Difference between revisions of "GGST/Sol Badguy/Data"

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Line 51: Line 51:
 
|riscGain=1000
 
|riscGain=1000
 
|riscLoss=1500
 
|riscLoss=1500
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 70: Line 71:
 
|level=0, 2
 
|level=0, 2
 
|counter=Small
 
|counter=Small
|notes=Dash cancel: Total 22F
+
|notes=Dash cancel: Total 22F;OTG damage: 60%, 80%
 
|images=GGST_Sol_5K.png
 
|images=GGST_Sol_5K.png
 
|hitboxes=GGST_Sol_5K_Hitbox.png
 
|hitboxes=GGST_Sol_5K_Hitbox.png
Line 76: Line 77:
 
|riscGain=200, 700
 
|riscGain=200, 700
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 95: Line 97:
 
|level=4
 
|level=4
 
|counter=Mid
 
|counter=Mid
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F
+
|notes=Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);Dash cancel: Total 22F;OTG damage: 60%
 
|images=GGST_Sol_cS.png
 
|images=GGST_Sol_cS.png
 
|hitboxes=GGST_Sol_cS_Hitbox.png
 
|hitboxes=GGST_Sol_cS_Hitbox.png
Line 101: Line 103:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=
 
|invuln=
Line 126: Line 129:
 
|riscGain=2000
 
|riscGain=2000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 151: Line 155:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=
 
|invuln=
Line 176: Line 181:
 
|riscGain=500
 
|riscGain=500
 
|riscLoss=1500
 
|riscLoss=1500
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 201: Line 207:
 
|riscGain=1000
 
|riscGain=1000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=70%
 
|prorate=70%
 
|invuln=
 
|invuln=
Line 226: Line 233:
 
|riscGain=1500
 
|riscGain=1500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 245: Line 253:
 
|level=4
 
|level=4
 
|counter=Large
 
|counter=Large
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F)
+
|notes=Hitstop on hit: 16F;Floating crumple: Total 33F (can block 28~33F);OTG damage: 60%
 
|images=GGST_Sol_2H.png
 
|images=GGST_Sol_2H.png
 
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
 
|hitboxes=GGST_Sol_2H_1_Hitbox.png;GGST_Sol_2H_2_Hitbox.png;GGST_Sol_2H_3_Hitbox.png
Line 251: Line 259:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=
 
|invuln=
Line 276: Line 285:
 
|riscGain=500
 
|riscGain=500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 301: Line 311:
 
|riscGain=1000
 
|riscGain=1000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 320: Line 331:
 
|level=2
 
|level=2
 
|counter=Mid
 
|counter=Mid
|notes=
+
|notes=OTG damage: 100%
 
|images=GGST_Sol_jS.png
 
|images=GGST_Sol_jS.png
 
|hitboxes=GGST_Sol_jS_Hitbox.png
 
|hitboxes=GGST_Sol_jS_Hitbox.png
Line 326: Line 337:
 
|riscGain=1500
 
|riscGain=1500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 351: Line 363:
 
|riscGain=700×2
 
|riscGain=700×2
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 370: Line 383:
 
|level=3
 
|level=3
 
|counter=Mid
 
|counter=Mid
|notes=
+
|notes=OTG damage: 60%
 
|images=GGST_Sol_jD.png
 
|images=GGST_Sol_jD.png
 
|hitboxes=GGST_Sol_jD_Hitbox.png
 
|hitboxes=GGST_Sol_jD_Hitbox.png
Line 376: Line 389:
 
|riscGain=2000
 
|riscGain=2000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 401: Line 415:
 
|riscGain=1500
 
|riscGain=1500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=1~2F Upper Body<br/>3~13F Above Knees
 
|invuln=1~2F Upper Body<br/>3~13F Above Knees
Line 426: Line 441:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 445: Line 461:
 
