GGXRD-R2/Answer/Data: Difference between revisions

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{{TOC limit|3}}
==Links==
<section begin=Links/>{{Overview/navigation|okizeme=yes}}<section end=Links/>


==Nav==
<section begin="Nav"/>{{CharNav |charMainPage=GGXRD-R2/Answer |image=GGXRD-R2_Answer_Icon.png |videos= |forums= |okizeme=yes}}<section end="Nav"/>
==Links==
<section begin=Links/>{{CharLinks|charMainPage=GGXRD-R2/Answer |forums=http://www.dustloop.com/forums/index.php?/forums/forum/370-Answer/ |videos=  |okizeme=yes
discord=}}<section end=Links/>
==System Data==
==System Data==
<section begin=system data/>
{{GGXRD-R2-character
<tr><td class="CharaInfoLabel">'''Defense:'''</td><td>x1.03</td></tr>
|name=Answer
<tr><td class="CharaInfoLabel">'''Guts:'''</td><td>0</td></tr>
|defense=x1.03
<tr><td class="CharaInfoLabel">'''Weight:'''</td><td>[100] Medium</td></tr>
|guts=0
<tr><td class="CharaInfoLabel">'''Stun Resistance:'''</td><td>55</td></tr>
|stunResistance=55
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>3F</td></tr>
|riscGainRate=36
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>21F (1~12F invuln)</td></tr>
|prejump=3F
<tr><td class="CharaInfoLabel">'''Wakeup Time:'''</td><td>25F (Face Up) / 25F (Face Down)</td></tr>
|backdash=21F (1~12F invuln)
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td>[[GGXRD-R2/Answer#Savvy Ninpo: Safety Net|Savvy Ninpo: Safety Net]]</td></tr>
|weight=[100] Medium
<section end=system data/>
|wakeupFaceUp=25F
|wakeupFaceDown=25F
|umo=[[GGXRD-R2/Answer#Savvy Ninpo: Safety Net|Savvy Ninpo: Safety Net]]
|portrait=GGXRD-R2_Answer_Portrait.png
|icon=GGXRD-R2_Answer_Icon.png
}}


==Normal Moves==
==Normal Moves==
===5P Data===
===5P===
<section begin="5P"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|damage=6  
|input=5P |name=
|guard=Mid|inv=  
|damage=6 |riscp=3 |riscm=8 |prorate=
|startup=4 |active=3 |recovery=6 |frameAdv=+1  
|guard=Mid |cancel= |roman=
}}<section end="5P"/>
|level=0 |tension=144 |invuln=  
   
|startup=4 |active=3 |recovery=6 |onBlock=+1  
<section begin="5P Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_5P.png
|risc=-8/+3 |prorate=  
|caption=Doesn't whiff on crouchers, yay!
|level=0 |tension=144
|hitboxes=GGXRD_Answer_5P_hitbox.png
|cancel= |roman=  
|notes=
|hitbox=
}}
}}<section end="5P Extra"/>
 
===5K Data===
===5K===
<section begin="5K"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|damage=18
|input=5K |name=
|guard=Mid|inv=  
|damage=18 |riscp=6 |riscm=u |prorate=
|startup=7 |active=5 |recovery=11 |frameAdv=-4
|guard=Mid |cancel= |roman=
}}<section end="5K"/>
|level=1 |tension=264 |invuln=
   
|startup=7 |active=5 |recovery=11 |onBlock=-4
<section begin="5K Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_5K.png
|risc=-7/+6 |prorate=  
|caption=A decent anti-air, but maybe press {{clr|1|6P}} instead.
|level=1 |tension=264  
|hitboxes=GGXRD_Answer_5K_hitbox.png
|cancel= |roman=  
  |notes=
|hitbox=
}}
}}<section end="5K Extra"/>
 
===c.S===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=c.S |name=
|damage=10×2, 20 |riscp=7 |riscm=6 |prorate=
|guard=Mid |cancel= |roman=
|level=2 |tension=264 |invuln=
|startup=6 |active=3(2)4(2)6 |recovery=9 |onBlock=-1
|images=GGXRD_Answer_c.S.png
|caption=3 Hits which can all be cancelled whenever you want!
|hitboxes=GGXRD_Answer_c.S_hitbox1.png;GGXRD_Answer_c.S_hitbox2.png;GGXRD_Answer_c.S_hitbox3.png
|notes=1st and 2nd hit has hitstop 6F
}}
 
===f.S===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=f.S |name=
|damage=30 |riscp=10 |riscm=7 |prorate=
|guard=Mid |cancel= |roman=
|level=2 |tension=264 |invuln=
|startup=9 |active=6 |recovery=18 |onBlock=-10
|images=GGXRD_Answer_f.S.png
|hitboxes=GGXRD_Answer_f.S_hitbox.png
|notes=
}}
 
===5H===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=5H |name=
|damage=36 |riscp=20 |riscm=6 |prorate=  
|guard=Mid |cancel= |roman=
|level=3 |tension=384 |invuln=
|startup=9 |active=6 |recovery=23 |onBlock=-10
|images=GGXRD_Answer_5H.png
|caption=Essential normal for all your punish, pressure, and combo needs!
|hitboxes=GGXRD_Answer_5H_hitbox1.png;GGXRD_Answer_5H_hitbox2.png
|notes=
}}
 
===5D===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=5D |name=
|damage=22 |riscp=10 |riscm=20 |prorate=Initial: 80%
|guard=High |cancel= |roman=  
|level=2 |tension=384 |invuln=
|startup=25 |active=3 |recovery=19 |onBlock=-8
|images=GGXRD_Answer_5D.png
|caption=The most reactable frog in all of fighting games.
|hitboxes=GGXRD_Answer_5D_hitbox.png
|notes=
}}
 
===6P===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=6P |name=
|damage=26 |riscp=10 |riscm=7 |prorate=
|guard=Mid |cancel= |roman=
|level=2 |tension=264 |invuln=1-8 Upper Body<br/>9-13 Above Knees
|startup=9 |active=5 |recovery=16 |onBlock=-7
|images=GGXRD_Answer_6P.png
|hitboxes=GGXRD_Answer_6P_hitbox.png
|notes=
}}
 
===6K===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=6K |name=
|damage=26 |riscp=20 |riscm=6 |prorate=
|guard=Mid |cancel= |roman=
|level=4 |tension=384 |invuln=  
|startup=14 |active=8 |recovery=9 |onBlock=+2
|images=GGXRD_Answer_6K.png
|caption=Invaluable for combos.
|hitboxes=GGXRD_Answer_6K_hitbox1.png;GGXRD_Answer_6K_hitbox2.png
|notes=
}}
 
===6[K]===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=6[K] |name=
|damage= |riscp= |riscm= |prorate=
|guard= |cancel= |roman=
|level= |tension= |invuln=
|startup= |active= |recovery=26 |onBlock=
|images=GGXRD_Answer_6K.png
|hitboxes=
|notes=
}}
 
===6H===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=6H |name=
|damage=45 |riscp=20 |riscm=6 |prorate=
|guard=Mid |cancel= |roman=
|level=4 |tension=384 |invuln=5-7 Foot<br/>8-19 Lower Body<br/>20 onwards Foot<br/>8 onwards Airborne
|startup=17 |active=5 |recovery=2+12 L |onBlock=0
|images=GGXRD_Answer_6H.png
|hitboxes=GGXRD_Answer_6H_hitbox1.png;GGXRD_Answer_6H_hitbox2.png
|notes=
}}
 
===2P===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=2P |name=
|damage=8 |riscp=3 |riscm=8 |prorate=Initial: 80%
|guard=Mid |cancel= |roman=
|level=0 |tension=144 |invuln=
|startup=5 |active=3 |recovery=5 |onBlock=+2
|images=GGXRD_Answer_2P.png
|hitboxes=GGXRD_Answer_2P_hitbox.png
  |notes=
}}
 
