GGST/Sol Badguy/Data: Difference between revisions

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|riscGain=1000
|riscGain=1000
|riscLoss=1500
|riscLoss=1500
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 70: Line 71:
|level=0, 2
|level=0, 2
|counter=Small
|counter=Small
|notes=Dash cancel: Total 22F
|notes=Dash cancel: Total 22F;OTG damage: 60%, 80%
|images=GGST_Sol_5K.png
|images=GGST_Sol_5K.png
|hitboxes=GGST_Sol_5K_Hitbox.png
|hitboxes=GGST_Sol_5K_Hitbox.png
Line 76: Line 77:
|riscGain=200, 700
|riscGain=200, 700
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 95: Line 97:
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F;OTG damage: 60%
|images=GGST_Sol_cS.png
|images=GGST_Sol_cS.png
|hitboxes=GGST_Sol_cS_Hitbox.png
|hitboxes=GGST_Sol_cS_Hitbox.png
Line 101: Line 103:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 126: Line 129:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 151: Line 155:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 176: Line 181:
|riscGain=500
|riscGain=500
|riscLoss=1500
|riscLoss=1500
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 201: Line 207:
|riscGain=1000
|riscGain=1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=70%
|prorate=70%
|invuln=
|invuln=
Line 226: Line 233:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 245: Line 253:
|level=4
|level=4
|counter=Large
|counter=Large
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F)
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F);OTG damage: 60%
|images=GGST_Sol_2H.png
|images=GGST_Sol_2H.png
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
Line 251: Line 259:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 276: Line 285:
|riscGain=500
|riscGain=500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 301: Line 311:
|riscGain=1000
|riscGain=1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 320: Line 331:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=
|notes=OTG damage: 100%
|images=GGST_Sol_jS.png
|images=GGST_Sol_jS.png
|hitboxes=GGST_Sol_jS_Hitbox.png
|hitboxes=GGST_Sol_jS_Hitbox.png
Line 326: Line 337:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 351: Line 363:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 370: Line 383:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=
|notes=OTG damage: 60%
|images=GGST_Sol_jD.png
|images=GGST_Sol_jD.png
|hitboxes=GGST_Sol_jD_Hitbox.png
|hitboxes=GGST_Sol_jD_Hitbox.png
Line 376: Line 389:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 401: Line 415:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=1~2F Upper Body<br/>3~13F Above Knees
|invuln=1~2F Upper Body<br/>3~13F Above Knees
Line 426: Line 441:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 445: Line 461:
|level=4
|level=4
|counter=Large
|counter=Large
|notes=
|notes=OTG damage: 100%
|images=GGST_Sol_6H.png
|images=GGST_Sol_6H.png
|hitboxes=GGST_Sol_6H_Hitbox.png
|hitboxes=GGST_Sol_6H_Hitbox.png
Line 451: Line 467:
|riscGain=2500
|riscGain=2500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 476: Line 493:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=5~24F Low Profile
|invuln=5~24F Low Profile
Line 495: Line 513:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F)
|notes=Hitstop on block: 20F;Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);OTG damage: 60%
|images=GGST_Sol_5D.png
|images=GGST_Sol_5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|hitboxes=GGST_Sol_5D_Hitbox.png
Line 501: Line 519:
|riscGain=1500
|riscGain=1500
|riscLoss=3000
|riscLoss=3000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 519: Line 538:
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on raw hit: 45F
|notes=Hitstop on block: 20F;Hitstop on raw hit: 45F;OTG damage: 60%
|images=GGST_Sol_5D.png
|images=GGST_Sol_5D.png
|hitboxes=GGST_Sol_5D_Hitbox.png
|hitboxes=GGST_Sol_5D_Hitbox.png
Line 525: Line 544:
|riscGain=2500
|riscGain=2500
|riscLoss=1500
|riscLoss=1500
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=
|invuln=
Line 550: Line 570:
|riscGain=
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 573: Line 594:
|riscGain=
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=
|invuln=
Line 596: Line 618:
|riscGain=
|riscGain=
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=
|prorate=