|level=4
 
|level=4
 
|counter=Large
 
|counter=Large
|notes=
+
|notes=OTG damage: 100%
 
|images=GGST_Sol_6H.png
 
|images=GGST_Sol_6H.png
 
|hitboxes=GGST_Sol_6H_Hitbox.png
 
|hitboxes=GGST_Sol_6H_Hitbox.png
Line 451: Line 467:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=
 
|invuln=
Line 476: Line 493:
 
|riscGain=2000
 
|riscGain=2000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=5~24F Low Profile
 
|invuln=5~24F Low Profile
Line 495: Line 513:
 
|level=2
 
|level=2
 
|counter=Mid
 
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F)
+
|notes=Hitstop on block: 20F;Hitstop on hit: 16F;Floating crumple: Total 28F (can block 19~28F);OTG damage: 60%
 
|images=GGST_Sol_5D.png
 
|images=GGST_Sol_5D.png
 
|hitboxes=GGST_Sol_5D_Hitbox.png
 
|hitboxes=GGST_Sol_5D_Hitbox.png
Line 501: Line 519:
 
|riscGain=1500
 
|riscGain=1500
 
|riscLoss=3000
 
|riscLoss=3000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 519: Line 538:
 
|level=4
 
|level=4
 
|counter=Mid
 
|counter=Mid
|notes=Hitstop on block: 20F;Hitstop on raw hit: 45F
+
|notes=Hitstop on block: 20F;Hitstop on raw hit: 45F;OTG damage: 60%
 
|images=GGST_Sol_5D.png
 
|images=GGST_Sol_5D.png
 
|hitboxes=GGST_Sol_5D_Hitbox.png
 
|hitboxes=GGST_Sol_5D_Hitbox.png
Line 525: Line 544:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=1500
 
|riscLoss=1500
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=
 
|invuln=
Line 550: Line 570:
 
|riscGain=
 
|riscGain=
 
|riscLoss=2500
 
|riscLoss=2500
 +
|wallDamage=
 
|prorate=Forced 50%
 
|prorate=Forced 50%
 
|invuln=
 
|invuln=
Line 573: Line 594:
 
|riscGain=
 
|riscGain=
 
|riscLoss=2500
 
|riscLoss=2500
 +
|wallDamage=
 
|prorate=Forced 50%
 
|prorate=Forced 50%
 
|invuln=
 
|invuln=
Line 596: Line 618:
 
|riscGain=
 
|riscGain=
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=
 
|prorate=
 
|invuln=
 
|invuln=
Line 616: Line 639:
 
|level=2
 
|level=2
 
|counter=Small
 
|counter=Small
|notes=Attack power changes every 10 active frames.
+
|notes=Attack power changes every 10 active frames.;OTG damage: 60%
 
|images=GGST_Sol_236P.png
 
|images=GGST_Sol_236P.png
 
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
 
|hitboxes=GGST_Sol_236P_Hitbox.png;GGST_Sol_236P_2_Hitbox.png
Line 622: Line 645:
 
|riscGain=500
 
|riscGain=500
 
|riscLoss=2000
 
|riscLoss=2000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 647: Line 671:
 
|riscGain=
 
|riscGain=
 
|riscLoss=
 
|riscLoss=
 +
|wallDamage=
 
|prorate=
 
|prorate=
 
|invuln=
 
|invuln=
Line 666: Line 691:
 
|level=2
 
|level=2
 
|counter=Mid
 
|counter=Mid
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.
+
|notes=Has two active windows, but only hits once.;Airborne from 10F onwards.;OTG damage: 60%
 
|images=GGST_Sol_623S.png
 
|images=GGST_Sol_623S.png
 
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
 
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
Line 672: Line 697:
 
|riscGain=1500
 
|riscGain=1500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=1~9F Strike
 
|invuln=1~9F Strike
Line 691: Line 717:
 
|level=2
 
|level=2
 
|counter=Large, Small
 
|counter=Large, Small
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.
+
|notes=Data in [] represents values on Clean Hit.;Airborne from 15F onwards.;OTG damage: 60%, 80%
 
|images=GGST_Sol_623S.png
 
|images=GGST_Sol_623S.png
 
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
 
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
Line 697: Line 723:
 
|riscGain=700×2
 
|riscGain=700×2
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=1~14F Strike
 
|invuln=1~14F Strike
Line 716: Line 743:
 
|level=2
 
|level=2
 
|counter=Mid
 
|counter=Mid
|notes=Has two active windows, but only hits once.
+
|notes=Has two active windows, but only hits once.;OTG damage: 60%
 
|images=GGST_Sol_623S.png
 
|images=GGST_Sol_623S.png
 
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
 
|hitboxes=GGST_Sol_623S_Hitbox.png;GGST_Sol_623S_2_Hitbox.png
Line 722: Line 749:
 
|riscGain=1500
 
|riscGain=1500
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=1~8F Strike
 
|invuln=1~8F Strike
Line 741: Line 769:
 
|level=2
 
|level=2
 
|counter=Large, Small
 
|counter=Large, Small
|notes=Data in [] represents values on Clean Hit.
+
|notes=Data in [] represents values on Clean Hit.;OTG damage: 60%, 80%
 
|images=GGST_Sol_623S.png
 
|images=GGST_Sol_623S.png
 
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
 
|hitboxes=GGST_Sol_623H_1_Hitbox.png;GGST_Sol_623H_2_Hitbox.png
Line 747: Line 775:
 
|riscGain=700×2
 
|riscGain=700×2
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=1~14F Strike
 
|invuln=1~14F Strike
Line 772: Line 801:
 
|riscGain=700
 
|riscGain=700
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 797: Line 827:
 
|riscGain=700
 
|riscGain=700
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 822: Line 853:
 
|riscGain=700
 
|riscGain=700
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 847: Line 879:
 
|riscGain=700
 
|riscGain=700
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 866: Line 899:
 
|level=3
 
|level=3
 
|counter=Mid
 
|counter=Mid
|notes=Airborne from 9F onwards.
+
|notes=Airborne from 9F onwards.;OTG damage: 100%
 
|images=GGST_Sol_214K.png
 
|images=GGST_Sol_214K.png
 
|hitboxes=GGST_Sol_214K_Hitbox.png
 
|hitboxes=GGST_Sol_214K_Hitbox.png
Line 872: Line 905:
 
|riscGain=2000
 
|riscGain=2000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 891: Line 925:
 
|level=3
 
|level=3
 
|counter=Mid
 
|counter=Mid
|notes=
+
|notes=OTG damage: 100%
 
|images=GGST_Sol_214K.png
 
|images=GGST_Sol_214K.png
 
|hitboxes=GGST_Sol_214K_Hitbox.png
 
|hitboxes=GGST_Sol_214K_Hitbox.png
Line 897: Line 931:
 
|riscGain=2000
 
|riscGain=2000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=80%
 
|prorate=80%
 
|invuln=
 
|invuln=
Line 922: Line 957:
 
|riscGain=
 
|riscGain=
 
|riscLoss=2500
 
|riscLoss=2500
 +
|wallDamage=
 
|prorate=Forced 50%
 
|prorate=Forced 50%
 
|invuln=1~7F Throw
 
|invuln=1~7F Throw
Line 941: Line 977:
 
|level=3
 
|level=3
 
|counter=Large
 
|counter=Large
|notes=Data in [] represents values when fully charged.;Hitstop: 6F
+
|notes=Data in [] represents values when fully charged.;Hitstop: 6F;OTG damage: 60%
 
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
 
|images=GGST_Sol_214S1.png;GGST_Sol_214S2.png
 
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
 
|hitboxes=GGST_Sol_214S_01_Hitbox.png;GGST_Sol_214S_02_Hitbox.png;GGST_Sol_214S_03_Hitbox.png;GGST_Sol_214S_1_Hitbox.png;GGST_Sol_214S_2_Hitbox.png
Line 947: Line 983:
 
|riscGain=2000
 
|riscGain=2000
 
|riscLoss=2000
 
|riscLoss=2000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=7F til 1F before active Low Profile
 
|invuln=7F til 1F before active Low Profile
Line 966: Line 1,003:
 
|level=4
 
|level=4
 
|counter=Mid
 
|counter=Mid
|notes=Hitstop: 30F;Guard Crush: 29F
+
|notes=Hitstop: 30F;Guard Crush: 29F;OTG damage: 60%
 
|images=GGST_Sol_41236H.png
 
|images=GGST_Sol_41236H.png
 
|hitboxes=GGST_Sol_41236H_Hitbox.png
 
|hitboxes=GGST_Sol_41236H_Hitbox.png
Line 972: Line 1,009:
 
|riscGain=2500
 
|riscGain=2500
 
|riscLoss=2000
 
|riscLoss=2000
 +
|wallDamage=
 
|prorate=90%
 
|prorate=90%
 
|invuln=
 
|invuln=
Line 998: Line 1,036:
 
|riscGain=1200, 1000
 
|riscGain=1200, 1000
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=1~8F Full
 
|invuln=1~8F Full
Line 1,023: Line 1,062:
 
|riscGain=
 
|riscGain=
 
|riscLoss=1000
 
|riscLoss=1000
 +
|wallDamage=
 
|prorate=100%
 
|prorate=100%
 
|invuln=14~35F Throw, Guardpoint
 
|invuln=14~35F Throw, Guardpoint

Revision as of 07:20, 1 December 2021

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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
Sol Badguy 0.98 2 1 4 20f/5f invuln Normal GGST Sol Badguy Portrait.png GGST Sol Badguy Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
38 48 4 [high jump: 3] 4 [high jump: 3] 25/19 12 18 6
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
-


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 28 All 4 5 9 -2 +1 1 Small normal 1000 1500 80% SRP
GGST Sol Badguy 5P.png
GGST Sol 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 14, 28 All 3 1, 3 25 -14 -11 0, 2 Small normal 200, 700 1000 90% SJDRP
GGST Sol Badguy 5K.png
GGST Sol 5K Hitbox.png
Dash cancel: Total 22F
OTG damage: 60%, 80%


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 44 All 7 6 10 +3 +13 (+3) 4 Mid normal 2500 1000 100% SJDRP
GGST Sol cS.png
GGST Sol cS Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Dash cancel: Total 22F
OTG damage: 60%


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 36 All 10 2 13 +2 +5 3 Mid normal 2000 1000 90% SRP
GGST Sol Badguy f.S.png
GGST Sol fS Hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 52 All 11 4 25 -5 -2 4 Large normal 2500 1000 100% SRP
GGST Sol Badguy 5H.png
GGST Sol 5H Hitbox.png
Hitstop: 20F


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 22 All 5 4 8 -2 +1 0 Small normal 500 1500 80% SRP
GGST Sol Badguy 2P.png
GGST Sol 2P Hitbox.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 28 Low 6 3 11 -2 +1 1 Small normal 1000 1000 70% SRP
GGST Sol Badguy 2K.png
GGST Sol 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 34 All 10 6 15 -7 -4 2 Mid normal 1500 1000 90% SRP
GGST Sol Badguy 2S.png
GGST Sol 2S 1 Hitbox.pngGGST Sol 2S 2 Hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 46 All 11 5 31 -17 -2 (-8) 4 Large normal 2500 1000 100% SRP
GGST Sol Badguy 2H.png
GGST Sol 2H 1 Hitbox.pngGGST Sol 2H 2 Hitbox.pngGGST Sol 2H 3 Hitbox.png
Hitstop on hit: 16F
Floating crumple: Total 33F (can block 28~33F)
OTG damage: 60%


