GGST/Version/1.33: Difference between revisions

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< GGST‎ | Version
(→‎Bridget: added basic notes)
(→‎Giovanna: added basic notes)
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|header={{Character Label|GGST|Giovanna|50px}}
|header={{Character Label|GGST|Giovanna|50px}}
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* {{MiniMoveCard|GGST|chara=Giovanna|input=5K|label={{clr|K|5K}}}} {{BalanceBadge|nerf|NERF}}
** Decreased active frames and increased recovery.
** The overall recovery and frame advantage remains unchanged.
* {{MiniMoveCard|GGST|chara=Giovanna|input=623S|label=Sol Poente}} {{GGST/PatchNoteLabel|input={{clr|S|623S}}}} {{BalanceBadge|nerf|NERF}}
** Expanded upper hurtbox as the attack comes out.
** Reduced launch when used multiple times in the same combo during Chave.
* {{MiniMoveCard|GGST|chara=Giovanna|input=214H|label=Chave}} {{GGST/PatchNoteLabel|input={{clr|H|214H}}}} {{BalanceBadge|reworked|REWORK}}
** Inputs for special move cancels are now simplified during Chave:
*** {{MiniMoveCard|GGST|chara=Giovanna|input=214K|label=Sepultura}}: {{clr|K|4K}} ({{Ni|4}}{{Prompt|GGST|K}})
*** {{MiniMoveCard|GGST|chara=Giovanna|input=236K|label=Trovão}}: {{clr|K|6K}} ({{Ni|6}}{{Prompt|GGST|K}})
*** {{MiniMoveCard|GGST|chara=Giovanna|input=214S|label=Sol Poente}}: {{clr|S|4S}} ({{Ni|4}}{{Prompt|GGST|S}})
*** {{MiniMoveCard|GGST|chara=Giovanna|input=623S|label=Sol Nacente}}: {{clr|S|6S}} ({{Ni|6}}{{Prompt|GGST|S}})
}}
}}



Revision as of 06:28, 12 December 2023

Ver1.33
Battle Version: 3.02
Date Released: December 8, 2023

Links
Official Site


Previous Version
Ver1.32
Next Version
Ver1.34

New Content

New Character: Elphelt Valentine
GGST Elphelt Valentine 5P.png

The bride searching for a husband returns to Strive as an adorable rock star! With her giant microphone rifle she charges into battle, shielded by impenetrable optimism. Elphelt is a character focused on her Rekka A series of special attacks that are only available after the first one is performed.-style move Chain LollipopGGST Elphelt Valentine 214S.pngGuardAllStartup20Recovery16Advantage-2 where she gains mixups with Up High!GGST Elphelt Valentine 214SP.pngGuardHighStartup14Recovery24Advantage-10 & Down Low!GGST Elphelt Valentine 214SK.pngGuardLowStartup14Recovery24Advantage-10, making the opponent feel like they were just Too Slow!

All in all, Elphelt is a well rounded character with a powerful toolkit just waiting with bated breath to be unleashed.

1.33 Non-Gameplay Changes


Network Mode

  • The information shown on the upper left of the screen after selecting "Quick Start" has been changed from the last floor accessed to the player's recommended floor.
  • The information shown on the upper left of the screen after selecting "Player Room" now displays the currently selected region instead of the floor.
  • [Steam and Windows versions] Fixed an issue causing the controls to not respond properly on the matching screen from Standby in Training Mode after changing the Button Settings (Menu Controls) option.
  • Fixed and issue causing Duel Station animations not to display correctly sometimes when on standby to spectate a "Player Match".

R-Code

  • Fixed an issue with display after the EXP acquired on the R-Code surpassed a certain value.

Digital Figure

  • Changed the wording for the option to change the direction of a character's gaze, hide their mask/glasses/etc.

GG WORLD

  • Added new entries.
    • Updated the "Elphelt" entry.

Arcade Mode

  • Fixed an issue causing subtitles to not display correctly after skipping the dialogue in certain scenes.

Mission Mode

  • Fixed an issue allowing the player to make inputs sometimes directly after the sample playback.

Universal Mechanic Changes & Character Balancing

1.33 Universal Changes


Wild Assault

All Versions NERF

    • Burst drained from opponent when the attack connects reduced.
      • Uncharged reduced from 12.5% to 7.14%Burst drain changed from 1875 to 1071..
      • Charged reduced from 25% to 7.14%Burst drain changed from 3750 to 1071..
    • Fixed an issue causing forward movement to slow down early when kara canceled into from a normal. Bug fix

Orange Wild Assault NERF

    • R.I.S.C. Loss when uncharged increased from 3000 to 4000.
    • R.I.S.C. Loss when charged increased from 2000 to 3000.
    • Startup of fully charged version increased from 28 to 29.
      • Uncharged can be held for 1 additional frame.

Blue Wild Assault BUFF

    • No longer extends collision during startup.
    • Collision extension when attack connects reduced by 73%Collision extension changed from 150 to 40..
    • Guard Crush duration when uncharged increased from 34 to 35.
      • On-block of uncharged version changed from +12 to +13.

White Wild Assault BUFF

    • Distance travelled increased by 44%Initial speed changed from 45 to 65.
    • Fixed a potential issue of gaining momentum if the attack were to trigger a clash and be canceled from. Bug fix


Deflect Shield

Deflect Shield BUFF

    • Pushback on the opponent when triggered is no longer affected by Attack Level.
      • All attacks and projectiles receive the same pushback they would have as Attack Level 3.
      • Pushback still varies based on distance from the opponent.
    • Now causes pushback even during moves and states that normally have pushback immunity.
      • This includes during Roman Cancels, and various special moves. Specifics listed in character changes.


Other Systems

Blue Psych Burst NERF

    • Recovery increased from 28+9 Landing to 30+9 Landing.
      • On-block changed from -16 to -18.

Roman Cancel (All Versions) REWORKED

    • Horizontal momentum after a Roman Cancel is now given an upper limit.
      • This limit applies before adding momentum from a canceled Roman Cancel.
      • The upper limit is 30 horizontal speedFor comparison, the maximum running speed of any character is 38.5, or 45 when including a forward canceled Roman Cancel.

Danger State BUFF

    • Tension Gauge no longer decreases over time during Danger state.

Positive Bonus NERF

    • Effect time reduced from 10 seconds (600F) to 5 seconds (300F).
    • Tension Gauge increase during effect increased by 100%Tension gain per frame changed from 1 to 2.
      • Total Tension gained remains unchanged.
      • Total Burst gained reduced by 50%.


General Character Balance

2K REWORKED

    • It is no longer possible to clash 2K with other 5P, 2P, or 2K attacks when the hurtboxes overlap the hitbox.
      • Standard clashes caused by disjointed hitboxes behave as normal.
      • Behaviour of 5P and 2P clashes remains unchanged.

1.33 Character Changes


Anji Mito

  • 5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2 REWORKED
    • Expanded frontal hitbox and hurtbox.
  • 6HGGST Anji Mito 6H.pngGuardAllStartup12Recovery21Advantage-8 REWORKED
    • Decreased startup.
    • Can no longer be special canceled.
    • Increased movement speed.
    • Decreased knockback for all hits except the last.
    • Final hit now launches the opponent, has increased knockback, with decreased height and horizontal blowback.
  • Nagiha (S during Fuujin)GGST Anji Mito 236HS.pngGuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 BUFF
    • Added forward movement.
    • Now more affected by momentum.
    • Increased knockback on block.
    • Decreased knockback on hit.
    • Increased R.I.S.C. depletion.
    • Increased combo blowback scaling.
    • Increased launch height and horizontal blowback scaling.
    • Now more affected by vertical combo blowback scaling.

Axl Low

GGST Axl Low 214K.png

Whistling WindGGST Axl Low 214K.pngGuardAllStartup17RecoveryTotal 52Advantage-4 NEW MOVE

214K (Hold OK)

Axl summons a whirlwind to cover the ground in front of him. He can also charge the attack, causing the whirlwind to advance and give Axl even more control over the stage. This can be used to deny careless air approaches, to go on the offensive, and as okizeme.


  • 6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13 BUFF
    • Adjusted the hurtbox to reach its lowest height earlier.
  • 6KGGST Axl Low 6K.pngGuardAllStartup11Recovery25Advantage-13 BUFF
    • Expanded the lower and back hitbox as the move activates.
  • j.DGGST Axl Low j.D.pngGuardHighStartup10Recovery22Advantage+4 (IAD) REWORKED
    • Decreased knockback.
  • Axl Bomber (j.236H)GGST Axl Low j.623H.pngGuardAllStartup9RecoveryUntil L+7Advantage-22 BUFF
    • Expanded frontal hitbox during later active frames.

Asuka R♯

  • 6PGGST Asuka R 6P.pngGuardAllStartup11Recovery17Advantage-9 BUFF
    • Adjusted the hurtbox to reach its lowest height earlier.
  • Recover Mana (Continuous)GGST Asuka R Recover Mana (Continuous).pngGuardStartup16RecoveryTotal 39Advantage- NERF
    • Decreased duration.
  • Bookmark (Auto Import)GGST Asuka R Bookmark (Auto Import).pngGuardStartup16RecoveryTotal 39Advantage- NERF
    • Decreased duration.
  • Metron Spell Adjustments NERF
    • Decreased Movement speed and expanded projectile hurtbox.
      • Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16], Delayed Howling MetronGGST Asuka R Delayed Howling Metron.pngGuardAll [Guard Crush]Startup21RecoveryTotal 54Advantage+22 [+33], Howling Metron MS ProcessingGGST Asuka R Howling Metron MS Processing.pngGuardAll [Guard Crush]Startup16, 21, 26RecoveryTotal 49Advantage+10 [+21], Bit Shift MetronGGST Asuka R Bit Shift Metron.pngGuardAll [Guard Crush]Startup14RecoveryTotal 39Advantage+8/+18/+28/+38/+48 [+19/+29/+39/+49/+59]
    • Expanded projectile hurtbox.
      • Metron ArpeggioGGST Asuka R Metron Arpeggio 2.pngGuardAll [Guard Crush]Startup31RecoveryTotal 59Advantage+113 [+124], Delayed Tardus MetronGGST Asuka R Delayed Tardus Metron.pngGuardAll [Guard Crush]Startup21RecoveryTotal 39Advantage+57 [+68]
  • Terra MetronGGST Asuka R Terra Metron.pngGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4 BUFF
    • Adjusted opponent's movement on hit.
    • Increased launch height.
  • Go To MarkerGGST Asuka R Go to Marker.pngGuardStartup16RecoveryTotal 35Advantage- REWORKED
    • Asuka is no longer affected by Deflect Shield while he has disappeared.
  • Aquila MetronGGST Asuka R Aquila Metron.pngGuardAllStartup14RecoveryTotal 59Advantage-25 BUG FIX
    • Fixed an issue causing the input buffer window to start earlier than expected.

Baiken

  • Ground Throw (Knockback) (6[D] or 4[D])GGST Baiken Ground Throw 2.pngGuardGround Throw (90000)Startup2Recovery38Advantage- BUFF
    • Increased launch height and horizontal blowback of the charged version.
  • Kabari (S Version) (43216S)GGST Baiken 41236S.pngGuardAllStartup29Recovery15Advantage+3 BUFF
    • Reduced recovery.
    • Increased R.I.S.C. depletion.
    • Increased combo blowback scaling.
  • Kenjyu (All Versions) (214214P Air OK)GGST Baiken 214214P.pngGuardAll (Guard Crush)Startup8+3RecoveryTotal 47Advantage+5 BUG FIX
    • Fixed an issue causing the explosion hitbox to activate twice under certain conditions.
    • Fixed an issue causing the explosion to trigger near the corner.

Bedman?

  • 6HGGST Bedman 6H 1.pngGuardHighStartup25Recovery30Advantage-16 BUFF
    • Opponent no longer techs after landing.
    • Less affected by horizontal blowback scaling in combos.
  • j.DGGST Bedman jD.pngGuardHighStartup17Recovery21 after LandingAdvantage-11 BUFF
    • Decreased startup.
  • Call 4B3GGST Bedman 236S.pngGuardAllStartup14Recovery24Advantage-12 (All Versions) 236S BUFF
    • Fixed an issue with base damage scaling.
    • Increased scaling to align with other advancing moves.
    • Expanded hitbox and hurtbox of the final hit.
    • Expanded hurtbox during recovery.

Bridget

  • 6KGGST Bridget 6K.pngGuardAllStartup11Recovery13Advantage-4 BUFF
    • Decreased startup.
  • f.SGGST Bridget fS.pngGuardAllStartup10Recovery18Advantage-9 BUFF
    • Decreased frontal hurtbox during startup.
  • 5HGGST Bridget 5H.pngGuardAllStartup11Recovery29Advantage-17 BUFF
    • Decreased frontal hurtbox during startup.
  • ShootGGST Bridget 236KK.pngGuardAllStartup3Recovery29Advantage-35 K During Kick Start My Heart BUG FIX
    • Fixed an issue preventing the opponent from teching after a coutner hit.
  • Roger DiveGGST Bridget j236K 1.pngGuardAllStartup25Recovery15Advantage-5 j.236K BUG FIX
    • Fixed an issue causing discrepancy between base damage scaling for the first and second hits.

Chipp Zanuff

  • 5PGGST Chipp Zanuff 5P.pngGuardAllStartup3Recovery10Advantage-2 NERF
    • Frontal hitbox reduced on frame 3, extending to full length on frame 4.
  • ResshouGGST Chipp Zanuff Resshou.pngGuardAllStartup13Recovery16Advantage-4 236S REWORKED
    • Conserves momentum when cancelling the startup.
  • RokusaiGGST Chipp Zanuff Rokusai.pngGuardLowStartup8Recovery21Advantage-6 236S during Resshou REWORKED
    • Expanded upper hitbox and hurtbox.
    • Fixed an issue that changed blowback on aerial Counter Hit.
  • SenshuuGGST Chipp Zanuff Senshuu.pngGuardHighStartup20Recovery20Advantage-9 236K during Resshou REWORKED
    • Adjusted to be less affected by momentum.
  • Wall Run REWORKED
    • No longer affected by Deflect Shield.

Faust

  • 6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21 BUFF
    • Timing of Above Knees invuln sped up from 5-11F to 4-11F.
  • What Could This Be? (Item Toss)GGST Faust 236P.pngGuardStartup26RecoveryTotal 40Advantage- 236P BUG FIX
    • When receiving an item that is unable to be placed due to a placement limit (e.g. Mini Faust), the move will no longer automatically perform the Item Store version.
  • What Could This Be? (Item Store)GGST Faust 236(P).pngGuardStartup27RecoveryTotal 31Advantage- 236[P] BUFF
    • Now displays a visual icon above the Tension Gauge indicating the currently stored item.
    • When receiving either a Donut or Banana (not including Banana Peel), no item is stored, and Faust restores 16 Health.
      • If the item was a Banana, a Banana Peel will be stored.
      • If the item was a Donut, no item is stored, and any currently stored item is not replaced.
  • Scarecrow KGGST Faust 214X.pngGuardHighStartup50 [69]Recovery36Advantage-40* [-35]* 214K NERF
    • Can no longer cross-up behind an opponent in the corner if they are currently in a launched state. Bug
  • Scarecrow SGGST Faust 214X.pngGuardHighStartup50 [69]Recovery36Advantage-40* [-35]* 214S ADJUSTED
    • Can not be affected by special pushback caused by Deflect Shield when Faust is off-screen and invulnerable, until he reappears (10-47F [10-66F]).

Giovanna

  • 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2 NERF
    • Decreased active frames and increased recovery.
    • The overall recovery and frame advantage remains unchanged.
  • Sol PoenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15 623S NERF
    • Expanded upper hurtbox as the attack comes out.
    • Reduced launch when used multiple times in the same combo during Chave.
  • ChaveGGST Giovanna 214H.pngGuardStartupRecovery30Advantage- 214H REWORK
    • Inputs for special move cancels are now simplified during Chave:
      • SepulturaGGST Giovanna Sepultura.pngGuardAllStartup13Recovery20Advantage-4: 4K (4K)
      • TrovãoGGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15]: 6K (6K)
      • Sol PoenteGGST Giovanna 214S 1.pngGuardAll, HighStartup{4} 27Recovery21Advantage-5: 4S (4S)
      • Sol NacenteGGST Giovanna Sol Nascente.pngGuardAllStartup7Recovery21Advantage-15: 6S (6S)

Goldlewis Dickinson

Happy Chaos

  • At The Ready H / FireGGST Happy Chaos H.pngGuardAllStartup1RecoveryAdvantage+23 H then ]H[ during At the Ready NERF
    • Concentration cost when firing increased from 10% to 12.5%.
  • Steady Aim / FireGGST Happy Chaos 214S.pngGuard-Startup-RecoveryTotal 18Advantage- 214S then ]H[ during Steady Aim NERF
    • Concentration cost when firing increased from 20% to 25%.
    • Guard Crush duration when reticle is focused reduced from 43F to 36F (including hitstop).
      • On-block when Reload canceled immediately changed from +20 to +13.

