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| An improvement on the beginner version that leaves Ram close enough to continue pressure. | | An improvement on the beginner version that leaves Ram close enough to continue pressure. |
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| The small delay is necessary so that {{clr|P|623P}} does not whiff underneath light and midweights. The delay can instead be done between hits of {{clr|P|214P}} – and that is usually the easier way, but to avoid confusion with charged {{clr|P|214PP}}, it was placed before {{clr|P|623P}}. | | The small delay is necessary so that {{clr|P|623P}} does not whiff underneath the opponent. The delay can instead be done between hits of {{clr|P|214P}} – and that is usually the easier way, but to avoid confusion with charged {{clr|P|214PP}}, it was placed before {{clr|P|623P}}. |
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| See the [[#Rekka Cancel Alternative Note|Rekka Cancel Alternative Note]] if you are not comfortable with dash cancels yet. | | See the [[#Rekka Cancel Alternative Note|Rekka Cancel Alternative Note]] if you are not comfortable with dash cancels yet. |
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| * After the {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}}, {{clr|S|c.S}} > {{clr|P|214P}} starter in the [[#Ramlethal Core Combo 2|Intermediate Close Slash Punish Combo]] above | | * After the {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}}, {{clr|S|c.S}} > {{clr|P|214P}} starter in the [[#Ramlethal Core Combo 2|Intermediate Close Slash Punish Combo]] above |
| * After the starters of any of the [[#Ramlethal Core Combo 6|Counter Hit Combos]] below | | * After the starters of any of the [[#Ramlethal Core Combo 6|Counter Hit Combos]] below |
| }}
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| {{TheoryBox
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| | Title = Basic Burst-Safe Corner Carry Combo
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| | Oneliner =
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| | Difficulty = Easy
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| | Anchor = Ramlethal Core Combo 5
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| | Video = GGST Ram Combo Core BurstSafe.webm
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| | Size = 256x192
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| | Recipe = X > {{clr|H|236H}}, long delay > ({{clr|S|236S}}, long delay > ) {{clr|H|632146H}}
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| | content =
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| Burst-safe alternate route for any combos that throw a sword for corner carry.
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| Throwing a second sword can add more damage if you are sure about the wall health. Swords can be thrown in either order as well.
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| A good reference for the delays is to wait until the previous sword’s explosion.
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| }} | | }} |
| <tabber> | | <tabber> |
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| At ranges where {{clr|S|c.S}} and {{clr|P|6P}} both whiff, only {{clr|K|5K}} > {{clr|P|623P}} can connect in their place. At the longest ranges, {{clr|K|5K}} or even {{clr|K|214K}} can whiff. Sometimes {{clr|H|5H}} is just too big of a button for its own good. | | At ranges where {{clr|S|c.S}} and {{clr|P|6P}} both whiff, only {{clr|K|5K}} > {{clr|P|623P}} can connect in their place. At the longest ranges, {{clr|K|5K}} or even {{clr|K|214K}} can whiff. Sometimes {{clr|H|5H}} is just too big of a button for its own good. |
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| See the [[#Rekka Cancel Alternative Note|Rekka Cancel Alternative Note]] if you are not comfortable with dash cancels yet.
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| }}
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| |-|
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| 214PP=
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| {{TheoryBox
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| | Title = Counter Hit Rekka Combo
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| | Oneliner = Reward for the risk
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| | Difficulty = Medium
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| | Anchor =
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| | Video = GGST Ram Combo Core Rekka2CH.webm
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| | Size = 256x192
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| | Recipe = CH {{clr|P|214PP}}~dl > {{clr|P|214P}}, {{clr|K|5K}} > {{clr|P|214P}}, {{clr|K|5K}} > {{clr|P|214P}} > {{clr|P|214P}} > dc > {{clr|P|623P}}
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| | content =
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| A counter hit combo for the second hit of {{clr|P|214P}}. This is what makes mashing against the first hit dangerous.