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 24 High 5 3 8 0 Small normal 500 1000 80% SRP
GGST Sol Badguy jP.png
GGST Sol jP Hitbox.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 30 High 6 3 20 1 Small normal 1000 1000 80% SJDRP
GGST Sol Badguy jK.png
GGST Sol jK Hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 36 High 10 3 23 2 Mid normal 1500 1000 80% SJDRP
GGST Sol Badguy jS.png
GGST Sol jS Hitbox.png
OTG damage: 100%


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 24×2 High 11 4, 8 0 2 Mid normal 700×2 1000 80% SJDRP
GGST Sol Badguy jH.png
GGST Sol jH 1 Hitbox.pngGGST Sol jH 2 Hitbox.pngGGST Sol jH 3 Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 45 High 9 3 17 KD 3 Mid normal 2000 1000 80% SJDRP
GGST Sol Badguy jD.png
GGST Sol jD Hitbox.png
OTG damage: 60%


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 36 All 9 5 20 -11 KD (+24) 2 Mid normal 1500 1000 90% 1~2F Upper Body
3~13F Above Knees
SRP
GGST Sol Badguy 6P.png
GGST Sol 6P Hitbox.png


6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6S 55 All 15 6 20 -7 -4 4 Mid normal 2500 1000 90% SRP
GGST Sol Badguy 6S.png
GGST Sol 6S Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 60 All 9 3 38 -22 HKD (+14) 4 Large normal 2500 1000 100% RP
GGST Sol Badguy 6H.png
GGST Sol 6H Hitbox.png
OTG damage: 100%


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sweep 2D 36 Low 10 3 18 -4 HKD (+49) 3 Large normal 2000 1000 90% 5~24F Low Profile SRP
GGST Sol Badguy 2D.png
GGST Sol 2D Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dust Attack 5D 50 High 20~28 3 27 -15 ±0 (-10) 2 Mid normal 1500 3000 80% RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on hit: 16F
Floating crumple: Total 28F (can block 19~28F)
OTG damage: 60%


Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dust Attack (Hold) 5[D] 62 High 28 3 27 -10 KD (+36) 4 Mid normal 2500 1500 100% RP
GGST Sol Badguy 5D.png
GGST Sol 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
OTG damage: 60%


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw: 90000 2 3 38 HKD (+32) other 2500 Forced 50% RP
GGST Sol Ground Throw.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw: 200000 2 3 Until landing+10 HKD other 2500 Forced 50% RP
GGST Sol Air Throw.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%


Finish Blow Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Finish Blow j.XX during Homing Jump 80 11 HKD (+23) other 1000 P
GGST Sol Badguy 214K.png
Hitstop on hit: 30F
Unburstable on hit.


Special Moves

236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Gun Flame 236P 40→35→30→30 All 20 10, 10, 10, 10 Total 54 -8 KD (+39) 2 Small special 500 2000 80% P
GGST Sol Badguy 236P.png
GGST Sol 236P Hitbox.pngGGST Sol 236P 2 Hitbox.png
Attack power changes every 10 active frames.
OTG damage: 60%


214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Gun Flame (Feint) 214P Total 30 special P
GGST Sol Badguy 214P.png
GGST Sol 214P Hitbox.png


623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper 623S 40 All 7 3(3)8 18+10 after landing -28 KD (+17) 2 Mid special 1500 1000 80% 1~9F Strike RP
110x110px
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
Airborne from 10F onwards.
OTG damage: 60%


623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper 623H 35, 40 [35, 100] All 13 2(3)11 19+10 after landing -26 KD (+18) [HKD (+54)] 2 Large, Small special 700×2 1000 80% 1~14F Strike RP
110x110px
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
Airborne from 15F onwards.
OTG damage: 60%, 80%


j.623S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper j.623S 40 All 7 2(3)4 Until landing+10 KD 2 Mid special 1500 1000 80% 1~8F Strike RP
110x110px
GGST Sol 623S Hitbox.pngGGST Sol 623S 2 Hitbox.png
Has two active windows, but only hits once.
OTG damage: 60%


j.623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Volcanic Viper j.623H 35, 40 [35, 100] All 13 2(3)11 Until landing+10 KD [HKD] 2 Large, Small special 700×2 1000 80% 1~14F Strike RP
110x110px
GGST Sol 623H 1 Hitbox.pngGGST Sol 623H 2 Hitbox.png
Data in [] represents values on Clean Hit.
OTG damage: 60%, 80%


