GGXRD-R/Raven/Strategy: Difference between revisions

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From a 2D knockdown, a ball can be used before glide mix up to aid punishes on certain reversal options and make baiting blitz safer.
From a 2D knockdown, a ball can be used before glide mix up to aid punishes on certain reversal options and make baiting blitz safer.


To ensure that the opponent cannot instant block the ball and throw you out of a low, make sure to delay your glide hit so that it makes contact after the last hit of the ball.
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https://www.youtube.com/playlist?list=PLTilXN0p1eUemC5Jtg4l94brl4z43_2Lo
https://www.youtube.com/playlist?list=PLTilXN0p1eUemC5Jtg4l94brl4z43_2Lo



Revision as of 22:36, 8 June 2016


General Tactics

Blockstrings

Okizeme

Safe Jumps:

Raven can easily safe jump to bait reversals from 2D, lv1 command grab and air throw.

Simply airdash at the top of a jump and cancel it into j.K as you descend, before going parallel to the ground.

You can also catch backdashes by inputting c.S right after the j.K in case your j.K whiffs. This is more effective against characters with faster reversals, since slower reversals can hit you after your move comes out instead making you block first.

To deal with Roman Cancelled reversals, try using the same trick for backdashes, except use Blitz Shield instead of c.S.

Glide Mixup:

From a 2D knockdown, Raven can create a high/low mix up off a glide hit. You can do this raw if the opponent is expecting a safe jump and is not willing to use a reversal attack or if the opponent is respecting a ball.

To execute, airdash at the top of a jump:

  • High: small delay, then cancel into an air normal of choice.
  • Low: immediately cancel into an air normal to cancel the airdash and fly into the ground, then hit 2K.

Ball Okizeme:

From a 2D knockdown, a ball can be used before glide mix up to aid punishes on certain reversal options and make baiting blitz safer.

To ensure that the opponent cannot instant block the ball and throw you out of a low, make sure to delay your glide hit so that it makes contact after the last hit of the ball.

https://www.youtube.com/playlist?list=PLTilXN0p1eUemC5Jtg4l94brl4z43_2Lo

Tips and Tricks

Fighting Raven


Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc