GGST/A.B.A/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | A.B.A
 
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==Links==
==Links==
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
<section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/>
 
==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
Line 140: Line 140:
|wallDamage=300
|wallDamage=300
|OTGRatio=80%
|OTGRatio=80%
|prorate=70%
|prorate=90%
}}
}}


Line 165: Line 165:
|wallDamage=300
|wallDamage=300
|OTGRatio=80%
|OTGRatio=80%
|prorate=70%
|prorate=90%
}}
}}


Line 180: Line 180:
|recovery=10
|recovery=10
|onBlock=+1
|onBlock=+1
|onHit=KD
|onHit=+4
|level=3
|level=3
|images=GGST A.B.A cS.png
|images=GGST A.B.A cS.png
Line 205: Line 205:
|recovery=10
|recovery=10
|onBlock=+1
|onBlock=+1
|onHit=+4
|onHit=KD +?
|level=3
|level=3
|images=GGST A.B.A cS.png
|images=GGST A.B.A cS.png
Line 234: Line 234:
|level=2
|level=2
|images=GGST A.B.A fS.png
|images=GGST A.B.A fS.png
|caption=
|caption=An ''attempt'' at a {{clr|S|f.S}}
|hitboxes=GGST A.B.A f.S Hitbox.png
|hitboxes=GGST A.B.A f.S Hitbox.png
|hitboxCaption=Normal f.S
|type=normal
|type=normal
|counter=Mid
|counter=Mid
Line 260: Line 261:
|level=2
|level=2
|images=GGST A.B.A JR fS.png
|images=GGST A.B.A JR fS.png
|caption=Jealous Rage
|caption=Now ''this'' is how you do it!
|hitboxes=GGST A.B.A JR f.S Hitbox.png
|hitboxes=GGST A.B.A JR f.S Hitbox.png
|hitboxCaption=In Jealous Rage
|type=normal
|type=normal
|counter=Mid
|counter=Mid
Line 287: Line 289:
|images=GGST A.B.A 5H.png
|images=GGST A.B.A 5H.png
|hitboxes=GGST A.B.A 5H Hitbox.png
|hitboxes=GGST A.B.A 5H Hitbox.png
|hitboxCaption=Normal 5H
|caption=Normal Mode
|type=normal
|type=normal
|counter=Large
|counter=Large
Line 312: Line 316:
|images=GGST A.B.A JR 5H.png
|images=GGST A.B.A JR 5H.png
|hitboxes=GGST A.B.A JR 5H Hitbox.png
|hitboxes=GGST A.B.A JR 5H Hitbox.png
|hitboxCaption=In Jealous Rage
|caption=Jealous Rage
|caption=Jealous Rage
|type=normal
|type=normal
Line 435: Line 440:
|level=2
|level=2
|images=GGST A.B.A 2S.png
|images=GGST A.B.A 2S.png
|caption=The anti-Millia button
|hitboxes=GGST A.B.A 2S Hitbox 1.png;GGST A.B.A 2S Hitbox 2.png
|hitboxes=GGST A.B.A 2S Hitbox 1.png;GGST A.B.A 2S Hitbox 2.png
|hitboxCaption=Active Frames 7-9\Active Frames 10-12
|type=normal
|type=normal
|counter=Mid
|counter=Mid
Line 461: Line 468:
|images=GGST A.B.A JR 2S.png
|images=GGST A.B.A JR 2S.png
|hitboxes=GGST A.B.A JR 2S Hitbox.png;
|hitboxes=GGST A.B.A JR 2S Hitbox.png;
|caption=Jealous Rage
|hitboxCaption=In Jealous Rage
|caption=A wall against IADs, jump-ins, cross-ups, you name it.
|type=normal
|type=normal
|counter=Mid
|counter=Mid
Line 487: Line 495:
|images=GGST A.B.A 2H.png
|images=GGST A.B.A 2H.png
|hitboxes=GGST A.B.A 2H Hitbox.png;GGST A.B.A 2H Hitbox 2.png
|hitboxes=GGST A.B.A 2H Hitbox.png;GGST A.B.A 2H Hitbox 2.png
|hitboxCaption=Active Frames 14-16\Active Frames 20-22
