GGX/Johnny/Data

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< GGX‎ | Johnny
Revision as of 22:02, 2 October 2023 by Oppositeofdecay (talk | contribs)
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Links

System Data

GGX Johnny Icon.png Johnny Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGX Johnny Portrait.png x1.00 4 x0.875 1/RegularF 68
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~7F F F x1.15
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
23.50 4.7 5
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
15 33.00 4.7 3.75
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
12 3.60 2.95 7.00 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
16 15.00 14.00 11
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2
Special Forwards Dash Unique Movement Options Jump Gravity High Jump Gravity
Step Dash 1.05 1.10

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 Mid 5 4 6 0 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
14 Mid 6 5 9 -4 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
29 Mid 4 2 10 +2 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
34 Mid 7 6 18 -10 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
44 Mid 11 7 19 -7 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny 5H.png

Dust Attack

S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
44 High 26 8 6 +5 Dust Launch 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 5D.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Mid 11 8 6 0 Launch 28 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny 6P.png

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 Mid 16 6 10 +3 Launch 30 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 6K.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
86 Mid 18 2 32 -15 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny 6H.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
10 Mid 4 3 6 +1 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 Low 6 4 5 +5 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny 2K.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Mid 8 3 14 -3 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28×2 Mid 9 8(2)4 29 -17 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny 3H.png
•Frame advantage is for when only first hit connects

Sweep

2S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30×2 Low 13 2(3)3 22 -6 KD 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny 2D.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 High/Air 7 5 9 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Johnny jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
26 High/Air 8 8 6 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 High/Air 10 4 21 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Johnny jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 High/Air 9 4 14 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGACR Johnny-EX jH.png

Universal Mechanics

Ground Throw

Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 45 pixels +15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny throw.png

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
25 All 14 10 10 -1 Launch 28 + WBounce 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 6P.png

Special Moves

236[P/K/S]

236[P/K/S]
Mist Finer Stance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny MistStance.png

Stance H

Stance H
Mist Finer Stance Cancel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Total 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus

236P Lv1

236P Lv1
Mist Finer: Upper (Level 1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 7+5 4 38 -28 Launch 38 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236P.png

236P Lv2

236P Lv2
Mist Finer: Upper (Level 2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
70 Mid 7+4 4 23 -13 Down 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236P.png

236P Lv3

236P Lv3
Mist Finer: Upper (Level 3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20×9 Mid 7+4 {4(3)}×3,{3(4)4(3)}×2,3(4)4 44 -29 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236P.png

236K Lv1

236K Lv1
Mist Finer: Middle (Level 1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
29 All 7+9 3 42 -31 Launch 30 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236K.png

236K Lv2

236K Lv2
Mist Finer: Middle (Level 2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
70 All 7+4 3 25 -14 Down 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236K.png

236K Lv3

236K Lv3
Mist Finer: Middle (Level 3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20×9 All×2, Low, All, Low×2, All×2, Low 7+4 3(4)4(4)2(4)3(5)2(4)3(4)3(5)2 45 -33 Launch 40 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236K.png

236S Lv1

236S Lv1
Mist Finer: Lower (Level 1)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
26 Low 7+10 2 42 -30 Down 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236S.png

236S Lv2

236S Lv2
Mist Finer: Lower (Level 2)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
70 Low 7+5 2 25 -13 Down 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236S.png

236S Lv3

236S Lv3
Mist Finer: Lower (Level 3)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20×9 Low×6, All×2, Low 7+5 {2(5)}×5,2(4)3(4)3(5)2 45 -33 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 236S.png

236H

236H
Glitter Is Gold
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
10 All 5 33 Total 19 +5 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny 236H.png
•Hitstop 6F

214P

214P
Bacchus Sigh
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
9 100 Total 36
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny 214P.png

623S

623S
Divine Blade Transport
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Total 36
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny 623S.png
•Airborne 8~31F

623S > S

623S > S
Divine Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
50 All 7 10 Until landing+14 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny 623SS.png

j.236S

j.236S
Air Divine Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
50 All 13 10 Until landing+13 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny 623SS.png

Overdrives

632146H

632146H
That's My Name
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20, 65×2 Mid 4+4 3 22 -6 Down 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Johnny 632146H.png

Instant Kill

236236H

236236H
Joker Trick
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Fatal Mid 7+10 9 +4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
GGAC Johnny IK1.pngGGAC Johnny IK2.png
•IK Mode activation: 54F
•Immediately enters recovery once card is blocked or offscreen
•Hitstop 0F

Category

Systems Pages