GGX/Sol Badguy/Data

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< GGX‎ | Sol Badguy
Revision as of 01:03, 23 October 2023 by Oppositeofdecay (talk | contribs)
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Links

System Data

GGX Sol Badguy Icon.png Sol Badguy Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGX Sol Badguy Portrait.png x1.00 1 x1.00 1/RegularF 60
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~8F 25F 21F x1.10
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
2
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
20.00
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
26.00
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
17 3.50 2.75 6.00 0.40 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
19 17.50 14.00 11
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2
Special Forwards Dash Unique Movement Options Jump Gravity High Jump Gravity
1.10 1.10

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
10 Mid 4 4 6 0 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Sol 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
14×2 Mid 3 2,8 10 -8 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Sol 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Mid 5 2 16 -4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Sol cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
34 Mid 7 1 24 -11 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
44 Mid 11 2 30 -13 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Sol 5H.png

Dust Attack

S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
34 High 22 3 24 -13 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Sol 5D.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 8 3 20 -9 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR Launch 28 + WBounce 14 + WBounce
GGAC Sol 6P.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
44×2 Mid 14 5,1 30 -12 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol 6H.png
•Cancellable during recovery

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
8 Mid 5 4 4 +2 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 Low 6 4 7 -1 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol 2K.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
26 Mid 10 3 9 +2 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
42 Mid 7 8 24 -13 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Sol 2H.png

Sweep

2S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Low 8 3 24 -8 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol 2D.png
•Cancellable during recovery

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
13 High/Air 5 7 4 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
22 High/Air 6 6 17 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 High/Air 10 3 23 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Sol jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28×2 High/Air 9 6,8 0 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Sol jH.png

Normal Moves (Dragon Install)

5P DI

5P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 Mid 3 1 5 +4 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 5
GGAC Sol 5P.png

5K DI

5K DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
14×2 Mid 2 1,4 3 +3 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 5
GGAC Sol 5K.png

c.S DI

c.S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
33 Mid 3 1 6 +7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR 6
GGAC Sol cS.png

f.S DI

f.S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
36 Mid 4 1 8 +5 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 6
GGAC Sol fS.png

5H DI

5H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
52 Mid 6 1 8 +10 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR 7
GGAC Sol 5H.png

6P DI

6P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 5 2 8 +4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR Launch 18 + WBounce 6
GGAC Sol 6P.png

6H DI

6H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40×2 Mid 8 5,1 9 +9 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 7
GGAC Sol 6H.png
•Cancellable during recovery

2P DI

2P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
8 Mid 2 1 5 +4 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 5
GGAC Sol 2P.png

2K DI

2K DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
14 Low 4 1 7 +2 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 5
GGAC Sol 2K.png

2S DI

2S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
26 Mid 4 1 5 +8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 6
GGAC Sol 2S.png

2H DI

2H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
42 Mid 4 5 6 +8 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR 7
GGAC Sol 2H.png

Sweep DI

2S+H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Low 4 1 10 +8 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 7
GGAC Sol 2D.png
•Cancellable during recovery

j.P DI

j.P DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 High/Air 3 6 3 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR 5
GGAC Sol jP.png

j.K DI

j.K DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
22 High/Air 6 6 7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR 6
GGAC Sol jK.png

j.S DI

j.S DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 High/Air 4 1 10 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR 6
GGAC Sol jS.png

j.H DI

j.H DI
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30×2 High/Air 8 4,2 0 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR 6
GGAC Sol jH.png

Universal Mechanics

Ground Throw

Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60 43 pixels +4/KD
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
50%
GGAC Sol throw.png

DAA

DAA
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
25 All 11 3 25 -14 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 28 + WBounce 14 + WBounce
GGAC Sol 6P.png

Special Moves

236P

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
50→42→30→30 All 20 9(1)9(1)9(1)9 Total 49 -3 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
Launch 28
GGAC Sol 236P.png
•In CH state during move

623S

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
35, 20 Mid 7 3(3)11 23+7 after landing -27 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
10~45F Airborne R Down, Launch 14, 18
GGAC Sol 623S.png
•Can cancel into followup 28~38F

623H

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
35, 25 Mid 5 2(3)18 31+7 after landing -42 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
7~57F Airborne R Down, Launch 14, 45
GGAC Sol 623S.png
•Can cancel into followup 32~42F

623H DI

623H DI
H Volcanic Viper (DI)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60, 16×12 Mid 7 3,54 39+7 after landing 3, 2×12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch Down, 60×12 14, 0×12
GGAC Sol 623S.png
•Can cancel into followup 68~78F

j.623S

j.623S
Air S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28, 20 All 5 2(3)9 Until landing+7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Down, Launch 14, 45
GGAC Sol 623S.png
•Can cancel into followup 23~33F

j.623H

j.623H
Air H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
35, 20 All 5 2(3)18 Until landing+7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Down, Launch 14, 45
GGAC Sol 623S.png
•Can cancel into followup 32~42F

VV > 214K

VV > 214K
Addition
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
25 High/Air 12 4 Until landing+7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Sol 623S214K.png
•Slams down opponent on hit
•In CH state until landing

236K

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
24, 36 Mid 9 4(12)9 2+10 after landing +1 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
9~34F Airborne R Launch, 19 26
GGAC Sol 236K.png
•Listed Frame Adv is for standing opponent (tested on Sol)
•Second hit slams down opponent on air hit

j.236K

j.236K
Air Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
22×4 All 6 10(6)4,2,2,2 Until landing+8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch 28→14, 14×2, Launch 28 14
GGAC Sol 236K.png
•In CH state until landing

236[K]

236[K]
Bandit Revolver (Hold)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
26, 45 Mid, High/Air 9 4(21)9 23+10 after landing -23 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
9~64F Airborne R Launch 40 14, 0
GGX Sol Badguy 236(K).png
•Second hit slams down opponent on hit

214K

214K
Riot Stamp
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 High/Air 7 after reaching wall Until landing+3 -4~ 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1F~ Airborne R 28 + WBounce 10 + WBounce
GGAC Sol 214K.png
•Fastest startup of Riot Stamp (done when Sol is right next to the wall) is 12F

623K

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
70 65 pixels 1 1 31 +22
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
50%
GGAC Sol 623K.png

214S

214S
Grand Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
7×7, 18×3 Low×7, Mid×3 17 4×6,2(4)12(2)2(2)19 33+12 after landing -68 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
45~46F Strike
47~115F Airborne
R 14×7, Launch×3 13×7, 26×2, 42 6×7, 13×3
GGAC Sol-EX 623D.png
•Data listed for maximum hits
•Final ground hit skips second active frame if it connects

Overdrives

214214S

214214S
Dragon Install
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
19+9 Total 28
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Sol 214214S.png
•Lasts ~360F
•Using DI again resets the timer
•Recovery animation: total 62F, CH state throughout

632146H

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
72, 16×2, 64 Mid, All×3 6+1 3(9)9,24 Total 77 -7 3, 2×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R Launch Down, 40 + WBounce×3
GGAC Sol 46D.png
•In CH state during move
•Can only RC if first hit connects

Instant Kill

236236H

236236H
Napalm Death
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Fatal All 7+8 12 26 -19 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Sol IK.png
•IK Mode activation: 76F
•In CH state during move

Category

Systems Pages