|caption=Normal Mode
|type=normal
|type=normal
|counter=Large×2
|counter=Large×2
Line 512: Line 522:
|images=GGST A.B.A JR 2H.png
|images=GGST A.B.A JR 2H.png
|hitboxes=GGST A.B.A JR 2H Hitbox.png;GGST A.B.A JR 2H Hitbox 2.png
|hitboxes=GGST A.B.A JR 2H Hitbox.png;GGST A.B.A JR 2H Hitbox 2.png
|hitboxCaption=In Jealous Rage, Frames 16-17\In Jealous Rage, Frames 18-20
|caption=Jealous Rage
|caption=Jealous Rage
|type=normal
|type=normal
Line 603: Line 614:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=22
|damage=28
|startup=6
|startup=6
|active=8
|active=8
Line 632: Line 643:
|active=4
|active=4
|recovery=16
|recovery=16
|onBlock=
|onBlock=-1 (IAD)
|onHit=
|onHit=
|level=2
|level=2
Line 638: Line 649:
|caption=Normal mode
|caption=Normal mode
|hitboxes=GGST A.B.A j.S Hitbox.png
|hitboxes=GGST A.B.A j.S Hitbox.png
|hitboxCaption=Normal j.S
|type=normal
|type=normal
|counter=Mid
|counter=Mid
Line 658: Line 670:
|active=6
|active=6
|recovery=18
|recovery=18
|onBlock=
|onBlock=+3 (IAD)
|onHit=
|onHit=
|level=2
|level=2
|images=GGST A.B.A JR jS.png
|images=GGST A.B.A JR jS.png
|hitboxes=GGST A.B.A JR j.S Hitbox.png
|hitboxes=GGST A.B.A JR j.S Hitbox.png
|hitboxCaption=In Jealous Rage
|caption=Jealous Rage
|caption=Jealous Rage
|type=normal
|type=normal
Line 684: Line 697:
|active=4
|active=4
|recovery=13
|recovery=13
|onBlock=
|onBlock=+9 (IAD)
|onHit=
|onHit=
|level=2
|level=2
|images=GGST A.B.A jH.png
|images=GGST A.B.A jH.png
|caption=Normal mode
|caption=Normal Mode
|hitboxes=GGST A.B.A j.H Hitbox.png
|hitboxes=GGST A.B.A j.H Hitbox.png
|hitboxCaption=Normal j.H
|type=normal
|type=normal
|counter=Mid
|counter=Mid
Line 709: Line 723:
|startup=11
|startup=11
|active=4
|active=4
|recovery=?
|recovery=18
|onBlock=
|onBlock=+6 (IAD)
|onHit=KD
|onHit=KD
|level=2
|level=2
|images=GGST A.B.A JR jH.png
|images=GGST A.B.A JR jH.png
|hitboxes=GGST A.B.A JR j.H Hitbox 1.png;GGST A.B.A JR j.H Hitbox 2.png
|hitboxes=GGST A.B.A JR j.H Hitbox 1.png;GGST A.B.A JR j.H Hitbox 2.png
|hitboxCaption=In Jealous Rage, Frames 11-12\Active Frames 13-14
|caption=Jealous Rage
|caption=Jealous Rage
|type=normal
|type=normal
Line 736: Line 751:
|active=Until Landing
|active=Until Landing
|recovery=Until Landing + 6
|recovery=Until Landing + 6
|onBlock=
|onBlock=+5 (IAD)
|onHit=
|onHit=
|level=2
|level=2
|images=GGST A.B.A jD.png
|images=GGST A.B.A jD.png
|caption=Normal mode
|caption=Normal Mode
|hitboxes=GGST A.B.A j.D Hitbox.png
|hitboxes=GGST A.B.A j.D Hitbox.png
|hitboxCaption=Normal j.D
|type=normal
|type=normal
|counter=Very Small
|counter=Very Small
Line 756: Line 772:
|name=
|name=
|input=JR j.D
|input=JR j.D
|guard=All
|guard=High
|invuln=
|invuln=
|damage=48
|damage=48
Line 762: Line 778:
|active=4
|active=4
|recovery=13
|recovery=13
|onBlock=
|onBlock=+6 (IAD)
|onHit=KD
|onHit=KD
|level=2
|level=2
Line 768: Line 784:
|caption=Jealous Rage
|caption=Jealous Rage
|hitboxes=GGST A.B.A JR j.D Hitbox.png
|hitboxes=GGST A.B.A JR j.D Hitbox.png
|hitboxCaption=In Jealous Rage
|type=normal
|type=normal
|counter=Very Small
|counter=Very Small
Line 847: Line 864:
|level=4
|level=4
|images=GGST A.B.A 6H.png
|images=GGST A.B.A 6H.png
|caption=
|caption=Normal mode
|hitboxes=GGST A.B.A 6H Hitbox 1.png;GGST A.B.A 6H Hitbox 2.png
|hitboxes=GGST A.B.A 6H Hitbox 1.png;GGST A.B.A 6H Hitbox 2.png
|hitboxCaption=Active Frames 17-19\Active Frames 20-22
|type=normal
|type=normal
|counter=Large
|counter=Large
Line 876: Line 894:
|caption=Jealous Rage
|caption=Jealous Rage
|hitboxes=GGST A.B.A 6H Hitbox 1.png;GGST A.B.A JR 6H Hitbox 2.png
|hitboxes=GGST A.B.A 6H Hitbox 1.png;GGST A.B.A JR 6H Hitbox 2.png
|hitboxCaption=In Jealous Rage, Active Frames 17-19\Active Frames 20-22
|type=normal
|type=normal
|counter=Large
|counter=Large
Line 888: Line 907:
{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=
|name=Sweep
|input=2D
|input=2D
|guard=Low
|guard=Low
Line 901: Line 920:
|level=2
|level=2
|images=GGST A.B.A 2D.png
|images=GGST A.B.A 2D.png
|caption=Normal mode
|hitboxes=GGST A.B.A 2D Hitbox.png
|hitboxes=GGST A.B.A 2D Hitbox.png
|hitboxCaption=Normal 2D
|type=normal
|type=normal
|counter=Large
|counter=Large
Line 913: Line 934:
{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=
|name=Sweep
|input=JR 2D
|input=JR 2D
|guard=Low
|guard=Low
Line 924: Line 945:
|onHit=HKD +??
|onHit=HKD +??
|notes=
|notes=
|level=2
|level=3
|images=GGST A.B.A JR 2D.png
|images=GGST A.B.A JR 2D.png
|hitboxes=GGST A.B.A JR 2D Hitbox.png
|hitboxes=GGST A.B.A JR 2D Hitbox.png
|hitboxCaption=In Jealous Rage
|caption=Jealous Rage
|caption=Jealous Rage
|type=normal
|type=normal
Line 940: Line 962:
{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=Uncharged
|name=Dust Attack
|input=5D
|input=5D
|guard=High
|guard=High
Line 965: Line 987:
{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=Uncharged
|name=Dust Attack
|input=JR 5D
|input=JR 5D
|guard=High
|guard=High
Line 991: Line 1,013:
{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=Charged
|name=Charged Dust Attack
|input=5[D]
|input=5[D]
|guard=High
|guard=High
Line 1,016: Line 1,038:
{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=Charged
|name=Charged Dust Attack
|input=JR 5[D]
|input=JR 5[D]
|guard=High
|guard=High
Line 1,052: Line 1,074:
|recovery=38
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD +55
|onHit=HKD +49
|images=GGST A.B.A Ground Throw.png
|images=GGST A.B.A Ground Throw.png
|hitboxes=GGST A.B.A Ground Throw Hitbox.png
|hitboxes=GGST A.B.A Ground Throw Hitbox.png
Line 1,091: Line 1,113:
|name=Wild Assault
|name=Wild Assault
|input=236D
|input=236D
|guard=All
|guard=All (Guard Crush)
|invul=
|invul=
|damage=30
|damage=30
Line 1,114: Line 1,136:
|caption=
|caption=
|invuln=
|invuln=
|cancel=
|cancel=NSJBRP
}}
}}


