GGX/Baiken/Data

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< GGX‎ | Baiken
Revision as of 12:46, 17 March 2024 by Oppositeofdecay (talk | contribs) (→‎System Data)
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System Data

GGX Baiken Icon.png Baiken Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGX Baiken Portrait.png x1.18 4 x1.00 1/RegularF 60
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~9F 24F 36F x1.00
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
2
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
23.00
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
25.00
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
17 2.80 2.70 8.00 0.35
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
15 18.00 14.00 10
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F 1 2
Special Forwards Dash Unique Movement Options Jump Gravity High Jump Gravity
1.10 1.10

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
8 Mid 5 2 6 +2 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Baiken 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
14 Mid 7 6 6 -2 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Baiken 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
28 Mid 10 2 11 +1 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Baiken cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 9 6 8 0 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Baiken fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
44 Mid 11 2 22 -5 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken 5H.png

Dust Attack

S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
45 High 29 2 26 -9 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Baiken 5D.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
15, 25 Mid 8 6(2)4 9 -3 1, 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~13F Upper Body SJR 9
GGAC Baiken 6P.png
•Jump cancel on 2nd hit only

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
66 Mid 14 8 28 -17 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken 6H.png

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
8 Mid 6 3 7 0 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
12 Low 5 5 6 -1 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken 2K.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 Mid 11 3 9 +2 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20×3 Mid 8 7(2)6(2)2 15 -9 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
R
GGAC Baiken 2H.png

Sweep

2S+H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Low 8 9 9 -4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR
GGAC Baiken 2D.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
10 High/Air 5 8 10 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
18 High/Air 7 8 12 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SJR Launch 28 14
GGAC Baiken jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
32 High/Air 9 10 14 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 High/Air 15 Until landing 0 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
SR
GGAC Baiken jH.png

Universal Mechanics

Ground Throw

Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60 40 pixels KD
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
50%
GGAC Baiken throw.png

DAA

DAA
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
25 All 6 7(2)3 6 -4 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~5F All
6~17F Strike
JR
GGAC Baiken 6P.png

Special Moves

236K

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 [20] All 15 17 15 -5 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
Launch [14] 30
GGAC Baiken 236K.png
•Values in [] are for late hit (after 6th active frame)
•Disappears if Baiken is hit

j.236K

j.236K
Air Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
40 [20] All 21 Until landing+12 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
Launch [14] 24
GGACR Baiken j236K.png
•Values in [] are for late hit (after 6th active frame)
•Disappears if Baiken is hit

j.623S

j.623S
Youzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
44 High/Air 5 16 11 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~7F Strike R
GGX Baiken j623S.png
•Every ground option except blocking is disabled for 9F if landing without FD

63214K

63214K
Suzuran
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Total 28
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
4~25F High Guardpoint
GGAC Baiken 63214K.png

Guard Cancels

412P

412P
Zakuro
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20×6 Mid 11 16 13 -7 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~13F Strike R Launch Down 6
GGACR Baiken Zakuro.png

412K

412K
Mawarikomi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Total 28
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~16F Strike
GGAC Baiken 412K.png

412S

412S
Sakura
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
30 Mid 19 4 32 -17 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~19F Strike R
GGAC Baiken 412S.png

Overdrives

236236S

236236S
Tsurane Sanzu Watashi
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
60×3 Mid 7+1 6(12)6(13)3 22 -6 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~9F Strike R
GGAC Baiken 236236S.png

Guard > 463214X

Guard > 463214X
Baku: Ki/Rin/Ryu/Hou
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
20 Mid 6+3 3 46 -30 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~14F Strike R
GGAC Baiken 412D.png
•In CH state during move
•Curse lasts for 480F

Instant Kill

236236H

236236H
Garyou Tensei
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain
Fatal All 5+8 72 6 -10 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop Guard Bar Minus
1~4F All
5~8F Strike
GGAC Baiken IK1.pngGGAC Baiken IK2.png
•IK Mode activation: 54F
•On block or after reaching corner enters recovery animation: 19F

Category

Systems Pages