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| {{clr|P|214PPP}} needs to be charged, but not for too long, or the combo will drop.
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| The first {{clr|K|5K}} > {{clr|P|214P}} whiffs at max {{clr|P|214P}} range. Use {{clr|S|2S}} > {{clr|P|623P}} instead there.
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| See the [[#Rekka Cancel Alternative Note|Rekka Cancel Alternative Note]] if you are not comfortable with dash cancels yet. | | See the [[#Rekka Cancel Alternative Note|Rekka Cancel Alternative Note]] if you are not comfortable with dash cancels yet. |
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| An alternate route to keep the opponent higher or sideswap. Can be kept burst-safe by omitting the c.S. | | An alternate route to keep the opponent higher or sideswap. Can be kept burst-safe by omitting the c.S. |
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| <code>X > 88RRC, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} (sour spot), 66 {{clr|K|5K}} > {{clr|H|236H}}</code> | | <code>X > 88RRC, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} (sour spot), 66 {{clr|K|5K}} > {{clr|H|6H}} > {{clr|H|236H}}</code> |
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| Only possible with low gravity scaling. This route has longer corner carry than the others. The sour spot requires the opponent to be above the sword rather than being hit by it directly. It will bounce the opponent up and away instead of carrying. | | Only possible with low gravity scaling. This route has longer corner carry than the others. The sour spot requires the opponent to be above the sword rather than being hit by it directly. It will bounce the opponent up and away instead of carrying. |
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| || {{clr|P|214P~214P}} > dc > {{clr|P|623P}} || Leaves Ram at least +5 and close to the opponent. | | || {{clr|P|214P~214P}} > dc > {{clr|P|623P}} || Leaves Ram at least +5 and close to the opponent. |
| On grounded combos, because of the [[GGST/Attack Attributes#Floating Crumple|Floating Crumple]], this can be followed up with a {{clr|P|5P}} to check for reversal attempts. However, this loses the frame advantage. In juggles, this series can be done closer to the ground than {{clr|S|j.214S}}, sometimes allowing for more rekka loops at the cost of the hard knockdown. | | On grounded combos, because of the [[GGST/Damage#Floating Crumple|Floating Crumple]], this can be followed up with a {{clr|P|5P}} to check for reversal attempts. However, this loses the frame advantage. In juggles, this series can be done closer to the ground than {{clr|S|j.214S}}, sometimes allowing for more rekka loops at the cost of the hard knockdown. |
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| |} | | |} |
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| | {{clr|P|214P~dl 214P}} > dc > {{clr|H|236H}} || Corner carry piece from rekka hits. Requires the second rekka to be delayed or the opponent to already be high in the air. | | | {{clr|P|214P~dl 214P}} > dc > {{clr|H|236H}} || Corner carry piece from rekka hits. Requires the second rekka to be delayed or the opponent to already be high in the air. |
| Depending on weight and gravity scaling, {{clr|H|236H}} can be replaced with {{clr|S|236S}}. Practice and experiment yourself and see what works! | | Depending on weight and gravity scaling, {{clr|H|236H}} can be replaced with {{clr|S|236S}}. Practice and experiment yourself and see what works! |
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| | {{clr|H|6H}} > {{clr|K|214K}} || A difficult corner carry piece, but more damaging on hit. Very dependent on the opponent's weight, distance from the corner, and gravity scaling.
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| While inconsistent, it is the optimal combo piece from {{clr|H|6H}}, so practice and experiment to see when it works!