I-No

Jack-O

  • Defend CommandGGST Jack-O 214S.pngGuardStartup4RecoveryTotal 30Advantage+25 214S When servant is not held NERF
    • Recovery increased from Total 24 to Total 30.
      • Recovery time is now different when a servant is held, regardless of other non-held servants being present.
    • Active time reduced from 34 to 28.
      • Active time is now identical between both held and non-held servants.
  • CountdownGGST Jack-O 214H.pngGuardAllStartup3+180+25RecoveryTotal 24Advantage- 214H All versions BUG FIX
    • Fixed an issue causing the launch on hit to be much lower and more horizontal unexpectedly.
  • Forever Elysion DriverGGST JackO Forever Elysion Driver Hit.pngGuardAllStartup10+1Recovery58Advantage-41 632146P NERF
    • Added an Activation Range, preventing the attack from hitting based on the opponent's distance from Jack-O'.
      • Can no longer hit extended hurtboxes from significantly far awayHorizontal Activation Range 440..

Ky Kiske

  • f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5 NERF
    • Active time reduced from 6 to 3.
    • Recovery increased from 13 to 16.
  • Stun DipperGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14] 236K All versions NERF.
    • Expanded upper hurtbox during startup.

Leo Whitefang

  • Wild AssaultGGST Leo Whitefang 236D.pngGuardAllStartup16~28Recovery20Advantage-4 236D BUFF
    • Can now be performed immediately after recovery from all Brynhildr Stance attacks when unable to cancel, without needing to first interrupt the lingering animation. Bug fix
  • Gravierte Würde SGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup10RecoveryTotal 50FAdvantage-12 [4]6S BUFF
    • Recovery reduced from 54 to 50.
      • On-block changed from -16 to -12.
  • Gravierte Würde HGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup35RecoveryTotal 66FAdvantage+17 [4]6H BUFF
    • Recovery reduced from 72 to 66.
      • On-block changed from +11 to +17.

May

  • Mr. Dolphin Horizontal SGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3 [4]6S ADJUSTED
    • The input buffer for Split (K) and Cancel (P) follow-ups has been increased from 5F to 6F.
  • Mr. Dolphin Horizontal HGGST May Mr. Dolphin Horizontal.pngGuardAllStartup25Recovery20 (18 OH)Advantage+7 [4]6H ADJUSTED
    • The input buffer for Split (K) and Cancel (P) follow-ups has been increased from 5F to 24F.
  • SplitGGST May 46X-K.pngGuardStartupRecoveryTotal 20Advantage- K during Mr. Dolphin Horizontal S/H ADJUSTED
    • The input buffer when linking into a move after recovery has been increased from 5F to 15F.
  • Mr. Dolphin VerticalGGST May Mr. Dolphin Vertical.pngGuardAll→HighStartup6Recovery7 (21 OH)Advantage0 (Airborne) [2]8S or [2]8H All versions BUFF
    • Expanded frontal hitbox during ascending active frames (Current | Previous)
      • Active frames 1-8F for S version and 1-13F for H version

Millia Rage

  • j.HGGST Millia Rage j.H.pngGuardHighStartup8Recovery25Advantage+1 (IAD) BUFFED
    • Horizontal launch speed reduced by 25%Speed changed from 20 to 15..
  • MirazhGGST Millia Rage Mirazh.pngGuard-Startup-RecoveryTotal 26Advantage- 214K ADJUSTED
    • Inputs for special move cancels are now simplified during Mirazh:
      • Iron SaviorGGST Millia Rage Iron Savior.pngGuardLowStartup20Recovery17 + 10LAdvantage-12: 4P (4P)
      • Tandem Top SGGST Millia Rage Tandem Top Full.pngGuardAllStartup12RecoveryTotal 45Advantage-10: 6S (6S)
      • Tandem Top HGGST Millia Rage Tandem Top Full.pngGuardAllStartup73RecoveryTotal 51Advantage+36: 6H (6H)
      • Lust ShakerGGST Millia Rage Lust Shaker.pngGuardAllStartup13Recovery-16, -18, -20Advantage-5, -7, -9: 4S (4S)

