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| style="background-color:# | | style="background-color:#9aff99;" | Johnny: '''functional'''<sup>10</sup> | ||
| style="background-color:#9aff99;" | Slayer: '''functional'''<sup>9</sup> | | style="background-color:#9aff99;" | Slayer: '''functional'''<sup>9</sup> | ||
| Justice: missing | | Justice: missing | ||
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* <sup>4</sup>: needs review and expansion of the unique mechanics section, okizeme and strategy pages | * <sup>4</sup>: needs review and expansion of the unique mechanics section, okizeme and strategy pages | ||
* <sup>8</sup>: review and completion of the overview page; expand combo section; missing strategy page | * <sup>8</sup>: review and completion of the overview page; expand combo section; missing strategy page | ||
* <sup>11</sup>: missing strategy page; expand combo/oki pages | * <sup>11</sup>: missing strategy page; expand combo/oki pages | ||
* <sup>12</sup>: expand combo/oki/strategy pages | * <sup>12</sup>: expand combo/oki/strategy pages | ||
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* <sup>6</sup>: expand oki/strategy pages; add vt loops and metered combos to combos page | * <sup>6</sup>: expand oki/strategy pages; add vt loops and metered combos to combos page | ||
* <sup>9</sup>: missing oki page; combo page could be expanded | * <sup>9</sup>: missing oki page; combo page could be expanded | ||
* <sup>10</sup>: could use an explanation on Divine Blade FRC and its oki applications | |||
<br> | <br> | ||
* <sup>1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17</sup>: missing hitboxes | * <sup>1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17</sup>: missing hitboxes |
Revision as of 13:37, 22 June 2019
Guilty Gear XX ♯Reload |
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Developer: Arc System Works
Genre: 1-on-1 2D Fighting Game
Preceded By: Guilty Gear XX |
THIS WIKI NEEDS WRITERS! If you feel knowledgeable enough to write a brief overview and a basic combo page for any character that we're missing feel free to DM me at @pivotkraner on twitter or Pivot#0051 on Discord.
This is an update to Guilty Gear XX that adds Robo-Ky as a playable character. Kliff and Justice were also added in the console release of the game, though they are not considered tournament legal.
Characters
Versions
There are 2 arcade versions of this game. The first was criticized for its bugs, resulting in Arc System Works to create a second version. Players can tell the difference by looking at the logo: the first version has the word "#Reload" in red, while the second version has it in blue.
The Korean release of the game includes a Korean dub as well as having a completely new soundtrack composed by Shin Hae Chul.
Glossary
This is a list of links to common terms used in Guilty Gear XX #Reload.
- Attack Level
- Bear Stun
- Burst
- Clash
- Character Defense
- Dead Angle Attack
- Faultless Defense
- Forced Proration
- Force Roman Cancel (FRC)
- Gatling
- Guard Gauge
- Guts
- Instant Block
- Instant Kill
- Jump Install
- Negative Penalty
- Overdrive
- One Frame Jump
- Proration
- Roman Cancel (RC)
- Special Attacks
- Tension Gauge
- Ukemi (Teching)
Tier list
Tier lists are made to give a general idea of the character strength. They do not decide the strength of the character, and do not decide who can or will win a given match. Tier lists help act as a basic point to understand which characters have more matchups in which they are advantaged against another character piloted by another theoretically equally skilled player.
Norematch's [list] from 2011/10/20
Note that the beginner tier list ranks characters among the tiers going from left (easiest) to right (hardest). Keep in mind that this list represents the characters' effectiveness at a beginner level and is not representative of the overall skill curve of each character! Some examples:
- Jam is listed as one of the easiest characters to play, yet to become truly effective at high level she requires mastery of her gimmick.
- Chipp is easy to pick up and has very basic BnB's but his learning curve is ridiculously steep due to his requirement of having very fast reactions to optimise every chance you get, which regardless nets very poor damage with the added irony of having the most punishing defense modifier in the game.
- Baiken's gameplan is very simple and effective, especially at a low level where she can abuse her gimmicks against other beginners, but her difficult BnBs add an harsh spike to her learning curve.
- May is a low tier character with an ineffective gameplan that is utterly trash until her difficult combos are mastered.
- Picking Eddie up as a first character for a new player will require lots and lots and lots of practice before becoming even moderately proficient with the character, but if one is able to surpass the execution barrier they are rewarded with unparalled screen control, mixups, okizeme, damage and unblockables.
- Conversely, getting used to Johnny's quirks such as his sluggish movement, Mist Finer Cancel technique, and Divine Blade FRC, rewards you with an explosive character and potential for high damage, but he is overall a less rewarding character when compared to Eddie, who is the undisputed strongest character in the game by far.
- Keep in mind that this list is only a visual indicator for a beginner to glean over; character love can be an extremely strong motivator that will let you surpass all kinds of technical requirements so be sure to pick whomever you like the most, don't let this list decide for you!
Character page completion
Anji Mito: partial11 | Dizzy: partial4 | Ky Kiske: functional6 | Sol Badguy: complete |
Axl Low: missing | Eddie: partial15 | May: missing | Testament: partial3 |
Baiken: functional1 | Faust: functional5 | Millia Rage: complete | Venom: partial16 |
Bridget: functional2 | I-No: partial12 | Potemkin: partial13 | Zappa: missing |
Chipp Zanuff: partial14 | Jam Kuradoberi: partial8 | Robo-Ky: partial17 | Kliff Undersn: missing |
Johnny: functional10 | Slayer: functional9 | Justice: missing |
- Partial
Missing critical info to be of use as a comprehensive guide
- 3: missing combo/oki/strategy pages; missing wakeup frame data
- 4: needs review and expansion of the unique mechanics section, okizeme and strategy pages
- 8: review and completion of the overview page; expand combo section; missing strategy page
- 11: missing strategy page; expand combo/oki pages
- 12: expand combo/oki/strategy pages
- 13: missing combo/oki pages; expand strategy page
- 14: minimal work done
- 15: minimal work done
- 16: minimal work done
- 17: minimal work done
- Functional
Missing bits and pieces, but contain enough relevant info to be used as introductions and guides to the character for a beginner
- 1: expand combo page
- 2: could use a more polished overview; missing strategy page; needs move overview review/rewrite; missing wakeup frame data
- 5: missing oki/strategy pages; expand combo page
- 6: expand oki/strategy pages; add vt loops and metered combos to combos page
- 9: missing oki page; combo page could be expanded
- 10: could use an explanation on Divine Blade FRC and its oki applications
- 1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 14, 15, 16, 17: missing hitboxes
External References
Frame Data: http://tengainomori.net/guilty/index.html