Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
8 | Mid | 5 | 2 | 6 | +2 | 1 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
14 | Mid | 7 | 6 | 6 | -2 | 1 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
28 | Mid | 10 | 2 | 11 | +1 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
f.S
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
32 | Mid | 9 | 6 | 8 | 0 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
5H
5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
44 | Mid | 11 | 2 | 22 | -5 | 3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
Dust Attack
S+H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
45 | High | 29 | 2 | 26 | -9 | 3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
R | |||||||||
6P
6H
6H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
66 | Mid | 14 | 8 | 28 | -17 | 3 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
8 | Mid | 6 | 3 | 7 | 0 | 1 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
12 | Low | 5 | 5 | 6 | -1 | 1 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
32 | Mid | 11 | 3 | 9 | +2 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
20×3 | Mid | 8 | 7(2)6(2)2 | 15 | -9 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
R | |||||||||
Sweep
2S+H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
30 | Low | 8 | 9 | 9 | -4 | 2 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SJR | |||||||||
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
10 | High/Air | 5 | 8 | 10 | 1 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
j.K
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
32 | High/Air | 9 | 10 | 14 | 2 | ||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
SR | |||||||||
j.H
Universal Mechanics
Ground Throw
Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain |
---|---|---|---|---|---|---|---|---|---|
60 | 40 pixels | KD | |||||||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | Guard Bar Minus | |
50% | |||||||||