===2K===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=2K |name=
|damage=14 |riscp=3 |riscm=8 |prorate=Initial: 70%
|guard=Low |cancel= |roman=
|level=0 |tension=144 |invuln=3-18 Upper Body
|startup=7 |active=6 |recovery=6 |onBlock=-2
|images=GGXRD_Answer_2K.png
|hitboxes=GGXRD_Answer_2K_hitbox.png
|notes=
}}
 
===2S===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=2S |name=
|damage=28 |riscp=10 |riscm=7 |prorate=  
|guard=Mid |cancel= |roman=
|level=2 |tension=264 |invuln=1-9 Upper Body
|startup=10 |active=3 |recovery=9 |onBlock=+2
|images=GGXRD_Answer_2S.png
|caption=Blazing fast
|hitboxes=GGXRD_Answer_2S_hitbox.png
|notes=
}}
 
===2H===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|input=2H |name=
|damage=34 |riscp=-20 |riscm=6 |prorate=
|guard=Mid |cancel= |roman=  
|level=4 |tension=384 |invuln=
|startup=11 |active=6 |recovery=21 |onBlock=-8
|images=GGXRD_Answer_2H.png
|hitboxes=GGXRD_Answer_2H_hitbox1.png;GGXRD_Answer_2H_hitbox2.png;GGXRD_Answer_2H_hitbox3.png
|notes=Forces standing on ground hit
}}


===c.S Data===
===2D===
<section begin="c.S"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|damage=10x2, 20
|input=2D |name=
|guard=Mid|inv=  
  |damage=28 |riscp=10 |riscm=7 |prorate=  
|startup=6 |active=3(2)4(2)6 |recovery=9 |frameAdv=-1
|guard=Low |cancel= |roman=  
}}<section end="c.S"/>
  |level=2 |tension=264 |invuln=  
   
|startup=9 |active=6 |recovery=15 |onBlock=-7  
<section begin="c.S Extra"/>{{FrameDataExtra-GGXRD-R2
  |images=GGXRD_Answer_2D.png
|risc=-7/+6 |prorate=
|caption=Don't expect this move to be your can opener like Chipp's.
|level=2 |tension=264
  |hitboxes=GGXRD_Answer_2D_hitbox.png
|cancel= |roman=
  |notes=
|hitbox=
}}
}}<section end="c.S Extra"/>
===f.S Data===
<section begin="f.S"/>{{FrameData-GGXRD-R2
|damage=30
|guard=Mid|inv=
|startup=9 |active=6 |recovery=18 |frameAdv=-10  
}}<section end="f.S"/>
<section begin="f.S Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=  
|level=2 |tension=264
|cancel= |roman=
|hitbox=
}}<section end="f.S Extra"/>
===5H Data===
<section begin="5H"/>{{FrameData-GGXRD-R2
|damage=36
|guard=Mid|inv=
|startup=9 |active=6 |recovery=23 |frameAdv=-10
}}<section end="5H"/>
<section begin="5H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+20 |prorate=
|level=3 |tension=384
|cancel= |roman=  
|hitbox=
}}<section end="5H Extra"/>
===5D Data===
<section begin="5D"/>{{FrameData-GGXRD-R2
|damage=22
|guard=High|inv=
|startup=25 |active=3 |recovery=19 |frameAdv=-8
}}<section end="5D"/>
   
<section begin="5D Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-20/+10 |prorate=Initial: 80%
|level=2 |tension=384
|cancel= |roman=  
|hitbox=
}}<section end="5D Extra"/>
===6P Data===
<section begin="6P"/>{{FrameData-GGXRD-R2
|damage=26
|guard=Mid|inv=1-8 Upper Body<br/>9-13 Above Knees
|startup=9 |active=5 |recovery=16 |frameAdv=-7  
}}<section end="6P"/>
   
<section begin="6P Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=  
|level=2 |tension=264
|cancel= |roman=
|hitbox=
}}<section end="6P Extra"/>
===6K Data===
<section begin="6K"/>{{FrameData-GGXRD-R2
|damage=26
|guard=Mid|inv=  
|startup=14 |active=8 |recovery=9 |frameAdv=+2
}}<section end="6K"/>
   
<section begin="6K Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+20 |prorate=  
|level=4 |tension=384
|cancel= |roman=
|hitbox=
}}<section end="6K Extra"/>
===6[K] Data===
<section begin="6[K]"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=
|startup= |active= |recovery=26 |frameAdv=
}}<section end="6[K]"/>
   
<section begin="6[K] Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=
|cancel= |roman=
|hitbox=
}}<section end="6[K] Extra"/>


===6H Data===
===j.P===
<section begin="6H"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|damage=45
|input=j.P |name=
|guard=Mid|inv=5-7 Foot<br/>8-19 Lower Body<br/>20 onwards Foot<br/>8 onwards Airborne
|damage=12 |riscp=3 |riscm=8 |prorate=  
|startup=17 |active=5 |recovery=2+12 L |frameAdv=0
|guard=High/Air |cancel= |roman=  
}}<section end="6H"/>
|level=0 |tension=144 |invuln=  
|startup=6 |active=3 |recovery=9 |onBlock=  
<section begin="6H Extra"/>{{FrameDataExtra-GGXRD-R2
  |images=GGXRD_Answer_j.P.png
|risc=-6/+20 |prorate=  
|hitboxes=GGXRD_Answer_j.P_hitbox.png
|level=4 |tension=384
|notes=
|cancel= |roman=  
}}
|hitbox=
 
}}<section end="6H Extra"/>
===j.K===
===2P Data===
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
<section begin="2P"/>{{FrameData-GGXRD-R2
|input=j.K |name=
|damage=8
|damage=18 |riscp=6 |riscm=7 |prorate=  
|guard=Mid|inv=  
  |guard=High/Air |cancel= |roman=  
|startup=5 |active=3 |recovery=5 |frameAdv=+2
|level=1 |tension=264 |invuln=  
}}<section end="2P"/>
|startup=7 |active=6 |recovery=15 |onBlock=  
   
  |images=GGXRD_Answer_j.K.png
<section begin="2P Extra"/>{{FrameDataExtra-GGXRD-R2
|hitboxes=GGXRD_Answer_j.K_hitbox1.png;GGXRD_Answer_j.K_hitbox2.png
|risc=-8/+3 |prorate=Initial: 80%
|notes=
|level=0 |tension=144
}}
|cancel= |roman=  
 
|hitbox=
===j.S===
}}<section end="2P Extra"/>
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
===2K Data===
|input=j.S |name=
<section begin="2K"/>{{FrameData-GGXRD-R2
|damage=12×3 |riscp=10 |riscm=5 |prorate=  
|damage=14
  |guard=High/Air |cancel= |roman=  
|guard=Low|inv=3-18 Upper Body
|level=2 |tension=264 |invuln=  
|startup=7 |active=6 |recovery=6 |frameAdv=-2
|startup=9 |active=2,2,8 |recovery=21 |onBlock=  
}}<section end="2K"/>
  |images=GGXRD_Answer_j.S.png
   
|hitboxes=GGXRD_Answer_j.S_hitbox.png
<section begin="2K Extra"/>{{FrameDataExtra-GGXRD-R2
|notes=
|risc=-8/+3 |prorate=Initial: 70%
}}
|level=0 |tension=144
 
