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| <center>{{Character Label|GGST|Jack-O|45px|label=Jack-O'}}</center>
| | {{GGWikiBanner}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}} | | {{GGST/CharacterLinks}} |
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| <div style="float:left; margin-right:25px;">
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| {{TOC limit|3}}
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| </div>
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| {{Combo Notation | | {{Combo Notation |
| | game=GGST | | | game=GGST |
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| | Oneliner = It's as good as you're going to get for now. | | | Oneliner = It's as good as you're going to get for now. |
| | Recipe = {{clr|S|f.S}} > {{clr|H|5H}} > {{clr|P|236[P]}} > Wait > {{clr|D|hs.6X}} | | | Recipe = {{clr|S|f.S}} > {{clr|H|5H}} > {{clr|P|236[P]}} > Wait > {{clr|D|hs.6X}} |
| | Difficulty = {{clr|2|Easy}} | | | Difficulty = Easy |
| | Video = GGST_Jack-O_Combos_ThrowServantOki.webm | | | Video = GGST_Jack-O_Combos_ThrowServantOki.webm |
| | Autoplay = yes | | | Autoplay = yes |
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| One of the main advantages to Attack Command is its enormous launch means you can usually fit any 2 attacks between Attack Command uses to keep a combo going. However, this wastes Servant Gauge, and usually is not very high damage compared to more optimal routes. In addition, when hitting an opponent with an Attack Command loop from afar, you will wish to only use Attack Command once or twice, to conserve your Servant Gauge. | | One of the main advantages to Attack Command is its enormous launch means you can usually fit any 2 attacks between Attack Command uses to keep a combo going. However, this wastes Servant Gauge, and usually is not very high damage compared to more optimal routes. In addition, when hitting an opponent with an Attack Command loop from afar, you will wish to only use Attack Command once or twice, to conserve your Servant Gauge. |
| | </tabber> |
| | |
| | ==Sandwich Combos== |
| | When a servant is ''behind'' the opponent, Jack-O' has a range of versatile 'sandwich' combos allowing her to fully combo off ''any'' hit, offering great value for hits that normally cannot combo. |
| | |
| | To begin a sandwich combo, simply hit Attack Command with a servant behind the opponent. This can be done from {{clr|D|2D}}, {{clr|S|f.S}}, {{clr|H|5H}}, even {{clr|P|6P}}. |
| | |
| | <tabber> |
| | Basic Routes = |
| | |-| |
| | Mixup Okizeme = |
| | |-| |
| | Starting too close = If Jack-O' is too close and the opponent is falling behind, simply backdash after using Attack Command. You will have enough time to keep the combo going as normal. |
| </tabber> | | </tabber> |
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| ===Round Start=== | | ===Round Start=== |
| At Round Start Jack-O' has only 1 bar of Servant Gauge, no servants, and a difficult spacing, largely impacting the optimisation of any combos. Unfortunately this restricts her almost solely to Counter Hit {{clr|H|5H}} and {{clr|D|2D}} to get any significant combo, and these come with much more difficulty and precision to convert properly.
| | ---- |
| | Round Start has a fixed position, meaning many of your combos can be carefully prepared, however due to the large distance you will usually only be able to combo off particularly strong hits. Interestingly, Jack-O' from her best confirms is able to wall break, but usually should ''avoid'' a wall break as the value of the corner is extremely high. |
| | |
| <tabber> | | <tabber> |
| Simple = <div></div> | | Simple = <div></div> |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}} CH > {{clr|H|5H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} |
| | |position = Anywhere |
| | |damage = 53 |
| | |tensionGain = 12% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = '''{{clr|S|f.S}} Counter Hit and servant setup.''' Servant will not hit, but will set up behind the opponent and leave Jack-O' +11. |
| | |video = |
| | |recipePC = 42553 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|5H}} CH > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} |
| | |position = Anywhere |
| | |damage = 78 |
| | |tensionGain = 12% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = '''{{clr|H|5H}} Counter Hit and servant okizeme.''' Servant will hit on wakeup |
| | |video = |
| | |recipePC = 42562 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|S|f.S}} CH > {{clr|H|5H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} || Anywhere || 53 || 12% || All || [1] {{clr|1|Very Easy}} || '''{{clr|S|f.S}} Counter Hit and servant setup.''' Servant will not hit, but will set up behind the opponent and leave Jack-O' +11. || 42553 || ---
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|D|2D}} CH > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > {{clr|H|5H}} |
| | {{clr|H|5H}} CH > {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} || Anywhere || 78 || 12% || All || [1] {{clr|1|Very Easy}} || '''{{clr|H|5H}} Counter Hit and servant okizeme.''' Servant will hit on wakeup || 42562 || ---
| | |position = Anywhere |
| |-
| | |damage = 124 |
| | {{clr|D|2D}} CH > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > {{clr|H|5H}} || Anywhere || 124 || 27% || All || [2] {{clr|2|Easy}} || '''{{clr|D|2D}} Counter Hit and okizeme.''' You have time to hit a meaty {{clr|S|c.S}}, among other things. || 42565 || --- | | |tensionGain = 27% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''{{clr|D|2D}} Counter Hit and okizeme.''' You have time to hit a meaty {{clr|S|c.S}}, among other things. |
| | |video = |
| | |recipePC = 42565 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}} CH > {{clr|H|5H}} > {{clr|P|236[P]}} > dl {{clr|D|hs.6X}} |
| | |position = Anywhere |
| | |damage = 53 |
| | |tensionGain = 12% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''{{clr|S|f.S}} Counter Hit and servant okizeme.''' Slightly delayed servant to hit the opponent and be +17~26. It is impossible to hit with the servant landing behind the opponent. |
| | |video = |
| | |recipePC = 42554 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|S|f.S}} CH > {{clr|H|5H}} > {{clr|P|236[P]}} > dl {{clr|D|hs.6X}} || Anywhere || 53 || 12% || All || [2] {{clr|2|Easy}} || '''{{clr|S|f.S}} Counter Hit and servant okizeme.''' Slightly delayed servant to hit the opponent and be +17~26. It is impossible to hit with the servant landing behind the opponent. || 42554 || --- | | {{GGST-ComboTableRow |
| | |combo = {{clr|H|5H}}(2) CH > Dash > {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|5H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} |
| | |position = Anywhere |
| | |damage = 97~136 |
| | |tensionGain = 16~23% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Optimised {{clr|H|5H}}(2) Counter Hit and servant okizeme.''' Damage and Tension depend on how many hits of each {{clr|H|5H}} land, which changes based on how close the opponent was and the precision of the microdash. |
| | |video = |
| | |recipePC = 42563 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|H|5H}}(2) CH > Dash > {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|5H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} || Anywhere || 97~136 || 16~23% || All || [2] {{clr|2|Easy}} || '''Optimised {{clr|H|5H}}(2) Counter Hit and servant okizeme.''' Damage and Tension depend on how many hits of each {{clr|H|5H}} land, which changes based on how close the opponent was and the precision of the microdash. || 42563 || ---
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|D|2D}} CH > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash > {{clr|K|5K}} > {{clr|D|2D}} WS! > {{clr|P|236P}}, {{clr|K|236K}} |
| | {{clr|D|2D}} CH > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash > {{clr|K|5K}} > {{clr|D|2D}} WS! > {{clr|P|236P}}, {{clr|K|236K}} || Anywhere || 172 || 38% || All except Heavy|| [4] {{clr|4|Hard}} || '''{{clr|D|2D}} Wallbreak.''' A wallbreak off round start, being the absolute highest damage conversion Jack-O' can receive. || 42567 || --- | | |position = Anywhere |
| | |damage = 172 |
| | |tensionGain = 38% |
| | |worksOn = All except Heavy |
| | |difficulty = Hard |
| | |notes = '''{{clr|D|2D}} Wallbreak.''' A wallbreak off round start, being the absolute highest damage conversion Jack-O' can receive. |
| | |video = |
| | |recipePC = 42567 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}} CH > {{clr|H|5H}} > {{clr|P|236[P]}} > High Jump IAD > {{clr|D|j.hs.D}} > ({{clr|P|j.P}} or {{clr|K|j.K}}) |
| | |position = Anywhere |
| | |damage = 53 |
| | |tensionGain = 12% |
| | |worksOn = All except Light, AX, TE |
| | |difficulty = Medium |
| | |notes = '''{{clr|S|f.S}} Counter Hit and safejump.''' Safejump meaty, while setting up a servant in close proximity.<br>Requires a micro delay before the IAD. Axl and Testament can be hit by {{clr|K|j.K}} but it will whiff wakeup {{clr|K|2K}}. |
| | |video = |
| | |recipePC = 42558 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|S|f.S}} CH > {{clr|H|5H}} > {{clr|P|236[P]}} > High Jump IAD > {{clr|D|j.hs.D}} > ({{clr|P|j.P}} or {{clr|K|j.K}}) || Anywhere || 53 || 12% || All except Light, AX, TE || [3] {{clr|3|Medium}} || '''{{clr|S|f.S}} Counter Hit and safejump.''' Safejump meaty, while setting up a servant in close proximity.<br>Requires a micro delay before the IAD. Axl and Testament can be hit by {{clr|K|j.K}} but it will whiff wakeup {{clr|K|2K}}. || 42558 || ---
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|H|5H}}(1) CH > {{clr|H|5H}}(2), {{clr|K|5K}} > {{clr|P|236[P]}} > Jump > dl AD > {{clr|D|hs.D}} > ({{clr|P|j.P}} or {{clr|K|j.K}}) |
| | {{clr|H|5H}}(1) CH > {{clr|H|5H}}(2), {{clr|K|5K}} > {{clr|P|236[P]}} > Jump > dl AD > {{clr|D|hs.D}} > ({{clr|P|j.P}} or {{clr|K|j.K}}) || Anywhere || 70 || 13% || ??? || [3] {{clr|3|Medium}} || '''{{clr|H|5H}}(1) Counter Hit safejump okizeme.''' Safejump meaty, while setting up a servant in close proximity. || --- || --- | | |position = Anywhere |
| |-
| | |damage = 70 |
| | {{clr|H|5H}}(2) CH > Dash > {{clr|S|c.S}} > {{clr|H|6H}}(1) > {{clr|P|236[P]}} > Jump > dl AD > {{clr|D|hs.D}} > ({{clr|P|j.P}} or {{clr|K|j.K}}) || Anywhere || 70~93 || 15% || ??? || [4] {{clr|4|Hard}} || '''{{clr|H|5H}}(2) Counter Hit with mixup safejump okizeme.''' Establishes much stronger okizeme and an extremely good pressure position. High Jump and delay airdash further to crossup (non-safejump). || --- || --- | | |tensionGain = 13% |
| |-
| | |worksOn = ??? |
| | {{clr|D|2D}} CH > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash > {{clr|K|5K}} > {{clr|D|2D}} WS! > {{clr|P|236[P]}}, {{clr|D|hs.D}}, {{clr|P|ns.2P}}, {{clr|K|236K}} || Anywhere || 172 || 41% || All except Heavy|| [5] {{clr|5|Very Hard}} || '''Optimised {{clr|D|2D}} Wallbreak.''' Releasing and picking up servant for an extra 3% Tension, but a much more strict timing on the wallbreak. || 42578 || --- | | |difficulty = Medium |
| | |notes = '''{{clr|H|5H}}(1) Counter Hit safejump okizeme.''' Safejump meaty, while setting up a servant in close proximity. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|H|5H}}(2) CH > Dash > {{clr|S|c.S}} > {{clr|H|6H}}(1) > {{clr|P|236[P]}} > Jump > dl AD > {{clr|D|hs.D}} > ({{clr|P|j.P}} or {{clr|K|j.K}}) |
| | |position = Anywhere |
| | |damage = 70~93 |
| | |tensionGain = 15% |
| | |worksOn = ??? |
| | |difficulty = Hard |
| | |notes = '''{{clr|H|5H}}(2) Counter Hit with mixup safejump okizeme.''' Establishes much stronger okizeme and an extremely good pressure position. High Jump and delay airdash further to crossup (non-safejump). |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|2D}} CH > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash > {{clr|K|5K}} > {{clr|D|2D}} WS! > {{clr|P|236[P]}}, {{clr|D|hs.D}}, {{clr|P|ns.2P}}, {{clr|K|236K}} |
| | |position = Anywhere |
| | |damage = 172 |
| | |tensionGain = 41% |
| | |worksOn = All except Heavy |
| | |difficulty = Very Hard |
| | |notes = '''Optimised {{clr|D|2D}} Wallbreak.''' Releasing and picking up servant for an extra 3% Tension, but a much more strict timing on the wallbreak. |
| | |video = |
| | |recipePC = 42578 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| </tabber> | | </tabber> |
|
| |
|
| ===Corner Servantless=== | | ===Corner Servantless=== |
| | ---- |
| While corner pressure almost invariably requires servants, most strong hits can be converted from without servants already set, sometimes for especially high damage. These can also be dropped early to retain corner okizeme, while wallbreaking is usually preferable for ending the round. | | While corner pressure almost invariably requires servants, most strong hits can be converted from without servants already set, sometimes for especially high damage. These can also be dropped early to retain corner okizeme, while wallbreaking is usually preferable for ending the round. |
| <tabber> | | <tabber> |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = '''...''' > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|P|236[P]}}, dl {{clr|D|hs.6X}} |
| | |position = Corner, Point-Blank |
| | |damage = 96 |
| | |tensionGain = 20% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = '''{{clr|H|2H}} combo and servant okizeme.''' ''Confirms from {{clr|S|c.S}}, {{clr|S|f.S}}, and {{clr|H|2H}} (values assume {{clr|S|c.S}}).''<br>If you throw the servant very fast it will hit, giving slightly more damage but weaker okizeme. |
| | |video = |
| | |recipePC = 42724 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | '''...''' > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|P|236[P]}}, dl {{clr|D|hs.6X}}
| | {{GGST-ComboTableRow |
| | Corner, Point-Blank || 96 || 20% || All || [1] {{clr|1|Very Easy}} || '''{{clr|H|2H}} combo and servant okizeme.''' ''Confirms from {{clr|S|c.S}}, {{clr|S|f.S}}, and {{clr|H|2H}} (values assume {{clr|S|c.S}}).''<br>If you throw the servant very fast it will hit, giving slightly more damage but weaker okizeme. || 42724 || --- | | |combo = '''...''' > {{clr|D|2D}} > {{clr|P|236P}} > {{clr|S|c.S&}} OTG > {{clr|K|236K&}} |
| |-
| | |position = Corner, Near |
| | '''...''' > {{clr|D|2D}} > {{clr|P|236P}} > {{clr|S|c.S&}} OTG > {{clr|K|236K&}}
| | |damage = 97 |
| | Corner, Near || 97 || 20% || All || [1] {{clr|1|Very Easy}} || '''{{clr|D|2D}} OTG combo.''' ''Confirms from {{clr|K|5K}}, {{clr|K|2K}}, and {{clr|D|2D}} (values assume {{clr|D|2D}}).''<br>Difficult to confirm without first hitting {{clr|K|2K}} or {{clr|K|5K}}. || 42734 || --- | | |tensionGain = 20% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = '''{{clr|D|2D}} OTG combo.''' ''Confirms from {{clr|K|5K}}, {{clr|K|2K}}, and {{clr|D|2D}} (values assume {{clr|D|2D}}).''<br>Difficult to confirm without first hitting {{clr|K|2K}} or {{clr|K|5K}}. |
| | |video = |
| | |recipePC = 42734 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}} > {{clr|H|2H}}, {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} |
| | |position = Corner, Point-Blank |
| | |damage = 104 |
| | |tensionGain = 17% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Non-Counter Hit {{clr|S|f.S}} combo and servant okizeme.'''<br>More strict timing for slightly more damage. |
| | |video = |
| | |recipePC = 42729 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|S|f.S}} > {{clr|H|2H}}, {{clr|K|5K}} > {{clr|H|6H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} | | {{GGST-ComboTableRow |
| | Corner, Point-Blank || 104 || 17% || All || [2] {{clr|2|Easy}} || '''Non-Counter Hit {{clr|S|f.S}} combo and servant okizeme.'''<br>More strict timing for slightly more damage. || 42729 || --- | | |combo = '''...''' > {{clr|H|2H}} > {{clr|P|236[P]}}, {{clr|K|hs.K}}, {{clr|D|hs.6X}}, {{clr|K|5K}} > {{clr|H|6H}} WS, {{clr|H|6H}} |
| | |position = Corner, Point-Blank |
| | |damage = 197 |
| | |tensionGain = 28% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''{{clr|H|2H}} wallbreak.''' ''Confirms from {{clr|S|c.S}}, Counter Hit {{clr|S|f.S}}, and {{clr|H|2H}} (values assume {{clr|S|c.S}}).''<br>Requires no delays or microdashes. |
| | |video = |
| | |recipePC = 42727 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | '''...''' > {{clr|H|2H}} > {{clr|P|236[P]}}, {{clr|K|hs.K}}, {{clr|D|hs.6X}}, {{clr|K|5K}} > {{clr|H|6H}} WS, {{clr|H|6H}}
| | {{GGST-ComboTableRow |
| | Corner, Point-Blank || 197 || 28% || All || [2] {{clr|2|Easy}} || '''{{clr|H|2H}} wallbreak.''' ''Confirms from {{clr|S|c.S}}, Counter Hit {{clr|S|f.S}}, and {{clr|H|2H}} (values assume {{clr|S|c.S}}).''<br>Requires no delays or microdashes. || 42727 || ---
| | |combo = '''...''' > {{clr|D|2D}} > {{clr|P|236P}} > {{clr|S|c.S&}} OTG > {{clr|K|236K&}} > {{clr|K|214K}}, {{clr|K|5K&}} |
| |-
| | |position = Corner, Near |
| | '''...''' > {{clr|D|2D}} > {{clr|P|236P}} > {{clr|S|c.S&}} OTG > {{clr|K|236K&}} > {{clr|K|214K}}, {{clr|K|5K&}} | | |damage = 121 |
| | Corner, Near || 121 || 24% || All || [2] {{clr|2|Easy}} || '''Extended {{clr|D|2D}} OTG combo.''' ''Confirms from {{clr|K|5K}}, {{clr|K|2K}}, and {{clr|D|2D}} (values assume {{clr|D|2D}}).''<br>Spends 1 bar of Command Gauge for better damage and Tension. || 42735 || --- | | |tensionGain = 24% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Extended {{clr|D|2D}} OTG combo.''' ''Confirms from {{clr|K|5K}}, {{clr|K|2K}}, and {{clr|D|2D}} (values assume {{clr|D|2D}}).''<br>Spends 1 bar of Command Gauge for better damage and Tension. |
| | |video = |
| | |recipePC = 42735 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|f.S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|hs.K}}, {{clr|D|hs.D}}, ({{clr|S|f.S&}} > {{clr|H|5H}} WS > {{clr|P|236[P]}} > {{clr|D|hs.D}} or dl {{clr|H|5H}} > {{clr|K|214K}}) > Dash {{clr|D|5D}} |
| | |position = Corner, Point-Blank |
| | |damage = 184 |
| | |tensionGain = 36% |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''Non-Counter Hit {{clr|S|f.S}} wallbreak.''' Requires dash momentum. ''Very difficult to confirm, as it cannot be confirmed off hitting {{clr|S|c.S}}.''<br>Attack Command route deals +5 damage at the loss of Tension and Servant Gauge. |
| | |video = |
| | |recipePC = 42732 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|S|f.S}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|hs.K}}, {{clr|D|hs.D}}, ({{clr|S|f.S&}} > {{clr|H|5H}} WS > {{clr|P|236[P]}} > {{clr|D|hs.D}} or dl {{clr|H|5H}} > {{clr|K|214K}}) > Dash {{clr|D|5D}}
| | {{GGST-ComboTableRow |
| | Corner, Point-Blank || 184 || 36% || All || [3] {{clr|3|Medium}} || '''Non-Counter Hit {{clr|S|f.S}} wallbreak.''' Requires dash momentum. ''Very difficult to confirm, as it cannot be confirmed off hitting {{clr|S|c.S}}.''<br>Attack Command route deals +5 damage at the loss of Tension and Servant Gauge. || 42732 || --- | | |combo = '''...''' > {{clr|H|2H}} > {{clr|P|236[P]}}, {{clr|K|236K}} > {{clr|D|hs.D}}, {{clr|S|f.S&}} > {{clr|H|2H}} > {{clr|K|236K*}} > {{clr|P|ns.2P}}(Whiff) > Dash > {{clr|S|c.S&}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash {{clr|D|5[D]}} |
| | |position = Corner, Point-Blank |
| | |damage = 219 |
| | |tensionGain = 45% |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = '''Optimal {{clr|H|2H}} wallbreak'''. ''Confirms from {{clr|S|c.S}}, Counter Hit {{clr|S|f.S}}, and {{clr|H|2H}} (values assume {{clr|S|c.S}}).''<br>Very fast, especially cancels from servants. |
| | |video = |
| | |recipePC = 42728 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | '''...''' > {{clr|H|2H}} > {{clr|P|236[P]}}, {{clr|K|236K}} > {{clr|D|hs.D}}, {{clr|S|f.S&}} > {{clr|H|2H}} > {{clr|K|236K*}} > {{clr|P|ns.2P}}(Whiff) > Dash > {{clr|S|c.S&}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash {{clr|D|5[D]}}
| | {{GGST-ComboTableRow |
| | Corner, Point-Blank || 219 || 45% || All || [4] {{clr|4|Hard}} || '''Optimal {{clr|H|2H}} wallbreak'''. ''Confirms from {{clr|S|c.S}}, Counter Hit {{clr|S|f.S}}, and {{clr|H|2H}} (values assume {{clr|S|c.S}}).''<br>Very fast, especially cancels from servants. || 42728 || ---
| | |combo = '''...''' > {{clr|D|2D}} > {{clr|P|236P}} > {{clr|S|c.S&}} OTG > {{clr|K|236K&}} > {{clr|K|214K}}, {{clr|K|5K&}} > {{clr|K|236K&}} > {{clr|K|214K}} > {{clr|K|5K}} |
| |-
| | |position = Corner, Point-Blank |
| | '''...''' > {{clr|D|2D}} > {{clr|P|236P}} > {{clr|S|c.S&}} OTG > {{clr|K|236K&}} > {{clr|K|214K}}, {{clr|K|5K&}} > {{clr|K|236K&}} > {{clr|K|214K}} > {{clr|K|5K}} | | |damage = 129 |
| | Corner, Point-Blank || 129 || 29% || All || [3] {{clr|3|Medium}} || '''Maximum {{clr|D|2D}} OTG combo.''' ''Confirms from {{clr|K|5K}}, {{clr|K|2K}}, and {{clr|D|2D}} (values assume {{clr|D|2D}}).''<br>Spends 2 bar of Command Gauge for maximum damage and Tension. || 42737 || --- | | |tensionGain = 29% |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''Maximum {{clr|D|2D}} OTG combo.''' ''Confirms from {{clr|K|5K}}, {{clr|K|2K}}, and {{clr|D|2D}} (values assume {{clr|D|2D}}).''<br>Spends 2 bar of Command Gauge for maximum damage and Tension. |
| | |video = |
| | |recipePC = 42737 |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| </tabber> | | </tabber> |
|
| |
|
| ===Air Attacks=== | | ===Air Attacks=== |
| | ---- |
| <tabber> | | <tabber> |
| Simple= | | Simple= |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| |-
| | |combo = ({{clr|S|j.S}} or {{clr|H|j.H}}) > ({{clr|K|j.236K}} or {{clr|K|2K}} > {{clr|D|2D}}) > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > {{clr|H|5H&}} > {{clr|K|236K&}} WS > {{clr|H|6H}} |
| | style="font-family: monospace;" | ({{clr|S|j.S}} or {{clr|H|j.H}}) > ({{clr|K|j.236K}} or {{clr|K|2K}} > {{clr|D|2D}}) > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > {{clr|H|5H&}} > {{clr|K|236K&}} WS > {{clr|H|6H}} | | |position = Near-corner |
| | Near-corner || 148 || {{clr|4|-39%}} || All || [2] {{clr|2|Easy}} || '''Confirm RC wallbreak''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge. Values assume <span style="font-family: monospace; display: inline-block;">{{clr|S|j.S}} > {{clr|K|j.236K}}</span> ''<br>Must be at most Round Start distance from the Corner or closer. The highest execution requirement is <span style="font-family: monospace; display: inline-block;">{{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|D|2D}}</span>, try to buffer the summon during the end of the Roman Cancel. || --- || --- | | |damage = 148 |
| | |tensionGain = {{clr|4|-39%}} |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Confirm RC wallbreak''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge. Values assume <span style="font-family: monospace; display: inline-block;">{{clr|S|j.S}} > {{clr|K|j.236K}}</span> ''<br>Must be at most Round Start distance from the Corner or closer. The highest execution requirement is <span style="font-family: monospace; display: inline-block;">{{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|D|2D}}</span>, try to buffer the summon during the end of the Roman Cancel. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = ({{clr|S|j.S}} or {{clr|H|j.H}}) > {{clr|K|236K}} > {{clr|8|66.RRC}} > Land > {{clr|P|236P}} > Dash {{clr|S|c.S}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > (Wall Bounce) > {{clr|K|5K&}} > {{clr|H|6H}} WS > Dash {{clr|H|2H}} |
| | |position = Midscreen |
| | |damage = 155 |
| | |tensionGain = {{clr|4|-39%}} |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''{{clr|K|j.236K}} confirm RC wallbreak.''' ''Requires 1.5 bars of Servant Gauge.''<br> Can replace {{clr|K|5K}} with {{clr|S|c.S}} on Medium and Light weights with good timing for fractionally more Tension.<br>Will wallbreak at first wall bounce if combo begins at round start distance from corner or closer. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | style="font-family: monospace;" | ({{clr|S|j.S}} or {{clr|H|j.H}}) > {{clr|K|236K}} > {{clr|8|66.RRC}} > Land > {{clr|P|236P}} > Dash {{clr|S|c.S}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > (Wall Bounce) > {{clr|K|5K&}} > {{clr|H|6H}} WS > Dash {{clr|H|2H}} | | {{GGST-ComboTableRow |
| | Midscreen || 155 || {{clr|4|-39%}} || All || [3] {{clr|3|Medium}} || '''{{clr|K|j.236K}} confirm RC wallbreak.''' ''Requires 1.5 bars of Servant Gauge.''<br> Can replace {{clr|K|5K}} with {{clr|S|c.S}} on Medium and Light weights with good timing for fractionally more Tension.<br>Will wallbreak at first wall bounce if combo begins at round start distance from corner or closer. || --- || --- | | |combo = ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|236K}} > {{clr|8|66.RRC}}, {{clr|P|236P}} > {{clr|S|c.S&}} > {{clr|H|6H}}(1) > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}} |
| | |position = Midscreen |
| | |damage = 157 |
| | |tensionGain = {{clr|4|-33%}} |
| | |worksOn = All except Heavy |
| | |difficulty = Medium |
| | |notes = '''{{clr|K|2K}} confirm RC wallbreak at distance.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Works from even centre of the arena, and is the most economical for Tension, but the lowest damage. Not possible on Heavy characers as <span style="font-family: monospace; display: inline-block;">{{clr|K|236K}} > {{clr|8|66.RRC}}</span> will OTG. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | style="font-family: monospace;" | ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|236K}} > {{clr|8|66.RRC}}, {{clr|P|236P}} > {{clr|S|c.S&}} > {{clr|H|6H}}(1) > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}}
| | {{GGST-ComboTableRow |
| | Midscreen || 157 || {{clr|4|-33%}}|| All except Heavy || [3] {{clr|3|Medium}} || '''{{clr|K|2K}} confirm RC wallbreak at distance.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Works from even centre of the arena, and is the most economical for Tension, but the lowest damage. Not possible on Heavy characers as <span style="font-family: monospace; display: inline-block;">{{clr|K|236K}} > {{clr|8|66.RRC}}</span> will OTG. || --- || --- | | |combo = ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|S|c.S}} > {{clr|H|5H}}(2) > {{clr|8|66.RRC}}, {{clr|P|236P}} > {{clr|S|c.S&}} > {{clr|H|6H}}(1) > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}} |
| |-
| | |position = Midscreen |
| | style="font-family: monospace;" | ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|S|c.S}} > {{clr|H|5H}}(2) > {{clr|8|66.RRC}}, {{clr|P|236P}} > {{clr|S|c.S&}} > {{clr|H|6H}}(1) > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}}
| | |damage = 171 |
| | Midscreen || 171 || {{clr|4|-36%}}|| All || [3] {{clr|3|Medium}} || '''{{clr|S|c.S}} confirm RC wallbreak at distance.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Works from even centre of the arena. || --- || --- | | |tensionGain = {{clr|4|-36%}} |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''{{clr|S|c.S}} confirm RC wallbreak at distance.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Works from even centre of the arena. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|H|2H&}} > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}} |
| | |position = Near-corner |
| | |damage = 160 |
| | |tensionGain = {{clr|4|-38%}} |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''{{clr|K|2K}} confirm RC wallbreak near corner.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Must be at most Round Start distance from the Corner or closer. Generates less Tension for higher damage, and is the best option for Heavy characters. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | style="font-family: monospace;" | ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|H|2H&}} > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}}
| | {{GGST-ComboTableRow |
| | Near-corner || 160 || {{clr|4|-38%}} || All || [3] {{clr|3|Medium}} || '''{{clr|K|2K}} confirm RC wallbreak near corner.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Must be at most Round Start distance from the Corner or closer. Generates less Tension for higher damage, and is the best option for Heavy characters. || --- || --- | | |combo = ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|S|c.S}} > {{clr|H|5H}}(2) > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|H|2H&}} > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}} |
| |-
| | |position = Near-corner |
| | style="font-family: monospace;" | ({{clr|S|j.S}} or {{clr|H|j.H}}) > Land > {{clr|S|c.S}} > {{clr|H|5H}}(2) > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|H|2H&}} > {{clr|K|236K&}} > {{clr|P|236[P]}} (Wall Bounce) > {{clr|K|236K*}} > {{clr|D|hs.D}} > Dash > {{clr|H|6H}} WS > Dash {{clr|D|5[D]}}
| | |damage = 175 |
| | Near-corner || 175 || {{clr|4|-35%}} || All || [3] {{clr|3|Medium}} || '''{{clr|S|c.S}} confirm RC wallbreak near corner.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Must be at most Round Start distance from the Corner or closer. Generates less Tension for higher damage. || --- || --- | | |tensionGain = {{clr|4|-35%}} |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''{{clr|S|c.S}} confirm RC wallbreak near corner.''' ''Crouch-only combo from IAD {{clr|S|j.S}}. Requires 1.5 bars of Servant Gauge.''<br>Must be at most Round Start distance from the Corner or closer. Generates less Tension for higher damage. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| </tabber> | | </tabber> |
|
| |
|
| ===Dust=== | | ===Dust=== |
| | ---- |
| Alongside Charged Dust, Jack-O' also has several ways to convert off Uncharged Dust hits in a variety of situations. While the damage is normally not very high for its requirements, it greatly enhances access to mixups especially for ending rounds. | | Alongside Charged Dust, Jack-O' also has several ways to convert off Uncharged Dust hits in a variety of situations. While the damage is normally not very high for its requirements, it greatly enhances access to mixups especially for ending rounds. |
|
| |
|
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > {{clr|K|j.K}} > Finshing Blow |
| | |position = Anywhere |
| | |damage = 148 |
| | |tensionGain = 15% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = '''Charged Dust.''' Requires no jump cancels, and will guarantee a Hard Knockdown. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > {{clr|K|j.K}} > Finshing Blow | | {{GGST-ComboTableRow |
| | Anywhere || 148 || 15% || All || [1] {{clr|1|Very Easy}} || '''Charged Dust.''' Requires no jump cancels, and will guarantee a Hard Knockdown. || --- || --- | | |combo = {{clr|D|5D}} > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}} |
| | |position = Anywhere |
| | |damage = 91 |
| | |tensionGain = {{clr|4|-43%}} |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Midscreen RC and servant okizeme.''' ''Requires 1 bar of Servant Gauge''<br>The best conversion off {{clr|D|5D}} using Tension without some more precision, though extremely weak. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| ! colspan=9 style="text-align: left;"| ''Uncharged Dust''
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} CH, {{clr|P|632146P}} |
| | |position = Anywhere |
| | |damage = 138 |
| | |tensionGain = {{clr|4|-47%}} |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Counter Hit confirm.''' Must link into FED and cannot be buffered early like other Counter Hits. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|8|66.RRC}}, {{clr|P|236P}}, {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > {{clr|H|6H}} > {{clr|P|236[P]}}, {{clr|D|hs.6X}}
| | {{GGST-ComboTableRow |
| | Anywhere || 91 || {{clr|4|-43%}} || All || [2] {{clr|2|Easy}} || '''Midscreen RC and servant okizeme.''' ''Requires 1 bar of Servant Gauge''<br>The best conversion off {{clr|D|5D}} using Tension without some more precision, though extremely weak.|| --- || ---
| | |combo = {{clr|D|5D}} RISC-CH > {{clr|H|2H}} > {{clr|K|236K}}, {{clr|K|5K}} > {{clr|H|6H&}} WS > {{clr|H|6H}} |
| |-
| | |position = Corner |
| | {{clr|D|5D}} CH, {{clr|P|632146P}}
| | |damage = 255 |
| | Anywhere || 138 || {{clr|4|-47%}} || All || [2] {{clr|2|Easy}} || '''Counter Hit confirm.''' Must link into FED and cannot be buffered early like other Counter Hits. || --- || ---
| | |tensionGain = 35% |
| |-
| | |worksOn = All |
| | {{clr|D|5D}} RISC-CH > {{clr|H|2H}} > {{clr|K|236K}}, {{clr|K|5K}} > {{clr|H|6H&}} WS > {{clr|H|6H}} | | |difficulty = Very Easy |
| | Corner || 255 || 35% || All || [1] {{clr|1|Very Easy}} || '''100% RISC combo''' ''Requires pre-set servant.''<br>Specifically for use with Cheer Servant On {{clr|H|H}} pressure that can set up for this.|| --- || --- | | |notes = '''100% RISC combo''' ''Requires pre-set servant.''<br>Specifically for use with Cheer Servant On {{clr|H|H}} pressure that can set up for this. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > {{clr|K|j.K}} > 9 jc > {{clr|S|j.S}} > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|K|j.K}} > Finshing Blow |
| | |position = Anywhere |
| | |damage = 181 |
| | |tensionGain = 20% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Universal Charged Dust.'''<br>Optimised for any character in any position. No delays required. Most damage on AX, GI, MA, NA, PO, RA |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > {{clr|K|j.K}} > 9 jc > {{clr|S|j.S}} > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|K|j.K}} > Finshing Blow | | {{GGST-ComboTableRow |
| | Anywhere || 181 || 20% || All || [2] {{clr|2|Easy}} || '''Universal Charged Dust.'''<br>Optimised for any character in any position. No delays required. Most damage on AX, GI, MA, NA, PO, RA || --- || --- | | |combo = {{clr|D|5D}} > {{clr|8|66.RRC}}, {{clr|P|236P}} > Dash {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|236P}} > {{clr|H|6H}} |
| | |position = Midscreen |
| | |damage = 135 |
| | |tensionGain = {{clr|4|-43%}} |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = '''Midscreen RC wallbreak.''' ''Requires 1 bar of Servant Gauge''<br>A more difficult extension for much higher reward, a valuable conversion tool off Sandwich Pressure. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| ! colspan=9 style="text-align: left;"| ''Uncharged Dust''
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} CH, {{clr|P|632146P}} |
| | |position = Anywhere |
| | |damage = 138 |
| | |tensionGain = {{clr|4|-47%}} |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Counter Hit confirm.''' Must link into FED and cannot be buffered early like other Counter Hits. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|8|66.RRC}}, {{clr|P|236P}} > Dash {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|K|214K}} > Dash > {{clr|S|c.S}} > {{clr|H|6H}} WS > {{clr|P|236P}} > {{clr|H|6H}}
| | {{GGST-ComboTableRow |
| | Midscreen || 135 || {{clr|4|-43%}} || All || [3] {{clr|3|Medium}} || '''Midscreen RC wallbreak.''' ''Requires 1 bar of Servant Gauge''<br>A more difficult extension for much higher reward, a valuable conversion tool off Sandwich Pressure. || --- || ---
| | |combo = {{clr|D|5D}} RISC-CH > Dash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}}, {{clr|S|c.S&}} > {{clr|D|5[D]}}, {{clr|K|2K}} WS > {{clr|H|6H}}(2) |
| |-
| | |position = Corner |
| | {{clr|D|5D}} CH, {{clr|P|632146P}}
| | |damage = 283 |
| | Anywhere || 138 || {{clr|4|-47%}} || All || [2] {{clr|2|Easy}} || '''Counter Hit confirm.''' Must link into FED and cannot be buffered early like other Counter Hits. || --- || ---
| | |tensionGain = 40% |
| |-
| | |worksOn = All |
| | {{clr|D|5D}} RISC-CH > Dash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}}, {{clr|S|c.S&}} > {{clr|D|5[D]}}, {{clr|K|2K}} WS > {{clr|H|6H}}(2) | | |difficulty = Easy |
| | Corner || 283 || 40% || All || [2] {{clr|2|Easy}} || '''Optimised 100% RISC combo''' ''Requires pre-set servant.''<br>Prolongs the combo heavily for much higher reward.|| --- || --- | | |notes = '''Optimised 100% RISC combo''' ''Requires pre-set servant.''<br>Prolongs the combo heavily for much higher reward. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| |-| | | |-| |
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| {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" | | {| class="wikitable sortable" border="1" style="min-width: 1000px; width: 100%; style="margin: 1em auto 1em auto;text-align: center" |
| |- | | |- |
| ! rowspan=2 width=25%| Combo !! rowspan=2 width=5%| Position !! rowspan=2 width=5%| Damage !! rowspan=2 width=5%| Tension Gain !! rowspan=2 width=6%| Works on: !! rowspan=2 width=6%| Difficulty !! rowspan=2 class="unsortable"| Notes !! colspan=2 width=5%| Recipe
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ! class="unsortable"| PC !! class="unsortable"| PS4/5
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > {{clr|K|j.K}} > 9 jc > {{clr|H|j.H}}(2) > {{clr|P|j.P}} > {{clr|K|j.K}} > {{clr|P|j.P}} > Finshing Blow |
| | |position = Anywhere but corner |
| | |damage = 182 |
| | |tensionGain = 19% |
| | |worksOn = CH, FA, JC, KY, LE, Mi, HA, BA, TE |
| | |difficulty = Medium |
| | |notes = '''Damaged optimised Charged Dust 1.''' ''Only works at midscreen.''<br>More specific requirements for ''fractional'' damage increase and Tension decrease. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > {{clr|K|j.K}} > 9 jc > {{clr|H|j.H}}(2) > {{clr|P|j.P}} > {{clr|K|j.K}} > {{clr|P|j.P}} > Finshing Blow | | {{GGST-ComboTableRow |
| | Anywhere but corner || 182 || 19% || CH, FA, JC, KY, LE, Mi, HA, BA, TE || [3] {{clr|3|Medium}} || '''Damaged optimised Charged Dust 1.''' ''Only works at midscreen.''<br>More specific requirements for ''fractional'' damage increase and Tension decrease. || --- || --- | | |combo = {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > 9 jc > {{clr|H|j.H}}(2) > {{clr|S|j.S}} > {{clr|H|j.H}}(2) > Finshing Blow |
| | |position = Anywhere |
| | |damage = 182 |
| | |tensionGain = 18% |
| | |worksOn = SO, FA, ZT, AN, IN, GO |
| | |difficulty = Medium |
| | |notes = '''Damage optimised Charged Dust 2.'''<br>More specific requirements for ''fractional'' damage increase and Tension decrease. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5[D]}} 8, {{clr|H|j.H}}(2) > 9 jc > {{clr|H|j.H}}(2) > {{clr|S|j.S}} > {{clr|H|j.H}}(2) > Finshing Blow | | {{GGST-ComboTableRow |
| | Anywhere || 182 || 18% || SO, FA, ZT, AN, IN, GO || [3] {{clr|3|Medium}} || '''Damage optimised Charged Dust 2.'''<br>More specific requirements for ''fractional'' damage increase and Tension decrease. || --- || --- | | |combo = {{clr|D|5D}} > {{clr|8|66.PRC}} > {{clr|S|c.S}} > {{clr|H|6H}}(1) > {{clr|P|236P}}, {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash {{clr|K|5K}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > {{clr|H|2H}} |
| | |position = Midscreen |
| | |damage = 148 |
| | |tensionGain = {{clr|4|-30%}} |
| | |worksOn = Light only |
| | |difficulty = Hard |
| | |notes = '''Light Optimised Midscreen RC.'''<br>Tighter dash timing, and character-specific routing, for better overall conversion. {{clr|8|PRC}} link is difficult, but this variant allows a Fast {{clr|8|RRC}} which is considerably easier. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| ! colspan=9 style="text-align: left;"| ''Uncharged Dust''
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} > {{clr|8|66.PRC}} > {{clr|H|2H}} > {{clr|P|236P}}, {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash {{clr|K|5K}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > {{clr|H|2H}} |
| | |position = Midscreen |
| | |damage = 149 |
| | |tensionGain = {{clr|4|-??%}} |
| | |worksOn = Medium only |
| | |difficulty = Hard |
| | |notes = '''Medium Optimised Midscreen RC.'''<br>More difficult {{clr|8|PRC}} link, tighter dash timing, and character-specific routing, for better overall conversion. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|8|66.PRC}} > {{clr|S|c.S}} > {{clr|H|6H}}(1) > {{clr|P|236P}}, {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash {{clr|K|5K}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > {{clr|H|2H}} | | {{GGST-ComboTableRow |
| | Midscreen || 148 || {{clr|4|-30%}} || Light only || [4] {{clr|4|Hard}} || '''Light Optimised Midscreen RC.'''<br>Tighter dash timing, and character-specific routing, for better overall conversion. {{clr|8|PRC}} link is difficult, but this variant allows a Fast {{clr|8|RRC}} which is considerably easier. || --- || --- | | |combo = {{clr|D|5D}} > ({{clr|8|66.PRC}} or Fast {{clr|8|66.RRC}}) > {{clr|H|6H}}(1) > {{clr|P|236P}}, {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash {{clr|K|5K}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > {{clr|H|2H}} |
| | |position = Midscreen |
| | |damage = 140 |
| | |tensionGain = {{clr|4|-??%}} |
| | |worksOn = Heavy only |
| | |difficulty = Hard |
| | |notes = '''Heavy Optimised Midscreen RC.'''<br>More difficult {{clr|8|PRC}} link, tighter dash timing, and character-specific routing, for better overall conversion. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5D}} > {{clr|8|66.PRC}} > {{clr|H|2H}} > {{clr|P|236P}}, {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash {{clr|K|5K}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > {{clr|H|2H}} | | {{GGST-ComboTableRow |
| | Midscreen || 149 || {{clr|4|-??%}} || Medium only || [4] {{clr|4|Hard}} || '''Medium Optimised Midscreen RC.'''<br>More difficult {{clr|8|PRC}} link, tighter dash timing, and character-specific routing, for better overall conversion. || --- || --- | | |combo = {{clr|D|5D}} CH, {{clr|P|632146P}} |
| | |position = Anywhere |
| | |damage = 138 |
| | |tensionGain = {{clr|4|-47%}} |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = '''Counter Hit confirm.''' Must link into FED and cannot be buffered early like other Counter Hits. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| | {{clr|D|5D}} > ({{clr|8|66.PRC}} or Fast {{clr|8|66.RRC}}) > {{clr|H|6H}}(1) > {{clr|P|236P}}, {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > Dash {{clr|S|c.S}} > dl {{clr|H|5H&}}(1) > {{clr|K|236K&}} > Dash {{clr|K|5K}} > {{clr|H|6H}} WS > ({{clr|P|236[P]}} > {{clr|D|hs.D}}) > Dash > {{clr|H|2H}}
| | {{GGST-ComboTableRow |
| | Midscreen || 140 || {{clr|4|-??%}} || Heavy only || [4] {{clr|4|Hard}} || '''Heavy Optimised Midscreen RC.'''<br>More difficult {{clr|8|PRC}} link, tighter dash timing, and character-specific routing, for better overall conversion. || --- || ---
| | |combo = {{clr|D|5D}} RISC-CH > Dash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}} > {{clr|H|214H}}, {{clr|S|c.S&}} > {{clr|D|5[D]}}, {{clr|H|6H&}} WS > IAD > (Detonation) > {{clr|S|j.S}} > Land > {{clr|D|5[D]}} |
| |-
| | |position = Corner |
| | {{clr|D|5D}} CH, {{clr|P|632146P}}
| | |damage = 328 |
| | Anywhere || 138 || {{clr|4|-47%}} || All || [2] {{clr|2|Easy}} || '''Counter Hit confirm.''' Must link into FED and cannot be buffered early like other Counter Hits. || --- || ---
| | |tensionGain = 48% |
| |-
| | |worksOn = All |
| | {{clr|D|5D}} RISC-CH > Dash {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}} > {{clr|H|214H}}, {{clr|S|c.S&}} > {{clr|D|5[D]}}, {{clr|H|6H&}} WS > IAD > (Detonation) > {{clr|S|j.S}} > Land > {{clr|D|5[D]}} | | |difficulty = Medium |
| | Corner || 328 || 48% || All || [3] {{clr|3|Medium}} || '''100% RISC Countdown combo''' ''Requires pre-set servant and 1 bar of Servant Gauge.''<br>Burn all Servant Gauge for round-ending damage. || --- || --- | | |notes = '''100% RISC Countdown combo''' ''Requires pre-set servant and 1 bar of Servant Gauge.''<br>Burn all Servant Gauge for round-ending damage. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
| </tabber> | | </tabber> |
|
| |
|
| ==={{clr|P|5P}}/{{clr|P|2P}}/{{clr|K|5K}}/{{clr|K|2K}} Starters=== | | ==={{clr|P|5P}}/{{clr|P|2P}}/{{clr|K|5K}}/{{clr|K|2K}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+{{clr|P|5P}}/{{clr|P|2P}}/{{clr|K|5K}}/{{clr|K|2K}} Starters | | |+{{clr|P|5P}}/{{clr|P|2P}}/{{clr|K|5K}}/{{clr|K|2K}} Starters |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || {{clr|P|5P}} > {{clr|P|5P}} > {{clr|H|6H(2)}} || Anywhere || 67 || || All || [1] {{clr|1|Very Easy}} || Basic confirm & your fastest punish. Pushes the opponent very far away. Whiffs on crouchers. || | | {{GGST-ComboTableRow |
| |- | | |combo = {{clr|P|5P}} > {{clr|P|5P}} > {{clr|H|6H(2)}} |
| || {{clr|P|5P}} > ({{clr|H|6H}}(1)) > {{clr|P|632146P}} || Anywhere || 138 (132) || -47% (-45%) || || [2] {{clr|2|Easy}} || 50% Tension 5P Punish Combo from Anywhere. Your best 5P damage if you can't break the wall from where you are. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. You can use the first hit of {{clr|H|6H}} to confirm if you successfully punished if you don't feel secure cancelling directly from {{clr|P|5P}}. || | | |position = Anywhere |
| |- | | |damage = 67 |
| || {{clr|P|5P}} > {{clr|H|6H}}(2) > 66RRC, 66 {{clr|P|236P}}, {{clr|S|c.S}} > {{clr|K|214K}}, 66 {{clr|S|c.S}} > {{clr|K|236K}} WS [~{{clr|K|214K}}] or [{{clr|H|6H(2nd)}}] || Midscreen || 158/157 || || || [3] {{clr|3|Medium}} || 50% Tension 5P Punish Combo from midscreen. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. || | | |tensionGain = |
| |- | | |worksOn = All |
| || {{clr|P|5P}} > {{clr|H|6H}}(2) > 66PRC, (66) {{clr|S|c.S}} > dl.{{clr|H|6H}}(1st) > {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|5H}} WS, {{clr|D|5[D]}} || Near Corner || 170 || -39% || || [3] {{clr|3|Medium}} || 50% Tension 5P Punish Combo from Corner. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. Delay the {{clr|H|6H}} to increase the height of the opponent, giving you more time to land the {{clr|K|5K}}. || | | |difficulty = Very Easy |
| |- | | |notes = Basic confirm & your fastest punish. Pushes the opponent very far away. Whiffs on crouchers. |
| || {{clr|P|5P}} > {{clr|H|6H}}(2) > 88RRC, dl.j.66, {{clr|H|6H}}(1) {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K&}}~{{clr|K|214K}} WS, {{clr|H|6H(2nd)}} || Back Corner || 151 || || || [3] {{clr|3|Medium}} || 50% Tension 5P Side-swap Punish Combo. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. || | | |video = |
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| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P}} > ({{clr|H|6H}}(1)) > {{clr|P|632146P}} |
| | |position = Anywhere |
| | |damage = 138 (132) |
| | |tensionGain = -47% (-45%) |
| | |worksOn = |
| | |difficulty = Easy |
| | |notes = 50% Tension 5P Punish Combo from Anywhere. Your best 5P damage if you can't break the wall from where you are. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. You can use the first hit of {{clr|H|6H}} to confirm if you successfully punished if you don't feel secure cancelling directly from {{clr|P|5P}}. |
| | |video = |
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| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P}} > {{clr|H|6H}}(2) > 66RRC, 66 {{clr|P|236P}}, {{clr|S|c.S}} > {{clr|K|214K}}, 66 {{clr|S|c.S}} > {{clr|K|236K}} WS [~{{clr|K|214K}}] or [{{clr|H|6H(2nd)}}] |
| | |position = Midscreen |
| | |damage = 158/157 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = 50% Tension 5P Punish Combo from midscreen. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. |
| | |video = |
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| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P}} > {{clr|H|6H}}(2) > 66PRC, (66) {{clr|S|c.S}} > dl.{{clr|H|6H}}(1st) > {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|5H}} WS, {{clr|D|5[D]}} |
