GGXRD-R/Raven/Frame Data

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System Data

Defense Modifier: x1.11

Guts Rating: 5

Weight:

Stun Resistance: 55

Jump Startup: 3

Backdash Time 21 / Invul: 1-9


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 14 - - Initial: 90% 0 Mid SJ YRP 7 6 10 -6 - -
5K 16 - - - 2 Mid SJ YRP 7 7 12 -5 - -
c.S 22x2 - - - 3 Mid SJ YRP 8 6(5)3 12 +2 - -
f.S 28 - - - 2 Mid SJ YRP 10 8 16 -10 - -
5H 26x2 - - - 4 Mid SJ YRP 10 3・7 24 -12 - -
5D 22 - - - 2 High - YRP 27 6 9 -1 - -
4P 8 - - Initial: 90% 0 Mid CSJ YRP 5 4 8 -2 - -
6P 26 - - Initial: 90% 2 Mid SJ YRP 9 3 27 -16 - -
6H 54 - - - 4 Mid SJ YRP 15 6 11 + landing 8 -8 - -
2P 8 - - Initial: 80% 0 Mid CS YRP 6 4 8 -2 - -
2K 12 - - Initial: 90% 0 Low S YRP 7 3 8 -1 - -
2S 26 - - - 2 Mid S YRP 9 4 15 -5 - -
2H 38 - - - 4 Low S YRP 15 6 25 -12 - -
2D 30 - - - 2 Low S YRP 9 3 21 -10 - -
j.P 10 - - - 0 High/Air CSJ YRP 6 4 8 - - -
j.K 16 - - Initial: 90% 1 High/Air SJ YRP 8 9 12 - - -
j.S 26 - - Initial: 90% 2 High/Air SJ YRP 7 7 16 - - -
j.H 26x3 - - - 3 High/Air S YRP 9 3(3)3(3)3 21 - - -
j.D 20,24 - - - 2 High/Air S YRP 8 3(2)5 18 + landing 5 - - -
j.2K 18 - - - 2 High/Air S YRP 12 until landing landing 3 - - -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw - - - - - Ground Throw: ?? - R 1 - - - - -
Air Throw - - - - - Air Throw: ?? - R 1 - - - - -
Dead Angle Attack - -5000 / 264 - - - All - - - - - - - -
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - -
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Schmelz Berg
236P
22 - - Forced: 90% 2 All - YRP 13 Until off the screen 36 + landing 12 -9 - -

Slows opponents on hit

Gebraeuchlich Licht
j.236P/K
22 - - Forced: 90% 2 All - YRP 21 Until it hits the ground or is off the screen 45 + landing 8 -4 - -

Slows opponents on hit

Grausam Impuls
236S
40 - - - 4 Mid - YRP 17 6 31 -3 - -
Grausam Impuls (Air)
j.236S
40 - - - 4 All - YRP 12 9 Until landing + landing 6 -14 - -
Scharf Kugel
236H
20x3 - - - 2 All - YRP 46 60 - +41 - -
Scharf Kugel (Air)
j.236H
20x3 - - - 2 All - YRP 54 60 landing 8 +41 - -
Give it to me HERE
214K
- - - - - - - YRP - - - - - -

Total 29~

Backen Zweig (S)
63214S
80 - - Forced: 50% 3 - - YRP 19 10 31 - - -
Backen Zweig (H)
63214H
80 - - Forced: 50% 3 - - YRP 27 6 37 - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Getreuer
214214H
[214214D]
- - - - - - - - - - - - - -
Verzweifelt
632146S
- - - - - - - - - - - - - -
Verzweifelt (Air)
j.632146S
- - - - - - - - - - - - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Sehnsucht
During IK Mode: 236236H
DESTROY - - - - - - - - - - - - -
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: ??F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P[+], 2P[+], 4P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
4P 5P, 2P[+], 4P[+], 6P[+] 5K[+], 2K[+] c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - - c.S, f.S 6H 5D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 5P, 6P 5K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 2D Jump, Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Jump, Sp
2H - - - - 5D, 2D Sp
6H - - - - - Jump, Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
j.2K - - - - - Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -REVELATOR-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc