Please feel free to make edits, but include edit summaries and sources where applicable.
New Content
The bride searching for a husband returns to -STRIVE- as an adorable rock star! With her giant microphone rifle she charges into battle, shielded by impenetrable optimism. Elphelt is a character focused on her Rekka A series of special attacks that are only available after the first one is performed. style move Chain LollipopGuardAllStartup20Recovery16Advantage-2 where she gains mixups with Up High! & Down Low!, making the opponent feel like they were just Too Slow!
All in all, Elphelt is a well rounded character with a powerful toolkit just waiting with bated breath to be unleashed.
1.33 Non-Gameplay Changes
General
- Added Elphelt Valentine fishing items and musical themes.
Network Mode
- "Quick Start" information now displays recommended floor instead of last floor accessed.
- "Player Match" information now displays selected region instead of floor.
- Fixed an issue on Steam/Windows causing controls to not respond properly on the match making screen after changing buttons in Training Mode Standby.
- Fixed and issue causing Del Station animations to not display correctly when on standby to spectate a Player Match.
R-Code
- Fixed an issue with display after the EXP acquired surpassed a certain value.
Digital Figure
- Changed wording for the option to change the direction of a character's gaze, hide their mask/glasses/etc.
GG World
- Added New entries to GG World and updated Elphelt entry.
Arcade Mode
- Fixed an issue causing subtitles to not display correctly after skipping dialogue in certain scenes.
Mission Mode
- Fixed an issue allowing the player to make inputs directly after sample playback.
Universal Mechanic Changes & Character Balancing
1.33 Universal Changes
All Versions NERF
- Burst drained from opponent when the attack connects reduced.
- Uncharged reduced from 12.5% to 7.14%Burst drain changed from 1875 to 1071..
- Charged reduced from 25% to 7.14%Burst drain changed from 3750 to 1071..
- Fixed an issue causing forward movement to slow down early when kara cancelled into from a Normal. Bug fix
- Burst drained from opponent when the attack connects reduced.
Orange Wild Assault NERF
- R.I.S.C. Loss when uncharged increased from 3000 to 4000.
- R.I.S.C. Loss when charged increased from 2000 to 3000.
- Startup of fully charged version increased from 28 to 29.
- Uncharged can be held for 1 additional frame.
Blue Wild Assault BUFF
- No longer extends collision during startup.
- Collision extension when attack connects reduced by 73%Collision extension changed from 150 to 40..
- Guard Crush duration when uncharged increased from 34 to 35.
- On-block of uncharged version changed from +12 to +13.
White Wild Assault BUFF
- Distance travelled increased by 44%Initial speed changed from 45 to 65.
- Fixed a potential issue of gaining momentum if the attack were to trigger a clash and be cancelled from. Bug fix
Deflect Shield BUFF
- Pushback on the opponent when triggered is no longer affected by Attack Level.
- All attacks and projectiles receive the same pushback they would have as Attack Level 3.
- Pushback still varies based on distance from the opponent.
- Now causes pushback even during moves and states that normally have pushback immunity.
- This includes during Roman Cancels, and various special moves. Specifics listed in character changes.
- Pushback on the opponent when triggered is no longer affected by Attack Level.
Blue Psyche Burst NERF
- Recovery increased from 28+9 Landing to 30+9 Landing.
- On-block changed from -16 to -18.
- Recovery increased from 28+9 Landing to 30+9 Landing.
Roman Cancel (All Versions) REWORK
- Horizontal momentum after a Roman Cancel is now given an upper limit.
- This limit applies before adding momentum from a Fast Roman Cancel.
- The upper limit is 30 horizontal speedFor comparison, the maximum running speed of any character is 38.5, or 45 when including a forward Fast Roman Cancel.
- Horizontal momentum after a Roman Cancel is now given an upper limit.
Danger State BUFF
- Tension gauge no longer decreases over time during Danger state.
Positive Bonus NERF
- Effect time reduced from 10 seconds (600F) to 5 seconds (300F).
- Tension Gauge increase during effect increased by 100%Tension gain per frame changed from 1 to 2.
- Total Tension gained remains unchanged.
- Total Burst gained reduced by 50%.
2K REWORK
- It is no longer possible to clash 2K with other 5P, 2P, or 2K attacks when the hurtboxes overlap the hitbox.
- Standard clashes caused by disjointed hitboxes behave as normal.
- Behaviour of 5P and 2P clashes remains unchanged.
- It is no longer possible to clash 2K with other 5P, 2P, or 2K attacks when the hurtboxes overlap the hitbox.
1.33 Character Changes
- 5KGuardAllStartup8Recovery9Advantage-2 REWORKED
- Expanded frontal hitbox and hurtbox.
- 6HGuardAllStartup12Recovery21Advantage-8 REWORKED
- Decreased startup.
- Can no longer be special canceled.
- Increased movement speed.
- Decreased knockback for all hits except the last.
- Final hit now launches the opponent, has increased knockback, with decreased height and horizontal blowback.
- Nagiha (S After Fuujin)GuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 BUFF
- Added forward movement.
- Now more affected by momentum.
- Increased knockback on block.
- Decreased knockback on hit.
- Increased RISC depletion.
- Increased combo blowback scaling.
- Increased launch height and horizontal blowback scaling.
- Now more affected by vertical combo blowback scaling.
Whistling WindGuardAllStartup17RecoveryTotal 52Advantage-4 NEW MOVE
214K (Hold OK)
Axl can summons a whirlwind to cover the ground in front of him. He can also charge the attack, causing the whirlwind to advance and give Axl even more control over the stage. This can be used to deny careless air approaches, to go on the offensive, and as okizeme.
- 6PGuardAllStartup12Recovery22Advantage-13 BUFF
- Adjusted the hurtbox to reach its lowest height earlier.
- 6KGuardAllStartup11Recovery25Advantage-13 BUFF
- Expanded the lower and back hitbox as the move activates.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) REWORK
- Decreased knockback.
- Axl Bomber (j.236H)GuardAllStartup9RecoveryUntil L+7Advantage-22 BUFF
- Expanded frontal during later active frames.
- 6PGuardAllStartup11Recovery17Advantage-9 BUFF
- Adjusted the hurtbox to reach its lowest height earlier.
- Recover Mana (Continuous)GuardStartup16RecoveryTotal 39Advantage- NERF
- Decreased duration.
- Bookmark (Auto Import)GuardStartup16RecoveryTotal 39Advantage- NERF
- Decreased duration.
- Metron Spell Adjustments NERF
- Decreased Movement speed and expanded projectile hurtbox.
- Howling MetronGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16], Delayed Howling MetronGuardAll [Guard Crush]Startup21RecoveryTotal 54Advantage+22 [+33], Howling Metron MS ProcessingGuardAll [Guard Crush]Startup16, 21, 26RecoveryTotal 49Advantage+10 [+21], Bit Shift MetronGuardAll [Guard Crush]Startup14RecoveryTotal 39Advantage+8/+18/+28/+38/+48 [+19/+29/+39/+49/+59]
- Expanded projectile hurtbox.
- Decreased Movement speed and expanded projectile hurtbox.
- Terra MetronGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4 BUFF
- Adjusted opponent's movement on hit.
- Increased launch height.
- Go To MarkerGuardStartup16RecoveryTotal 35Advantage- REWORK
- Asuka is no longer affected by Deflect Shield while he has disappeared.
- Aquila MetronGuardAllStartup14RecoveryTotal 59Advantage-25 BUG FIX
- Fixed an issue causing the input buffer window to start earlier than expected.
- Ground Throw (Knockback) (6[D] or 4[D])GuardGround Throw (90000)Startup2Recovery38Advantage- BUFF
- Increased launch height and horizontal blowback of the charged version.
- Kabari (S Version) (43216S)GuardAllStartup29Recovery15Advantage+3 BUFF
- Reduced recovery.
- Increased RISC depletion.
- Increased combo blowback scaling.
- Kenjyu (All Versions) (214214P Air OK)GuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 BUG FIX
- Fixed an issue causing the explosion hitbox to activate twice under certain conditions.
- Fixed an issue causing the explosion to trigger near the corner.
- 5PGuardAllStartup3Recovery10Advantage-2 NERF
- Frontal hitbox reduced on frame 3, extending to full length on frame 4.
- ResshouGuardAllStartup13Recovery16Advantage-4 236S REWORKED
- Conserves momentum when cancelling the startup.
- RokusaiGuardLowStartup8Recovery21Advantage-6 236S during Resshou REWORKED
- Expanded upper hitbox and hurtbox.
- Fixed an issue that changed blowback on aerial Counter Hit.
- SenshuuGuardHighStartup20Recovery20Advantage-9 236K during Resshou REWORKED
- Adjusted to be less affected by momentum.
- Wall Run REWORKED
- No longer affected by Deflect Shield.
- Defend CommandGuardStartup4RecoveryTotal 30Advantage+25 214S When servant is not held NERF
- Recovery increased from Total 24 to Total 30.
- Recovery time is now different when a servant is held, regardless of other non-held servants being present.
- Active time reduced from 34 to 28.
- Active time is now identical between both held and non-held servants.
- Recovery increased from Total 24 to Total 30.
- CountdownGuardAllStartup3+180+25RecoveryTotal 24Advantage- 214H All versions BUG FIX
- Fixed an issue causing the launch on hit to be much lower and more horizontal unexpectedly.
- Forever Elysion DriverGuardAllStartup10+1Recovery58Advantage-41 632146P NERF
- Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Jack-O'.
- Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range 440..
- Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Jack-O'.