| | |position = Near Corner |
| | |damage = 170 |
| | |tensionGain = -39% |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = 50% Tension 5P Punish Combo from Corner. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. Delay the {{clr|H|6H}} to increase the height of the opponent, giving you more time to land the {{clr|K|5K}}. |
| | |video = |
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| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P}} > {{clr|H|6H}}(2) > 88RRC, dl.j.66, {{clr|H|6H}}(1) {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K&}}~{{clr|K|214K}} WS, {{clr|H|6H(2nd)}} |
| | |position = Back Corner |
| | |damage = 151 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = 50% Tension 5P Side-swap Punish Combo. Only works for punishing moves that leave the opponent point blank and at least -6f, such as Potemkin's [[GGST/Potemkin#Mega_Fist|Forward Mega First]]. |
| | |video = |
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| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P}} > {{clr|H|6H}}(2) > 66PRC, (66) {{clr|S|c.S}} > dl.{{clr|H|6H}}(1st) > {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|5H}} WS, 9 (Detonation) {{clr|S|j.S}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] |
| | |position = Corner |
| | |damage = 173 / 203 |
| | |tensionGain = -38% / -89% |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = 50% 5P Punish Combo from Corner using the Detonation Route (see Combo Theory). |
| | |video = |
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| | }} |
| |- | | |- |
| || {{clr|P|5P}} > {{clr|H|6H}}(2) > 66PRC, (66) {{clr|S|c.S}} > dl.{{clr|H|6H}}(1st) > {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|5H}} WS, 9 (Detonation) {{clr|S|j.S}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] || Corner || 173 / 203 || -38% / -89% || || [4] {{clr|4|Hard}} || 50% 5P Punish Combo from Corner using the Detonation Route (see Combo Theory). || | | {{GGST-ComboTableRow |
| | |combo = {{clr|P|5P}} > {{clr|H|6H}}(2) > 66PRC, (66) {{clr|S|c.S}} > dl.{{clr|H|6H}}(1st) > {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}} WS, 4(4) (Detonation) {{clr|D|2D}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] |
| | |position = Corner |
| | |damage = 174 / 203 |
| | |tensionGain = -37% / -89% |
| | |worksOn = |
| | |difficulty = Very Hard |
| | |notes = Optimised Version of the Detonation combo using route B. |
| | |video = |
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| | }} |
| |- | | |- |
| || {{clr|P|5P}} > {{clr|H|6H}}(2) > 66PRC, (66) {{clr|S|c.S}} > dl.{{clr|H|6H}}(1st) > {{clr|P|236P}}, {{clr|K|5K}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}} WS, 4(4) (Detonation) {{clr|D|2D}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] || Corner || 174 / 203 || -37% / -89% || || [5] {{clr|5|Very Hard}} || Optimised Version of the Detonation combo using route B. ||
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|236K}} |
| || {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|236K}} || Anywhere || 57 || ~14% || All || [1] {{clr|1|Very Easy}} || Basic confirm that pushes the opponent away. Can set up a meaty Throw Servant with {{clr|P|236[P]}}, ws.{{clr|D|6X}}. Max range {{clr|K|2K}} > {{clr|D|2D}} will not combo against CH, PO, FA, MI, LE, NA, GI, GO. ||
| | |position = Anywhere |
| | |damage = 57 |
| | |tensionGain = ~14% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic confirm that pushes the opponent away. Can set up a meaty Throw Servant with {{clr|P|236[P]}}, ws.{{clr|D|6X}}. Max range {{clr|K|2K}} > {{clr|D|2D}} will not combo against CH, PO, FA, MI, LE, NA, GI, GO. |
| | |video = |
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| | }} |
| |- | | |- |
| || {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|236P}}, ({{clr|K|5K*}} > {{clr|K|214K}}) || Anywhere || 41 (70) || || All || [2] {{clr|2|Easy}} || Basic confirm into Servant Summon. {{clr|K|5K}} OTG works at all ranges. Other OTG options for setups include {{clr|P|5P}}, {{clr|K|2K}}, {{clr|D|2D}}, {{clr|K|236K}} and {{clr|K|214K}}. ({{clr|P|5P}} does the same damage as {{clr|K|5K}} in this combo, however {{clr|K|5K}} is jump-cancellable. Therefore it is useful for keeping your Oki intentions ambiguous, even if you do not wish to jump cancel.) || | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|236P}}, ({{clr|K|5K*}} > {{clr|K|214K}}) |
| | |position = Anywhere |
| | |damage = 41 (70) |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Basic confirm into Servant Summon. {{clr|K|5K}} OTG works at all ranges. Other OTG options for setups include {{clr|P|5P}}, {{clr|K|2K}}, {{clr|D|2D}}, {{clr|K|236K}} and {{clr|K|214K}}. ({{clr|P|5P}} does the same damage as {{clr|K|5K}} in this combo, however {{clr|K|5K}} is jump-cancellable. Therefore it is useful for keeping your Oki intentions ambiguous, even if you do not wish to jump cancel.) |
| | |video = |
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| | }} |
| |- | | |- |
| || {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|236P}}, 66 {{clr|S|c.S}} > {{clr|K|236K}}~{{clr|K|214K}}, {{clr|K|5K}} > [{{clr|D|2D}} > ...] or [{{clr|K|214K}}] || Anywhere || 98 or 100 || || All || [3] {{clr|3|Medium}} || Damage ender for 2D. 66 is a microdash. Doesn't work at max range. Substitute {{clr|K|5K}} for {{clr|S|c.S}} in the corner. 2nd ender requires 2 Servant Gauge and sacrifices Oki for more damage. If doing the first ender, using ns.{{clr|P|2P}}, ws.{{clr|D|6X}} will whiff on crouchers without moving backwards first. || https://twitter.com/shadowd63/status/1434759480995205122 | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|236P}}, 66 {{clr|S|c.S}} > {{clr|K|236K}}~{{clr|K|214K}}, {{clr|K|5K}} > [{{clr|D|2D}} > ...] or [{{clr|K|214K}}] |
| | |position = Anywhere |
| | |damage = 98 or 100 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Damage ender for 2D. 66 is a microdash. Doesn't work at max range. Substitute {{clr|K|5K}} for {{clr|S|c.S}} in the corner. 2nd ender requires 2 Servant Gauge and sacrifices Oki for more damage. If doing the first ender, using ns.{{clr|P|2P}}, ws.{{clr|D|6X}} will whiff on crouchers without moving backwards first. |
| | |video = [https://www.dustloop.com/wiki/images/c/cb/GGST_Jack-O_Damage_Ender_for_2D.mp4 Video] |
| | |recipePC = |
| | |recipePS = |
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| | }} |
| |- | | |- |
| || {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|236P}}, 66 [{{clr|S|c.S}} > {{clr|K|236K}}~{{clr|K|214K}}]x2, {{clr|P|5P}} || Corner || 103 || || All || [4] {{clr|4|Hard}} || Corner Damage Ender for 2D. Doesn't work at max range. Requires 2 Servant Gauge.|| | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|2K}} > {{clr|D|2D}} > {{clr|P|236P}}, 66 [{{clr|S|c.S}} > {{clr|K|236K}}~{{clr|K|214K}}]x2, {{clr|P|5P}} |
| | |position = Corner |
| | |damage = 103 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Corner Damage Ender for 2D. Doesn't work at max range. Requires 2 Servant Gauge. |
| | |video = |
| | |recipePC = |
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| | |checkedVersion = |
| | }} |
| |} | | |} |
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| |
|
| ==={{clr|S|c.S}}/{{clr|S|f.S}}/{{clr|S|2S}} Starters=== | | ==={{clr|S|c.S}}/{{clr|S|f.S}}/{{clr|S|2S}} Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+{{clr|S|c.S}}/{{clr|S|f.S}}/{{clr|S|2S}} Starters | | |+{{clr|S|c.S}}/{{clr|S|f.S}}/{{clr|S|2S}} Starters |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|5H}} || Anywhere || 100 || || All || [1] {{clr|1|Very Easy}} || Basic combo that pushes the opponent away while giving you time to setup a servant. || | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|5H}} |
| | |position = Anywhere |
| | |damage = 100 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Basic combo that pushes the opponent away while giving you time to setup a servant. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || 66 {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|2H}} > {{clr|K|236K}} || Anywhere || 115 || || All || [1] {{clr|1|Very Easy}} || Basic {{clr|S|c.S}} combo that pushes the opponent very far away. Requires dash momentum to work on the whole cast || | | {{GGST-ComboTableRow |
| |- | | |combo = 66 {{clr|S|c.S}} > {{clr|S|f.S}} > {{clr|H|2H}} > {{clr|K|236K}} |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P}} > (dl.){{clr|K|236K*}}(hit)~({{clr|K|214K}})xN WS, 66 {{clr|H|6H(2nd)}} || Midscreen || 195-197 (156-161 Anywhere) || || All* (See Combo Theory) || [4] {{clr|4|Hard}} || Must be very close. Before WS, this combo can be done anywhere. If done in the Corner, 1st 214K will WS. || | | |position = Anywhere |
| |- | | |damage = 115 |
| || {{clr|S|c.S}} > {{clr|D|2D}} > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|K|236K}} > {{clr|K|214K}}, {{clr|K|5K}} > [{{clr|D|2D}} > ...] or [{{clr|K|214K}}] || Anywhere || 146 or 148 || || All || [3] {{clr|3|Medium}} || Converting from a low 2D after c.S. See 5P version of this combo for more info. || https://gfycat.com/definitivewelldocumentedfrigatebird | | |tensionGain = |
| |- | | |worksOn = All |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236[P]}}, ws.{{clr|K|K}}, ws.{{clr|D|6X}}, {{clr|K|5K}} > {{clr|K|236K}}, {{clr|S|c.S}} > {{clr|H|5H}} > WS > 66 {{clr|D|5[D]}} || Corner || 205 || || || [3] {{clr|3|Medium}} || does not work at all ranges nor all characters and have to be point blank || https://gfycat.com/competentpointeddevilfish | | |difficulty = Very Easy |
| | |notes = Basic {{clr|S|c.S}} combo that pushes the opponent very far away. Requires dash momentum to work on the whole cast |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P}} > (dl.){{clr|K|236K*}}(hit)~({{clr|K|214K}})xN WS, 66 {{clr|H|6H(2nd)}} |
| | |position = Midscreen |
| | |damage = 195-197 (156-161 Anywhere) |
| | |tensionGain = |
| | |worksOn = All* (See Combo Theory) |
| | |difficulty = Hard |
| | |notes = Must be very close. Before WS, this combo can be done anywhere. If done in the Corner, 1st 214K will WS. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|D|2D}} > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|K|236K}} > {{clr|K|214K}}, {{clr|K|5K}} > [{{clr|D|2D}} > ...] or [{{clr|K|214K}}] |
| | |position = Anywhere |
| | |damage = 146 or 148 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Converting from a low 2D after c.S. See 5P version of this combo for more info. |
| | |video = https://gfycat.com/definitivewelldocumentedfrigatebird |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236[P]}}, ws.{{clr|K|K}}, ws.{{clr|D|6X}}, {{clr|K|5K}} > {{clr|K|236K}}, {{clr|S|c.S}} > {{clr|H|5H}} > WS > 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 205 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = does not work at all ranges nor all characters and have to be point blank |
| | |video = https://gfycat.com/competentpointeddevilfish |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P&}} > {{clr|K|236K&}} > {{clr|S|c.S}} > {{clr|H|5H}} > WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 201 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = Have to be close to combo |
| | |video = https://gfycat.com/esteemedheavyalbino |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P&}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|5H}} WS, 9 (Detonation) {{clr|S|j.S}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] |
| | |position = Corner |
| | |damage = 205 / 235 |
| | |tensionGain = +45% / -6% |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = Must start close to combo. Delay the {{clr|S|c.S}} after each wall bounce to create enough space for the minion to not push the opponent back into the wall. Uses Detonation to re-splat. If the servant doesn't end near the wall for Detonation, you need to delay the {{clr|S|c.S}} more. |
| | |video = https://gfycat.com/belatedfirsthandafricangroundhornbill |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P&}} > {{clr|K|236K&}} > {{clr|S|c.S}} > {{clr|H|5H}} > WS > {{clr|D|5[D]}} || Corner || 201 || || || [3] {{clr|3|Medium}} || Have to be close to combo || https://gfycat.com/esteemedheavyalbino | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P&}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}} WS, 44 (Detonation) {{clr|D|2D}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] |
| | |position = Corner |
| | |damage = 206 / 236 |
| | |tensionGain = +45% / -6% |
| | |worksOn = |
| | |difficulty = Very Hard |
| | |notes = Optimised Version of the Detonation combo. In return for perfectly maximised delays and risking the combo ending early if you don't delay enough, you can squeeze an extra 1 damage with this route. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P&}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|5H}} WS, 9 (Detonation) {{clr|S|j.S}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] || Corner || 205 / 235 || +45% / -6% || || [4] {{clr|4|Hard}} || Must start close to combo. Delay the {{clr|S|c.S}} after each wall bounce to create enough space for the minion to not push the opponent back into the wall. Uses Detonation to re-splat. If the servant doesn't end near the wall for Detonation, you need to delay the {{clr|S|c.S}} more. || https://gfycat.com/belatedfirsthandafricangroundhornbill | | {{GGST-ComboTableRow |
| | |combo = 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236[P]}}, ws.{{clr|D|5D}}, {{clr|P|5P}}, 66 {{clr|K|5K}} > {{clr|H|6H(1)}} |
| | |position = Midscreen |
| | |damage = 134 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = Needs dash momentum to connect. Corner carry combo that leaves an active servant. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}} > {{clr|P|5P&}} > {{clr|K|236K&}}~{{clr|H|214H}}, dl.{{clr|S|c.S&}} > {{clr|H|2H}} > {{clr|K|214K}}, dl.{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K&}} WS, 44 (Detonation) {{clr|D|2D}} WS, [{{clr|D|5[D]}}] or [{{clr|P|632146P}}] || Corner || 206 / 236 || +45% / -6% || || [5] {{clr|5|Very Hard}} || Optimised Version of the Detonation combo. In return for perfectly maximised delays and risking the combo ending early if you don't delay enough, you can squeeze an extra 1 damage with this route. || | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}}, {{clr|P|5P&}} > {{clr|K|214K}} > 66{{clr|S|f.S}} > {{clr|K|236K&}}(hit)~({{clr|K|214K}}) WS, {{clr|H|6H}}(2nd) |
| | |position = Midscreen |
| | |damage = 195 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Very Hard |
| | |notes = Optimal midscreen combo off c.s leads to wallbreak and allows you to dash up super for hkd. Delay the 214K based on weight class. On counter hit, use {{clr|K|5K&}} instead of {{clr|P|5P&}} else the opponent will be too high/far for the 66{{clr|S|f.S}}. |
| | |video = https://www.youtube.com/watch?v=qZwdoOwxFlk |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236[P]}}, ws.{{clr|D|5D}}, {{clr|P|5P}}, 66 {{clr|K|5K}} > {{clr|H|6H(1)}} || Midscreen || 134 || || || [4] {{clr|4|Hard}} || Needs dash momentum to connect. Corner carry combo that leaves an active servant. || | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}}, {{clr|P|5P&}} > {{clr|K|214K}} > 66{{clr|S|f.S}} > {{clr|K|236K&}}, 66{{clr|K|5K}} > {{clr|D|dl.2D}} WS, {{clr|H|6H}}(2nd) |
| | |position = Midscreen |
| | |damage = 194 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Very Hard |
| | |notes = Version of the optimal combo that only needs 1 Servant Gauge, but is also much harder. On counter hit, use {{clr|K|5K&}} instead of {{clr|P|5P&}} else the opponent will be too high/far for the 66{{clr|S|f.S}}. |
| | |video = https://twitter.com/Sometimes_Fendo/status/1431226037870993414 |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}}, {{clr|P|5P&}} > {{clr|K|214K}} > 66{{clr|S|f.S}} > {{clr|K|236K&}}(hit)~({{clr|K|214K}}) WS, {{clr|H|6H}}(2nd) || Midscreen || 195 || || All || [5] {{clr|5|Very Hard}} || Optimal midscreen combo off c.s leads to wallbreak and allows you to dash up super for hkd. Delay the 214K based on weight class. On counter hit, use {{clr|K|5K&}} instead of {{clr|P|5P&}} else the opponent will be too high/far for the 66{{clr|S|f.S}}. || https://www.youtube.com/watch?v=qZwdoOwxFlk
| | {{GGST-ComboTableRow |
| |-
| | |combo = {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236[P]}}, ws.{{clr|D|5D}}, {{clr|P|5P}} > {{clr|H|2H}} > {{clr|K|236K}}, {{clr|K|5K}} > {{clr|H|6H(1)}} > WS > {{clr|H|6H(1)}} |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236P}}, {{clr|P|5P&}} > {{clr|K|214K}} > 66{{clr|S|f.S}} > {{clr|K|236K&}}, 66{{clr|K|5K}} > {{clr|D|dl.2D}} WS, {{clr|H|6H}}(2nd) || Midscreen || 194 || || All || [5] {{clr|5|Very Hard}} || Version of the optimal combo that only needs 1 Servant Gauge, but is also much harder. On counter hit, use {{clr|K|5K&}} instead of {{clr|P|5P&}} else the opponent will be too high/far for the 66{{clr|S|f.S}}. || https://twitter.com/Sometimes_Fendo/status/1431226037870993414 | | |position = Corner |
| |-
| | |damage = 197 |
| || {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|236[P]}}, ws.{{clr|D|5D}}, {{clr|P|5P}} > {{clr|H|2H}} > {{clr|K|236K}}, {{clr|K|5K}} > {{clr|H|6H(1)}} > WS > {{clr|H|6H(1)}} || Corner || 197 || || || [4]{{clr|4|Hard}} || ||
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| |} | | |} |
|
| |
|
| ==={{clr|H|5H}}/{{clr|H|2H}}/{{clr|H|6H}} Combos=== | | ==={{clr|H|5H}}/{{clr|H|2H}}/{{clr|H|6H}} Combos=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+{{clr|H|5H}}/{{clr|H|2H}}/{{clr|H|6H}} Combos | | |+{{clr|H|5H}}/{{clr|H|2H}}/{{clr|H|6H}} Combos |
| |-
| |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes !! Video
| |
| |-
| |
| || CH {{clr|H|5H}} > 66 {{clr|S|c.S}} > {{clr|D|2D}} /{{clr|H|2H}} {{clr|P|236P}} || Anywhere || 104 || || || {{clr|2|Easy}} || gives you oki ||
| |
| |-
| |
| || CH {{clr|H|5H}} > {{clr|H|6H(1)}} > {{clr|P|214P}} > {{clr|K|5K}} 66 > {{clr|K|2K}} > {{clr|H|6H(1)}} > {{clr|P|236P}} > {{clr|P|5P}} > {{clr|K|236K}} > {{clr|K|214K}} > (WS {{clr|D|5[D]}}) || midscreen || 185(ky WS) 135(pot no WS) || || [[GGST/Frame_Data#Defense_Values|Heavy & normal]] || {{clr|3|Medium}} || {{clr|P|5P}} will drop on medium weight characters unless close to the corner ||
| |
| |- | | |- |
| ||CH {{clr|H|5H}} > {{clr|S|c.S}} > {{clr|K|j.K}} > air dash > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|2H}} or {{clr|H|5H}} || Anywhere || 133(last {{clr|H|5H}} hit)<br>155|| || all but Pot, Goldlewis, Nago, and Leo || {{clr|2|Easy}} || if you land both hits of {{clr|H|5H}} the {{clr|H|2H}} will wiff on lights unless close to the corner || https://gfycat.com/inbornplayfulbluewhale | | {{GGST-ComboTableHeader}} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > 66 {{clr|S|c.S}} > {{clr|D|2D}} /{{clr|H|2H}} {{clr|P|236P}} |
| | |position = Anywhere |
| | |damage = 104 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Easy |
| | |notes = gives you oki |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|H|6H(1)}} > {{clr|P|214P}} > {{clr|K|5K}} 66 > {{clr|K|2K}} > {{clr|H|6H(1)}} > {{clr|P|236P}} > {{clr|P|5P}} > {{clr|K|236K}} > {{clr|K|214K}} > (WS {{clr|D|5[D]}}) |
| | |position = midscreen |
| | |damage = 185(ky WS) 135(pot no WS) |
| | |tensionGain = |
| | |worksOn = [[GGST/Frame_Data#Defense_Values|Heavy & normal]] |
| | |difficulty = Medium |
| | |notes = {{clr|P|5P}} will drop on medium weight characters unless close to the corner |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}} > {{clr|S|c.S}} > {{clr|K|j.K}} > air dash > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|c.S}} > {{clr|H|2H}} or {{clr|H|5H}} |
| | |position = Anywhere |
| | |damage = 133(last {{clr|H|5H}} hit)<br>155 |
| | |tensionGain = |
| | |worksOn = all but Pot, Goldlewis, Nago, and Leo |
| | |difficulty = Easy |
| | |notes = if you land both hits of {{clr|H|5H}} the {{clr|H|2H}} will wiff on lights unless close to the corner |
| | |video = https://gfycat.com/inbornplayfulbluewhale |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|5H}}> {{clr|K|5K}} 66 > {{clr|K|2K}} > {{clr|H|6H(1)}} > {{clr|P|236P}} > {{clr|S|c.S}} > {{clr|H|6H(1)}} > {{clr|K|236K}} >{{clr|P|2P}} pickup (whiff)> {{clr|S|c.S}} > {{clr|H|6H}} > WS > {{clr|D|5[D]}} |
| | |position = Midscreen |
| | |damage = 178(last {{clr|H|5H}} hit)<br>199 |
| | |tensionGain = |
| | |worksOn = 2nd hit:all <br> 5H(2): light and medium |
| | |difficulty = Hard |
| | |notes = Semi-universal mid to corner confirm |
| | |video = https://gfycat.com/snivelingquaintfurseal |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|P|236[P]}}, 66 [{{clr|K|5K}}]x3, {{clr|P|6P}} WS, {{clr|P|2P}}(servant), {{clr|P|6P}} |
| | |position = Corner |
| | |damage = 190 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Easy |
| | |notes = Simple Hold Servant Attack Command loop in corner. Leaves Servant Gauge very low, even after wallbreak. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|P|236[P]}} 66 {{clr|K|5K}}, {{clr|D|5D}} , {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} |
| | |position = Midscreen |
| | |damage = 151 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = {{clr|K|236K}} will wallbounce if the opponent is near the corner. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|P|236[P]}} 66 {{clr|K|5K}}, {{clr|D|5D}} , {{clr|H|2H}} > {{clr|K|236K}} , {{clr|S|c.S}} > {{clr|H|5H}} WS, {{clr|D|5[D]}} |
| | |position = Near Corner |
| | |damage = 212 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = May require dash momentum. Wall break variant of the above combo. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| ||CH {{clr|H|5H}}> {{clr|K|5K}} 66 > {{clr|K|2K}} > {{clr|H|6H(1)}} > {{clr|P|236P}} > {{clr|S|c.S}} > {{clr|H|6H(1)}} > {{clr|K|236K}} >{{clr|P|2P}} pickup (whiff)> {{clr|S|c.S}} > {{clr|H|6H}} > WS > {{clr|D|5[D]}} || Midscreen || 178(last {{clr|H|5H}} hit)<br>199 || || 2nd hit:all <br> 5H(2): light and medium || {{clr|4|Hard}} || Semi-universal mid to corner confirm || https://gfycat.com/snivelingquaintfurseal
| | {{GGST-ComboTableRow |
| |- | | |combo = CH {{clr|H|2H}} > {{clr|P|236P}} 66 {{clr|S|c.S}} > {{clr|H|2H}}, {{clr|K|236K}} , {{clr|S|c.S}} > {{clr|H|6H(2)}} WS, 66 {{clr|D|5[D]}} |
| || CH {{clr|H|2H}} > {{clr|P|236[P]}}, 66 [{{clr|K|5K}}]x3, {{clr|P|6P}} WS, {{clr|P|2P}}(servant), {{clr|P|6P}} || Corner || 190 || || || {{clr|2|Easy}} || Simple Hold Servant Attack Command loop in corner. Leaves Servant Gauge very low, even after wallbreak. ||
| | |position = Corner |
| |-
| | |damage = 224 |
| || CH {{clr|H|2H}} > {{clr|P|236[P]}} 66 {{clr|K|5K}}, {{clr|D|5D}} , {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}} || Midscreen || 151 || || || {{clr|3|Medium}} || {{clr|K|236K}} will wallbounce if the opponent is near the corner. ||
| | |tensionGain = |
| |-
| | |worksOn = |
| || CH {{clr|H|2H}} > {{clr|P|236[P]}} 66 {{clr|K|5K}}, {{clr|D|5D}} , {{clr|H|2H}} > {{clr|K|236K}} , {{clr|S|c.S}} > {{clr|H|5H}} WS, {{clr|D|5[D]}} || Near Corner || 212 || || || {{clr|4|Hard}} || May require dash momentum. Wall break variant of the above combo. ||
| | |difficulty = Medium |
| |-
| | |notes = High damage meterless wallbreak combo that leaves ~1.8 Servant Gauge after wallbreak. |
| || CH {{clr|H|2H}} > {{clr|P|236P}} 66 {{clr|S|c.S}} > {{clr|H|2H}}, {{clr|K|236K}} , {{clr|S|c.S}} > {{clr|H|6H(2)}} WS, 66 {{clr|D|5[D]}} || Corner || 224 || || || {{clr|3|Medium}} || High damage meterless wallbreak combo that leaves ~1.8 Servant Gauge after wallbreak. ||
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
|
| |
|
| |- | | |- |