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| |- | | |- |
| |} | | |} |
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| || {{clr|H|2H}} > {{clr|S|236S}} || Unburstable combo setup. Works after {{clr|S|c.S}}. Can be followed up by dash up {{clr|S|c.S}}, dash up {{clr|D|5[D]}}, or {{clr|H|236H}}. | | || {{clr|H|2H}} > {{clr|S|236S}} || Unburstable combo setup. Works after {{clr|S|c.S}}. Can be followed up by dash up {{clr|S|c.S}}, dash up {{clr|D|5[D]}}, or {{clr|H|236H}}. |
| Once again, avoid using combo pieces involving Bajoneto near the end of combos, to avoid breaking the wall when you didn't mean to. | | Once again, avoid using combo pieces involving Bajoneto near the end of combos, to avoid breaking the wall when you didn't mean to. |
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| || {{clr|K|214K}} || Optimal damage, but fairly unstable. Can be done after {{clr|H|2H}}, {{clr|H|6H}}, or even Bajoneto juggles.
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| Timing varies based on distance, gravity scaling, and the opponent's weightclass. So once again, practice and experiment.
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| |- | | |- |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}} || Important ender that lets you confirm wallstick. You can stagger each move here to confirm if they stick to the wall, and properly break the wall with the right ender. | | || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}} || Important ender that lets you confirm wallstick. You can stagger each move here to confirm if they stick to the wall, and properly break the wall with the right ender. |
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| |recipePC = 57987 | | |recipePC = 57987 |
| |recipePS = 42723 | | |recipePS = 42723 |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |recipePC = 136977 | | |recipePC = 136977 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |recipePC = 136978 | | |recipePC = 136978 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |recipePC = 51796 | | |recipePC = 51796 |
| |recipePS = 42726 | | |recipePS = 42726 |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |position = Midscreen | | |position = Midscreen |
| |damage = 138 | | |damage = 138 |
| |worksOn = Universal except Pot, Nago, Faust, Gold, Bed | | |worksOn = Universal |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = Higher damaging CH 5H route that drops on big-bodies because their pushbox causes {{clr|S|c.S}} to become {{clr|S|f.S}}. {{clr|S|c.S}} also allows for corner-carry conversions. Won't work at further ranges. | | |notes = Higher damaging CH 5H route. {{clr|S|c.S}} also allows for corner-carry conversions. Won't work at further ranges. |
| |video = [https://www.youtube.com/watch?v=y2EuuSipnHs Youtube] | | |video = [https://www.youtube.com/watch?v=y2EuuSipnHs Youtube] |
| |recipePC = 136988 | | |recipePC = 136988 |
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| |combo = {{clr|P|AA 6P}} > {{clr|P|214P~214P~214P}} | | |combo = {{clr|P|AA 6P}} > {{clr|P|214P~214P~214P}} |
| |position = Midscreen | | |position = Midscreen |
| |damage = 98 | | |damage = 77 |
| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Very Easy | | |difficulty = Very Easy |
| |notes = Basic {{clr|P|AA 6P}} combo. | | |notes = Basic {{clr|P|AA 6P}} combo. |
| |video = [https://youtu.be/mBEOk972Rik Video] | | |video = |
| |recipePC = 79372 | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.18 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = Really useful against reactable moves that stuff {{clr|P|6P}} and make opponent airborne, like Ky's Foudre Arc. {{clr|K|5K}} may need to be delayed on higher opponents to avoid {{clr|P|623P}} whiffing underneath. If outside of {{clr|K|5K}} range, end in {{clr|P|623P}}. | | |notes = Really useful against reactable moves that stuff {{clr|P|6P}} and make the opponent airborne, like Ky's Foudre Arc. {{clr|K|5K}} may need to be delayed on higher opponents to avoid {{clr|P|623P}} whiffing underneath. If outside of {{clr|K|5K}} range, end in {{clr|P|623P}}. |
| |video = [https://www.youtube.com/watch?v=mscy6Fv3mGE Video] | | |video = [https://www.youtube.com/watch?v=mscy6Fv3mGE Video] |
