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|header={{Character Label|GGST|Axl Low|50px}} | |header={{Character Label|GGST|Axl Low|50px}} | ||
|content= | |content= | ||
[[file:GGST_Axl_Low_214K.png|right|300x200px]] | |||
'''{{MiniMoveCard|GGST|chara=Axl Low|input=214K|label=Whistling Wind}} {{BalanceBadge|new|NEW MOVE}}''' | |||
{{InputBadge|{{clr|K|214K}} (Hold OK)}} | |||
Axl can summons a whirlwind to cover the ground in front of him. He can also charge the attack, causing the whirlwind to advance and give Axl ''even more'' control over the stage. This can be used to deny careless air approaches, to go on the offensive, and as okizeme. | |||
{{clear}} | |||
---- | |||
* {{MiniMoveCard|GGST|chara=Axl Low|input=6P|label={{clr|P|6P}}}} {{BalanceBadge|buff|BUFF}} | |||
** Adjusted the hurtbox to reach its lowest height earlier. | |||
* {{MiniMoveCard|GGST|chara=Axl Low|input=6K|label={{clr|K|6K}}}} {{BalanceBadge|buff|BUFF}} | |||
** Expanded the lower and back hitbox as the move activates. | |||
* {{MiniMoveCard|GGST|chara=Axl Low|input=j.D|label={{clr|D|j.D}}}} {{BalanceBadge|reworked|REWORK}} | |||
** Decreased knockback. | |||
* {{MiniMoveCard|GGST|chara=Axl Low|input=j.236H|label=Axl Bomber ({{clr|H|j.236H}})}} {{BalanceBadge|buff|BUFF}} | |||
** Expanded frontal during later active frames. | |||
}} | }} | ||
Revision as of 20:16, 9 December 2023
Please feel free to make edits, but include edit summaries and sources where applicable.
New Content
The bride searching for a husband returns to -STRIVE- as an adorable rock star! With her giant microphone rifle she charges into battle, shielded by impenetrable optimism. Elphelt is a character focused on her Rekka A series of special attacks that are only available after the first one is performed. style move Chain LollipopGuardAllStartup20Recovery16Advantage-2 where she gains mixups with Up High! & Down Low!, making the opponent feel like they were just Too Slow!
All in all, Elphelt is a well rounded character with a powerful toolkit just waiting with bated breath to be unleashed.
1.33 Non-Gameplay Changes
General
- Added Elphelt Valentine fishing items and musical themes.
Network Mode
- "Quick Start" information now displays recommended floor instead of last floor accessed.
- "Player Match" information now displays selected region instead of floor.
- Fixed an issue on Steam/Windows causing controls to not respond properly on the match making screen after changing buttons in Training Mode Standby.
- Fixed and issue causing Del Station animations to not display correctly when on standby to spectate a Player Match.
R-Code
- Fixed an issue with display after the EXP acquired surpassed a certain value.
Digital Figure
- Changed wording for the option to change the direction of a character's gaze, hide their mask/glasses/etc.
GG World
- Added New entries to GG World and updated Elphelt entry.
Arcade Mode
- Fixed an issue causing subtitles to not display correctly after skipping dialogue in certain scenes.
Mission Mode
- Fixed an issue allowing the player to make inputs directly after sample playback.
Universal Mechanic Changes & Character Balancing
1.33 Universal Changes
All Versions NERF
- Decreased amount of Burst drain when hit or blocked.
- Fixed an issue causing slowdown at the incorrect time when canceling the initial startup of a normal move.
Orange Wild Assault NERF
- Increased RISC depletion.
- Increased startup of charged version.
Blue Wild Assault BUFF
- Decreased frontal pushbox.
- Increased Guard Crush time for uncharged version.
White Wild Assault BUFF
- Increased movement speed.
- Fixed an issue causing incorrect momentum when cancelled after a White Wild Assault clash.
Deflect Shield BUFF
- Now causes knockback knockback for certain moves that were not impacted by knockback.
- Knockback is now uniform, regardless of the opponent's attack.
Blue Psyche Burst NERF
- Increased recovery.
Roman Cancel (All Versions) REWORK
- Set an upper limit for horizontal movement speed upon canceling or finishing the move.
Danger State REWORK
- While in the danger warning state before triggering Negative Penalty, Tension gauge no longer decreases over time.
Positive Bonus REWORK
- Decreased effect active time. Sped up rate of Tension gauge increase.
- Total tension gain remains unchanged, but total Burst gain is roughly halfed.
- Decreased effect active time. Sped up rate of Tension gauge increase.
2K REWORK
- 2K is now less likely to trigger a clash.
1.33 Character Changes
- 5KGuardAllStartup8Recovery9Advantage-2 REWORKED
- Expanded frontal hitbox and hurtbox.
- 6HGuardAllStartup12Recovery21Advantage-8 REWORKED
- Decreased startup.
- Can no longer be special canceled.
- Increased movement speed.
- Decreased knockback for all hits except the last.
- Final hit now launches the opponent, has increased knockback, with decreased height and horizontal blowback.
- Nagiha (S After Fuujin)GuardLowStartup15 (28 with early cancel)Recovery20Advantage-7 BUFF
- Added forward movement.
- Now more affected by momentum.
- Increased knockback on block.
- Decreased knockback on hit.
- Increased RISC depletion.
- Increased combo blowback scaling.
- Increased launch height and horizontal blowback scaling.
- Now more affected by vertical combo blowback scaling.
Whistling WindGuardAllStartup17RecoveryTotal 52Advantage-4 NEW MOVE
214K (Hold OK)
Axl can summons a whirlwind to cover the ground in front of him. He can also charge the attack, causing the whirlwind to advance and give Axl even more control over the stage. This can be used to deny careless air approaches, to go on the offensive, and as okizeme.
- 6PGuardAllStartup12Recovery22Advantage-13 BUFF
- Adjusted the hurtbox to reach its lowest height earlier.
- 6KGuardAllStartup11Recovery25Advantage-13 BUFF
- Expanded the lower and back hitbox as the move activates.
- j.DGuardHighStartup10Recovery22Advantage+4 (IAD) REWORK
- Decreased knockback.
- Axl Bomber (j.236H)GuardAllStartup9RecoveryUntil L+7Advantage-22 BUFF
- Expanded frontal during later active frames.
- 5PGuardAllStartup3Recovery10Advantage-2 NERF
- Frontal hitbox reduced on frame 3, extending to full length on frame 4.
- ResshouGuardAllStartup13Recovery16Advantage-4 236S REWORKED
- Conserves momentum when cancelling the startup.
- RokusaiGuardLowStartup8Recovery21Advantage-6 236S during Resshou REWORKED
- Expanded upper hitbox and hurtbox.
- Fixed an issue that changed blowback on aerial Counter Hit.
- SenshuuGuardHighStartup20Recovery20Advantage-9 236K during Resshou REWORKED
- Adjusted to be less affected by momentum.
- Wall Run REWORKED
- No longer affected by Deflect Shield.