| || CH {{clr|H|2H}} > {{clr|P|236P}} > {{clr|H|5H}} > {{clr|P|632146P}} || Corner || 252 || -50% || All || {{clr|2|Easy}} || 236P is still done just because it can be hard to confirm off 2H CH || | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|P|236P}} > {{clr|H|5H}} > {{clr|P|632146P}} |
| | |position = Corner |
| | |damage = 252 |
| | |tensionGain = -50% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = 236P is still done just because it can be hard to confirm off 2H CH |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || CH {{clr|H|2H}} > {{clr|K|236K}}~{{clr|P|236[P]}}, {{clr|K|ws.236K}}~{{clr|D|ws.D}}, {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}}~{{clr|H|214H}}, [{{clr|S|c.S}} > dl.{{clr|K|214K}}]x2, {{clr|H|6H}}, Detonation, {{clr|D|2D}} > WS > {{clr|D|5[D]}} || Corner || 221 (249 With Super) || ~55% || All || {{clr|4|Hard}} || Requires a small walk after dropping the Servant depending on your initial spacing and the opponent's character. Can end with super for hard knockdown and more damage. || https://twitter.com/optosi/status/1432362502713643011 (Uses 5K, 5K to wallstick instead of 6H) | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|K|236K}}~{{clr|P|236[P]}}, {{clr|K|ws.236K}}~{{clr|D|ws.D}}, {{clr|S|2S}} > {{clr|H|2H}} > {{clr|K|236K}}~{{clr|H|214H}}, [{{clr|S|c.S}} > dl.{{clr|K|214K}}]x2, {{clr|H|6H}}, Detonation, {{clr|D|2D}} > WS > {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 221 (249 With Super) |
| | |tensionGain = ~55% |
| | |worksOn = All |
| | |difficulty = Hard |
| | |notes = Requires a small walk after dropping the Servant depending on your initial spacing and the opponent's character. Can end with super for hard knockdown and more damage. |
| | |video = https://twitter.com/optosi/status/1432362502713643011 (Uses 5K, 5K to wallstick instead of 6H) |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || CH {{clr|H|2H}} > {{clr|P|236P}} > {{clr|K|236K}}, {{clr|S|2S}} > {{clr|K|236K}} > {{clr|H|214H}}, {{clr|S|2S}} > {{clr|K|236K}}, {{clr|S|c.S}} > {{clr|H|6H}} , Detonation~{{clr|S|j.S}} > WS > {{clr|D|5D}} || Corner || 234 (262 With Super) || || || {{clr|5|Very Hard}} || Utilizes Countdown inside of a shoot loop. Can end with super for hard knockdown and more damage || https://www.youtube.com/watch?v=B0kyEN5gDqo | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|H|2H}} > {{clr|P|236P}} > {{clr|K|236K}}, {{clr|S|2S}} > {{clr|K|236K}} > {{clr|H|214H}}, {{clr|S|2S}} > {{clr|K|236K}}, {{clr|S|c.S}} > {{clr|H|6H}} , Detonation~{{clr|S|j.S}} > WS > {{clr|D|5D}} |
| | |position = Corner |
| | |damage = 234 (262 With Super) |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Very Hard |
| | |notes = Utilizes Countdown inside of a shoot loop. Can end with super for hard knockdown and more damage |
| | |video = https://www.youtube.com/watch?v=B0kyEN5gDqo |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || 66 CH {{clr|H|6H(1)}} > {{clr|P|236P}}, {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > ({{clr|P|236P}})... || Midscreen || 173 || ~44% || All || {{clr|3|Medium}} || CH Punish combo. Can only be done at point blank range. Dashing between juggles may be required if back is to the wall. || https://twitter.com/shadowd63/status/1432075495320039426 | | {{GGST-ComboTableRow |
| | |combo = 66 CH {{clr|H|6H(1)}} > {{clr|P|236P}}, {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}}, {{clr|S|c.S}} > {{clr|H|6H}} > ({{clr|P|236P}})... |
| | |position = Midscreen |
| | |damage = 173 |
| | |tensionGain = ~44% |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = CH Punish combo. Can only be done at point blank range. Dashing between juggles may be required if back is to the wall. |
| | |video = https://twitter.com/shadowd63/status/1432075495320039426 |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
|
| |
|
| ===Anti-air Combos=== | | ===Anti-air Combos=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+Anti-Air Combos | | |+Anti-Air Combos |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ||{{clr|K|5K}} AA > 9{{clr|K|j.K}} > air dash > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|5S}} || Anywhere || 86 || || All || {{clr|2|Easy}} || Decent anti air combo works at most heights unless very low. | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} AA > 9{{clr|K|j.K}} > air dash > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|5S}} |
| | |position = Anywhere |
| | |damage = 86 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Decent anti air combo works at most heights unless very low. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| ||{{clr|K|5K}} AA > 9{{clr|S|j.S}} > air dash > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|5S}} > {{clr|H|5H}} || Anywhere || 112 || || All (Except Leo) || {{clr|2|Easy}} || Decent anti air combo works at most heights unless very low. | | {{GGST-ComboTableRow |
| | |combo = {{clr|K|5K}} AA > 9{{clr|S|j.S}} > air dash > {{clr|S|j.S}} > {{clr|H|j.H}} > {{clr|S|5S}} > {{clr|H|5H}} |
| | |position = Anywhere |
| | |damage = 112 |
| | |tensionGain = |
| | |worksOn = All (Except Leo) |
| | |difficulty = Easy |
| | |notes = Decent anti air combo works at most heights unless very low. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || CH {{clr|S|2S}}, {{clr|S|c.S}} > {{clr|H|6H}} || Anywhere || 102 || || All || {{clr|1|Very Easy}} || Simple Counterhit {{clr|S|2S}} anti air confirm. | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|2S}}, {{clr|S|c.S}} > {{clr|H|6H}} |
| | |position = Anywhere |
| | |damage = 102 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = Simple Counterhit {{clr|S|2S}} anti air confirm. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || CH {{clr|S|2S}}, 66 {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} || Anywhere || 106 || || All || {{clr|2|Easy}} || Counterhit {{clr|S|2S}} anti air confirm that allows you to go into oki. You get more 1 more damage if you do {{clr|S|f.S}} instead of {{clr|S|2S}} but that will make the combo much harder to perform | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|2S}}, 66 {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|H|2H}} |
| | |position = Anywhere |
| | |damage = 106 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Counterhit {{clr|S|2S}} anti air confirm that allows you to go into oki. You get more 1 more damage if you do {{clr|S|f.S}} instead of {{clr|S|2S}} but that will make the combo much harder to perform |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || CH {{clr|S|2S}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|632146P}} || Anywhere || 190 || || All || {{clr|2|Easy}} || Will fail if the CH {{clr|S|2S}} is too low and requires a dash to ensure you get the super. | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|2S}}, 66 {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|P|632146P}} |
| | |position = Anywhere |
| | |damage = 190 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Will fail if the CH {{clr|S|2S}} is too low and requires a dash to ensure you get the super. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || CH {{clr|S|2S}} > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|K|214K}} > 66 {{clr|S|c.S}} > {{clr|H|2H}} || Anywhere || 137 || || All || {{clr|3|Medium}} || allows you to go into {{clr|H|2H}} oki | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|S|2S}} > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|K|214K}} > 66 {{clr|S|c.S}} > {{clr|H|2H}} |
| | |position = Anywhere |
| | |damage = 137 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = allows you to go into {{clr|H|2H}} oki |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|H|2H}} AA > {{clr|P|236P}} > {{clr|K|5K}} > {{clr|K|236K}} > {{clr|K|214K}} > {{clr|K|214K}} WS > {{clr|H|6H}} || Near Corner || 199-202 || 25% || All || {{clr|3|Medium}} || Depending on the distance from the corner the servant projectile will hit the opponent a different number of times, causing the (199-202) damage discrepancy. | | {{GGST-ComboTableRow |
| | |combo = {{clr|H|2H}} AA > {{clr|P|236P}} > {{clr|K|5K}} > {{clr|K|236K}} > {{clr|K|214K}} > {{clr|K|214K}} WS > {{clr|H|6H}} |
| | |position = Near Corner |
| | |damage = 199-202 |
| | |tensionGain = 25% |
| | |worksOn = All |
| | |difficulty = Medium |
| | |notes = Depending on the distance from the corner the servant projectile will hit the opponent a different number of times, causing the (199-202) damage discrepancy. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| |} | | |} |
|
| |
|
| ===Air-to-air Combos=== | | ===Air-to-air Combos=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+Air-to-air Combos | | |+Air-to-air Combos |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| ||[{{clr|K|j.K}}] or [{{clr|S|j.S}}] or [{{clr|H|j.H}}] > {{clr|K|236K}} || Anywhere || 44 / 49 / 41 || 7% / 8 / 7% || All || [1] {{clr|1|Very Easy}} || A fairly universal extension off air hits. Will always send opponents full-screen with enough time to prepare a summon with {{clr|P|236[P]}} or {{clr|P|236P}}. May need to slightly delay the {{clr|K|236K}} based on initial height and attack used. | | {{GGST-ComboTableRow |
| | |combo = [{{clr|K|j.K}}] or [{{clr|S|j.S}}] or [{{clr|H|j.H}}] > {{clr|K|236K}} |
| | |position = Anywhere |
| | |damage = 44 / 49 / 41 |
| | |tensionGain = 7% / 8 / 7% |
| | |worksOn = All |
| | |difficulty = Very Easy |
| | |notes = A fairly universal extension off air hits. Will always send opponents full-screen with enough time to prepare a summon with {{clr|P|236[P]}} or {{clr|P|236P}}. May need to slightly delay the {{clr|K|236K}} based on initial height and attack used. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| ||[{{clr|K|j.K}}] or [{{clr|S|j.S}}] > 66 > dl.{{clr|S|j.S}} > {{clr|H|j.H}} > land > {{clr|S|c.S}} > {{clr|H|2H}} || Midscreen || 89 / 94 || ~14% || All || [2] {{clr|2|Easy}} || Fast air-to-air with good corner carry. {{clr|S|j.S}} starter is slower and more height-dependent and allows you to go into [[GGST/Jack-O/Strategy#Other|2H oki]]. Can be extended into a {{clr|P|632146P}} near the corner to get a wallbreak, but loses the potential corner pressure. | | {{GGST-ComboTableRow |
| | |combo = [{{clr|K|j.K}}] or [{{clr|S|j.S}}] > 66 > dl.{{clr|S|j.S}} > {{clr|H|j.H}} > land > {{clr|S|c.S}} > {{clr|H|2H}} |
| | |position = Midscreen |
| | |damage = 89 / 94 |
| | |tensionGain = ~14% |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Fast air-to-air with good corner carry. {{clr|S|j.S}} starter is slower and more height-dependent and allows you to go into [[GGST/Jack-O/Strategy#Other|2H oki]]. Can be extended into a {{clr|P|632146P}} near the corner to get a wallbreak, but loses the potential corner pressure. |
|
| |
|
| Can be linked into a safejump with {{clr|P|236[P]}}, j > dl.66 > {{clr|5|D}} > dl.{{clr|P|j.P}}. | | Can be linked into a safejump with {{clr|P|236[P]}}, j > dl.66 > {{clr|5|D}} > dl.{{clr|P|j.P}}. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
|
| |
|
| ===Jump-in Starters=== | | ===Jump-in Starters=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+Jump-in Starters | | |+Jump-in Starters |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || {{clr|S|j.S}} > {{clr|K|2K}} > {{clr|D|2D}} > ({{clr|K|236K}}) || Anywhere || 61 (76) || 15% (25%) || All? || {{clr|2|Easy}} || Should be done at close range, and {{clr|S|j.S}} needs to connect really late in the jump for this to combo, making this combo primarily useful for crossup oki. | | {{GGST-ComboTableRow |
| | |combo = {{clr|S|j.S}} > {{clr|K|2K}} > {{clr|D|2D}} > ({{clr|K|236K}}) |
| | |position = Anywhere |
| | |damage = 61 (76) |
| | |tensionGain = 15% (25%) |
| | |worksOn = All? |
| | |difficulty = Easy |
| | |notes = Should be done at close range, and {{clr|S|j.S}} needs to connect really late in the jump for this to combo, making this combo primarily useful for crossup oki. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