|cancel= |roman=  
===j.H===
|hitbox=
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
}}<section end="2K Extra"/>
|input=j.H |name=
===2S Data===
|damage=32 |riscp=14 |riscm=6 |prorate=  
<section begin="2S"/>{{FrameData-GGXRD-R2
  |guard=High/Air |cancel= |roman=  
|damage=28
|level=3 |tension=384 |invuln=  
|guard=Mid|inv=1-9 Upper Body
|startup=9 |active=6 |recovery=24 |onBlock=  
|startup=10 |active=3 |recovery=9 |frameAdv=+2
|images=GGXRD_Answer_j.H.png
}}<section end="2S"/>
  |hitboxes=GGXRD_Answer_j.H_hitbox1.png;GGXRD_Answer_j.H_hitbox2.png
   
|notes=Each hit has hitstop 6F
<section begin="2S Extra"/>{{FrameDataExtra-GGXRD-R2
}}
|risc=-7/+10 |prorate=  
 
|level=2 |tension=264
===j.D===
|cancel= |roman=  
{{MoveData-GGXRD-R2 |chara=Answer |type=normal
|hitbox=
|input=j.D |name=
}}<section end="2S Extra"/>
|damage=44 |riscp=10 |riscm=7 |prorate=  
===2H Data===
|guard=High/Air |cancel= |roman=  
<section begin="2H"/>{{FrameData-GGXRD-R2
  |level=2 |tension=264 |invuln=  
|damage=34
|startup=10 |active=10 |recovery=15+5L |onBlock=  
|guard=Mid|inv=  
|images=GGXRD_Answer_j.D.png
|startup=11 |active=6 |recovery=21 |frameAdv=-8
  |hitboxes=GGXRD_Answer_j.D_hitbox1.png;GGXRD_Answer_j.D_hitbox2.png
}}<section end="2H"/>
|notes=
   
}}
<section begin="2H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+20 |prorate=
|level=4 |tension=384
|cancel= |roman=  
|hitbox=
}}<section end="2H Extra"/>
===2D Data===
<section begin="2D"/>{{FrameData-GGXRD-R2
|damage=28
|guard=Low|inv=  
|startup=9 |active=6 |recovery=15 |frameAdv=-7
}}<section end="2D"/>
   
<section begin="2D Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=  
|level=2 |tension=264
|cancel= |roman=  
|hitbox=
}}<section end="2D Extra"/>
===j.P Data===
<section begin="j.P"/>{{FrameData-GGXRD-R2
|damage=12
|guard=High/Air|inv=  
|startup=6 |active=3 |recovery=9 |frameAdv=
}}<section end="j.P"/>
   
<section begin="j.P Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-8/+3 |prorate=
|level=0 |tension=144
|cancel= |roman=  
|hitbox=
}}<section end="j.P Extra"/>
===j.K Data===
<section begin="j.K"/>{{FrameData-GGXRD-R2
|damage=18
|guard=High/Air|inv=  
|startup=7 |active=6 |recovery=15 |frameAdv=  
}}<section end="j.K"/>
   
<section begin="j.K Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+6 |prorate=
|level=1 |tension=264
|cancel= |roman=
|hitbox=
}}<section end="j.K Extra"/>
===j.S Data===
<section begin="j.S"/>{{FrameData-GGXRD-R2
|damage=12x3
|guard=High/Air|inv=  
|startup=9 |active=2,2,8 |recovery=21 |frameAdv=  
}}<section end="j.S"/>
<section begin="j.S Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-5/+10 |prorate=  
|level=2 |tension=264
|cancel= |roman=  
|hitbox=
}}<section end="j.S Extra"/>
===j.H Data===
<section begin="j.H"/>{{FrameData-GGXRD-R2
|damage=32
|guard=High/Air|inv=  
|startup=9 |active=6 |recovery=24 |frameAdv=  
}}<section end="j.H"/>
   
<section begin="j.H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+14 |prorate=
|level=3 |tension=384
|cancel= |roman=
|hitbox=
}}<section end="j.H Extra"/>
===j.D Data===
<section begin="j.D"/>{{FrameData-GGXRD-R2
|damage=44
|guard=High/Air|inv=  
|startup=10 |active=10 |recovery=15+5L |frameAdv=  
}}<section end="j.D"/>
   
<section begin="j.D Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=
|level=2 |tension=264
|cancel= |roman=
|hitbox=
}}<section end="j.D Extra"/>


==Universal Mechanics==
==Universal Mechanics==
===Ground Throw===
{{MoveData-GGXRD-R2 |chara=Answer |type=other
|input=Ground Throw |name=Ground Throw
|damage=0, 60 |riscp=NA |riscm=6, 0 |prorate=Forced: 65%
|guard=Ground Throw: 63000 |cancel= |roman=R
|level=0 |tension=0, 480 |invuln=
|startup=1 |active= |recovery= |onBlock=+51
|images=GGXRD_Answer_Throw.png
|hitboxes=
|notes=Stun value 30
}}


===Ground Throw Data===
===Air Throw===
<section begin="Ground Throw"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=other
|damage=0, 60
|input=Air Throw |name=Air Throw
|guard=Ground Throw: 63000|inv=  
|damage=0, 60 |riscp=NA |riscm=6,0 |prorate=Forced: 65%  
|startup=1 |active= |recovery= |frameAdv=+51
|guard=Air Throw: 192500 |cancel= |roman=R
}}<section end="Ground Throw"/>
  |level=0 |tension=0, 480 |invuln=  
|startup=1 |active= |recovery= |onBlock=  
<section begin="Ground Throw Extra"/>{{FrameDataExtra-GGXRD-R2
  |images=GGXRD_Answer_AirThrow.png
|risc=-6,0/ NA |prorate=Forced: 65%  
|hitboxes=
|level=0 |tension=0, 480
|notes=Stun value 30
|cancel= |roman=R
}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/
}}<section end="Ground Throw Extra"/>
===Air Throw Data===
<section begin="Air Throw"/>{{FrameData-GGXRD-R2
|damage=0, 60
|guard=Air Throw: 192500|inv=  
|startup=1 |active= |recovery= |frameAdv=  
}}<section end="Air Throw"/>
   
<section begin="Air Throw Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6,0/ NA |prorate=Forced: 65%
|level=0 |tension=0, 480  
|cancel= |roman=R
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/
}}<section end="Air Throw Extra"/>
===Dead Angle Attack Data===
<section begin="DAA"/>{{FrameData-GGXRD-R2
|damage=25
|guard=All|inv=1-14 All
|startup=10 |active=5 |recovery=16 |frameAdv=-7
}}<section end="DAA"/>
   
<section begin="DAA Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=Initial: 50%
|level=2 |tension=-5000 / 264
|cancel= |roman=  
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/
}}<section end="DAA Extra"/>


===Blitz Attack Data===
===DAA===
<section begin="Blitz Attack"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=other
|damage=50
|input=DAA |name=Dead Angle Attack
|guard=Mid|inv= 1~Button release: Blitz
|damage=25 |riscp=10 |riscm=7 |prorate=Initial: 50%
|startup=(15-48)+13 |active=3 |recovery=20 |frameAdv=-2  
|guard=All |cancel= |roman=  
}}<section end="Blitz Attack"/>
|level=2 |tension=-5000 / 264 |invuln=1-14 All
|startup=10 |active=5 |recovery=16 |onBlock=-7
<section begin="Blitz Attack Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_6P.png
|risc= |prorate=Initial: 55%
|hitboxes=GGXRD_Answer_6P_hitbox.png
|level=1 |tension=  
|notes=
|cancel= |roman=R
}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/ANS
}}<section end="Blitz Attack Extra"/>


