GGST/Sol Badguy/Data: Difference between revisions

From Dustloop Wiki
Line 423: Line 423:
|input=236P
|input=236P
|guard=All
|guard=All
|invul=
|damage=40,35,30,30
|damage=??,??,??,36
|startup=21
|startup=21
|active=
|active=
Line 432: Line 431:
|images=GGST Sol Badguy Gun Flame.png
|images=GGST Sol Badguy Gun Flame.png
|type=special
|type=special
|prorate=80%
|invuln=
|cancel=R
}}
}}
===214P Data===
===214P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 439: Line 442:
|input=214P
|input=214P
|guard=
|guard=
|invul=
|damage=
|damage=
|startup=
|startup=
Line 448: Line 450:
|images=GGST Sol Badguy Gun Flame Feint.png
|images=GGST Sol Badguy Gun Flame Feint.png
|type=special
|type=special
|prorate=
|invuln=
|cancel=R
}}
}}
===623S Data===
===623S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 455: Line 461:
|input=623S
|input=623S
|guard=All
|guard=All
|invul=
|damage=40
|damage=
|startup=7
|startup=7
|active=
|active=
Line 464: Line 469:
|images=GGST Sol Badguy Volcanic Viper.png
|images=GGST Sol Badguy Volcanic Viper.png
|type=special
|type=special
|prorate=80%
|invuln=Strike Invul 1-?
|cancel=R
}}
}}
===623H Data===
===623H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 471: Line 480:
|input=623H
|input=623H
|guard=All
|guard=All
|invul=
|damage=35,40[100]
|damage=
|startup=14
|startup=14
|active=7
|active=7
Line 478: Line 486:
|onBlock=
|onBlock=
|onHit=
|onHit=
|notes=Proration applies per hit.
|images=GGST Sol Badguy Volcanic Viper.png
|images=GGST Sol Badguy Volcanic Viper.png
|type=special
|type=special
|prorate=80%
|invuln=Strike Invul 1-?
|cancel=R
}}
}}
===j.623S Data===
===j.623S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 487: Line 500:
|input=j.623S
|input=j.623S
|guard=All
|guard=All
|invul=
|damage=40
|damage=
|startup=7
|startup=7
|active=
|active=
Line 496: Line 508:
|images=GGST Sol Badguy Volcanic Viper.png
|images=GGST Sol Badguy Volcanic Viper.png
|type=special
|type=special
|prorate=80%
|invuln=Strike Invul 1-?
|cancel=R
}}
}}
===j.623H Data===
===j.623H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 503: Line 519:
|input=j.623H
|input=j.623H
|guard=All
|guard=All
|invul=
|damage=35,40[100]
|damage=
|startup=6
|startup=6
|active=
|active=
Line 510: Line 525:
|onBlock=
|onBlock=
|onHit=
|onHit=
|notes=Proration applies per hit.
|images=GGST Sol Badguy Volcanic Viper.png
|images=GGST Sol Badguy Volcanic Viper.png
|type=special
|type=special
|prorate=80%
|invuln=Strike Invul 1-?
|cancel=R
}}
}}
===236K Data===
===236K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 519: Line 539:
|input=236K
|input=236K
|guard=All
|guard=All
|invul=10-30F Airborne
|damage=20,25
|damage=
|startup=17
|startup=17
|active=
|active=
Line 528: Line 547:
|images=GGST Sol Badguy Bandit Revolver.png
|images=GGST Sol Badguy Bandit Revolver.png
|type=special
|type=special
|prorate=100%
|invuln=10-30F Airborne
|cancel=R
}}
}}
===j.236K Data===
===j.236K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 535: Line 558:
|input=j.236K
|input=j.236K
|guard=All
|guard=All
|invul=
|damage=20,25
|damage=
|startup=6
|startup=6
|active=
|active=
Line 544: Line 566:
|images=GGST Sol Badguy Bandit Revolver.png
|images=GGST Sol Badguy Bandit Revolver.png
|type=special
|type=special
|prorate=100%
|invuln=
|cancel=R
}}
}}
===214K Data===
===214K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 551: Line 577:
|input=214K
|input=214K
|guard=High
|guard=High
|invul=
|damage=50
|damage=
|startup=32
|startup=32
|active=
|active=
Line 560: Line 585:
|images=GGST Sol Badguy Bandit Bringer.png
|images=GGST Sol Badguy Bandit Bringer.png
|type=special
|type=special
|prorate=80%
|invuln=
|cancel=R
}}
}}
===j.214K Data===
===j.214K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 567: Line 596:
|input=j.214K
|input=j.214K
|guard=High
|guard=High
|invul=
|damage=40
|damage=
|startup=25
|startup=25
|active=
|active=
Line 576: Line 604:
|images=GGST Sol Badguy Bandit Bringer.png
|images=GGST Sol Badguy Bandit Bringer.png
|type=special
|type=special
|prorate=80%
|invuln=
|cancel=R
}}
}}
===623K Data===
===623K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 583: Line 615:
|input=623K
|input=623K
|guard=Ground Throw
|guard=Ground Throw
|invul=
|damage=120
|damage=
|startup=4
|startup=4
|active=1
|active=1
|recovery=
|recovery=
|onBlock=
|onBlock=N/A
|onHit=
|onHit=
|images=GGST Sol Badguy Wild Throw.png
|images=GGST Sol Badguy Wild Throw.png
|type=special
|type=special
|prorate=50%
|invuln=
|cancel=R
}}
}}
===214S Data===
===214S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 599: Line 634:
|input=214S
|input=214S
|guard=All
|guard=All
|invul=??-??F Low Profile
|damage=45[55]
|damage=
|startup=16~33
|startup=16~33
|active=
|active=
Line 608: Line 642:
|images=GGST Sol Badguy Night Raid Vortex 1.png,GGST Sol Badguy Night Raid Vortex 2.png
|images=GGST Sol Badguy Night Raid Vortex 1.png,GGST Sol Badguy Night Raid Vortex 2.png
|type=special
|type=special
|prorate=100%
|invuln=
|cancel=R
}}
}}
===41236H Data===
===41236H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 615: Line 653:
|input=41236H
|input=41236H
|guard=Guard Break
|guard=Guard Break
|invul=
|damage=65
|damage=
|startup=24
|startup=24
|active=
|active=
Line 624: Line 661:
|images=GGST Sol Badguy Fafnir.png
|images=GGST Sol Badguy Fafnir.png
|type=special
|type=special
|prorate=100%
|invuln=
|cancel=R
}}
}}



