DBFZ/Trunks/Frame Data: Difference between revisions

From Dustloop Wiki
< DBFZ‎ | Trunks
(→‎Normal Moves: added remaining frame data (obtained by using hitbox viewer and examining 60fps footage))
(→‎Special Moves: Added frame data derived from hitbox viewer and 60fps recording)
Line 152: Line 152:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L
  |version=236L
  |damage= |level= |attribute= |guard=
  |damage= 1000 (6 hits)|level= |attribute= Strike|guard= High
  |startup= |active= |recovery= |frameAdv=  
  |startup= 26|active= 3|recovery= 16|frameAdv= -3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 160: Line 160:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236M
  |version=236M
  |damage= |level= |attribute= |guard=
  |damage= 1140 (10 hits)|level= |attribute= Strike|guard= High
  |startup= |active= |recovery= |frameAdv=  
  |startup= 32|active= 3|recovery= 13|frameAdv= 0
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 168: Line 168:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236H
  |version=236H
  |damage= |level= |attribute= |guard=
  |damage= 1350 (16 hits)|level= |attribute= Strike|guard= High
  |startup= |active= |recovery= |frameAdv=  
  |startup= 26|active= 3|recovery= 16|frameAdv= -3
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 176: Line 176:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236L
  |version=j.236L
  |damage= |level= |attribute= |guard=
  |damage= 1000 (6 hits)|level= |attribute= Strike|guard= High
  |startup= |active= |recovery= |frameAdv=  
  |startup= 24|active= 3|recovery= 17|frameAdv= -4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 184: Line 184:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236M
  |version=j.236M
  |damage= |level= |attribute= |guard=
  |damage= 1140 (10 hits)|level= |attribute= Strike|guard= High
  |startup= |active= |recovery= |frameAdv=  
  |startup= 26-43|active= 3|recovery= 20|frameAdv= 0/-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air.
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236H
  |version=j.236H
  |damage= |level= |attribute= |guard=
  |damage= 1350 (16 hits)|level= |attribute= Strike|guard= High
  |startup= |active= |recovery= |frameAdv=  
  |startup= 25|active= 3|recovery= 20|frameAdv= -7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 202: Line 202:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214L
  |version=214L
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 35|active= 0|recovery= 8|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214M
  |version=214M
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 35|active= 0|recovery= 8|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214H
  |version=214H
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 35|active= 0|recovery= 5|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.214L
  |version=j.214L
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 34|active= 0|recovery= 4|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.214M
  |version=j.214M
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 34|active= 0|recovery= 2|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.214H
  |version=j.214H
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 35|active= |recovery= 3|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35
  }}
  }}
! colspan=16 style="background: white;"|Cyclone Buster
! colspan=16 style="background: white;"|Cyclone Buster
Line 252: Line 252:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Cyclone Jump > S
  |version=Cyclone Jump > S
  |damage= |level= |attribute= |guard=
  |damage= 600|level= |attribute= Projectile Lvl 1|guard= All
  |startup= |active= |recovery= |frameAdv=  
  |startup= 12|active= 1|recovery= 29|frameAdv= -6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 262: Line 262:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236S
  |version=236S
  |damage= |level= |attribute= |guard=
  |damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All
  |startup= |active= |recovery= |frameAdv=  
  |startup= 18|active= 25|recovery= 21|frameAdv= -16
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 272: Line 272:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214S
  |version=214S
  |damage= |level= |attribute= |guard=
  |damage= 900|level= |attribute= Projectile Lvl 2|guard= All
  |startup= |active= |recovery= |frameAdv=  
  |startup= 19|active= 13|recovery= 8|frameAdv= -5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= 45/13|aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description= Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise
  }}
  }}
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214[S]
  |version=214[S]
  |damage= |level= |attribute= |guard=
  |damage= 0|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= 26|active= 0|recovery= 0|frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=

Revision as of 06:36, 19 March 2018

System Data

Health: 10,000

Prejump:

Assist Cooldown:


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 All - 6 3 14 -5 - 700 All - 11 3 20 -7 - 1000 All - 13 5 22 -7 13-18 400 All - 6 3 14 -5 - 700 All - 9 3 22 -9 - 700 Low - 12 6 20 -10 - 850 High - 24 6 10 0 - 850 All - 13 2 31 -17 - 850 All - 15 2 32 -18 - 600 All - 15 1 37 -14 - 400 High - 6 3 12 -2 - 700 High - 10 5 17 -5 - 850 High - 14 2 29 -15 - 850 All - 15 3 24 -7 - 600 All - 16 1 35 -12 -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Shining Slash
1000 (6 hits) High - 26 3 16 -3 - 1140 (10 hits) High - 32 3 13 0 - 1350 (16 hits) High - 26 3 16 -3 - 1000 (6 hits) High - 24 3 17 -4 - 1140 (10 hits) High - 26-43 3 20 0/-5 - 1350 (16 hits) High - 25 3 20 -7 - Cyclone Jump
0 - - 35 0 8 - - 0 - - 35 0 8 - - 0 - - 35 0 5 - - 0 - - 34 0 4 - - 0 - - 34 0 2 - - 0 - - 35 - 3 - - Cyclone Buster
600 All - 12 1 29 -6 - Masenko
1098 (5 hits) All - 18 25 21 -16 - Change the Future
900 All - 19 13 8 -5 - 0 - - 26 0 0 - -

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Change the Future
- - - - - - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Burning Attack
- - - - - - - - Heat Dome Attack
- - - - - - - -

Sources


Template:Navbar-DBFZ