GGST/Version/1.33

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Revision as of 15:44, 18 December 2023 by Emo Tarquin (talk | contribs) (→‎Asuka R♯: Added details)


Ver1.33
Battle Version: 3.02
Date Released: December 8, 2023

Links
Official Site


Previous Version
Ver1.32
Next Version
Ver1.34

New Content

New Character: Elphelt Valentine
GGST Elphelt Valentine 5P.png

The bride searching for a husband returns to Strive as an adorable rock star! With her giant microphone rifle she charges into battle, shielded by impenetrable optimism. Elphelt is a character focused on her Rekka A series of special attacks that are only available after the first one is performed.-style move Chain LollipopGGST Elphelt Valentine 214S.pngGuardAllStartup20Recovery16Advantage-2 where she gains mixups with Up High!GGST Elphelt Valentine 214SP.pngGuardHighStartup14Recovery24Advantage-10 & Down Low!GGST Elphelt Valentine 214SK.pngGuardLowStartup14Recovery24Advantage-10, making the opponent feel like they were just Too Slow!

All in all, Elphelt is a well rounded character with a powerful toolkit just waiting with bated breath to be unleashed.

1.33 Non-Gameplay Changes


Network Mode

  • The information shown on the upper left of the screen after selecting "Quick Start" has been changed from the last floor accessed to the player's recommended floor.
  • The information shown on the upper left of the screen after selecting "Player Room" now displays the currently selected region instead of the floor.
  • [Steam and Windows versions] Fixed an issue causing the controls to not respond properly on the matching screen from Standby in Training Mode after changing the Button Settings (Menu Controls) option.
  • Fixed and issue causing Duel Station animations not to display correctly sometimes when on standby to spectate a "Player Match".

R-Code

  • Fixed an issue with display after the EXP acquired on the R-Code surpassed a certain value.

Digital Figure

  • Changed the wording for the option to change the direction of a character's gaze, hide their mask/glasses/etc.

GG WORLD

  • Added new entries.
    • Updated the "Elphelt" entry.

Arcade Mode

  • Fixed an issue causing subtitles to not display correctly after skipping the dialogue in certain scenes.

Mission Mode

  • Fixed an issue allowing the player to make inputs sometimes directly after the sample playback.

Universal Mechanic Changes & Character Balancing

1.33 Universal Changes


Wild Assault
  • All Versions NERF
    • Burst drained from opponent when the attack connects reduced.
      • Uncharged reduced from 12.5% to 7.14%Burst drain changed from 1875 to 1071..
      • Charged reduced from 25% to 7.14%Burst drain changed from 3750 to 1071..
    • Fixed an issue causing forward movement to slow down early when kara canceled into from a normal. Bug fix
  • Orange Wild Assault NERF
    • R.I.S.C. Loss when uncharged increased from 3000 to 4000.
    • R.I.S.C. Loss when charged increased from 2000 to 3000.
    • Startup of fully charged version increased from 28 to 29.
      • Uncharged can be held for 1 additional frame.
  • Blue Wild Assault BUFF
    • No longer extends collision during startup.
    • Collision extension when attack connects reduced by 73%Collision extension changed from 150 to 40..
    • Guard Crush duration when uncharged increased from 34 to 35.
      • On-block of uncharged version changed from +12 to +13.
  • White Wild Assault BUFF
    • Distance travelled increased by 44%Initial speed changed from 45 to 65.
    • Fixed a potential issue of gaining momentum if the attack were to trigger a clash and be canceled from. Bug fix


Deflect Shield
  • Deflect Shield BUFF
    • Pushback on the opponent when triggered is no longer affected by Attack Level.
      • All attacks and projectiles receive the same pushback they would have as Attack Level 3.
      • Pushback still varies based on distance from the opponent.
    • Now causes pushback even during moves and states that normally have pushback immunity.
      • This includes during Roman Cancels, and various special moves. Specifics listed in character changes.