|
| |
|
| ==={{clr|D|Dust}} Combos=== | | ==={{clr|D|Dust}} Combos=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+{{clr|D|Dust}} Combos | | |+{{clr|D|Dust}} Combos |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || {{clr|D|5[D]}} 8, {{clr|H|j.H(2)}} > {{clr|K|j.K}} > jc > {{clr|S|j.S}} > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|K|j.KK}} || Anywhere || 181 || || All || {{clr|2|Easy}} || Optimised BnB that works on all characters. No delays required. | | {{GGST-ComboTableRow |
| |- | | |combo = {{clr|D|5[D]}} 8, {{clr|H|j.H(2)}} > {{clr|K|j.K}} > jc > {{clr|S|j.S}} > {{clr|K|j.K}} > {{clr|S|j.S}} > {{clr|K|j.KK}} |
| || {{clr|D|5[D]}} 8, {{clr|H|j.H(2)}} > 9jc > {{clr|H|j.H(2)}} > {{clr|S|j.S}} > {{clr|H|j.H(2)H}} || Anywhere || 182* || || SO, FA, ZA, AN, IN, GO || {{clr|3|Medium}} || Character Specific route that does slightly more damage than the other BnB routes. | | |position = Anywhere |
| | |damage = 181 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Optimised BnB that works on all characters. No delays required. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5[D]}} 8, {{clr|H|j.H(2)}} > 9jc > {{clr|H|j.H(2)}} > {{clr|S|j.S}} > {{clr|H|j.H(2)H}} |
| | |position = Anywhere |
| | |damage = 182* |
| | |tensionGain = |
| | |worksOn = SO, FA, ZA, AN, IN, GO |
| | |difficulty = Medium |
| | |notes = Character Specific route that does slightly more damage than the other BnB routes. |
| SO - 177, FA - 185, ZA - 198, AN - 191, IN - 194, GO - 174. | | SO - 177, FA - 185, ZA - 198, AN - 191, IN - 194, GO - 174. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|D|5D}} 66RRC > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > 66 {{clr|S|c.S}} > {{clr|H|5H}} /{{clr|H|2H}}(oki) || Anywhere but corner || 94 / 93(oki) || || || {{clr|3|Medium}} || Not supposed to hit the servant with {{clr|S|c.S}} and you can sometimes swap sides after first {{clr|H|5H}} which will get you more damage. Can end with Forever Elysion Driver for 129 damage or use {{clr|H|2H}} to get [[GGST/Jack-O/Strategy#Other|2H oki]] | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} 66RRC > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|H|5H}} > {{clr|K|214K}} > 66 {{clr|S|c.S}} > {{clr|H|5H}} /{{clr|H|2H}}(oki) |
| | |position = Anywhere but corner |
| | |damage = 94 / 93(oki) |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = Not supposed to hit the servant with {{clr|S|c.S}} and you can sometimes swap sides after first {{clr|H|5H}} which will get you more damage. Can end with Forever Elysion Driver for 129 damage or use {{clr|H|2H}} to get [[GGST/Jack-O/Strategy#Other|2H oki]] |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|D|5D}} 66RRC > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|K|214K}} >66 {{clr|S|c.S}} > {{clr|H|6H(2)}} WS, > {{clr|H|6H}} || Midscreen || 135 || || All || {{clr|2|Easy}} || https://streamable.com/27kxoj || | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} 66RRC > {{clr|P|236P}} > 66 {{clr|S|c.S}} > {{clr|S|2S}} > {{clr|K|214K}} >66 {{clr|S|c.S}} > {{clr|H|6H(2)}} WS, > {{clr|H|6H}} |
| | |position = Midscreen |
| | |damage = 135 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = https://streamable.com/27kxoj |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|D|5D}} 66RRC > {{clr|P|236P}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|214K}} > 66 {{clr|D|2D}} || Anywhere but corner || 98 || || || {{clr|4|Medium Hard}} || 2D allows you do set a servant which can be better for okizeme. | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} 66RRC > {{clr|P|236P}} > {{clr|H|2H}} > {{clr|K|236K}} > {{clr|K|214K}} > 66 {{clr|D|2D}} |
| | |position = Anywhere but corner |
| | |damage = 98 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = 2D allows you do set a servant which can be better for okizeme. |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |- | | |- |
| || {{clr|D|5D}} RRC > {{clr|P|236P}} > {{clr|H|2H}} > dl {{clr|K|236K}} > {{clr|S|c.S}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|H|5H}} || corner(no servant) || 104 || || || {{clr|3|Medium}} || Gets throw off by a servant and can wall splat earlier fairly easily due to wall mechanics | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} RRC > {{clr|P|236P}} > {{clr|H|2H}} > dl {{clr|K|236K}} > {{clr|S|c.S}} > {{clr|K|214K}} > {{clr|S|c.S}} > {{clr|H|5H}} |
| | |position = corner(no servant) |
| | |damage = 104 |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = Medium |
| | |notes = Gets throw off by a servant and can wall splat earlier fairly easily due to wall mechanics |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
|
| |
|
| |- | | |- |
| || CH {{clr|D|2D}} > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > 66 {{clr|S|c.S}} > {{clr|H|5H}}/{{clr|H|2H}} || Anywhere || 124 || || All || {{clr|2|Easy}} || Can go into [[GGST/Jack-O/Strategy#Other|2H oki]] | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|D|2D}} > {{clr|P|236P}} > {{clr|K|2K}} > {{clr|D|2D}} > {{clr|K|214K}} > 66 {{clr|S|c.S}} > {{clr|H|5H}}/{{clr|H|2H}} |
| | |position = Anywhere |
| | |damage = 124 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = Can go into [[GGST/Jack-O/Strategy#Other|2H oki]] |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
|
| |
|
| |- | | |- |
| || {{clr|D|5D}} 66RRC~{{clr|H|2H}} >{{clr|K|236K}}> {{clr|P|236[P]}} > ws {{clr|K|5K}} > ws {{clr|D|5D}}>{{clr|S|c.S}} > {{clr|H|6H(2)}} WS> 66 {{clr|D|5[D]}} || Corner || 154 || || All || {{clr|2|Easy}} || https://streamable.com/k6rbvn | | {{GGST-ComboTableRow |
| | |combo = {{clr|D|5D}} 66RRC~{{clr|H|2H}} >{{clr|K|236K}}> {{clr|P|236[P]}} > ws {{clr|K|5K}} > ws {{clr|D|5D}}>{{clr|S|c.S}} > {{clr|H|6H(2)}} WS> 66 {{clr|D|5[D]}} |
| | |position = Corner |
| | |damage = 154 |
| | |tensionGain = |
| | |worksOn = All |
| | |difficulty = Easy |
| | |notes = https://streamable.com/k6rbvn |
| | |video = |
| | |recipePC = |
| | |recipePS = |
| | |checkedVersion = |
| | }} |
| |} | | |} |
|
| |
|
| ===Ground Throw Starter=== | | ===Ground Throw Starter=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+Ground Throw Starter | | |+Ground Throw Starter |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| | [{{clr|D|4D}} or {{clr|D|6D}}] > {{clr|H|2H}} || Anywhere || 94 || 14% || Everyone || [1] {{clr|1|Very Easy}} || Other OTG options include {{clr|S|c.S}}, {{clr|H|5H(2)}} (which surprisingly hits twice), {{clr|D|5[D]}} (and by extension {{clr|D|5D}}), {{clr|H|6H(1)}}, {{clr|P|2P}}, {{clr|K|2K}}, {{clr|S|2S}} (Corner only), {{clr|D|2D}}, {{clr|K|216K}}, and {{clr|K|236K}}. For some of these options you may have to dash. | | {{GGST-ComboTableRow |
| |- | | |combo = [{{clr|D|4D}} or {{clr|D|6D}}] > {{clr|H|2H}} |
| | [{{clr|D|4D}} or {{clr|D|6D}}] > {{clr|H|2H}} > 66RRC > {{clr|S|c.S}} > ... || Anywhere || 99 || -35% || Everyone || [2] {{clr|2|Easy}} || For when you don't have enough tension to RC the throw itself, but just enough to RC after the OTG, AND you want to kill. This sweet spot is between 36% and 39% tension. c.S leaves room for further pressure by jump cancelling or cancelling into {{clr|P|236P}}/{{clr|P|236[P]}} | | |position = Anywhere |
| | |damage = 94 |
| | |tensionGain = 14% |
| | |worksOn = Everyone |
| | |difficulty = Very Easy |
| | |notes = Other OTG options include {{clr|S|c.S}}, {{clr|H|5H(2)}} (which surprisingly hits twice), {{clr|D|5[D]}} (and by extension {{clr|D|5D}}), {{clr|H|6H(1)}}, {{clr|P|2P}}, {{clr|K|2K}}, {{clr|S|2S}} (Corner only), {{clr|D|2D}}, {{clr|K|216K}}, and {{clr|K|236K}}. For some of these options you may have to dash. |
| | |video = |
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| | }} |
| | |- |
| | {{GGST-ComboTableRow |
| | |combo = [{{clr|D|4D}} or {{clr|D|6D}}] > {{clr|H|2H}} > 66RRC > {{clr|S|c.S}} > ... |
| | |position = Anywhere |
| | |damage = 99 |
| | |tensionGain = -35% |
| | |worksOn = Everyone |
| | |difficulty = Easy |
| | |notes = For when you don't have enough tension to RC the throw itself, but just enough to RC after the OTG, AND you want to kill. This sweet spot is between 36% and 39% tension. c.S leaves room for further pressure by jump cancelling or cancelling into {{clr|P|236P}}/{{clr|P|236[P]}} |
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| | }} |
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| | [{{clr|D|4D}} or {{clr|D|6D}}] > PRC, {{clr|P|236P}}, {{clr|K|5K}} > ({{clr|K|214K}})xN || Anywhere || 119 || -39~% || Everyone || [3] {{clr|3|Medium}} || Burst-safe route. Places the opponent higher in the air to aid in the burst punish. In the corner, use 44PRC for burst safety. WS after the 3rd {{clr|K|214K}}. If you accidentally get RRC, use {{clr|H|6H*(1)}} > ({{clr|K|214K}})xN ender instead. | | {{GGST-ComboTableRow |
| | |combo = [{{clr|D|4D}} or {{clr|D|6D}}] > PRC, {{clr|P|236P}}, {{clr|K|5K}} > ({{clr|K|214K}})xN |
| | |position = Anywhere |
| | |damage = 119 |
| | |tensionGain = -39~% |
| | |worksOn = Everyone |
| | |difficulty = Medium |
| | |notes = Burst-safe route. Places the opponent higher in the air to aid in the burst punish. In the corner, use 44PRC for burst safety. WS after the 3rd {{clr|K|214K}}. If you accidentally get RRC, use {{clr|H|6H*(1)}} > ({{clr|K|214K}})xN ender instead. |
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| | }} |
| |- | | |- |
| | [{{clr|D|4D}} or {{clr|D|6D}}] > PRC, {{clr|P|236P}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}}~{{clr|P|236P}}, [dl.{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|216K}}]x2, {{clr|H|6H}} WS, 5[D] || Corner || 173 || -37% WB || || [4] {{clr|4|Hard}} || Corner combo that uses the PRC and wall bounce to summon 2 servants mid-combo. | | {{GGST-ComboTableRow |
| | |combo = [{{clr|D|4D}} or {{clr|D|6D}}] > PRC, {{clr|P|236P}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}}~{{clr|P|236P}}, [dl.{{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|216K}}]x2, {{clr|H|6H}} WS, 5[D] |
| | |position = Corner |
| | |damage = 173 |
| | |tensionGain = -37% WB |
| | |worksOn = |
| | |difficulty = Hard |
| | |notes = Corner combo that uses the PRC and wall bounce to summon 2 servants mid-combo. |
| | |video = |
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| | }} |
| |- | | |- |
| |} | | |} |
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| ===Special Move Starter=== | | ===Special Move Starter=== |
| {| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | | ---- |
| | {| class="wikitable sortable" |
| |+Special Move Starter | | |+Special Move Starter |
| |- | | |- |
| ! Combo !! Position !! Damage !! Tension Gain !! Works on: !! Difficulty !! Notes
| | {{GGST-ComboTableHeader}} |
| |- | | |- |
| || CH {{clr|K|236K}} > {{clr|P|5P}} > {{clr|H|6H}} > {{clr|P|236P}} (setup) || Corner || || || || || {{clr|D|2D}} > {{clr|K|236K}} is a natural frame trap and can be converted into a combo in the corner. Keep in mind that {{clr|K|236K}} is unsafe without using Servant gauge. | | {{GGST-ComboTableRow |
| | |combo = CH {{clr|K|236K}} > {{clr|P|5P}} > {{clr|H|6H}} > {{clr|P|236P}} (setup) |
| | |position = Corner |
| | |damage = |
| | |tensionGain = |
| | |worksOn = |
| | |difficulty = |
| | |notes = {{clr|D|2D}} > {{clr|K|236K}} is a natural frame trap and can be converted into a combo in the corner. Keep in mind that {{clr|K|236K}} is unsafe without using Servant gauge. |
| | |video = |
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| | }} |
| |} | | |} |
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| ==Navigation== | | ==Navigation== |
| <center>{{Character Label|GGST|Jack-O|45px|label=Jack-O'}}</center>
| | {{GGST/Navigation}} |
| {{#lst:{{BASEPAGENAME}}/Data|Links}}
| |
| {{#lst:GGST/Navigation}}
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