|invuln=
|invuln=
Line 616: Line 639:
|level=2
|level=2
|counter=Small
|counter=Small
|notes=Attack power changes every 10 active frames.
|notes=Attack power changes every 10 active frames.;OTG damage: 60%
|images=GGST_Sol_236P.png
|images=GGST_Sol_236P.png
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
Line 622: Line 645:
|riscGain=500
|riscGain=500
|riscLoss=2000
|riscLoss=2000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 647: Line 671:
|riscGain=
|riscGain=
|riscLoss=
|riscLoss=
|wallDamage=
|prorate=
|prorate=
|invuln=
|invuln=
Line 666: Line 691:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.;OTG damage: 60%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
Line 672: Line 697:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=1~9F Strike
|invuln=1~9F Strike
Line 691: Line 717:
|level=2
|level=2
|counter=Large, Small
|counter=Large, Small
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.;OTG damage: 60%, 80%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
Line 697: Line 723:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 716: Line 743:
|level=2
|level=2
|counter=Mid
|counter=Mid
|notes=Has two active windows, but only hits once.
|notes=Has two active windows, but only hits once.;OTG damage: 60%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
Line 722: Line 749:
|riscGain=1500
|riscGain=1500
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=1~8F Strike
|invuln=1~8F Strike
Line 741: Line 769:
|level=2
|level=2
|counter=Large, Small
|counter=Large, Small
|notes=Data in [] represents values on Clean Hit.
|notes=Data in [] represents values on Clean Hit.;OTG damage: 60%, 80%
|images=GGST_Sol_623S.png
|images=GGST_Sol_623S.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
Line 747: Line 775:
|riscGain=700×2
|riscGain=700×2
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=1~14F Strike
|invuln=1~14F Strike
Line 772: Line 801:
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 797: Line 827:
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 822: Line 853:
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 847: Line 879:
|riscGain=700
|riscGain=700
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 866: Line 899:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=Airborne from 9F onwards.
|notes=Airborne from 9F onwards.;OTG damage: 100%
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=GGST_Sol_214K_Hitbox.png
|hitboxes=GGST_Sol_214K_Hitbox.png
Line 872: Line 905:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 891: Line 925:
|level=3
|level=3
|counter=Mid
|counter=Mid
|notes=
|notes=OTG damage: 100%
|images=GGST_Sol_214K.png
|images=GGST_Sol_214K.png
|hitboxes=GGST_Sol_214K_Hitbox.png
|hitboxes=GGST_Sol_214K_Hitbox.png
Line 897: Line 931:
|riscGain=2000
|riscGain=2000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=80%
|prorate=80%
|invuln=
|invuln=
Line 922: Line 957:
|riscGain=
|riscGain=
|riscLoss=2500
|riscLoss=2500
|wallDamage=
|prorate=Forced 50%
|prorate=Forced 50%
|invuln=1~7F Throw
|invuln=1~7F Throw
Line 941: Line 977:
|level=3
|level=3
|counter=Large
|counter=Large
|notes=Data in [] represents values when fully charged.;Hitstop: 6F
|notes=Data in [] represents values when fully charged.;Hitstop: 6F;OTG damage: 60%
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
Line 947: Line 983:
|riscGain=2000
|riscGain=2000
|riscLoss=2000
|riscLoss=2000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=7F til 1F before active Low Profile
|invuln=7F til 1F before active Low Profile
Line 966: Line 1,003:
|level=4
|level=4
|counter=Mid
|counter=Mid
|notes=Hitstop: 30F;Guard Crush: 29F
|notes=Hitstop: 30F;Guard Crush: 29F;OTG damage: 60%
|images=GGST_Sol_41236H.png
|images=GGST_Sol_41236H.png
|hitboxes=GGST_Sol_41236H_Hitbox.png
|hitboxes=GGST_Sol_41236H_Hitbox.png
Line 972: Line 1,009:
|riscGain=2500
|riscGain=2500
|riscLoss=2000
|riscLoss=2000
|wallDamage=
|prorate=90%
|prorate=90%
|invuln=
|invuln=
Line 998: Line 1,036:
|riscGain=1200, 1000
|riscGain=1200, 1000
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=1~8F Full
|invuln=1~8F Full
Line 1,023: Line 1,062:
|riscGain=
|riscGain=
|riscLoss=1000
|riscLoss=1000
|wallDamage=
|prorate=100%
|prorate=100%
|invuln=14~35F Throw, Guardpoint
|invuln=14~35F Throw, Guardpoint

