GGST/Bedman/Combos: Difference between revisions

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< GGST‎ | Bedman
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{{GGST-ComboTableRow
{{GGST-ComboTableRow
|combo = {{clr|S|c.S}} / {{clr|2|2S}} > {{clr|H|2H}} > {{clr|S|236S}}  
|combo = {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|H|2H}} > {{clr|S|236S}}  
|position = Midscreen
|position = Midscreen
|damage = 123
|damage = 123
Line 38: Line 38:
|difficulty = {{clr|1|Very Easy}}
|difficulty = {{clr|1|Very Easy}}
|notes = Basic corner carry combo, travels about half the screen. And sets up S-Error6E follow up.
|notes = Basic corner carry combo, travels about half the screen. And sets up S-Error6E follow up.
|video =
|recipePC =
|recipePS =
|checkedVersion =
}}
|-
{{GGST-ComboTableRow
|combo = {{clr|K|2K}} / {{clr|D|2D}} > {{clr|H|236[H]}}
|position = Midscreen
|damage = 73
|worksOn = All
|difficulty = {{clr|1|Very Easy}}
|notes = 236H hits almost meaty, see the combo below, in case it lands.
|video =  
|video =  
|recipePC =  
|recipePC =  

Revision as of 11:28, 6 April 2023

Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
BRC = Blue Roman Cancel
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
YRC = Yellow Roman Cancel
YYXRC = Dash Input X Roman Cancel in Y direction i.e: 22PRC
XRC~Q = Cancel the X Roman Cancel into Q i.e: RRC~5K
WS = Wall Stick/Wall Splat
AB = A.B.A
AN = Anji Mito
AS = Asuka R♯
AX = Axl Low
BA = Baiken
BE = Bedman?
BR = Bridget
CH = Chipp Zanuff
EL = Elphelt
FA = Faust
GI = Giovanna
GO = Goldlewis
HA = Happy Chaos
IN = I-No
JC = Jack-O'
JO = Johnny
KY = Ky Kiske
LE = Leo Whitefang
MA = May
MI = Millia Rage
NA = Nagoriyuki
PO = Potemkin
RA = Ramlethal
SI = Sin Kiske
SO = Sol Badguy
TE = Testament
ZA = Zato-1

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

Core Combos

Intermediate.png Core combos balance potency with consistency. They:
  • Work against most characters of a selected weight or hurt box type
  • May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
  • Are expected to be consistently performable by most intermediate and advanced players who main the character

Combo List

  • All damage values have been tested on Ky at 100% health, unless stated otherwise

Bread and Butter

c.S
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
c.S / 5H > 236H > 5S > 5H > 236H > WS > 236P > WB Corner 220 All [1] Very Easy Basic corner combo, can dash and change 5S for c.S for slightly more damage ??
c.S / 2S > 2H > 236S Midscreen 123 All [1] Very Easy Basic corner carry combo, travels about half the screen. And sets up S-Error6E follow up. ??
2K / 2D > 236[H] Midscreen 73 All [1] Very Easy 236H hits almost meaty, see the combo below, in case it lands. ??

Poking

f.S
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Mashing out of pressure

5P
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Anti-air

6P
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Frametrap

2H
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Mix-up

5D
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Jump-in

j.H
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??