{{MoveData-GGST
{{MoveData-GGST
|chara=A.B.A
|chara=A.B.A
|name=Wild Assault
|name=Charged Wild Assault
|input=236[D]
|input=236[D]
|guard=
|guard=All (Guard Crush)
|invul=
|invul=
|damage=50
|damage=50
Line 1,144: Line 1,166:
|prorate=100%
|prorate=100%
|invuln=
|invuln=
|cancel=
|cancel=NSJBRP
}}
}}


Line 1,211: Line 1,233:
|onBlock=+2
|onBlock=+2
|onHit=KD +31
|onHit=KD +31
|level=
|level=2
|counter=None
|counter=None
|images=GGST A.B.A 214H.png;GGST A.B.A 214H 2.png
|images=GGST A.B.A 214H.png;GGST A.B.A 214H 2.png
|hitboxes=GGST A.B.A 214H Hitbox.png
|hitboxes=GGST A.B.A 214H Hitbox.png
|type=special
|type=special
|riscGain=
|riscGain=1500
|inputTension=
|inputTension=150
|prorate=
|prorate=50%
|riscLoss=2500
|caption= This is where the fun begins
|caption= This is where the fun begins
|walldamage= ?
|wallDamage=500×2
|hitboxCaption=
|hitboxCaption=
|notes=Enters Jealous Rage on hit; Gain 3000 Jealousy Gauge on hit, 1500 on block (25%/12.5%)
|notes=Enters Jealous Rage on first hit, even if Roman Cancelled.; Gains 3000 (25%) Jealousy Gauge on hit, 1500 (12.5%) on block;{{FrameDataNotes|GGST|Throw|1000}}
}}
}}


Line 1,237: Line 1,260:
|onBlock=+2
|onBlock=+2
|onHit=KD +31
|onHit=KD +31
|level=
|level=2
|counter=None
|counter=None
|images=GGST A.B.A 214H.png
|images=GGST A.B.A 214H.png
|hitboxes=GGST A.B.A 214H Hitbox.png
|hitboxes=GGST A.B.A 214H Hitbox.png
|type=special
|type=special
|riscGain=
|riscGain=1500
|inputTension=
|inputTension=150
|prorate=
|prorate=50%
|riscLoss=2500
|caption=
|caption=
|wallDamage=500×2
|hitboxCaption=
|hitboxCaption=
|notes=Exits Jealous Rage on hit and gains 3000 Jealousy (25%)
|notes=Exits Jealous Rage briefly after first hit, even if Roman Cancelled.;Gains 3000 (25%) Jealousy  Gauge on hit, and none on block.
}}
}}