Other Systems
  • Blue Psych Burst NERF
    • Recovery increased from 28+9 Landing to 30+9 Landing.
      • On-block changed from -16 to -18.
  • Roman Cancel (All Versions) REWORKED
    • Horizontal momentum after a Roman Cancel is now given an upper limit.
      • This limit applies before adding momentum from a canceled Roman Cancel.
      • The upper limit is 30 horizontal speedFor comparison, the maximum running speed of any character is 38.5, or 45 when including a forward canceled Roman Cancel.
  • Danger State BUFF
    • Tension Gauge no longer decreases over time during Danger state.
  • Positive Bonus NERF
    • Effect time reduced from 10 seconds (600F) to 5 seconds (300F).
    • Tension Gauge increase during effect increased by 100%Tension gain per frame changed from 1 to 2.
      • Total Tension gained remains unchanged.
      • Total Burst gained reduced by 50%.


General Character Balance
  • 6P BUFF
    • The latest timing for the lower "Above Knees" invuln to begin has been sped up from frame 5 to 4.
  • 2K REWORKED
    • It is no longer possible to clash 2K with other 5P, 2P, or 2K attacks when the hurtboxes overlap the hitbox.
      • Standard clashes caused by disjointed hitboxes behave as normal.
      • Behaviour of 5P and 2P clashes remains unchanged.

1.33 Character Changes


Anji Mito

  • 5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2 REWORKED
  • 6HGGST Anji Mito 6H.pngGuardAllStartup12Recovery21Advantage-8 REWORKED
    • Startup reduced from 16 to 12.
    • Can no longer be special canceled.
    • Movement speed increased.
      • Timing of maximum speed changed from frame 9 to 6.
      • Maximum speed increased by 13%Speed changed from 15 to 17..
    • Grounded pushback on hit now differs from on block. On hit reduced, and on block increased.
      • First two hits on block unchanged.
      • Final hit on block increased by 88%Pushback rate changed from 80% to 150%.
      • First two hits on hit reduced by 38%Pushback rate changed from 80% to 50%..
    • Now launches grounded opponents on the final hit.
      • On-hit changed from -5 to KD +29.
    • Horizotal launch speed of final hit reduced by 53%Speed changed from 15 to 7..
    • Vertical launch speed of final hit reduced by 20%Speed changed from 40 to 32..
  • NagihaGGST Anji Mito 236HS.pngGuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 S after Fuujin REWORKED
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Wall damage increased from 300 to 700.
    • Pushback increased by 200%Pushback rate changed from 50% to 150%..
    • Pushback when launching an opponent in the corner reduced by 40%Pushback rate changed from 50% to 30%..
    • Base Combo Decay increased from 5 to 10.
      • Initial Combo Decay increased from 10 to 15.
    • Horizontal launch speed increased by 43%Speed changed from 7 to 10., and duration of horizontal speed reduction reduced by 4FVertical speed reduction by 20% per frame changed from 9~24F to 9~20F..
    • Vertical launch increased but more sensitive to Combo Decay.
      • On-hit changed from KD +34 to KD +38.
      • Vertical launch speed increased by 43%Speed changed from 7 to 10., and timing vertical speed reduction slowed by 3FVertical speed reduction by 20% per frame changed from 6~21F to 9~24F..
      • Gravity change over time increasedGravity increase changed from 0.15 per frame to 0.2 per frame.
        Gravity change timing changed from 6-21F to 1-28F
        , slowed down by 5 frames, and reduced duration by 2 frames.
      • Vertical launch is now affected by Combo Decay 150% moreCombo Decay influence on vertical launch changed from 100% to 250%..
    • Overall forward movement increased.
      • Influence of Momentum increased by 60%Distance travelled by Dash Momentum changed from 125% to 200%. (including from Fuujin).
      • Now travels moderately farTotal distance travelled changed from 0 to 348.322. forward on startup.

Axl Low

GGST Axl Low 214K.png

Whistling WindGGST Axl Low 214K.pngGuardAllStartup17RecoveryTotal 52Advantage-4 NEW MOVE

214K (Hold OK)

Axl summons a whirlwind to form a wall in front of him. By charging the attack, the whirlwind travels forward and becomes extremely active to give Axl even more control over the stage. This can be used to deny careless air approaches, to go on the offensive, and as okizeme.