| |recipePC = 136990 | | |recipePC = 136990 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |combo = IAD / Rising {{clr|P|j.P}}*n > {{clr|S|j.214S}} | | |combo = IAD / Rising {{clr|P|j.P}}*n > {{clr|S|j.214S}} |
| |position = Anywhere | | |position = Anywhere |
| |damage = 67 | | |damage = 60 |
| |tensionGain = ~5% | | |tensionGain = ~5% |
| |worksOn = Universal | | |worksOn = Universal |
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| |recipePC = 79379 | | |recipePC = 79379 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |combo = {{clr|D|5[D]~8}} > {{clr|H|j.H}} > 9jc > {{clr|D|j.D}} > {{clr|K|j.K}} > {{clr|D|j.D}} > {{clr|D|j.D}} | | |combo = {{clr|D|5[D]~8}} > {{clr|H|j.H}} > 9jc > {{clr|D|j.D}} > {{clr|K|j.K}} > {{clr|D|j.D}} > {{clr|D|j.D}} |
| |position = Anywhere | | |position = Anywhere |
| |damage = 192 | | |damage = 188 |
| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Easy | | |difficulty = Easy |
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| |recipePC = 79391 | | |recipePC = 79391 |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion =1.29 |
| }} | | }} |
| |- | | |- |
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| |recipePC = 79393 | | |recipePC = 79393 |
| |recipePS = 42767 | | |recipePS = 42767 |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |combo = {{clr|D|4/6D}}, (microdash) {{clr|S|236236S}} | | |combo = {{clr|D|4/6D}}, (microdash) {{clr|S|236236S}} |
| |position = Anywhere | | |position = Anywhere |
| |damage = 124 (115 without H sword) | | |damage = 115 |
| |worksOn = Universal. | | |worksOn = Universal. |
| |difficulty = Easy | | |difficulty = Easy |
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| |recipePC = 79394 | | |recipePC = 79394 |
| |recipePS = 42768 | | |recipePS = 42768 |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |combo = {{clr|D|4/6D}}, {{clr|H|632146H}} | | |combo = {{clr|D|4/6D}}, {{clr|H|632146H}} |
| |position = Anywhere | | |position = Anywhere |
| |damage = 114 | | |damage = 110 |
| |worksOn = Universal. | | |worksOn = Universal. |
| |difficulty = Easy | | |difficulty = Easy |
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| |recipePC = 79395 | | |recipePC = 79395 |
| |recipePS = 42770 | | |recipePS = 42770 |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|214P}}~dl.{{clr|P|214P}} >dc {{clr|H|236H}} , 66{{clr|S|c.S}} > {{clr|H|6H}} (Wallsplat), {{clr|H|214H}} (Wallbreak) | | |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|214P}}~dl.{{clr|P|214P}} >dc {{clr|H|236H}} , 66{{clr|S|c.S}} > {{clr|H|6H}} (Wallsplat), {{clr|H|214H}} (Wallbreak) |
| |position = Midscreen to corner | | |position = Midscreen to corner |
| |damage = 168 | | |damage = 154 |
| |worksOn = Everyone but Heavyweights | | |worksOn = Universal |
| |difficulty = Hard | | |difficulty = Hard |
| |notes = {{clr|K|2K}} > {{clr|D|2D}} conversion using rekka cancel. The second rekka must be charged (see Erarlumo section). The charge is an unbufferable 1-frame timing on midweights | | |notes = {{clr|K|2K}} > {{clr|D|2D}} conversion using rekka cancel. The second rekka must be charged (see Erarlumo section). The charge is an unbufferable 1-frame timing. |
| |video = [https://youtu.be/jc-a6gXc0i4 YouTube] | | |video = [https://youtu.be/jc-a6gXc0i4 YouTube] |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }}
| |
| |-
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| {{GGST-ComboTableRow
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| |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}} , {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} , {{clr|S|c.S}} > {{clr|H|2H}} (Wallsplat), {{clr|H|214H}} (Wallbreak)
| |
| |position = Midscreen to corner
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| |damage = 220
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| |tensionGain = ~45%
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| |worksOn = Universal
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| |difficulty = Medium
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| |notes = Example combo using {{clr|K|214K}}. You must slightly delay the {{clr|S|c.S}} after {{clr|K|214K}}, otherwise you'll get {{clr|S|f.S}} and drop the combo.
| |
| |video = [https://youtu.be/D7iRXKmiq28 Video]
| |
| |recipePC = 79523
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| |recipePS =
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| |checkedVersion = 1.21
| |
| }} | | }} |
| |- | | |- |
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| |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} , 66{{clr|D|5[D]}} , {{clr|S|c.S}} > {{clr|H|6H}} (Wallsplat), {{clr|H|214H}} (Wallbreak) | | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} , 66{{clr|D|5[D]}} , {{clr|S|c.S}} > {{clr|H|6H}} (Wallsplat), {{clr|H|214H}} (Wallbreak) |
| |position = Midscreen to corner or Corner | | |position = Midscreen to corner or Corner |
| |damage = 238 | | |damage = 224 |
| |tensionGain = ~40% | | |tensionGain = ~40% |
| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = Difficult to burst corner carry combo. after {{clr|D|5[D]}}, you may replace {{clr|S|c.S}} with {{clr|K|5K}} for less damage, but a little more consistency with range. Can be made even more burst safe at the cost of damage by omitting {{clr|D|5[D]}} , {{clr|S|c.S}} and, if needed, extending after {{clr|H|6H}} with {{clr|H|236H}}. | | |notes = After {{clr|D|5[D]}}, you may replace {{clr|S|c.S}} with {{clr|K|5K}} for less damage, but a little more consistency with range. |
| |video = [https://youtu.be/pUKQBKWRJzc Video] | | |video = [https://youtu.be/pUKQBKWRJzc Video] |
| |recipePC = 79524 | | |recipePC = 79524 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|H|236H}} (blocked) > 66PRC > {{clr|K|2K}} (hit) > {{clr|D|2D}} > {{clr|P|214P~214P}} > dc > {{clr|P|623P}} | | |combo = {{clr|H|236H}} (blocked) > 66PRC > {{clr|K|2K}} (hit) > {{clr|D|2D}}> > {{clr|P|623P}} |
| |position = Corner | | |position = Corner |
| |damage = 86 | | |damage = 84 |
| |tensionGain = ~40% | | |tensionGain = ~40% |
| |worksOn = Universal | | |worksOn = Universal |
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| |recipePC = 132562 | | |recipePC = 132562 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|236H}} (blocked) > 66PRC > {{clr|K|2K}} (hit) > {{clr|D|2D}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} > {{clr|D|5[D]}} > {{clr|H|214H}} |
| | |position = Corner |
| | |damage = 153 (189) |
| | |tensionGain = |
| | |worksOn = Universal |
| | |difficulty = Medium |
| | |notes = Wallbreak alternative for the {{clr|H|236H}} (blocked) > 66PRC > {{clr|K|2K}} conversion. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|H|236H}} (blocked) , {{clr|K|2K}} ({{clr|H|236H}} explosion) , 66{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} , 66{{clr|S|c.S}} > dl.{{clr|H|2H}} (Wallsplat), {{clr|H|214H}} (Wallbreak) | | |combo = {{clr|H|236H}} (blocked) , {{clr|K|2K}} ({{clr|H|236H}} explosion) , 66{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|S|236S}} , 66{{clr|D|5[D]}} > {{clr|S|c.S}} > {{clr|H|214H}} (Wallbreak) |
| |position = Corner | | |position = Corner |
| |damage = 158 | | |damage = 148 |
| |tensionGain = ~40% | | |tensionGain = |
| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = Mid-corner pressure confirm. After {{clr|S|236S}}, you need to dash all the way into the corner. This will cause {{clr|S|c.S}} to sideswitch. Delaying 2H after that lets ram turn around and keep corner for wallbreak. | | |notes = Mid-corner pressure confirm. |
| |video = [https://youtu.be/Z-7N2yK6isk Video]
| |
| |recipePC = 79525
| |
| |recipePS =
| |
| |checkedVersion = 1.21
| |
| }}
| |
| |-
| |
| {{GGST-ComboTableRow
| |
| |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236H}} , 66 {{clr|S|c.S}} , {{clr|K|5K}} > jc > {{clr|S|214S}} (Wallsplat), {{clr|H|214H}} (Wallbreak)
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| |position = Corner
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| |damage = 229
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| |tensionGain = ~40%
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| |worksOn = Universal
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| |difficulty = Medium
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| |notes = You'll want to already be dashing right after {{clr|H|236H}} , then just wait for the explosion before continuing. If you dont care to conserve meter, end this combo with {{clr|H|632146H}} instead of {{clr|H|214H}}. Inputting the jc and {{clr|S|214S}} together as {{clr|S|2147S}} will whiff on some characters, like Ky.
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| |video = | | |video = |
| |recipePC = | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }}
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| |-
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| {{GGST-ComboTableRow
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| |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|K|214K}} , {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}} , {{clr|S|c.S}} > {{clr|H|6H}} Wallbreak {{clr|H|214H}}
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| |position = Corner
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| |damage = 246
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| |tensionGain = 45%
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| |worksOn = Universal
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| |difficulty = Medium
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| |notes = High damage {{clr|K|214K}} loop. Slight delay for the last {{clr|S|c.S}}.
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| |video = [https://youtu.be/ALrNqoyZVuc Youtube]
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| |recipePC = 79526
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| |recipePS = 42734
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| |checkedVersion = 1.21
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| }} | | }} |
| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236H}} , 66{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}} WS {{clr|H|214H}} | | |combo = {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|236H}} , 66{{clr|D|5[D]}} > > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|H|214H}}(Wallbreak) |
| |position = Corner | | |position = Corner |
| |damage = 218 | | |damage = 226 |
| |tensionGain = 40% | | |tensionGain = |
| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Easy | | |difficulty = Easy |
| |notes = Corner combo using the {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|623P}} string to confirm wallbreak. Useful when you're not sure how low wall health is. | | |notes = Basic corner combo off {{clr|S|c.S}} |
| |video = [https://youtu.be/DQQ0pMLRmH0 Video] | | |video = |
| |recipePC = 79987 | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.21 | | |checkedVersion = 1.29 |
| }} | | }} |
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| |- | | |- |
| {{GGST-ComboTableRow | | {{GGST-ComboTableRow |
| |combo = CH {{clr|H|5H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|236S}} or {{clr|H|236H}} > 66{{clr|D|5[D]}} > {{clr|K|5K}}, {{clr|H|214H}} or {{clr|H|632146H}} (wall break) | | |combo = CH {{clr|H|5H}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|S|236S}} or {{clr|H|236H}} > 66{{clr|S|c.S}}} > {{clr|H|6H}},{{clr|H|214H}} or {{clr|H|632146H}} (wall break) |
| |position = Midscreen | | |position = Midscreen |
| |damage = 242 (273) | | |damage = 216 (246) |
| |tensionGain = ~45%/~-10% | | |tensionGain = ~45%/~-10% |
| |worksOn = Universal except Faust , Gold, Pot, Nago, Bed | | |worksOn = Universal |
| |difficulty = Medium | | |difficulty = Medium |
| |notes = Counter Hit {{clr|H|5H}} combo. works from round start distance and closer. can replace the {{clr|D|5[D]}} + {{clr|K|5K}} for {{clr|S|c.S}} + {{clr|H|6H}} for 1 less dmg. | | |notes = Counter Hit {{clr|H|5H}} combo. works from round start distance and closer. |
| |video = [https://www.youtube.com/watch?v=cEv14FDR8c8 Video] | | |video = [https://www.youtube.com/watch?v=cEv14FDR8c8 Video] |
| |recipePC = 79530 | | |recipePC = 79530 |
| |recipePS = | | |recipePS = |
| |checkedVersion =1.21 | | |checkedVersion =1.29 |
| }} | | }} |