Revision as of 01:58, 8 June 2021

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System Data

Prejump:Unknown Backdash:Unknown Unique Movements:


Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 4 -2 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% CSR
GGST Sol Badguy 5P.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14,28 All 3 -14 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SJR
GGST Sol Badguy 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 7 +3 +3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SJR
File:GGST Sol Badguy c.S.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 +2 +5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SR
GGST Sol Badguy f.S.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 11 -5 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SR
GGST Sol Badguy 5H.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 All 5 -2 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% CSR
GGST Sol Badguy 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 Low 7 -2 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
70% SR
GGST Sol Badguy 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 -7 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 2S.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
46 All 12 -17
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% SR
GGST Sol Badguy 2H.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 High 5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJR
File:GGST Sol Badguy j.P.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJR
File:GGST Sol Badguy j.K.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJR
File:GGST Sol Badguy j.S.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24,24 High 11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SR
File:GGST Sol Badguy j.H.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 9
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% SJR
File:GGST Sol Badguy j.D.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 10 -9 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 6P.png

6S Data

6S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 16 -7 -4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 6S.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 9 -22 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
GGST Sol Badguy 6H.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 11 -4 KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
90% SR
GGST Sol Badguy 2D.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50[62] High 21 [29] -15 [-10] 0 [Launch]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80%[100%] R
GGST Sol Badguy 5D.png

Universal Mechanics

Ground Throw Data

6/4D
Ground Throw
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 1 N/A KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% R
GGST Sol Badguy Ground Throw.png

Air Throw Data

j.6/4D
Air Throw
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 1 N/A KD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% R
GGST Sol Badguy Air Throw.png

Special Moves

236P Data

236P
Gun Flame
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40,35,30,30 All 21 Total 49 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% R
File:GGST Sol Badguy Gun Flame.png

214P Data

214P
Gun Flame (Feint)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
R
File:GGST Sol Badguy Gun Flame Feint.png

623S Data

623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1-? R
File:GGST Sol Badguy Volcanic Viper.png

623H Data

623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[100] All 14 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1-? R
File:GGST Sol Badguy Volcanic Viper.png
Proration applies per hit.

j.623S Data

j.623S
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1-? R
File:GGST Sol Badguy Volcanic Viper.png

j.623H Data

j.623H
Volcanic Viper
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35,40[100] All 6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% Strike Invul 1-? R
File:GGST Sol Badguy Volcanic Viper.png
Proration applies per hit.

236K Data

236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 17 -7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% 10-30F Airborne R
File:GGST Sol Badguy Bandit Revolver.png

j.236K Data

j.236K
Bandit Revolver
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,25 All 6
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Bandit Revolver.png

214K Data

214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 32 -1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% R
File:GGST Sol Badguy Bandit Bringer.png

j.214K Data

j.214K
Bandit Bringer
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80% R
File:GGST Sol Badguy Bandit Bringer.png

623K Data

623K
Wild Throw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
120 Ground Throw 4 1 N/A
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50% R
File:GGST Sol Badguy Wild Throw.png

214S Data

214S
Night Raid Vortex
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45[55] All 16~33 -17
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Night Raid Vortex 1.png,GGST Sol Badguy Night Raid Vortex 2.png

41236H Data

41236H
Fafnir
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 Guard Break 24 +11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100% R
File:GGST Sol Badguy Fafnir.png

Overdrives

632146H Data

632146H
Tyrant Rave
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 5+1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Sol Badguy Tyrant Rave 1.png,GGST Sol Badguy Tyrant Rave 2.png

214214H Data

214214H
Heavy Mob Cemetery
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Ground Throw
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
File:GGST Sol Badguy Heavy Mob Cemetery.png

Instant Kill

IK Data


instant kill
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
DESTROYED All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel

Category

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