  • 6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 BUFF
    • Timing of Above Knees invuln sped up from 5-16F to 4-16F.
  • 6KGGST Axl Low 6K.pngGuardAllStartup11Recovery25Advantage-13 BUFF
    • Expanded the lower and back hitbox during first active frame (11F). (Current | Previous)
  • j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) REWORKED
    • Pushback decreased by 28%Pushback rate changed from 180% to 130%..
  • Axl BomberGGST Axl Low j.623H.pngGuardAllStartup9RecoveryUntil L+7Advantage-22 j.236H BUFF
    • Expanded frontal hitbox during active frames 3-4 (11-12F) (Current | Previous)

Asuka R♯

  • Metron Spells NERF
    • Decreased initial movement speed of projectiles by 17%Speed changed from 30 to 25. Applies to...
      • GGST Asuka R Howling Metron Icon.png Howling Metron
      • GGST Asuka R Delayed Howling Metron Icon.png Delayed Howling Metron
      • GGST Asuka R Howling Metron MS Processing Icon.png Howling Metron MS Processing
      • GGST Asuka R Bit Shift Metron Icon.png Bit Shift Metron
    • Expanded projectile hurtbox. Applies to...
  • Recover Mana (Continuous)GGST Asuka R Recover Mana (Continuous).pngGuardStartup16RecoveryTotal 39Advantage- NERF
    • Duration reduced from 15 seconds (900F) to 10 seconds (600F).
  • Bookmark (Auto Import)GGST Asuka R Bookmark (Auto Import).pngGuardStartup16RecoveryTotal 39Advantage- NERF
    • Duration reduced from 10 seconds (600F) to 5 seconds (300F).
  • Terra MetronGGST Asuka R Terra Metron.pngGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4 BUFF
    • Overall launch height increased.
      • On-hit changed from KD +58 to KD +65
      • Initial vertical launch speed increased by 33%Speed changed from 60 to 80..
      • Gravity on hit decreased by 11%Gravity on hit changed from 0.45 to 0.4.. and gravity increase over time duration reduced by 30FGravity increase by 0.05 per frame, changed from frames 16-75 to 16-45..
    • Changed animation of opponent when hit.
  • Aquila MetronGGST Asuka R Aquila Metron.pngGuardAllStartup14RecoveryTotal 59Advantage-25 BUG FIX
    • Special moves can no longer be buffered during the entire recovery to be performed immediately, and now only use the standard input buffer.
  • Go To MarkerGGST Asuka R Go to Marker.pngGuardStartup16RecoveryTotal 35Advantage- ADJUSTED
    • Can not be affected by Deflect Shield changes when Asuka is off-screen and invulnerable (16-25F).
  • 6PGGST Asuka R 6P.pngGuardAllStartup11Recovery17Advantage-9 BUFF
    • Timing of Above Knees invuln sped up from 5-16F to 4-16F.

Baiken

  • Ground Throw (Knockback)GGST Baiken Ground Throw 2.pngGuardGround Throw (90000)Startup2Recovery38Advantage- 6[D] or 4[D] BUFF
    • Increased overall launch time increased.
      • On-hit changed from HKD +47 to HKD +63
      • Vertical launch speed now reduces over timeVertical speed reduction by 50% per frame 6-15F.
      • Gravity on hit reduced by 90%Gravity changed from 3 to 0.3., and now increases over timeGravity increase by 0.1 per frame during 22-71F.
    • Horizontal launch speed reduced by 35%Speed changed from 20 to 13..
    • Pushback when launching an opponent in the corner increased by 150%Pushback rate changed from 100% to 250%..
    • Changed animation of opponent when hit.
  • Kabari (S Version) (41236S)GGST Baiken 41236S.pngGuardAllStartup29Recovery15Advantage+3 REWORKED
    • Recovery reduced from 16 to 15.
      • On-block changed from +2 to +3.
      • This applies to both when the attack connects and when it whiffs.
    • R.I.S.C. Loss increased from 1000 to 2000.
    • Wall Damage increased from 300 to 700.
    • Base Combo Decay increased from 5 to 10.
      • Initial Combo Decay increased from 10 to 15.
  • KenjyuGGST Baiken 214214P.pngGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 j.214214P Air version BUG FIX
    • The explosion hitbox will no longer activate and hit twice when angled towards the ground at a specific spacing.
    • The explosion hitbox will no longer activate and hit twice when fired towards the corner.