Line 1,318: Line 1,343:
|images=GGST A.B.A 214K.png
|images=GGST A.B.A 214K.png
|hitboxes=GGST A.B.A 214K Hitbox 1.png;GGST A.B.A 214K Hitbox 2.png;GGST A.B.A 214K Hitbox 3.png
|hitboxes=GGST A.B.A 214K Hitbox 1.png;GGST A.B.A 214K Hitbox 2.png;GGST A.B.A 214K Hitbox 3.png
|hitboxCaption=Frame 1-2\Frames 3-18\Frames 19-23
|type=special
|type=special
|riscGain=
|riscGain=
Line 1,369: Line 1,395:
|images=GGST A.B.A 236K.png
|images=GGST A.B.A 236K.png
|hitboxes=GGST A.B.A 236K Hitbox 1.png;GGST A.B.A 236K Hitbox 2.png;GGST A.B.A 236K Hitbox 3.png
|hitboxes=GGST A.B.A 236K Hitbox 1.png;GGST A.B.A 236K Hitbox 2.png;GGST A.B.A 236K Hitbox 3.png
|hitboxCaption=Frames 7-10\Frames 17-19\Frames 20-22
|type=special
|type=special
|riscGain=2000
|riscGain=2000
Line 1,376: Line 1,403:
|wallDamage=300
|wallDamage=300
|prorate=80%
|prorate=80%
|caption=Normal mode
|caption=Leaps over lows
|hitboxCaption=
|hitboxCaption=
|notes=
|notes=
Line 1,397: Line 1,424:
|images=GGST A.B.A JR 236K.png
|images=GGST A.B.A JR 236K.png
|hitboxes=GGST A.B.A JR 236K Hitbox 1.png;GGST A.B.A JR 236K Hitbox 2.png
|hitboxes=GGST A.B.A JR 236K Hitbox 1.png;GGST A.B.A JR 236K Hitbox 2.png
|hitboxCaption=Frames 18-20\Frames 21-23
|type=special
|type=special
|riscGain=2500
|riscGain=2500
Line 1,554: Line 1,582:
|input=623H
|input=623H
|guard=All (Guard Crush)
|guard=All (Guard Crush)
|invuln=9-? Guard Point
|invuln=9-45 Guard Point
|damage=30, 70
|damage=30, 70
|startup=17
|startup=17
Line 1,592: Line 1,620:
|level=
|level=
|counter=
|counter=
|images=
|images=GGST A.B.A JR Deactivation.png
|hitboxes=
|hitboxes=
|type=special
|type=special
Line 1,601: Line 1,629:
|wallDamage=
|wallDamage=
|chipRatio=
|chipRatio=
|caption=
|caption=Stop for a second, breathe, and contemplate the 50/50 that's about to hit you.
|hitboxCaption=
|hitboxCaption=
|notes=
|notes=
Line 1,638: Line 1,666:
|guard=All
|guard=All
|invuln=
|invuln=
|damage=50, 25x2, (40~95)
|damage=50, 25x2, (40~100 across 2-4 hits)
|startup=7+3
|startup=7+3
|active=4(64)8
|active=4(64)8
Line 1,676: Line 1,704:
|inputTension=
|inputTension=
|prorate=
|prorate=
|caption=
|caption=Normal Mode
|hitboxCaption=
|hitboxCaption=
|notes=
|notes=
Line 1,694: Line 1,722:
|onHit=+74 HKD
|onHit=+74 HKD
|level=
|level=
|images=GGST A.B.A 632146K.png
|images=GGST A.B.A 632146K_JR.png
|hitboxes=GGST A.B.A 632146K Hitbox.png
|hitboxes=GGST A.B.A 632146K Hitbox.png;GGST A.B.A 632146K JR Hitbox2.png;GGST A.B.A 632146K JR Hitbox3.png
|type=super
|type=super
|riscGain=
|riscGain=
|inputTension=
|inputTension=
|prorate=
|prorate=
|caption=
|caption= Jealous Rage
|hitboxCaption=
|hitboxCaption=
|notes=
|notes=

Latest revision as of 19:21, 24 April 2024

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST A.B.A Portrait.png GGST A.B.A Icon.png A.B.A -12 2 32 4 24 1-6F 1-15F Haul and Heed
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 46 340.1 479 8 [high jump: 7] 18/24 6/11 468.125 195.75
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
4.4 3.8 6 0.15 100
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Additional Data for Jump and Dash Tables

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST A.B.A Portrait.png GGST A.B.A Icon.png A.B.A (Jealous Rage) -12 2 32 4 16 1-6F 1-10F Haul and Heed
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
32 37 308 486 7 18/24 6/11 673.750 246
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 3.8 24.5 0.77 85
Jump Gravity High Jump Gravity Forward Step Dash
2.5 3

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 5 3 8 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST A.B.A 5P.png
GGST A.B.A 5P Hitbox.png


JR 5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 All 5 3 8 -1 +2 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST A.B.A 5P.png
GGST A.B.A 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 6 5 10 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90%
GGST A.B.A 5K.png
GGST A.B.A 5K Hitbox.png


JR 5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 6 5 10 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90%
GGST A.B.A 5K.png
GGST A.B.A 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% 100%
GGST A.B.A cS.png
GGST A.B.A c.S Hitbox.png
Input Proximity Range: ?
Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)


JR c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 7 6 10 +1 KD +? 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% 100%
GGST A.B.A cS.png
GGST A.B.A c.S Hitbox.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 10 3 14 -3 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST A.B.A fS.png
An attempt at a f.S
GGST A.B.A f.S Hitbox.png
Normal f.S
Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)


JR f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 9 3 16 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST A.B.A JR fS.png
Now this is how you do it!
GGST A.B.A JR f.S Hitbox.png
In Jealous Rage