===Blitz Attack Max Charge Data===
===Blitz Attack===
<section begin="Blitz Attack Max Charge"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=other
|damage=50  
|input=Blitz |name=Blitz Attack
|guard=Mid|inv= 1~50: Blitz
|damage=50 |riscp= |riscm= |prorate=Initial: 55%
|startup=50+13 |active=3 |recovery=20 |frameAdv=+5  
|guard=Mid |cancel= |roman=R
}}<section end="Blitz Attack Max Charge"/>
|level=1 |tension= |invuln= 1~Button release: Blitz
|startup=(15-48)+13 |active=3 |recovery=20 |onBlock=-2
<section begin="Blitz Attack Max Charge Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_Blitz.png
|risc= |prorate=  
|hitboxes=
|level=4 |tension=  
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH);Crumples opponent on ground CH (79F)
|cancel= |roman=R
}}
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/ANS
 
}}<section end="Blitz Attack Max Charge Extra"/>
===Blitz Attack Max Charge===
{{MoveData-GGXRD-R2 |chara=Answer |type=other
|input=[Blitz] |name=Blitz Attack Max Charge
|damage=50 |riscp= |riscm= |prorate=
|guard=Mid |cancel= |roman=R
|level=4 |tension= |invuln= 1~50: Blitz  
|startup=50+13 |active=3 |recovery=20 |onBlock=+5  
|images=GGXRD_Answer_Blitz.png
|hitboxes=GGXRD_Answer_Blitz_hitbox.png
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH);Crumples opponent on ground hit
}}
 
==="Ninja Beam!"===
{{MoveData-GGXRD-R2 |chara=Answer |type=other
|input=Taunt |name=Ninja Beam!
|damage=1 |riscp= |riscm= |prorate=  
|guard=Unblockable |cancel=All* |roman=
|level=? |tension= |invuln=
|startup=160 |active=11 |recovery=256 |onBlock=  
|images=GGXRD_Answer_Taunt.png
|hitboxes=GGXRD_Answer_Taunt_hitbox.png
|notes=Sends the opponent into a tumble that offers no combo opportunity. Can be crouched.;Animation can be freely cancelled into everything including Roman Cancel.
}}


==Special Moves==
==Special Moves==
===236S===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=236S |name=S Business Ninpo: Caltrops
|damage=20 |riscp=2 |riscm=7 |prorate=
|guard=All |cancel= |roman=
|level=1 |tension=200/120 |invuln=
|startup=12 |active=12 |recovery=Total 42 |onBlock=-7
|images=GGXRD_Answer_Caltrops.png
|caption=Card + YRC = neutral
|hitboxes=GGXRD_Answer_Caltrops_hitbox1.png;GGXRD_Answer_Caltrops_hitbox2.png
|notes=Card appears on 19F
}}
===236H===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=236H |name=H Business Ninpo: Caltrops
|damage=20 |riscp=2 |riscm=7 |prorate=
|guard=All |cancel= |roman=
|level=1 |tension=200/120 |invuln=
|startup=14 |active=12 |recovery=Total 44 |onBlock=-7
|images=GGXRD_Answer_Caltrops.png
|caption=Card + YRC = neutral
|hitboxes=GGXRD_Answer_Caltrops_hitbox1.png;GGXRD_Answer_Caltrops_hitbox2.png
|notes=Card appears on 21F
}}
===22S/H===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=22S/H |name=Business Ninpo: Under the Rug
|damage= |riscp= |riscm= |prorate=
|guard= |cancel= |roman=
|level= |tension=100/- |invuln=7-12 All
|startup= |active= |recovery=Total 36 |onBlock=
|images=GGXRD_Answer_UnderTheRug.png
|caption=Peekaboo
|hitboxes=GGXRD_Answer_UnderTheRug_hitbox.png
|notes=Reappears on 13F?
}}
===421S/H===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=421S/H |name=Business Ninpo: Under the Bus
|damage=38 |riscp=2 |riscm=7 |prorate=
|guard=All |cancel= |roman=
|level=2 |tension=100/120 |invuln=
|startup=15 |active=14 |recovery=Total 40 |onBlock=+4
|images=GGXRD_Answer_UnderTheBus.png
|caption=Thanks for the plus frames idiot!
|hitboxes=GGXRD_Answer_UnderTheBus_hitbox1.png;GGXRD_Answer_UnderTheBus_hitbox2.png
|notes=Attack only appears if the corresponding Business Card is deployed
}}
===214P/K/S/H===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=214P/K/S/H |name=Savvy Ninpo: Request for Approval
|damage= |riscp= |riscm= |prorate=
|guard= |cancel= |roman=
|level= |tension=75/- |invuln=
|startup= |active= |recovery=Total 28 |onBlock=
|images=GGXRD_Answer_RequestForApproval.png
|caption=This is where the fun begins.
|hitboxes=GGXRD_Answer_RequestForApproval_hitbox.png
|notes=
}}


===236S Data===
===j.214P/K/S/H===
<section begin="236S"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|damage=20
  |input=j.214P/K/S/H |name=Air Savvy Ninpo: Request for Approval
|guard=All|inv=
  |damage= |riscp= |riscm= |prorate=  
|startup=12 |active=12 |recovery=Total 42 |frameAdv=-7
  |guard= |cancel= |roman=  
}}<section end="236S"/>
  |level= |tension=75/- |invuln=  
|startup= |active= |recovery=Total 46 |onBlock=  
<section begin="236S Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_RequestForApproval.png
|risc=-7/+2 |prorate=
  |caption=This is where the fun begins.
|level=1 |tension=200/120
|hitboxes=GGXRD_Answer_RequestForApproval_hitbox.png
|cancel= |roman=
  |notes=
|hitbox=
}}
}}<section end="236S Extra"/>
===236H Data===
<section begin="236H"/>{{FrameData-GGXRD-R2
|damage=20
|guard=All|inv=
|startup=14 |active=12 |recovery=Total 44 |frameAdv=-7
}}<section end="236H"/>
   
<section begin="236H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+2 |prorate=
|level=1 |tension=200/120
|cancel= |roman=
|hitbox=
}}<section end="236H Extra"/>
===22S/H Data===
<section begin="22S/H"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=7-12 All
|startup= |active= |recovery=Total 36 |frameAdv=
}}<section end="22S/H"/>
   
<section begin="22S/H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=100/-
|cancel= |roman=
|hitbox=
}}<section end="22S/H Extra"/>
===421S/H Data===
<section begin="421S/H"/>{{FrameData-GGXRD-R2
|damage=38
|guard=All|inv=  
|startup=15 |active=14 |recovery=Total 40 |frameAdv=+4
}}<section end="421S/H"/>
   
<section begin="421S/H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+2 |prorate=
|level=2 |tension=100/120
|cancel= |roman=  
|hitbox=
}}<section end="421S/H Extra"/>
===214P/K/S/H Data===
<section begin="214P/K/S/H"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=
|startup= |active= |recovery=Total 28 |frameAdv=
}}<section end="214P/K/S/H"/>
   
<section begin="214P/K/S/H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=75/-  
|cancel= |roman=
|hitbox=
}}<section end="214P/K/S/H Extra"/>
===j.214P/K/S/H Data===
<section begin="j.214P/K/S/H"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=  
|startup= |active= |recovery=Total 46 |frameAdv=  
}}<section end="j.214P/K/S/H"/>
   
<section begin="j.214P/K/S/H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=75/-
|cancel= |roman=
|hitbox=
}}<section end="j.214P/K/S/H Extra"/>
===Near Seal 5 Data===
<section begin="Near Seal 5"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=1-9 Strike
|startup= |active= |recovery=Total 126 |frameAdv=
}}<section end="Near Seal 5"/>
   
<section begin="Near Seal 5 Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=
|cancel= |roman=
|hitbox=
}}<section end="Near Seal 5 Extra"/>