Bedman?

  • 6HGGST Bedman 6H 1.pngGuardHighStartup25Recovery30Advantage-16 BUFF
    • Now applies Hard Knockdown on hit.
    • Horizontal launch is now affected by Combo Decay 90% lessCombo Decay influence on horizontal launch changed from 100% to 10%..
  • j.DGGST Bedman jD.pngGuardHighStartup17Recovery21 after LandingAdvantage-11 BUFF
    • Startup reduced from 19 to 17.
  • Call 4B3GGST Bedman 236S.pngGuardAllStartup14Recovery24Advantage-12 236S All versions REWORKED
    • Proration increased from 90% to 80%. Bug fix
    • Reduced horizontal launch distance.
      • Horizontal launch speed of first 4 hits reduced by 17%Speed changed from 12 to 10..
      • Horizontal launch speed of final hit reduced by 25%Speed changed from 40 to 30..
    • Expanded hitbox and hurtbox of the final hit.
    • Expanded hurtbox during recovery.

Bridget

  • 6KGGST Bridget 6K.pngGuardAllStartup11Recovery13Advantage-4 BUFF
    • Startup reduced from 12 to 11.
  • f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 BUFF
    • Decreased frontal hurtbox during active frames before full extension (10-12F). (Current | Previous)
  • 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 BUFF
    • Reduced frontal hurtbox during active frames before full extension (11-12F). (Current | Previous)
  • ShootGGST Bridget 236KK.pngGuardAllStartup3Recovery29Advantage-35 K During Kick Start My Heart NERF
    • No longer applies Hard Knockdown on Counter Hit. Bug fix
  • Roger DiveGGST Bridget j236K 1.pngGuardAllStartup25Recovery15Advantage-5 j.236K NERF
    • Proration of second hit increased from 90% to 80%. Bug fix
      • Both hits now have identicial proration.

Chipp Zanuff

  • 5PGGST Chipp Zanuff 5P.pngGuardAllStartup3Recovery10Advantage-2 NERF
    • Frontal hitbox reduced on frame 3, extending to full length on frame 4.
  • ResshouGGST Chipp Zanuff Resshou.pngGuardAllStartup13Recovery16Advantage-4 236S REWORKED
    • Conserves momentum when cancelling the startup.
  • RokusaiGGST Chipp Zanuff Rokusai.pngGuardLowStartup8Recovery21Advantage-6 236S during Resshou REWORKED
    • Expanded upper hitbox and hurtbox.
    • Fixed an issue that changed blowback on aerial Counter Hit.
  • SenshuuGGST Chipp Zanuff Senshuu.pngGuardHighStartup20Recovery20Advantage-9 236K during Resshou REWORKED
    • Adjusted to be less affected by momentum.
  • Wall Run REWORKED
    • No longer affected by Deflect Shield.

Faust

  • 6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21 BUFF
    • Timing of Above Knees invuln sped up from 5-11F to 4-11F.
  • What Could This Be? (Item Toss)GGST Faust 236P.pngGuardStartup26RecoveryTotal 40Advantage- 236P BUG FIX
    • When receiving an item that is unable to be placed due to a placement limit (e.g. Mini Faust), the move will no longer automatically perform the Item Store version.
  • What Could This Be? (Item Store)GGST Faust 236(P).pngGuardStartup27RecoveryTotal 31Advantage- 236[P] BUFF
    • Now displays a visual icon above the Tension Gauge indicating the currently stored item.
    • When receiving either a Donut or Banana (not including Banana Peel), no item is stored, and Faust restores 16 Health.
      • If the item was a Banana, a Banana Peel will be stored.
      • If the item was a Donut, no item is stored, and any currently stored item is not replaced.
  • Scarecrow KGGST Faust 214X.pngGuardHighStartup50 [69]Recovery36Advantage-40* [-35]* 214K NERF
    • Can no longer cross-up behind an opponent in the corner if they are currently in a launched state. Bug
  • Scarecrow SGGST Faust 214X.pngGuardHighStartup50 [69]Recovery36Advantage-40* [-35]* 214S ADJUSTED
    • Can not be affected by special pushback caused by Deflect Shield when Faust is off-screen and invulnerable, until he reappears (10-47F [10-66F]).