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 15 3 31 -15 -12 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST A.B.A 5H.png
Normal Mode
GGST A.B.A 5H Hitbox.png
Normal 5H
Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)


JR 5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
53 All 11 8 15 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST A.B.A JR 5H.png
Jealous Rage
GGST A.B.A JR 5H Hitbox.png
In Jealous Rage

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 All 4 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST A.B.A 2P.png
GGST A.B.A 2P Hitbox.png


JR 2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 4 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST A.B.A 2P.png
GGST A.B.A 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 Low 6 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST A.B.A 2K.png
GGST A.B.A 2K Hitbox.png


JR 2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 6 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST A.B.A 2K.png
GGST A.B.A 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 7 6 20 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST A.B.A 2S.png
The anti-Millia button
GGST A.B.A 2S Hitbox 1.pngGGST A.B.A 2S Hitbox 2.png
Active Frames 7-9 • Active Frames 10-12
Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)


JR 2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 All 9 6 17 -9 6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST A.B.A JR 2S.png
A wall against IADs, jump-ins, cross-ups, you name it.
GGST A.B.A JR 2S Hitbox.png
In Jealous Rage

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19,19 All 14 3(3)3 25 -11 KD 3,3 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 250×2 60% 90%
GGST A.B.A 2H.png
Normal Mode
GGST A.B.A 2H Hitbox.pngGGST A.B.A 2H Hitbox 2.png
Active Frames 14-16 • Active Frames 20-22
Gain 600x2 Jealousy Gauge on hit, 300x2 on block (10%/5%)


JR 2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,31 Low, Low 16 2,3 25 -9 KD 4,4 Large×2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 250×2 60% 90%
GGST A.B.A JR 2H.png
Jealous Rage
GGST A.B.A JR 2H Hitbox.pngGGST A.B.A JR 2H Hitbox 2.png
In Jealous Rage, Frames 16-17 • In Jealous Rage, Frames 18-20

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17 High 5 4 14 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST A.B.A jP.png
GGST A.B.A j.P Hitbox.png


JR j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 High 5 4 14 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST A.B.A jP.png
GGST A.B.A j.P Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 High 6 8 12 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST A.B.A jK.png
GGST A.B.A j.K Hitbox 1.pngGGST A.B.A j.K Hitbox 2.pngGGST A.B.A j.K Hitbox 3.png


JR j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 6 8 12 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST A.B.A jK.png
GGST A.B.A j.K Hitbox 1.pngGGST A.B.A j.K Hitbox 2.pngGGST A.B.A j.K Hitbox 3.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 7 4 16 -1 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST A.B.A jS.png
Normal mode
GGST A.B.A j.S Hitbox.png
Normal j.S
Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)


JR j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 8 6 18 +3 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST A.B.A JR jS.png
Jealous Rage
GGST A.B.A JR j.S Hitbox.png
In Jealous Rage

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 High 16 4 13 +9 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST A.B.A jH.png
Normal Mode
GGST A.B.A j.H Hitbox.png
Normal j.H
Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)


JR j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 High 11 4 18 +6 (IAD) KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST A.B.A JR jH.png
Jealous Rage
GGST A.B.A JR j.H Hitbox 1.pngGGST A.B.A JR j.H Hitbox 2.png
In Jealous Rage, Frames 11-12 • Active Frames 13-14

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 17 Until Landing Until Landing + 6 +5 (IAD) 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 500 80% 80%
GGST A.B.A jD.png
Normal Mode
GGST A.B.A j.D Hitbox.png
Normal j.D
Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)


JR j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 High 11 4 13 +6 (IAD) KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 500 80% 80%
GGST A.B.A JR jD.png
Jealous Rage
GGST A.B.A JR j.D Hitbox.png
In Jealous Rage

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 11 6 20 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body/3-16 Above Knees
GGST A.B.A 6P.png
GGST A.B.A 6P Hitbox 1.pngGGST A.B.A 6P Hitbox 2.png
If the first hit of a combo, applies an additional +20 Combo Decay.
Gain 600 Jealousy Gauge on hit, 300 on block (5%/2.5%)


JR 6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 11 6 20 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body/3-16 Above Knees
GGST A.B.A 6P.png
GGST A.B.A 6P Hitbox 1.pngGGST A.B.A 6P Hitbox 2.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
49 All 17 6 25 -12 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 80% 90%
GGST A.B.A 6H.png
Normal mode
GGST A.B.A 6H Hitbox 1.pngGGST A.B.A 6H Hitbox 2.png
Active Frames 17-19 • Active Frames 20-22
Gain 1200 Jealousy Gauge on hit, 600 on block (10%/5%)


JR 6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 All 17 6 25 -12 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 80% 90%
GGST A.B.A JR 6H.png
Jealous Rage
GGST A.B.A 6H Hitbox 1.pngGGST A.B.A JR 6H Hitbox 2.png
In Jealous Rage, Active Frames 17-19 • Active Frames 20-22

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 Low 10 6 17 -9 HKD +?? 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST A.B.A 2D.png
Normal mode
GGST A.B.A 2D Hitbox.png
Normal 2D


JR 2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 12 6 20 -9 HKD +?? 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST A.B.A JR 2D.png
Jealous Rage
GGST A.B.A JR 2D Hitbox.png
In Jealous Rage

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 4 25 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% none
GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


JR 5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 4 25 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% none
GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 4 25 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% none
GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


JR 5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 4 25 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% none
GGST A.B.A 5D.png
GGST A.B.A 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +49
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST A.B.A Ground Throw.png
GGST A.B.A Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 38 or Until Landing+10 HKD +48 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST A.B.A Air Throw.png
Stay down
File:GGST A.B.A Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage is lowest at the peak of a normal jump and highest at lowest and highest possible heights (+47 to +49).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90% NSJBRP
GGST A.B.A 236D.png
GGST A.B.A 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)


236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100% NSJBRP
GGST A.B.A 236D.png
GGST A.B.A 236D Hitbox.png
Guard crush duration: 39F
Adds additional momentum on cancels without backwards movement.

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
HKD +23 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

214H Data

214H
Bonding and Dissolving
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10,20,30 All (Guard Crush) 12 4 30 +2 KD +31 2 None
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2500 500×2 150 50%
GGST A.B.A 214H.pngGGST A.B.A 214H 2.png
This is where the fun begins
GGST A.B.A 214H Hitbox.png
Enters Jealous Rage on first hit, even if Roman Cancelled.
Gains 3000 (25%) Jealousy Gauge on hit, 1500 (12.5%) on block
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15


JR 214H
JR Bonding and Dissolving
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10,20,30 All (Guard Crush) 12 4 30 +2 KD +31 2 None
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 2500 500×2 150 50%
GGST A.B.A 214H.png
GGST A.B.A 214H Hitbox.png
Exits Jealous Rage briefly after first hit, even if Roman Cancelled.
Gains 3000 (25%) Jealousy Gauge on hit, and none on block.

63214P Data

63214P
Changing and Swaying
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST A.B.A 63214P.png
Activation
GGST A.B.A 63214P Hitbox.png
12000 total units in the Jealousy gauge
Start every round at 6000 Jealousy units (50%)
3000 Minimum Jealousy units Required (25%)
While in Jealous Rage lose 20 Jealousy units per frame (10% per second), guage does not decrease during hitstop/blockstop


JR 63214P
JR Changing and Swaying
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST A.B.A JR 63214P.png
Deactivation
GGST A.B.A JR 63214P Hitbox.png
Exits Jealous Rage and restores 50% of the Jealousy Gauge used during that Rage

214K Data

214K
Haul and Heed
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1-2 Upper Body/3-18 Above Knees/19-23 Upper Body
GGST A.B.A 214K.png
GGST A.B.A 214K Hitbox 1.pngGGST A.B.A 214K Hitbox 2.pngGGST A.B.A 214K Hitbox 3.png


JR 214K
JR Haul and Heed
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1-2 Upper Body/3-18 Above Knees/19-23 Upper Body
GGST A.B.A 214K.png
GGST A.B.A 214K Hitbox 1.pngGGST A.B.A 214K Hitbox 2.pngGGST A.B.A 214K Hitbox 3.png

