Emo Tarquin (talk | contribs) (Created page with "==Unique Mechanics== ---- ===Chain Lollipop=== ---- Elphelt's signature Chain Lollipop is a series of attacks, with highs and lows, able to loop into itself repeatedly. {{Card |header=Chain Lollipop Sequence |content= Below is a chart demonstrating how Chain Lollipop routing works. center|thumb|800px A full series is built of 3 steps, always beginning with {{Ni|214}}{{Prompt|GGST|S}}, then go into a mixup with {{...") |
Emo Tarquin (talk | contribs) (→Chain Lollipop: Exapnded section) |
||
Line 3: | Line 3: | ||
===Chain Lollipop=== | ===Chain Lollipop=== | ||
---- | ---- | ||
Elphelt's signature Chain Lollipop is a series of attacks, with highs and lows, able to loop into itself repeatedly. | [[file:GGST Elphelt_Valentine Strategy ChainLollipop.jpg|400px|right|thumb]] | ||
Elphelt's signature Chain Lollipop is a series of attacks, with highs and lows, able to loop into itself repeatedly. This is one of the easiest general-purpose utilities for new players, thanks to simple inputs and an overwhelming offense that needs the opponent to defend correctly. | |||
{{clear}} | |||
{{Card | |||
|header=Chain Lollipop Attacks | |||
|content= | |||
[[File:GGST_Elphelt_Valentine_214S.png|left|150x150px]] | |||
'''Here I Go!''' {{Prompt|GGST|S}} | |||
To begin the sequence you need to perform {{Ni|214}}{{Prompt|GGST|S}}. Once it begins, pressing {{Prompt|GGST|S}} again will restart with another Here I Go! to keep the loop going. | |||
{{clear}} | |||
---- | |||
[[File:GGST_Elphelt_Valentine_214SP.png|left|150x150px]] | |||
'''Up High!''' {{Prompt|GGST|P}} | |||
A multi-hit '''Overhead''' attack. The opponent must block standing to avoid getting hit. | |||
{{clear}} | |||
---- | |||
[[File:GGST_Elphelt_Valentine_214SK.png|left|150x150px]] | |||
'''Down Low!''' {{Prompt|GGST|K}} | |||
A far-travelling '''Low''' attack. The counterpart to Up High! {{Prompt|GGST|P}}. The opponent must block crouching to avoid getting hit. | |||
{{clear}} | |||
---- | |||
[[File:GGST_Elphelt_Valentine_214SH.png|left|150x150px]] | |||
'''Nailed It!''' {{Prompt|GGST|H}} | |||
A very fast and massive attack. This is used to end the Chain Lollipop sequence, either to knock down the opponent after hitting, or to be safe-on-block after they defend again the attack. | |||
}} | |||
{{Card | {{Card | ||
|header=Chain Lollipop Sequence | |header=Chain Lollipop Sequence | ||
|content= | |content= | ||
Below is a chart demonstrating how Chain Lollipop | Below is a chart demonstrating how the Chain Lollipop sequence works. | ||
[[File:GGST_Elphelt_Valentine_ChainLollipop_Diagram.png|center|thumb|800px]] | [[File:GGST_Elphelt_Valentine_ChainLollipop_Diagram.png|center|thumb|800px]] | ||
A full series is built of 3 steps, always beginning with {{Ni|214}}{{Prompt|GGST|S}}, then go into a mixup with {{Prompt|GGST|P}} or {{Prompt|GGST|K}}, before ending on one a final mixup or a safe ender with {{Prompt|GGST|H}}. | A full series is built of 3 steps, always beginning with {{Ni|214}}{{Prompt|GGST|S}}, then go into a mixup with {{Prompt|GGST|P}} or {{Prompt|GGST|K}}, before ending on one a final mixup or a safe ender with {{Prompt|GGST|H}}. |
Revision as of 16:43, 22 March 2024
Unique Mechanics
Chain Lollipop
Elphelt's signature Chain Lollipop is a series of attacks, with highs and lows, able to loop into itself repeatedly. This is one of the easiest general-purpose utilities for new players, thanks to simple inputs and an overwhelming offense that needs the opponent to defend correctly.
Here I Go!
To begin the sequence you need to perform . Once it begins, pressing again will restart with another Here I Go! to keep the loop going.
Up High!
A multi-hit Overhead attack. The opponent must block standing to avoid getting hit.
Down Low!
A far-travelling Low attack. The counterpart to Up High! . The opponent must block crouching to avoid getting hit.
Nailed It!
A very fast and massive attack. This is used to end the Chain Lollipop sequence, either to knock down the opponent after hitting, or to be safe-on-block after they defend again the attack.
Below is a chart demonstrating how the Chain Lollipop sequence works.
A full series is built of 3 steps, always beginning with , then go into a mixup with or , before ending on one a final mixup or a safe ender with .
The attacks Up High! and Down Low! are High and Low respectively, this means that an opponent cannot block both simutaneously, creating a guessing game where the opponent must guess whether to stand block or crouch block. If you hit, you can go into any finishing attack to knock them down.
At any time before the final attack, you may reset and begin the entire sequence again with , including immediately after itself. While this allows the sequence to be indefinite, every reset opens a small gap the opponent can attack out of, so be wary of a more aggressive defense!Common Mistakes
Always Going Into Chain Lollipop
There are a few common points for Elphelt to use Here I Go!GuardAllStartup20Recovery16Advantage-2 and begin her Chain Lollipop. After 5HGuardAllStartup14Recovery26Advantage-11, 2HGuardAllStartup18Recovery15Advantage-4, and 2DGuardLowStartup12Recovery18Advantage-8. However, all of these are extremely predictable and can be countered. One of the most commonly recognised strategies to counter Elphelt is to preemptively 6P or backdash the attack after these moves.
Don't be afraid to use other options, it becomes substantially harder to challenge Elphelt in this way when most characters moveset does not account for all of these options.
- Cancel into Bomb-Bomb ChocolatGuardAllStartup29Recovery0Advantage+14 (mid air) instead.
- Press nothing, walk back, and wait for them to whiff.
- After 2H, pressing 2KGuardLowStartup6Recovery12Advantage-3 to interrupt opponents when pushed out.
- After 2D, immediately cancel into Miss Charlotte (Out of Repair)GuardAllStartup14Recovery10Advantage-8~+3 to frametrap. Use a Roman Cancel if you need to make it safer!
Using High/Low Finishers Without Tension
While Chain Lollipop allows the opportunity for one final High-Low Mixup, this is extremely weak without Roman Cancel backing it up.
Without a Roman Cancel, there are two outcomes:
It hits | It is blocked |
---|---|
Deal 30 damage, and a knockdown you will struggle to maintain any offense from. | Sustain their strongest punish combo, potentially dealing over 200 damage, including a Wall Break, with Hard Knockdown, and Positive Bonus. |
Roman Cancels make the situation incredible, giving Elphelt huge combo potential and pressure resets on block. But, it is nessecary to plan ahead for having Tension when this is used.
If you do not have 50% Tension, it is almost always better to cash out with Nailed It!GuardAllStartup13Recovery21Advantage-5 .