236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver 236K 20 All 12 6 9+6 after landing -7 -4 2 Mid special 700 1000 90% RP
GGST Sol Badguy 236K.png
GGST Sol 236K Hitbox.png
Airborne from 6F onwards.
Can cancel into K follow-up from 13~26F.


236KK Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver 236KK 25 All 6 2 Until landing+17 -11 KD (+21) 2 Mid special 700 1000 90% RP
GGST Sol Badguy 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.


j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver j.236K 20 All 10 6 Until landing+6 2 Mid special 700 1000 90% RP
GGST Sol Badguy 236K.png
GGST Sol 236K Hitbox.png
Can cancel into K follow-up from 11~24F.


j.236KK Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Revolver j.236KK 25 All 6 2 Until landing+17 KD 2 Mid special 700 1000 90% RP
GGST Sol Badguy 236KK.png
GGST Sol 236KK Hitbox.png
This move and the 236K it canceled from are considered one multi-hit attack.


214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Bringer 214K 50 High 30 7 12 after landing -2 HKD (+45) 3 Mid special 2000 1000 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png
Airborne from 9F onwards.
OTG damage: 100%


j.214K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Bandit Bringer j.214K 40 High 25~33 Until landing Until landing+18 HKD 3 Mid special 2000 1000 80% RP
GGST Sol Badguy 214K.png
GGST Sol 214K Hitbox.png
OTG damage: 100%


623K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Wild Throw 623K 120 Ground Throw: 120000 6 2 41 HKD (+15) special 2500 Forced 50% 1~7F Throw RP
GGST Sol Badguy 623K.png
GGST Sol 623K Hitbox.png
R.I.S.C. Loss if Roman Canceled before all damage is dealt: 1000
Proration if Roman Canceled before all damage is dealt: Forced 75%


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Night Raid Vortex 214S 45 [55] All 15~31 [32] 2 [8] 32 [26] -17 HKD (+66) [HKD (+64)] 3 Large special 2000 2000 90% 7F til 1F before active Low Profile RP
GGST Sol Badguy 214S 1.pngGGST Sol Badguy 214S 2.png
GGST Sol 214S 01 Hitbox.pngGGST Sol 214S 02 Hitbox.pngGGST Sol 214S 03 Hitbox.pngGGST Sol 214S 1 Hitbox.pngGGST Sol 214S 2 Hitbox.png
Data in [] represents values when fully charged.
Hitstop: 6F
OTG damage: 60%


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Fafnir 41236H 65 All (Guard Crush) 24 3 16 +11 HKD (+76) 4 Mid special 2500 2000 90% RP
GGST Sol Badguy 41236H.png
GGST Sol 41236H Hitbox.png
Hitstop: 30F
Guard Crush: 29F
OTG damage: 60%


Overdrives

632146H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Tyrant Rave 632146H 70, 100 [70, 130] All 5+2 3(20)20 31 -34 HKD (+30) [HKD (+59)] 4, 3 Mid, Small super 1200, 1000 1000 100% 1~8F Full RP
GGST Sol Badguy 632146H 1.pngGGST Sol Badguy 632146H 2.png
GGST Sol TyrantRave1 Hitbox.pngGGST Sol TyrantRave2 Hitbox.png
Data in [] represents values on Clean Hit.


214214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Heavy Mob Cemetery 214214H 40, 161 Ground Throw: 150000 13+7 16 49 HKD (+27) super 1000 100% 14~35F Throw, Guardpoint RP
GGST Sol Badguy 214214H.png
GGST Sol HeavyMobCemetery Hitbox.png


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