236K Data

236K
Intertwine and Tilt
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 17 6 12 -1 KD +31 3 Medium
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 25% 80% 7-10 Below Waist/11-16 Below Head/17-22 Below Waist
GGST A.B.A 236K.png
Leaps over lows
GGST A.B.A 236K Hitbox 1.pngGGST A.B.A 236K Hitbox 2.pngGGST A.B.A 236K Hitbox 3.png


JR 236K
JR Intertwine and Tilt
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 18 6 15 -2 KD +38 4 Medium
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 25% 80% 5-17 Below Head
GGST A.B.A JR 236K.png
Jealous Rage
GGST A.B.A JR 236K Hitbox 1.pngGGST A.B.A JR 236K Hitbox 2.png

236S Data

236S
Menace and Groan
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 12 3 16 -5 -2 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 25% 80%
GGST A.B.A 236S.png
GGST A.B.A 236S Hitbox.png


JR 236S
JR Menace and Groan
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 3 16 -2 +1 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 25% 80%
GGST A.B.A 236S.png
GGST A.B.A 236S Hitbox.png

236S~6S Data

236S~6S
Restriction and Constraint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 Low 11 3 31 -15 HKD +42 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 25% 80%
GGST A.B.A 236S 6S.png
GGST A.B.A 236S 6S Hitbox.png
Gain 3000 Jealousy Gauge on hit, 1500 on block (25%/12.5%)


JR 236S~6S
JR Restriction and Constraint
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 Low 11 3 31 -15 HKD +60 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 25% 80%
GGST A.B.A 236S 6S.png
GGST A.B.A 236S 6S Hitbox.png

214S Data

214S
Frenzy and Astonishment
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7 16 15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
7-22F Guard Point
GGST A.B.A 214S.png
GGST A.B.A 214S Hitbox.png
Gain 3000 Jealousy Gauge on successful guard point (25%)

623H Data

623H
Judgment and Sentiment
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 70 All (Guard Crush) 17 6(20)3 25 +4 HKD +54 4, 4 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1200×2 2000 350×2 50% 60% 9-45 Guard Point
GGST A.B.A 623H 1.pngGGST A.B.A 623H 2.png
First Hit • Second Hit
GGST A.B.A 623H Hitbox 1.pngGGST A.B.A 623H Hitbox 2.png

JR Deactivation

JR Deactivation
Jealous Rage Deactivation
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
1+(59 Flash) 10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1F All
2-11F Block
GGST A.B.A JR Deactivation.png
Stop for a second, breathe, and contemplate the 50/50 that's about to hit you.

Overdrives

632146H Data

632146H
The Law is Key, Key is King.
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30,70 All 7+3 4(64)8 59
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST A.B.A 632146H 1.pngGGST A.B.A 632146H 2.pngGGST A.B.A 632146H 3.png
GGST A.B.A 632146H Hitbox 1.pngGGST A.B.A 632146H Hitbox 2.pngGGST A.B.A 632146H Hitbox 3.png
Gain 3000 Jealousy Gauge on hit, 1500 on block (25%/12.5%)


JR 632146H
JR The Law is Key, Key is King.
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50, 25x2, (40~100 across 2-4 hits) All 7+3 4(64)8 59
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST A.B.A 632146H 1.pngGGST A.B.A 632146H 2.pngGGST A.B.A 632146H 3.png
GGST A.B.A 632146H Hitbox 1.pngGGST A.B.A 632146H Hitbox 2.pngGGST A.B.A 632146H Hitbox 3.png

632146K Data

632146K
Keeper of the Key
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All (Guard Crush) 7+7 10 Total 83 +6 +41 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST A.B.A 632146K.png
Normal Mode
GGST A.B.A 632146K Hitbox.png


JR 632146K
JR Keeper of the Key
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30,30,60 All (Guard Crush) 7+7 6(15)6(16)6 Total 83 +49 +74 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST A.B.A 632146K JR.png
Jealous Rage
GGST A.B.A 632146K Hitbox.pngGGST A.B.A 632146K JR Hitbox2.pngGGST A.B.A 632146K JR Hitbox3.png

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