Giovanna

  • 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2 NERF
    • Active time reduced from 4 to 2.
    • Recovery increased from 10 to 12
      • No change to on-block framedata.
  • Sol PoenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15 623S NERF
    • Expanded upper hurtbox as the attack comes out.
    • Reduced launch when used multiple times in the same combo during Chave.
  • ChaveGGST Giovanna 214H.pngGuardStartupRecovery30Advantage- 214H REWORK
    • Inputs for special move cancels are now simplified during Chave:
      • SepulturaGGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4: 4K (4K)
      • TrovãoGGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15]: 6K (6K)
      • Sol PoenteGGST Giovanna 214S 1.pngGuardAll, HighStartup{4} 27Recovery21Advantage-5: 4S (4S)
      • Sol NacenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15: 6S (6S)

Goldlewis Dickinson

  • 2KGGST Goldlewis Dickinson 2K.pngGuardLowStartup7Recovery11Advantage-2 BUFF
    • Startup reduced from 8 to 7.
  • c.SGGST Goldlewis Dickinson c.S.pngGuardAllStartup7Recovery12Advantage+1 BUFF
    • Added forward movement.
  • 2SGGST Goldlewis Dickinson 2S.pngGuardAllStartup13Recovery13Advantage-4 BUFF
    • Recovery decreased from 18 to 13.
  • Behemoth Typhoon (268) 23698GGST Goldlewis Dickinson Behemoth Typhoon (268).pngGuardAll (Guard Crush)Startup12Recovery18Advantage+6~14 23698H BUFF
    • Added proximity requirement for the attack to connect upon activation.
  • Behemoth Typhoon (624) 63214GGST Goldlewis Dickinson Behemoth Typhoon (624).pngGuardAll (Guard Crush)Startup12Recovery21Advantage-5 63214H BUFF
    • Expanded frontal hitbox on activation.

Happy Chaos

  • At The Ready H / FireGGST Happy Chaos H.pngGuardAllStartup1RecoveryAdvantage+23 H then ]H[ during At the Ready NERF
    • Concentration cost when firing increased from 10% to 12.5%.
  • Steady Aim / FireGGST Happy Chaos 214S.pngGuard-Startup-RecoveryTotal 18Advantage- 214S then ]H[ during Steady Aim NERF
    • Concentration cost when firing increased from 20% to 25%.
    • Guard Crush duration when reticle is focused reduced from 43F to 36F (including hitstop).
      • On-block when Reload canceled immediately changed from +20 to +13.

I-No

  • Jump (All Versions) BUG FIX
    • No longer preserves unusually high momentum when cancelling Wild Assault with a jump.
  • Mad Love AgitatoGGST I-No 214S.pngGuardAll (Guard Crush)Startup26Recovery15 (17 OH)Advantage+17 214S REWORK
    • Adjusted leap to come earlier - Startup remains unchanged.
    • Increased vertical movement distance.
    • Adjusted situation on air-hit to be the same as grounded-hit.

Jack-O

  • Defend CommandGGST Jack-O 214S.pngGuardStartup4RecoveryTotal 30Advantage+25 214S When servant is not held NERF
    • Recovery increased from Total 24 to Total 30.
      • Recovery time is now different when a servant is held, regardless of other non-held servants being present.
    • Active time reduced from 34 to 28.
      • Active time is now identical between both held and non-held servants.
  • CountdownGGST Jack-O 214H.pngGuardAllStartup3+180+25RecoveryTotal 24Advantage- 214H All versions BUG FIX
    • Fixed an issue causing the launch on hit to be much lower and more horizontal unexpectedly.
  • Forever Elysion DriverGGST JackO Forever Elysion Driver Hit.pngGuardAllStartup10+1Recovery58Advantage-41 632146P NERF
    • Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Jack-O'.
      • Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range 440..

Johnny

  • Dash[[File:|130x200px]]GuardStartupRecoveryTotal 22Advantage- 66 BUFF
    • The start of the dash can now be jump-cancelled.
  • Mist Finer: Upward 214]P[ BUFF
    • Decreased horizontal blowblack distance.
  • Mist Finer: Downward 214]S[ BUFF
    • Decreased horizontal blowblack distance.
  • Deal 236P/K/S All Versions BUG FIX
    • Fixed an issue causing the card to proc twice under certain conditions.
    • Fixed an issue causing the hitbox to remain after Johnny is damaged.