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| |combo = CH {{clr|H|6H}} > {{clr|K|214K}}, {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}}, dash {{clr|D|5[D]}}, {{clr|S|c.S}}, {{clr|H|214H}} (Wallbreak) | | |combo = CH {{clr|H|6H}} > {{clr|K|214K}}, {{clr|K|5K}} > {{clr|H|6H}} > {{clr|S|236S}}, dash {{clr|D|5[D]}}, {{clr|S|c.S}}, {{clr|H|214H}} (Wallbreak) |
| |position = Midscreen | | |position = Midscreen |
| |damage = 247 | | |damage = 220 |
| |tensionGain = ~44% | | |tensionGain = ~44% |
| |worksOn = Universal | | |worksOn = Universal |
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| |notes = CH 6H Combo. Works with {{clr|H|236H}} as well. Make sure to dash in as far as possible before {{clr|D|5[D]}} so you can land the last {{clr|S|c.S}} in. | | |notes = CH 6H Combo. Works with {{clr|H|236H}} as well. Make sure to dash in as far as possible before {{clr|D|5[D]}} so you can land the last {{clr|S|c.S}} in. |
| |video = [https://www.youtube.com/watch?v=ILbC2x_CEBU Video] | | |video = [https://www.youtube.com/watch?v=ILbC2x_CEBU Video] |
| |recipePC = 79532 | | |recipePC = |
| |recipePS = | | |recipePS = |
| |checkedVersion = | | |checkedVersion =1.29 |
| }}
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| |-
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| {{GGST-ComboTableRow
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| |combo = CH {{clr|H|6H}}, dl.{{clr|S|c.S}} > {{clr|H|2H}} dl.{{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > dl.{{clr|P|214P~214P}}, {{clr|H|214H}}(Wallbreak)
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| |position = Corner
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| |damage = 250
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| |worksOn = Universal
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| |difficulty = Hard
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| |notes = CH 6H Combo. Requires a lot of manual delays which makes the combo harder, but still possible consistently.
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| |video = [https://youtu.be/xRd8Y6i9bL8 Video]
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| |recipePC = 79538
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| |recipePS =
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| |checkedVersion =
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| }} | | }} |
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| |worksOn = Universal | | |worksOn = Universal |
| |difficulty = Hard | | |difficulty = Hard |
| |notes = side-swap combo to wallbreak a wall behind Ram. Requires a very small amount of dash momentum. High dash momentum can negate the need for a dash cancel and add the need for additional hits because of the implied distance from the wall. | | |notes = side-swap combo to wallbreak a wall behind Ram. Requires a very small amount of dash momentum or a microdash between {{clr|P|623P}}, {{clr|S|c.S}}. |
| |video = [https://www.youtube.com/watch?v=F0UsNf8jNRg Video] | | |video = [https://www.youtube.com/watch?v=F0UsNf8jNRg Video] |
| |recipePC = 132564 | | |recipePC = 132564 |
| |recipePS = | | |recipePS = |
| |checkedVersion = 1.24 | | |checkedVersion = 1.29 |
| }} | | }} |
| |- | | |- |
Line 1,025: |
Line 944: |
| |damage = 220 (SI) | | |damage = 220 (SI) |
| |tensionGain = ~50% | | |tensionGain = ~50% |
| |worksOn = Midweights | | |worksOn = Universal |
| |difficulty = Very Hard | | |difficulty = Very Hard |
| |notes = Round start {{clr|2|2K}} combo that builds 50% meter. Side swaps twice - Carries the opponent toward the wall with {{clr|1|rekka}} before crossing under and carrying them away with dash cancel {{clr|1|rekka}}. The final {{clr|1|rekka}} caries them to the wall for a break. | | |notes = Round start {{clr|2|2K}} combo that builds 50% meter. Side swaps twice - Carries the opponent toward the wall with {{clr|1|rekka}} before crossing under and carrying them away with dash cancel {{clr|1|rekka}}. The final {{clr|1|rekka}} caries them to the wall for a break. |