===Seal 22 Data===
===Near Seal > 5===
<section begin="Seal 22"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|damage=
  |input=Near Seal > 5 |name=Savvy Ninpo: Seal of Approval
|guard=|inv=
  |damage= |riscp= |riscm= |prorate=  
|startup= |active= |recovery=Total 6 |frameAdv=  
  |guard= |cancel= |roman=  
}}<section end="Seal 22"/>
  |level= |tension= |invuln=1~9 Strike
|startup= |active= |recovery=Total 126 |onBlock=  
<section begin="Seal 22 Extra"/>{{FrameDataExtra-GGXRD-R2
  |images=GGXRD_Answer_SealOfApproval.png
|risc= |prorate=  
|hitboxes=GGXRD_Answer_SealOfApproval_hitbox.png
|level= |tension=
  |notes=
|cancel= |roman=
}}
|hitbox=
}}<section end="Seal 22 Extra"/>
===Seal P Data===
<section begin="Seal P"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=1~12F Guard
|startup= |active= |recovery=30+15 L<br/>[17+15L] |frameAdv=
}}<section end="Seal P"/>
   
<section begin="Seal P Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=
|cancel= |roman=  
|hitbox=
}}<section end="Seal P Extra"/>
===Seal K Data===
<section begin="Seal K"/>{{FrameData-GGXRD-R2
|damage=30
|guard=All|inv=
|startup=9 |active=5 [1] |recovery=6 |frameAdv=+1 [+5]
}}<section end="Seal K"/>
   
<section begin="Seal K Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+6 |prorate=
|level=1 |tension=100/240
|cancel= |roman=
|hitbox=
}}<section end="Seal K Extra"/>
===Seal S Data===
<section begin="Seal S"/>{{FrameData-GGXRD-R2
|damage=38
|guard=Low/Air|inv=9-18 Full<br/>19-20 Upper Body<br/>21-45 Above Knees
|startup=27 |active=7 |recovery=25 |frameAdv=-13
}}<section end="Seal S"/>
<section begin="Seal S Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+20 |prorate=  
|level=4 |tension=150/360
|cancel= |roman=
|hitbox=
}}<section end="Seal S Extra"/>
===Seal H Data===
<section begin="Seal H"/>{{FrameData-GGXRD-R2
|damage=30
|guard=High/Air|inv=
|startup=21 |active=10 [6] |recovery=10 |frameAdv=-1 [+1]
}}<section end="Seal H"/>
   
<section begin="Seal H Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+14 |prorate=
|level=3 |tension=150/360
|cancel= |roman=
|hitbox=
}}<section end="Seal H Extra"/>
===Seal D Data===
<section begin="Seal D"/>{{FrameData-GGXRD-R2
|damage=36
|guard=All|inv=1-21 Throw
|startup=10 |active=12 |recovery=14 |frameAdv=- [-7]
}}<section end="Seal D"/>
<section begin="Seal D Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-6/+10 |prorate=
|level=4 |tension=100/240
|cancel= |roman=  
|hitbox=
}}<section end="Seal D Extra"/>
===46P Data===
<section begin="46P"/>{{FrameData-GGXRD-R2
|damage=38
|guard=Mid|inv=
|startup=9 |active=10 |recovery=8 |frameAdv=-1
}}<section end="46P"/>
   
<section begin="46P Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=
|level=2 |tension=150/360
|cancel= |roman=
|hitbox=
}}<section end="46P Extra"/>
===22P Data===
<section begin="22P"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=1~12F Guard, Airborne
|startup= |active= |recovery=20 + 14L |frameAdv=  
}}<section end="22P"/>
   
<section begin="22P Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=
|cancel= |roman=
|hitbox=
}}<section end="22P Extra"/>
===j.22P Data===
<section begin="j.22P"/>{{FrameData-GGXRD-R2
|damage=
|guard=|inv=1~12F Guard
|startup= |active= |recovery=Until L + 14 |frameAdv=
}}<section end="j.22P"/>
   
<section begin="j.22P Extra"/>{{FrameDataExtra-GGXRD-R2
|risc= |prorate=
|level= |tension=
|cancel= |roman=
|hitbox=
}}<section end="j.22P Extra"/>


===22P (Attack) Data===
===Seal > 22===
<section begin="22P (Attack)"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|damage=30
|input=Seal > 22 |name=Cancel Seal of Approval
|guard=All|inv=1-24 All
|damage= |riscp= |riscm= |prorate=  
|startup=33 |active=7 |recovery=6 after L |frameAdv=-1
|guard= |cancel= |roman=  
}}<section end="22P (Attack)"/>
|level= |tension= |invuln=  
|startup= |active= |recovery=Total 6 |onBlock=  
<section begin="22P (Attack) Extra"/>{{FrameDataExtra-GGXRD-R2
  |images=
|risc=-7/+6 |prorate=  
|hitboxes=
|level=1 |tension=100/240
|notes=
|cancel= |roman=  
}}
|hitbox=
}}<section end="22P (Attack) Extra"/>
===j.22P (Attack) Data===
<section begin="j.22P (Attack)"/>{{FrameData-GGXRD-R2
|damage=30
|guard=All|inv= 1-24 All
|startup=33 |active=Till L |recovery=6 after L |frameAdv=  
}}<section end="j.22P (Attack)"/>
   
<section begin="j.22P (Attack) Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+6 |prorate=  
|level=1 |tension=100/240
|cancel= |roman=
|hitbox=
}}<section end="j.22P (Attack) Extra"/>


===623K Data===
===Seal > P===
<section begin="623K"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|damage=0, 30, 0, 125, 0
|input=Seal > P |name=Savvy Ninpo: Data Logging (Catch)
|guard=Throw: 90000|inv=  
|damage= |riscp= |riscm= |prorate=
|startup=5 |active=1 |recovery=34 |frameAdv=+54
|guard= |cancel= |roman=  
}}<section end="623K"/>
|level= |tension= |invuln=1~12F Guard
   
|startup= |active= |recovery=30+15 L<br/>[17+15L] |onBlock=
<section begin="623K Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_DataLogging.png
|risc=-6,0*3,-8/ - |prorate=Forced: 65%
|caption=I dare you to press a button
|level=0 |tension=-/0, 120*2,600,120
|hitboxes=GGXRD_Answer_DataLogging_hitbox.png
|cancel= |roman=  
|notes=Automatically cancels into Down the Ladder if this guards an attack;Values in [ ] mean when this attack is performed from low height
|hitbox=
}}
}}<section end="623K Extra"/>
 
===j.623K Data===
===Seal > K===
<section begin="j.623K"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|damage=0, 125, 0  
|input=Seal > K |name=Savvy Ninpo: Down the Ladder
|guard=Air Throw: 110000|inv=  
|damage=30 |riscp=6 |riscm=7 |prorate=
|startup=5 |active=1 |recovery=Total Until L+12 |frameAdv=+54  
|guard=All |cancel= |roman=
}}<section end="j.623K"/>
|level=1 |tension=100/240 |invuln=  
   
|startup=9 |active=5 [1] |recovery=6 |onBlock=+1 [+5]
<section begin="j.623K Extra"/>{{FrameDataExtra-GGXRD-R2
|images=GGXRD_Answer_DownTheLadder.png
|risc=-6,0,-8/- |prorate=Forced: 65%  
|hitboxes=GGXRD_Answer_DownTheLadder_hitbox.png
|level=0 |tension=-/0,60,0,120  
|notes=Values in [ ] mean when this attack is performed from low height
|cancel= |roman=  
}}
|hitbox=
 
}}<section end="j.623K Extra"/>
===Seal > S===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=Seal > S |name=Savvy Ninpo: Stepping Down
|damage=38 |riscp=20 |riscm=6 |prorate=
|guard=Low/Air |cancel= |roman=
|level=4 |tension=150/360 |invuln=9-18 Full<br/>19-20 Upper Body<br/>21-45 Above Knees
|startup=27 |active=7 |recovery=25 |onBlock=-13
|images=GGXRD_Answer_SteppingDown.png
|hitboxes=GGXRD_Answer_SteppingDown_hitbox.png
  |notes=
}}
 