Ky Kiske

  • f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 NERF
    • Active time reduced from 6 to 3.
    • Recovery increased from 13 to 16.
      • No change to on-block frame data.
  • Stun DipperGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14] 236K All versions NERF.
    • Expanded upper hurtbox during startup before active (1-6F).

Leo Whitefang

  • Wild AssaultGGST Leo Whitefang 236D.pngGuardAllStartup16~28Recovery20Advantage-4 236D BUFF
    • Can now be performed immediately after recovery from all Brynhildr Stance attacks when unable to cancel, without needing to first interrupt the lingering animation. Bug fix
  • Gravierte Würde SGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup10RecoveryTotal 50FAdvantage-12 [4]6S BUFF
    • Recovery reduced from 54 to 50.
      • On-block changed from -16 to -12.
  • Gravierte Würde HGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup35RecoveryTotal 66FAdvantage+17 [4]6H BUFF
    • Recovery reduced from 72 to 66.
      • On-block changed from +11 to +17.

May

  • Mr. Dolphin Horizontal SGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 [4]6S ADJUSTED
    • The input buffer for Split (K) and Cancel (P) follow-ups has been increased from 5F to 6F.
  • Mr. Dolphin Horizontal HGGST May Mr. Dolphin Horizontal.pngGuardAllStartup25Recovery20 (18 OH)Advantage+7 [4]6H ADJUSTED
    • The input buffer for Split (K) and Cancel (P) follow-ups has been increased from 5F to 24F.
  • SplitGGST May 46X-K.pngGuardStartupRecoveryTotal 20Advantage- K during Mr. Dolphin Horizontal S/H ADJUSTED
    • The input buffer when linking into a move after recovery has been increased from 5F to 15F.
  • Mr. Dolphin VerticalGGST May Mr. Dolphin Vertical.pngGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) [2]8S or [2]8H All versions BUFF
    • Expanded frontal hitbox during ascending active frames (Current | Previous)
      • Active frames 1-8F for S version and 1-13F for H version

Millia Rage

  • j.HGGST Millia Rage j.H.pngGuardHighStartup8Recovery25Advantage+1 (IAD) BUFFED
    • Horizontal launch speed reduced by 25%Speed changed from 20 to 15..
  • MirazhGGST Millia Rage Mirazh.pngGuard-Startup-RecoveryTotal 26Advantage- 214K ADJUSTED
    • Inputs for special move cancels are now simplified during Mirazh:
      • Iron SaviorGGST Millia Rage Iron Savior.pngGuardLowStartup20Recovery17 + 10LAdvantage-12: 4P (4P)
      • Tandem Top SGGST Millia Rage Tandem Top Full.pngGuardAllStartup12RecoveryTotal 45Advantage-10: 6S (6S)
      • Tandem Top HGGST Millia Rage Tandem Top Full.pngGuardAllStartup73RecoveryTotal 51Advantage+36: 6H (6H)
      • Lust ShakerGGST Millia Rage Lust Shaker.pngGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9: 4S (4S)

Nagoriyuki

  • Bloodsucking UniverseGGST Nagoriyuki Bloodsucking Universe.pngGuardGround ThrowStartup7Recovery48AdvantageNA 623P REWORKED
    • Blood drain effect duration reduced from 3 seconds (180F) to 2 seconds (120F).
    • Blood drain effect speed increased by 63%Drain speed changed from 96 to 156 per second.
      • Total blood drained increased by 8%Total blood drain changed from 280.8 to 312
  • ShizuriyukiGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7 623H NERF

Potemkin

GGST Potemkin 41236H.png

Heat TackleGGST Potemkin 41236H.pngGuardAllStartup12Recovery36Advantage-37 NEW MOVE

41236H

Potemkin propels himself skyward to bring down opponents in the air even from extremely far away. It also features Armour, similar to Slide Head and Hammer Fall, allowing it to sustain an attack while still counter hitting the opponent.

Its fast startup and knockdown also allows Potemkin to end combos by moving towards the corner for favourable okizeme.


