1~12F Guard | |||||||||||||
22P (Attack)
j.22P (Attack)
46P
623K
j.623K
Overdrives
632146S
j.632146S
236236K
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information