===Seal > H===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=Seal > H |name=Savvy Ninpo: Into My Office
|damage=30 |riscp=-6/+14 |riscm= |prorate=
|guard=High/Air |cancel= |roman=
|level=3 |tension=150/360 |invuln=
|startup=21 |active=10 [6] |recovery=10 |onBlock=-1 [+1]
|images=GGXRD_Answer_IntoMyOffice.png
|hitboxes=GGXRD_Answer_IntoMyOffice_hitbox1.png;GGXRD_Answer_IntoMyOffice_hitbox2.png
|notes=Values in [ ] mean when this attack is performed from low height
}}
 
===Seal > D===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=Seal > D |name=Savvy Ninpo: Safety Net
|damage=36 |riscp=10 |riscm=6 |prorate=  
|guard=All |cancel= |roman=
|level=4 |tension=100/240 |invuln=1-21 Throw
|startup=10 |active=12 |recovery=14 |onBlock=- [-7]
|images=GGXRD_Answer_SafetyNet.png
|caption=Oops! All Crossups
|hitboxes=GGXRD_Answer_SafetyNet_hitbox.png
|notes=Can cancel into all Seal followups on hit/block/whiff except another Safety Net;Values in [ ] mean when this attack is performed from low height
}}
 
===22P===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=22P |name=Savvy Ninpo: Data Logging (Catch)
|damage= |riscp= |riscm= |prorate=
|guard= |cancel= |roman=
|level= |tension= |invuln=1~12F Guard, Airborne
|startup= |active= |recovery=20 + 14L |onBlock=
|images=GGXRD_Answer_DataLogging.png
|hitboxes=GGXRD_Answer_DataLogging_hitbox.png
|notes=
}}
 
===j.22P===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=j.22P |name=Air Savvy Ninpo: Data Logging (Catch)
|damage= |riscp= |riscm= |prorate=
|guard= |cancel= |roman=  
|level= |tension= |invuln=1~12F Guard
|startup= |active= |recovery=Until L + 14 |onBlock=
|images=GGXRD_Answer_DataLogging.png
|hitboxes=GGXRD_Answer_DataLogging_hitbox.png
|notes=
}}
 
===22P (Attack)===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=22P (Attack) |name=Savvy Ninpo: Data Logging (Attack)
|damage=30 |riscp=6 |riscm=7 |prorate=
|guard=All |cancel= |roman=
|level=1 |tension=100/240 |invuln=1-24 All
|startup=33 |active=7 |recovery=6 after L |onBlock=-1
|images=GGXRD_Answer_DownTheLadder.png
|hitboxes=GGXRD_Answer_DownTheLadder_hitbox.png
|notes=Attack begins during opponent's Hitstop?
}}
 
===j.22P (Attack)===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=j.22P (Attack) |name=Air Savvy Ninpo: Data Logging (Attack)
|damage=30 |riscp=6 |riscm=7 |prorate=
|guard=All |cancel= |roman=
|level=1 |tension=100/240 |invuln= 1-24 All
|startup=33 |active=Till L |recovery=6 after L |onBlock=
|images=GGXRD_Answer_DownTheLadder.png
|hitboxes=GGXRD_Answer_DownTheLadder_hitbox.png
|notes=Attack begins during opponent's Hitstop?
}}
 
===46P===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=46P |name=Resshou
|damage=38 |riscp=10 |riscm=7 |prorate=
|guard=Mid |cancel= |roman=
|level=2 |tension=150/360 |invuln=
|startup=9 |active=10 |recovery=8 [14] |onBlock=-1
|images=GGXRD_Answer_Resshou.png
|hitboxes=GGXRD_Answer_Resshou_hitbox.png
|notes=Only attacks if opponent is in range.;When not in range, recovery is 8F;When in range, recovery is 14F
}}
 
===623K===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=623K |name=Savvy Ninpo: Tax Write-off
|damage=0, 30, 0, 125, 0 |riscp=- |riscm=6, 0×3, 8 |prorate=Forced: 65%
|guard=Throw: 90000 |cancel= |roman=
|level=0 |tension=-/0, 120×2,600,120 |invuln=  
|startup=5 |active=1 |recovery=34 |onBlock=+54  
|images=GGXRD_Answer_TaxWrite-off.png
|hitboxes=GGXRD_Answer_TaxWrite-off_hitbox.png
  |notes=Stun value 15, 62
}}
 
===j.623K===
{{MoveData-GGXRD-R2 |chara=Answer |type=special
|input=j.623K |name=Air Savvy Ninpo: Tax Write-off
|damage=0, 125, 0 |riscp=- |riscm=6, 0×3, 8 |prorate=Forced: 65%  
|guard=Air Throw: 110000 |cancel= |roman=
|level=0 |tension=-/0,60,0,120 |invuln=
|startup=5 |active=1 |recovery=Total Until L+12 |onBlock=+54
|images=GGXRD_Answer_TaxWrite-off.png
|hitboxes=GGXRD_Answer_TaxWrite-off_hitbox.png
|notes=Stun value 62
}}


==Overdrives==
==Overdrives==
===632146S===
{{MoveData-GGXRD-R2 |chara=Answer |type=super
|input=632146S |name=Dead Stock Ninpo: Firesale
|damage=18×10,75 <br/>[22×10,100] |riscp=-7/+2 |riscm= |prorate=
|guard=Mid/Air |cancel= |roman=
|level=2 |tension=-5000/0 |invuln=[18F All]
|startup=18+3 |active= |recovery=Total: 71 |onBlock=+11 [+6]
|images=GGXRD_Answer_Firesale1.png
|caption=Like Leo's but worse
|hitboxes=GGXRD_Answer_Firesale_hitbox1.png;GGXRD_Answer_Firesale_hitbox2.png;GGXRD_Answer_Firesale_hitbox3.png
|notes=[ ] values are for Burst version;Hits 1-10 have 0F hitstop;Startup of hit above Answer has startup 10F, damage 20 [25];Minimum damage: 20% [20%]
}}
===j.632146S===
{{MoveData-GGXRD-R2 |chara=Answer |type=super
|input=j.632146S |name=Air Dead Stock Ninpo: Firesale
|damage=13×9,70 |riscp=2 |riscm=4×9, 6 |prorate=
|guard=All |cancel= |roman=
|level=4 |tension=-5000/0 |invuln=
|startup=10+4 |active= |recovery=Total: Until L |onBlock=-4
|images=GGXRD_Answer_Firesale2.png
|hitboxes=GGXRD_Answer_Firesale_Air_hitbox1.png;GGXRD_Answer_Firesale_Air_hitbox2.png
|notes=Hits 1-10 have 0F hitstop;Frame Adv listed is when performed from lowest possible height;Minimum damage: 20%
}}


===632146S Data===
===236236K===
<section begin="632146S"/>{{FrameData-GGXRD-R2
{{MoveData-GGXRD-R2 |chara=Answer |type=super
|damage=18x10,75 <br/>[22x10,100]
|input=236236K |name=Business Ultimate Ninpo: All Hands
|guard=Mid/Air|inv=18F All
  |damage=40,15×9,50 |riscp=10 |riscm=7 |prorate=  
|startup=18+3 |active= |recovery=Total: 71 |frameAdv=+11 [+6]
|guard=All |cancel= |roman=  
}}<section end="632146S"/>
  |level=2 |tension=-5000/0 |invuln=  
   
|startup=7+0 |active=6 |recovery=46 |onBlock=-38  
<section begin="632146S Extra"/>{{FrameDataExtra-GGXRD-R2
  |images=GGXRD_Answer_AllHands1.png;GGXRD_Answer_AllHands2.png
|risc=-7/+2 |prorate=  
|hitboxes=GGXRD_Answer_AllHands_hitbox.png
|level=2 |tension=-5000/0
|notes=0F hitstop for all followup hits;Stun value 40,7×9,25;Minimum damage: 20%
|cancel= |roman=  
}}
|hitbox=
}}<section end="632146S Extra"/>
===j.632146S Data===
<section begin="j.632146S"/>{{FrameData-GGXRD-R2
|damage=13x9,70
|guard=All|inv=  
|startup=10+4 |active= |recovery=Total: Until L |frameAdv=-4
}}<section end="j.632146S"/>
   