  • Wild AssaultGGST Potemkin 236D.pngGuardAll (Guard Crush)Startup20~31Recovery20Advantage+7 236D BUFF
  • 6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15 BUFF
    • Timing of Above Knees invuln sped up from 5-17F to 4-17F.
  • Hammer FallGGST Potemkin Hammer Fall.pngGuardAllStartup18~62Recovery26Advantage-9 [4]6H BUG FIX
    • Fixed a bug causing Hammer Fall to continue moving in the opposite direction of its animation after sustaining an attack through armour on Frame 9.

Ramlethal Valentine

  • CalvadosGGST Ramlethal Valentine Calvados.pngGuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 632146H BUG FIX
    • Fixed a visual bug causing the laser effects of Calvados to remain even when Ramlethal is hit, if Roman Canceled before active frames.

Sin Kiske

  • Hawk BakerGGST Sin Kiske 623S 2.pngGuardAllStartup9Recovery36Advantage-26 623S NERF
    • Effect of Dash Momentum reduced by 70%Distance traveled by Dash Momentum changed from 100% to 30%..
      • Specifically adjusted to not affect momentum from other sources such as Dash Cancel or Wild Assault.
  • Tyrant BarrelGGST Sin Kiske 236236P.pngGuardAllStartup9+1Recovery38Advantage-22 236236P NERF
    • Damage of follow-up reduced from 70→90→120 to 45→65→95.

Sol Badguy

  • 6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11 NERF
    • No longer launches the opponent off the ground without a Counter Hit.
  • Bandit RevolverGGST Sol Badguy 236K.pngGuardAllStartup10RecoveryUntil Landing+6Advantage- j.236K Air version NERF
    • Movement speed of attack reduced, giving significantly less range early into the initial attack.
      • Distance travelled at first active frame (10F) of first attack reduced by 55%Total distance changed from 330 to 147.5..
      • Distance travelled at last active frame (15F) of first attack reduced by 24%Total distance changed from 480 to 362.642..
      • Movement speed of follow-up reduced by 20%Speed changed from 25 to 20..
      • Movement speed of landing recovery after follow-up reduced by 75%Speed changed from 20 to 5..
    • Gravity during recovery reduced.
      • Gravity during recovery of first attack reduced by 17%Gravity changed from 3 to 2.5..
      • Gravity during recovery of follow-up reduced by 8%Gravity changed from 3 to 2.75..
  • Grounded Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup30Recovery13Advantage-3 214K Ground version NERF
    • Recovery increased from 12 to 13.
      • On-block changed from -2 to -3.
    • Pushback reduced by 33%Pushback rate changed from 150% to 100%..

Testament

  • 5KGGST Testament 5P.pngGuardAllStartup6Recovery9Advantage-2 BUFF
    • Decreased horizontal blowback distance.
  • c.SGGST Testament cS.pngGuardAllStartup8Recovery10Advantage+1 BUFF
    • Adjusted hit effect to float opponent on consecutive hits.
  • 6HGGST Testament 6H1.pngGuardAllStartup23Recovery32Advantage-19 BUFF
    • Opponent can no longer tech upon landing.
    • Decreased horizontal blowback distance.
  • Grave Reaper (H Version)GGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2 236H BUFF
    • Decreased horizontal blowback distance for the projectile - Excludes charged version.
  • StainGGST Testament Stain.pngGuardAllStartupRecoveryAdvantage- BUFF
    • Increased hitstop.
  • PossessionGGST Testament 214K.pngGuardStartup16RecoveryTotal 35Advantage- 214K REWORK
    • No longer affected by Deflect Shield while Testament has disappeared.

Zato-1

  • Invite HellGGST Zato-1 Invite Hell 1.pngGuardAllStartup18Recovery2Advantage-7 22H BUFF
    • Vertical launch speed increased by 40%Speed changed from 20 to 28.
      • On-hit changed from KD +28 to KD +30.
  • Break The LawGGST Zato-1 Break The Law.pngGuardStartup13RecoveryTotal 28~95Advantage- 214K NERF
    • Zato can no longer bring Eddie to his location when emerging by releasing K K on the same frame as inputting 22 22 for Eddie Swap.Bug fix

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