Nagoriyuki

  • Bloodsucking UniverseGGST Nagoriyuki Bloodsucking Universe.pngGuardGround ThrowStartup7Recovery48AdvantageNA 623P REWORKED
    • Blood drain effect duration reduced from 3 seconds (180F) to 2 seconds (120F).
    • Blood drain effect speed increased by 63%Drain speed changed from 96 to 156 per second.
      • Total blood drained increased by 8%Total blood drain changed from 280.8 to 312
  • ShizuriyukiGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7 623H NERF

Potemkin

GGST Potemkin 41236H.png

Heat TackleGGST Potemkin 41236H.pngGuardAllStartup12Recovery36Advantage-37 NEW MOVE

41236H

Potemkin propels himself skyward to bring down opponents in the air even from extremely far away. It also features Armour, similar to Slide Head and Hammer Fall, allowing it to sustain an attack while still counter hitting the opponent.

Its fast startup and knockdown also allows Potemkin to end combos by moving towards the corner for favourable okizeme.


  • Wild AssaultGGST Potemkin 236D.pngGuardAll (Guard Crush)Startup20~31Recovery20Advantage+7 236D BUFF
  • 6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15 BUFF
    • Timing of Above Knees invuln sped up from 5-17F to 4-17F.
  • Hammer FallGGST Potemkin Hammer Fall.pngGuardAllStartup18~62Recovery26Advantage-9 [4]6H BUG FIX
    • Fixed a bug causing Hammer Fall to continue moving in the opposite direction of its animation after sustaining an attack through armour on Frame 9.

Ramlethal Valentine

  • CalvadosGGST Ramlethal Valentine Calvados.pngGuardAll (Guard Crush)Startup11+13Recovery17Advantage+16 632146H BUG FIX
    • Fixed a visual bug causing the laser effects of Calvados to remain even when Ramlethal is hit, if Roman Canceled before active frames.

Sin Kiske

  • Hawk BakerGGST Sin Kiske 623S 2.pngGuardAllStartup9Recovery36Advantage-26 623S NERF
    • Effect of Dash Momentum reduced by 70%Distance traveled by Dash Momentum changed from 100% to 30%..
      • Specifically adjusted to not affect momentum from other sources such as Dash Cancel or Wild Assault.
  • Tyrant BarrelGGST Sin Kiske 236236P.pngGuardAllStartup9+1Recovery38Advantage-22 236236P NERF
    • Damage of follow-up reduced from 70→90→120 to 45→65→95.

Sol Badguy

  • 6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11 NERF
    • No longer launches the opponent off the ground without a Counter Hit.
  • Bandit RevolverGGST Sol Badguy 236K.pngGuardAllStartup10RecoveryUntil Landing+6Advantage- j.236K Air version NERF
    • Movement speed of attack reduced, giving significantly less range early into the initial attack.
      • Distance travelled at first active frame (10F) of first attack reduced by 55%Total distance changed from 330 to 147.5..
      • Distance travelled at last active frame (15F) of first attack reduced by 24%Total distance changed from 480 to 362.642..
      • Movement speed of follow-up reduced by 20%Speed changed from 25 to 20..
      • Movement speed of landing recovery after follow-up reduced by 75%Speed changed from 20 to 5..
    • Gravity during recovery reduced.
      • Gravity during recovery of first attack reduced by 17%Gravity changed from 3 to 2.5..
      • Gravity during recovery of follow-up reduced by 8%Gravity changed from 3 to 2.75..
  • Grounded Bandit BringerGGST Sol Badguy 214K.pngGuardHighStartup30Recovery13Advantage-3 214K Ground version NERF
    • Recovery increased from 12 to 13.
      • On-block changed from -2 to -3.
    • Pushback reduced by 33%Pushback rate changed from 150% to 100%..

Testament

Zato-1

  • Invite HellGGST Zato-1 Invite Hell 1.pngGuardAllStartup18Recovery2Advantage-7 22H BUFF
    • Vertical launch speed increased by 40%Speed changed from 20 to 28.
      • On-hit changed from KD +28 to KD +30.
  • Break The LawGGST Zato-1 Break The Law.pngGuardStartup13RecoveryTotal 28~95Advantage- 214K NERF
    • Zato can no longer bring Eddie to his location when emerging by releasing K K on the same frame as inputting 22 22 for Eddie Swap.Bug fix

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