<section begin="j.632146S Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-4*9,-6/+2 |prorate=
|level=4 |tension=-5000/0  
|cancel= |roman=
|hitbox=
}}<section end="j.632146S Extra"/>
===236236K Data===
<section begin="236236K"/>{{FrameData-GGXRD-R2
|damage=40,15x9,50
|guard=All|inv=  
|startup=7+0 |active=6 |recovery=46 |frameAdv=-38  
}}<section end="236236K"/>
   
<section begin="236236K Extra"/>{{FrameDataExtra-GGXRD-R2
|risc=-7/+10 |prorate=  
|level=2 |tension=-5000/0
|cancel= |roman=
|hitbox=
}}<section end="236236K Extra"/>


==Instant Kill==
==Instant Kill==
 
===236236H===
===IK Data===
{{MoveData-GGXRD-R2 |chara=Answer |type=instantkill
<section begin="IK"/>{{FrameData-GGXRD-R2
|input=236236H |name=Summoner: The Basilisk
|damage=DESTROY  
|damage=DESTROY |riscp=14 |riscm=6 |prorate=
|guard=All|inv=9-29 Full<br/>[5-20 Full]  
|guard=All |cancel= |roman=
|startup=9+16<br/>[5+10] |active=5 |recovery=17 |frameAdv=-5  
|level=3 |tension= |invuln=9-29 Full<br/>[5-20 Full]  
}}<section end="IK"/>
|startup=9+16<br/>[5+10] |active=5 |recovery=17 |onBlock=-5  
   
  |images=GGXRD_Answer_IK1.png
<section begin="IK Extra"/>{{FrameDataExtra-GGXRD-R2
|hitboxes=GGXRD_Answer_IK_hitbox1.png;GGXRD_Answer_IK_hitbox2.png
|risc=-6/+14 |prorate=  
|notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation 90F [5F+5F]
|level=3 |tension=  
}}
|cancel= |roman=
|hitbox=
}}<section end="IK Extra"/>


==Category==
==Category==
{{Navbar-GGXRD-R2}}
{{GGXRD-R2/Navigation}}

Latest revision as of 22:40, 26 November 2023

Links

System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R2 Answer Portrait.png
Answer x1.03 0 55 36 3F 21F (1~12F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
[100] Medium 25F 25F Savvy Ninpo: Safety Net GGXRD-R2 Answer Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
6 Mid 4 3 6 +1 0 3 8 144
GGXRD Answer 5P.png
Doesn't whiff on crouchers, yay!
GGXRD Answer 5P hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 Mid 7 5 11 -4 1 6 u 264
GGXRD Answer 5K.png
A decent anti-air, but maybe press 6P instead.
GGXRD Answer 5K hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
10×2, 20 Mid 6 3(2)4(2)6 9 -1 2 7 6 264
GGXRD Answer c.S.png
3 Hits which can all be cancelled whenever you want!
GGXRD Answer c.S hitbox1.pngGGXRD Answer c.S hitbox2.pngGGXRD Answer c.S hitbox3.png
1st and 2nd hit has hitstop 6F

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 Mid 9 6 18 -10 2 10 7 264
GGXRD Answer f.S.png
GGXRD Answer f.S hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 Mid 9 6 23 -10 3 20 6 384
GGXRD Answer 5H.png
Essential normal for all your punish, pressure, and combo needs!
GGXRD Answer 5H hitbox1.pngGGXRD Answer 5H hitbox2.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
22 High 25 3 19 -8 2 10 20 384 Initial: 80%
GGXRD Answer 5D.png
The most reactable frog in all of fighting games.
GGXRD Answer 5D hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 9 5 16 -7 2 10 7 264 1-8 Upper Body
9-13 Above Knees
GGXRD Answer 6P.png
GGXRD Answer 6P hitbox.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26 Mid 14 8 9 +2 4 20 6 384
GGXRD Answer 6K.png
Invaluable for combos.
GGXRD Answer 6K hitbox1.pngGGXRD Answer 6K hitbox2.png

6[K]

6[K]
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
26
GGXRD Answer 6K.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
45 Mid 17 5 2+12 L 0 4 20 6 384 5-7 Foot
8-19 Lower Body
20 onwards Foot
8 onwards Airborne
GGXRD Answer 6H.png
GGXRD Answer 6H hitbox1.pngGGXRD Answer 6H hitbox2.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
8 Mid 5 3 5 +2 0 3 8 144 Initial: 80%
GGXRD Answer 2P.png
GGXRD Answer 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
14 Low 7 6 6 -2 0 3 8 144 Initial: 70% 3-18 Upper Body
GGXRD Answer 2K.png
GGXRD Answer 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Mid 10 3 9 +2 2 10 7 264 1-9 Upper Body
GGXRD Answer 2S.png
Blazing fast
GGXRD Answer 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
34 Mid 11 6 21 -8 4 -20 6 384
GGXRD Answer 2H.png
GGXRD Answer 2H hitbox1.pngGGXRD Answer 2H hitbox2.pngGGXRD Answer 2H hitbox3.png
Forces standing on ground hit

2D

2D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
28 Low 9 6 15 -7 2 10 7 264
GGXRD Answer 2D.png
Don't expect this move to be your can opener like Chipp's.
GGXRD Answer 2D hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12 High/Air 6 3 9 0 3 8 144
GGXRD Answer j.P.png
GGXRD Answer j.P hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18 High/Air 7 6 15 1 6 7 264
GGXRD Answer j.K.png
GGXRD Answer j.K hitbox1.pngGGXRD Answer j.K hitbox2.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
12×3 High/Air 9 2,2,8 21 2 10 5 264
GGXRD Answer j.S.png
GGXRD Answer j.S hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
32 High/Air 9 6 24 3 14 6 384
GGXRD Answer j.H.png
GGXRD Answer j.H hitbox1.pngGGXRD Answer j.H hitbox2.png
Each hit has hitstop 6F

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
44 High/Air 10 10 15+5L 2 10 7 264
GGXRD Answer j.D.png
GGXRD Answer j.D hitbox1.pngGGXRD Answer j.D hitbox2.png

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Ground Throw: 63000 1 +51 0 NA 6, 0 R 0, 480 Forced: 65%
GGXRD Answer Throw.png
Stun value 30

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 60 Air Throw: 192500 1 0 NA 6,0 R 0, 480 Forced: 65%
GGXRD Answer AirThrow.png
Stun value 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
25 All 10 5 16 -7 2 10 7 -5000 / 264 Initial: 50% 1-14 All
GGXRD Answer 6P.png
GGXRD Answer 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD Answer Blitz.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD Answer Blitz.png
GGXRD Answer Blitz hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

"Ninja Beam!"

Taunt
Ninja Beam!
other
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
1 Unblockable 160 11 256 ? All*
GGXRD Answer Taunt.png
GGXRD Answer Taunt hitbox.png
Sends the opponent into a tumble that offers no combo opportunity. Can be crouched.
Animation can be freely cancelled into everything including Roman Cancel.