Revision as of 07:20, 1 December 2021

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png Sol Badguy 0.98 2 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 48
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 80% SRP
GGST Sol 5P.png
GGST Sol 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 28 All 3 1, 3 25 -14 -11 0, 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200, 700 1000 90% SJDRP
GGST Sol 5K.png
GGST Sol 5K Hitbox.png
Dash cancel: Total 22F
OTG damage: 60%, 80%

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 6 10 +3 +13 (+3) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% SJDRP
GGST Sol cS.png
GGST Sol cS Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F
OTG damage: 60%

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 2 13 +2 +5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 90% SRP
File:GGST Sol fS.png
GGST Sol fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 4 25 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% SRP
GGST Sol 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 80% SRP
GGST Sol 2P.png
GGST Sol 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 70% SRP
GGST Sol 2K.png
GGST Sol 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% SRP
GGST Sol 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 11 5 31 -17 -2 (-8) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% SRP
GGST Sol 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)
OTG damage: 60%

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5 3 8 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 80% SRP
GGST Sol jP.png
GGST Sol jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6 3 20 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 80% SJDRP
GGST Sol jK.png
GGST Sol jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 3 23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% SJDRP
GGST Sol jS.png
GGST Sol jS Hitbox.png
OTG damage: 100%

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×2 High 11 4, 8 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 80% SJDRP
GGST Sol jH.png
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9 3 17 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80% SJDRP
GGST Sol jD.png
GGST Sol jD Hitbox.png
OTG damage: 60%

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 9 5 20 -11 KD (+24) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% 1~2F Upper Body
3~13F Above Knees
SRP
GGST Sol 6P.png
GGST Sol 6P Hitbox.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 15 6 20 -7 -4 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 90% SRP
GGST Sol 6S.png
GGST Sol 6S Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 3 38 -22 HKD (+14) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100% RP
GGST Sol 6H.png
GGST Sol 6H Hitbox.png
OTG damage: 100%

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 3 18 -4 HKD (+49) 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 90% 5~24F Low Profile SRP
GGST Sol 2D.png
GGST Sol 2D Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20~28 3 27 -15 ±0 (-10) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 3000 80% RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
OTG damage: 60%


5[D]
Dust Attack (Hold)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 27 -10 KD (+36) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1500 100% RP
GGST Sol 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
OTG damage: 60%

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw: 90000 2 3 38 HKD (+32)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 Forced 50% RP
GGST Sol Ground Throw.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw: 200000 2 3 Until landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 Forced 50% RP
GGST Sol Air Throw.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD (+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 P
GGST Sol 214K.png
Hitstop on hit: 30F
Unburstable on hit.

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40→35→30→30 All 20 10, 10, 10, 10 Total 54 -8 KD (+39) 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 80% P
GGST Sol 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
Attack power changes every 10 active frames.
OTG damage: 60%

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
P
GGST Sol 214P.png
GGST Sol 214P Hitbox.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 3(3)8 18+10 after landing -28 KD (+17) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% 1~9F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
Airborne from 10F onwards.
OTG damage: 60%

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 2(3)11 19+10 after landing -26 KD (+18) [HKD (+54)] 2 Large, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 80% 1~14F Strike RP
File:GGST Sol 623S.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.
OTG damage: 60%, 80%

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7 2(3)4 Until landing+10 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80% 1~8F Strike RP
File:GGST Sol 623S.png
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
OTG damage: 60%

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35, 40 [35, 100] All 13 2(3)11 Until landing+10 KD [HKD] 2 Large, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 80% 1~14F Strike RP
File:GGST Sol 623S.png
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
OTG damage: 60%, 80%

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 12 6 9+6 after landing -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Airborne from 6F onwards.
Can cancel into K follow-up from 13~26F.

236KK Data

236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 -11 KD (+21) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 10 6 Until landing+6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 90% RP
GGST Sol 236K.png
GGST Sol 236K Hitbox.png
Can cancel into K follow-up from 11~24F.

j.236KK Data

j.236KK
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 2 Until landing+17 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700 1000 90% RP
GGST Sol 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 30 7 12 after landing -2 HKD (+45) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.
OTG damage: 100%

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25~33 Until landing Until landing+18 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80% RP
GGST Sol 214K.png
GGST Sol 214K Hitbox.png
OTG damage: 100%

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw: 120000 6 2 41 HKD (+15)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 Forced 50% 1~7F Throw RP
GGST Sol 623K.png
GGST Sol 623K Hitbox.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+64)] 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 90% 7F til 1F before active Low Profile RP
GGST Sol 214S1.pngGGST Sol 214S2.png
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
Data in [] represents values when fully charged.
Hitstop: 6F
OTG damage: 60%

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All (Guard Crush) 24 3 16 +11 HKD (+76) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 90% RP
GGST Sol 41236H.png
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F
OTG damage: 60%

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70, 100 [70, 130] All 5+2 3(20)20 31 -34 HKD (+30) [HKD (+59)] 4, 3 Mid, Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200, 1000 1000 100% 1~8F Full RP
GGST Sol TyrantRave1.pngGGST Sol TyrantRave2.png
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40, 161 Ground Throw: 150000 13+7 16 49 HKD (+27)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 100% 14~35F Throw, Guardpoint RP
GGST Sol HeavyMobCemetery.png
GGST Sol HeavyMobCemetery Hitbox.png

Category

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