GGST/Sol Badguy/Data

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< GGST‎ | Sol Badguy
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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
Sol Badguy 0.98 2 1 4 20f/5f invuln Normal GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
38 48 4 [3 high jump] 4 [3 high jump] 25/19 12 18 6
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
-


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
5P 28 All 4 5 9 -2 +1 1 Small normal 10 80% SRP
GGST Sol Badguy 5P.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
5K 14,28 All 3 1,3 25 -14 -11 0,2 Small normal 2,7 90% SJDRP
GGST Sol Badguy 5K.png
Dash cancel: Total 22F


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
c.S 44 All 7 6 10 +3 +13(+3) 4 Mid normal 25 100% SJDRP
GGST Sol cS.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
f.S 36 All 10 2 13 +2 +5 3 Mid normal 20 90% SRP
GGST Sol Badguy f.S.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
5H 52 All 11 4 25 -5 -2 4 Large normal 25 100% SRP
GGST Sol Badguy 5H.png
Hitstop: 20F


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2P 22 All 5 4 8 -2 +1 0 Small normal 5 80% SRP
GGST Sol Badguy 2P.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2K 28 Low 6 3 11 -2 +1 1 Small normal 10 70% SRP
GGST Sol Badguy 2K.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2S 34 All 10 6 15 -7 -4 2 Mid normal 15 90% SRP
GGST Sol Badguy 2S.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2H 46 All 11 5 31 -17 -2(-8) 4 Large normal 25 100% SRP
GGST Sol Badguy 2H.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.P 24 High 5 3 8 0 Small normal 5 80% SRP
GGST Sol Badguy jP.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.K 30 High 6 3 20 1 Small normal 10 80% SJDRP
GGST Sol Badguy jK.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.S 36 High 10 3 23 2 Small normal 15 80% SJDRP
GGST Sol Badguy jS.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.H 24x2 High 11 4,8 0 2 Small normal 7x2 80% SRP
GGST Sol Badguy jH.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.D 45 High 9 3 17 KD 3 Mid normal 20 80% SJDRP
GGST Sol Badguy jD.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
6P 36 All 9 5 20 -11 KD(+18) 2 Mid normal 15 90% 1~2F Upper Body, 3~13F Above Knees SRP
GGST Sol Badguy 6P.png


6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
6S 55 All 15 6 20 -7 -4 4 Mid normal 25 90% SRP
GGST Sol Badguy 6S.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
6H 60 All 9 3 38 -22 HKD(+14) 4 Large normal 25 100% RP
GGST Sol Badguy 6H.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Sweep 2D 36 Low 10 3 18 -4 HKD(+49) 3 Large normal 20 90% 5~24F Low Profile SRP
GGST Sol Badguy 2D.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Dust Attack 5D 50[62] High 20~28[28] 3 27 -15[-10] ±0(-10)[KD(+36)] 2[4] Mid normal 15[25] 80%[100%] RP
GGST Sol Badguy 5D.png
Data in [] represents values when fully charged.
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Ground Throw 4D or 6D 80 Ground Throw: 90000 2 3 38 HKD(+32) other Forced 50% RP
GGST Sol Ground Throw.png


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Air Throw j.4D or j.6D 80 Air Throw: 200000 2 3 Until landing+10 HKD other Forced 50% RP
GGST Sol Air Throw.png


Finish Blow Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Finish Blow j.XX during Homing Jump 80 11 HKD(+23) other P
GGST Sol Badguy 214K.png
Hitstop on hit: 30F
Unburstable on hit.


Special Moves

236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Gun Flame 236P 40→35→30→30 All 20 10,10,10,10 Total 54 -8 KD(+39) 2 Small special 5 80% P
GGST Sol Badguy 236P.png
Attack power changes every 10 active frames.


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Gun Flame (Feint) 214P Total 30 special P
GGST Sol Badguy 214P.png


623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Volcanic Viper 623S 40 All 7 3(3)8 18+10 after landing -28 KD(+17) 2 Mid special 15 80% 1~9F Strike RP
110x110px
Has two active windows, but only hits once.
Airborne from 10F onwards.


623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Volcanic Viper 623H 35,40[35,100] All 13 2(3)11 19+10 after landing -26 KD(+18)[HKD(+54)] 2 Large,Small special 7x2 80% 1~14F Strike RP
110x110px
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.


j.623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Volcanic Viper j.623S 40 All 7 2(3)4 Until landing+10 KD 2 Mid special 15 80% 1~8F Strike RP
110x110px
Has two active windows, but only hits once.


j.623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Volcanic Viper j.623H 35,40[35,100] All 13 2(3)11 Until landing+10 KD[HKD] 2 Large,Small special 7x2 80% 1~14F Strike RP
110x110px
Data in [] represents values on Clean Hit.


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Bandit Revolver 236K 20,25 All 16 6 9+9 after landing -7 KD(+28) 3 Small special 10 100% RP
GGST Sol Badguy 236K.png
Airborne from 10F onwards.
Landing recovery on hit: 8F


j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Bandit Revolver j.236K 20,25 All 10 6 Until landing+9 KD 3 Small special 10 100% RP
GGST Sol Badguy 236K.png
Landing recovery on hit: 7F


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Bandit Bringer 214K 50 High 30 7 12 after landing -2 HKD(+45) 3 Small special 20 80% RP
GGST Sol Badguy 214K.png
Airborne from 9F onwards.


j.214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Bandit Bringer j.214K 40 High 25~33 Until landing Until landing+18 HKD 3 Small special 20 80% RP
GGST Sol Badguy 214K.png


623K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Wild Throw 623K 120 Ground Throw: 120000 6 2 41 HKD(+15) special Forced 50% 1~7F Throw RP
GGST Sol Badguy 623K.png


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Night Raid Vortex 214S 45[55] All 15~31[32] 2[8] 32[26] -17 HKD(+66)[HKD(+64)] 3 Large special 20 100% 7F til 1F before active Low Profile RP
110x110px
Data in [] represents values when fully charged.
Hitstop: 6F


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Fafnir 41236H 65 All (Guard Crush) 24 3 16 +11 HKD(+76) 4 Mid special 25 100% RP
GGST Sol Badguy 41236H.png
Hitstop: 30F
Guard Crush: 29F


Overdrives

632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Tyrant Rave 632146H 70,100[70,130] All 5+2 3(20)20 31 -34 HKD(+30)[HKD(+59)] 4,3 Mid,Small super 12,10 100% 1~8F Full RP
110x110px
Data in [] represents values on Clean Hit.


214214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Heavy Mob Cemetery 214214H 40,161 Ground Throw: 150000 13+7 16 49 HKD(+27) super 100% 14~35F Throw, Guardpoint RP
110x110px


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