GGST/Sol Badguy/Data

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< GGST‎ | Sol Badguy
Revision as of 07:39, 13 June 2021 by Final Ultima (talk | contribs) (Undo revision 214926 by Final Ultima (talk))

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Forward Step Dash Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 4
Backdash Duration Backdash Invuln Backdash Airborne Backdash Distance Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Duration High Jump Duration Jump Height High Jump Height Jump Gravity High Jump Gravity

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% CSR
GGST Sol Badguy 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14,28 All 3 -14 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SJDR
GGST Sol Badguy 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 +3 +3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SJDR
File:GGST Sol Badguy c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SR
GGST Sol Badguy f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 22 -5 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SR
GGST Sol Badguy 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 -2 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% CSR
GGST Sol Badguy 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 -2 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70% SR
GGST Sol Badguy 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 3 20 -7 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 -17
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SR
GGST Sol Badguy 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SR
File:GGST Sol Badguy j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJDR
File:GGST Sol Badguy j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJDR
File:GGST Sol Badguy j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24x2 High 12
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SR
File:GGST Sol Badguy j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJDR
File:GGST Sol Badguy j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -9 D
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 6P.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 -7 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 6S.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 -22 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
GGST Sol Badguy 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 -4 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50[62] High 20[28] -15[-10] 0[Launch]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%[100%] R
GGST Sol Badguy 5D.png

Universal Mechanics

Ground Throw Data

4D or 6D
Ground Throw
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 1 N/A KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% R
GGST Sol Badguy Ground Throw.png

Air Throw Data

j.4D or j.6D
Air Throw
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 1 N/A KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% R
GGST Sol Badguy Air Throw.png

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 Total 54 -8 D
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% R
File:GGST Sol Badguy Gun Flame.png

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
R
File:GGST Sol Badguy Gun Flame Feint.png

623S Data

623S
S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 -22 D
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1~8 R
File:GGST Sol Badguy Volcanic Viper.png

623H Data

623H
H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[100] All 13 -26 D[KD]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1~14 R
File:GGST Sol Badguy Volcanic Viper.png

j.623S Data

j.623S
Aerial S Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 Until Landing+10 D
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1~8 R
File:GGST Sol Badguy Volcanic Viper.png

j.623H Data

j.623H
Aerial H Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[100] All 13 Until Landing+10 D[KD]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1~14 R
File:GGST Sol Badguy Volcanic Viper.png

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 16 -7 D
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Bandit Revolver.png

j.236K Data

j.236K
Aerial Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 10 Until Landing+9 D
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Bandit Revolver.png

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 -2 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% R
File:GGST Sol Badguy Bandit Bringer.png

j.214K Data

j.214K
Aerial Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25 Until Landing+12 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% R
File:GGST Sol Badguy Bandit Bringer.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw 6 1 N/A KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% R
File:GGST Sol Badguy Wild Throw.png

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45[55] All 15~32 -17 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Night Raid Vortex 1.png,GGST Sol Badguy Night Raid Vortex 2.png

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Guard Crush 24 +11 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Fafnir.png

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70,100[130] All 5+2 -34 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% Full Invul 1~8 R
File:GGST Sol Badguy Tyrant Rave 1.png,GGST Sol Badguy Tyrant Rave 2.png

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,161 Ground Throw 13+10 N/A KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% Guardpoint after Super Freeze R
File:GGST Sol Badguy Heavy Mob Cemetery.png

Instant Kill

IK Data


instant kill
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
DESTROYED All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel

Category

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