Special Moves

236S

236S
S Business Ninpo: Caltrops
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 12 12 Total 42 -7 1 2 7 200/120
GGXRD Answer Caltrops.png
Card + YRC = neutral
GGXRD Answer Caltrops hitbox1.pngGGXRD Answer Caltrops hitbox2.png
Card appears on 19F

236H

236H
H Business Ninpo: Caltrops
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 All 14 12 Total 44 -7 1 2 7 200/120
GGXRD Answer Caltrops.png
Card + YRC = neutral
GGXRD Answer Caltrops hitbox1.pngGGXRD Answer Caltrops hitbox2.png
Card appears on 21F

22S/H

22S/H
Business Ninpo: Under the Rug
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 36 100/- 7-12 All
GGXRD Answer UnderTheRug.png
Peekaboo
GGXRD Answer UnderTheRug hitbox.png
Reappears on 13F?

421S/H

421S/H
Business Ninpo: Under the Bus
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 All 15 14 Total 40 +4 2 2 7 100/120
GGXRD Answer UnderTheBus.png
Thanks for the plus frames idiot!
GGXRD Answer UnderTheBus hitbox1.pngGGXRD Answer UnderTheBus hitbox2.png
Attack only appears if the corresponding Business Card is deployed

214P/K/S/H

214P/K/S/H
Savvy Ninpo: Request for Approval
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 28 75/-
GGXRD Answer RequestForApproval.png
This is where the fun begins.
GGXRD Answer RequestForApproval hitbox.png

j.214P/K/S/H

j.214P/K/S/H
Air Savvy Ninpo: Request for Approval
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 46 75/-
GGXRD Answer RequestForApproval.png
This is where the fun begins.
GGXRD Answer RequestForApproval hitbox.png

Near Seal > 5

Near Seal > 5
Savvy Ninpo: Seal of Approval
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 126 1~9 Strike
GGXRD Answer SealOfApproval.png
GGXRD Answer SealOfApproval hitbox.png

Seal > 22

Seal > 22
Cancel Seal of Approval
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Total 6

Seal > P

Seal > P
Savvy Ninpo: Data Logging (Catch)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30+15 L
[17+15L]
1~12F Guard
GGXRD Answer DataLogging.png
I dare you to press a button
GGXRD Answer DataLogging hitbox.png
Automatically cancels into Down the Ladder if this guards an attack
Values in [ ] mean when this attack is performed from low height

Seal > K

Seal > K
Savvy Ninpo: Down the Ladder
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 9 5 [1] 6 +1 [+5] 1 6 7 100/240
GGXRD Answer DownTheLadder.png
GGXRD Answer DownTheLadder hitbox.png
Values in [ ] mean when this attack is performed from low height

Seal > S

Seal > S
Savvy Ninpo: Stepping Down
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Low/Air 27 7 25 -13 4 20 6 150/360 9-18 Full
19-20 Upper Body
21-45 Above Knees
GGXRD Answer SteppingDown.png
GGXRD Answer SteppingDown hitbox.png

Seal > H

Seal > H
Savvy Ninpo: Into My Office
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 High/Air 21 10 [6] 10 -1 [+1] 3 -6/+14 150/360
GGXRD Answer IntoMyOffice.png
GGXRD Answer IntoMyOffice hitbox1.pngGGXRD Answer IntoMyOffice hitbox2.png
Values in [ ] mean when this attack is performed from low height

Seal > D

Seal > D
Savvy Ninpo: Safety Net
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
36 All 10 12 14 - [-7] 4 10 6 100/240 1-21 Throw
GGXRD Answer SafetyNet.png
Oops! All Crossups
GGXRD Answer SafetyNet hitbox.png
Can cancel into all Seal followups on hit/block/whiff except another Safety Net
Values in [ ] mean when this attack is performed from low height

22P

22P
Savvy Ninpo: Data Logging (Catch)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
20 + 14L 1~12F Guard, Airborne
GGXRD Answer DataLogging.png
GGXRD Answer DataLogging hitbox.png

j.22P

j.22P
Air Savvy Ninpo: Data Logging (Catch)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
Until L + 14 1~12F Guard
GGXRD Answer DataLogging.png
GGXRD Answer DataLogging hitbox.png

22P (Attack)

22P (Attack)
Savvy Ninpo: Data Logging (Attack)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 33 7 6 after L -1 1 6 7 100/240 1-24 All
GGXRD Answer DownTheLadder.png
GGXRD Answer DownTheLadder hitbox.png
Attack begins during opponent's Hitstop?

j.22P (Attack)

j.22P (Attack)
Air Savvy Ninpo: Data Logging (Attack)
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
30 All 33 Till L 6 after L 1 6 7 100/240 1-24 All
GGXRD Answer DownTheLadder.png
GGXRD Answer DownTheLadder hitbox.png
Attack begins during opponent's Hitstop?

46P

46P
Resshou
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
38 Mid 9 10 8 [14] -1 2 10 7 150/360
GGXRD Answer Resshou.png
GGXRD Answer Resshou hitbox.png
Only attacks if opponent is in range.
When not in range, recovery is 8F
When in range, recovery is 14F

623K

623K
Savvy Ninpo: Tax Write-off
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 30, 0, 125, 0 Throw: 90000 5 1 34 +54 0 - 6, 0×3, 8 -/0, 120×2,600,120 Forced: 65%
GGXRD Answer TaxWrite-off.png
GGXRD Answer TaxWrite-off hitbox.png
Stun value 15, 62

j.623K

j.623K
Air Savvy Ninpo: Tax Write-off
special
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
0, 125, 0 Air Throw: 110000 5 1 Total Until L+12 +54 0 - 6, 0×3, 8 -/0,60,0,120 Forced: 65%
GGXRD Answer TaxWrite-off.png
GGXRD Answer TaxWrite-off hitbox.png
Stun value 62

Overdrives

632146S

632146S
Dead Stock Ninpo: Firesale
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
18×10,75
[22×10,100]
Mid/Air 18+3 Total: 71 +11 [+6] 2 -7/+2 -5000/0 [18F All]
GGXRD Answer Firesale1.png
Like Leo's but worse
GGXRD Answer Firesale hitbox1.pngGGXRD Answer Firesale hitbox2.pngGGXRD Answer Firesale hitbox3.png
[ ] values are for Burst version
Hits 1-10 have 0F hitstop
Startup of hit above Answer has startup 10F, damage 20 [25]
Minimum damage: 20% [20%]

j.632146S

j.632146S
Air Dead Stock Ninpo: Firesale
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
13×9,70 All 10+4 Total: Until L -4 4 2 4×9, 6 -5000/0
GGXRD Answer Firesale2.png
GGXRD Answer Firesale Air hitbox1.pngGGXRD Answer Firesale Air hitbox2.png
Hits 1-10 have 0F hitstop
Frame Adv listed is when performed from lowest possible height
Minimum damage: 20%

236236K

236236K
Business Ultimate Ninpo: All Hands
super
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
40,15×9,50 All 7+0 6 46 -38 2 10 7 -5000/0
GGXRD Answer AllHands1.pngGGXRD Answer AllHands2.png
GGXRD Answer AllHands hitbox.png
0F hitstop for all followup hits
Stun value 40,7×9,25
Minimum damage: 20%

Instant Kill

236236H

236236H
Summoner: The Basilisk
instantkill
Damage Guard Startup Active Recovery On-Block Level R.I.S.C. Gain R.I.S.C. Loss Cancel Roman Tension Prorate Invuln
DESTROY All 9+16
[5+10]
5 17 -5 3 14 6 9-29 Full
[5-20 Full]
GGXRD Answer IK1.png
GGXRD Answer IK hitbox1.pngGGXRD Answer IK hitbox2.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation 90F [5F+5F]

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