GGST/Johnny/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Johnny
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|name=
|name=
|input=5H
|input=5H
|guard=
|guard=All
|damage=
|damage=
|startup=
|startup=13
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=-15
|onHit=
|onHit=
|level=
|level=

Revision as of 18:30, 24 August 2023

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Johnny Portrait.png GGST Johnny Icon.png Johnny
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 6 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 5P.png
GGST Johnny 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 7 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 5K.png
GGST Johnny 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 7 +1
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny cS.png
GGST Johnny cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 9 -11
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny fS.png
GGST Johnny fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 13 -15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 5H.png
GGST Johnny 5H Hitbox.png

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 20~27 -15 ±0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% RP
GGST Johnny 5D.png
GGST Johnny 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Dust Attack (Hold)
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High 28 -10 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% RP
GGST Johnny 5D.png
GGST Johnny 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 5 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 2P.png
GGST Johnny 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Low 6 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 2K.png
GGST Johnny 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Low 11 -10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 2S.png
GGST Johnny 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 2H.png
GGST Johnny 2H Hitbox 1.pngGGST Johnny 2H Hitbox 2.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 2D.png
GGST Johnny 2D Hitbox 1.pngGGST Johnny 2D Hitbox 2.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny jP.png
GGST Johnny jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny jK.png
GGST Johnny jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny jS.png
GGST Johnny jS Hitbox.png

jH Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny jH.png
GGST Johnny jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny jD.png
GGST Johnny jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 6P.png
GGST Johnny 6P Hitbox 1.pngGGST Johnny 6P Hitbox 2.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 6K.png
GGST Johnny 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
53 All Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 6H.png
Mist Cancelling 101
GGST Johnny 6H Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Ground Throw 2 3 HKD +??
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Johnny Ground Throw.png
File:GGST Johnny Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Air Throw 2 3 ?? or Until Landing+10 HKD +?? (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Johnny Air Throw.png
File:GGST Johnny Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+43 to +56).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 236D.png
GGST Johnny 236D Hitbox.png

236[D] Data

236[D]
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 236D.png
GGST Johnny 236D Hitbox.png

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
HKD +23
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 P
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total ??
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

214[X]

214[P/K/S]
Mist Finer Stance
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 214(X).png
The centerpiece
GGST Johnny 214(X) Hitbox.png

j.214[X]

j.214[P/K/S]
Mist Finer Stance
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny j.214(X).png
GGST Johnny j.214(X) Hitbox.png

214]P[ Data

214]P[
Mist Finer (Upward)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 214P.png
GGST Johnny 214P Hitbox.png

214]K[ Data

214]K[
Mist Finer (Horizontal)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 214K.png
GGST Johnny 214K Hitbox.png

214]S[ Data

214]S[
Mist Finer (Downward)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Low
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 214S.png
GGST Johnny 214S Hitbox.png

j.214]P[ Data

j.214]P[
Air Mist Finer (Upward)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny j.214P.png
GGST Johnny j.214P Hitbox.png

j.214]K[ Data

j.214]K[
Air Mist Finer (Horizontal)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny j.214K.png
GGST Johnny j.214K Hitbox.png

j.214]S[ Data

j.214]S[
Air Mist Finer (Downward)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
High
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny j.214S.png
GGST Johnny j.214S Hitbox.png

Mist Finer Cancel Data

H or D
Mist Finer Cancel
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel

Mist Finer Dash (Forward)

Mist Finer 66
Mist Finer Dash (Forward)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel

Mist Finer Dash (Backward)

Mist Finer 44
Mist Finer Dash (Backward)
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel

Turn Up

Card hit by Mist Finer
Turn Up
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny Turn Up.png
GGST Johnny Turn Up Hitbox.png

Deal

236P/K/S
Deal
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 236PKS.png
GGST Johnny 235PKS Hitbox.pngGGST Johnny Turn Up Hitbox.png
Card has no hitbox • Turn up hitbox

Air Deal

j.236H
Air Deal
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny j.236H.png
GGST Johnny j.236H Hitbox 1.pngGGST Johnny j.236H Hitbox 2.pngGGST Johnny j.236H Hitbox 3.png
Initial hit • Initial projectile spawn • Projectile travel

Vault

236H
Vault
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 236H.png
GGST Johnny 236H Hitbox 1.pngGGST Johnny 236H Hitbox 2.png
First airborne frame • Travel hurtbox

Vault Deal

236HH
Vault Deal
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 236HH.png
GGST Johnny j.236H Hitbox 1.pngGGST Johnny 236HH Hitbox 1.pngGGST Johnny 236HH Hitbox 2.png

Ensenga

214H
Ensenga
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 214H.png
GGST Johnny 214H Hitbox.png

Overdrives

That's My Name

632146H
That's My Name
Super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 632146H.pngGGST Johnny 632146H 2.png
GGST Johnny 632146H Hitbox.png

Joker Trick

236236S
Joker Trick
Super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Johnny 236236S.pngGGST Johnny 236236S 2.png
GGST Johnny 236236S Hitbox 1.pngGGST Johnny 236236S Hitbox 2.png

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