GGST/Ramlethal Valentine

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Overview
Overview

Ramlethal is a risk-reward character who must constantly weigh her options between keeping her two powerful swords to dominate the neutralgame, or throwing them as excellent high-damage projectiles that dominate in the corner, but in turn losing access to her long-range normals. With swords, Ramlethal excels in the neutralgame, having some of the longest and quickest normals in the game, and once you've cornered the opponent or opened them up, she can spend her swords to apply high damage wallbreak combos or near-inescapable corner pressure. Ramlethal's swords, when thrown, take a set amount of time to return to her unless walked over, if which they return immediately. This allows Ramlethal to use her swords to great extent when near the corner as she can pick them right back up while continuing to pressure the opponent. Its important to note that Ramlethal's "Calvados" super returns both of her swords to her, meaning that once you reach 50% tension, it is a legitimate strategy to play fast and loose with the sword projectile, just to take them back for free.

In order to play Ram effectively, you must constantly weigh your options and decide whether or not you are in a position where you can afford potentially losing your swords or not before you use them. Generally though, you want to keep your swords in neutral and spend them only off of confirms or once you make it into the corner, but there are always exceptions.

 Ramlethal Valentine  Ramlethal Valentine , classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords.

Pros
Cons
  • Can throw projectiles at the opponent with no significant hurtbox extensions.
  • Actually insane normals that convert to damage and corner carry.
  • Corner combos are very difficult to burst.
  • Throwing projectiles means that she's deadly vulnerable when the opponent dodges them.
  • Has actually big hurtboxes for her size.
Ramlethal is built around her two familiars and the large swords they carry for her. Her S button and H button moves are mapped to one of her two swords, and using Bajoneto will launch them. Launched swords change the properties of her moves that use either one or both of her swords. The swords will return to Ramlethal after a delay, but can also be picked up by walking or dashing over them.
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Ramlethal Valentine

Normal Moves

5P

5K

c.S

f.S

5H

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
42 [33] All 12 3 28 - -

  • Data in [] refers to when H sword is unequipped.
  • Not as good as its cousin, but another excellent normal.

Slightly more reach than f.S, very rare that f.S will hit and 5H will whiff. f.S > 5H on block will push your opponent about a half-screen distance away, so only confirm into 236H sword throw if you're near enough to the corner to get a combo off it.

5D

6P

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Dauro

623P

Erarlumo

214P -> 214P -> 214P (Delay OK)

Sildo Detruo

214K (Air OK)

Bajoneto

236S/H

Template:FrameDataWithName-GGSTTemplate:FrameDataWithName-GGST
Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln

  • Using Bajoneto means the corresponding sword will be launched.
  • Launched swords will have a delay before they can be used again.
  • Launched swords can also be picked up to shorten their downtime.
  • Attempting to launch a sword that has already been launched will result in a whiff animation.
  • S sword is the top one, H sword is the bottom

Ram's primary corner combo filler. Launched swords explode when they make contact in the corner, which lets Ramlethal do some RPS between running up with a button/throw or whiff punishing your opponent pressing something. Running up is extra beneficial in that you can pick up the swords and start pressuring all over again.

Agressa Ordono

j.214S

Sabrubato

214H

Overdrives

Calvados

632146H

Mortobato

236236S

External References

Navigation

To edit frame data, edit values in GGST/Ramlethal Valentine/Data.

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