(→Normal Moves: added remaining frame data (obtained by using hitbox viewer and examining 60fps footage)) |
(→Special Moves: Added frame data derived from hitbox viewer and 60fps recording) |
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Line 152: | Line 152: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=236L | |version=236L | ||
|damage= |level= |attribute= |guard= | |damage= 1000 (6 hits)|level= |attribute= Strike|guard= High | ||
|startup= |active= |recovery= |frameAdv= | |startup= 26|active= 3|recovery= 16|frameAdv= -3 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 160: | Line 160: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=236M | |version=236M | ||
|damage= |level= |attribute= |guard= | |damage= 1140 (10 hits)|level= |attribute= Strike|guard= High | ||
|startup= |active= |recovery= |frameAdv= | |startup= 32|active= 3|recovery= 13|frameAdv= 0 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 168: | Line 168: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=236H | |version=236H | ||
|damage= |level= |attribute= |guard= | |damage= 1350 (16 hits)|level= |attribute= Strike|guard= High | ||
|startup= |active= |recovery= |frameAdv= | |startup= 26|active= 3|recovery= 16|frameAdv= -3 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 176: | Line 176: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.236L | |version=j.236L | ||
|damage= |level= |attribute= |guard= | |damage= 1000 (6 hits)|level= |attribute= Strike|guard= High | ||
|startup= |active= |recovery= |frameAdv= | |startup= 24|active= 3|recovery= 17|frameAdv= -4 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 184: | Line 184: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.236M | |version=j.236M | ||
|damage= |level= |attribute= |guard= | |damage= 1140 (10 hits)|level= |attribute= Strike|guard= High | ||
|startup= |active= |recovery= |frameAdv= | |startup= 26-43|active= 3|recovery= 20|frameAdv= 0/-5 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Trunks remains in startup state until he either reaches his opponent or frame 43, whichever comes first. Frame advantage depends on whether opponent blocks on ground or air. | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.236H | |version=j.236H | ||
|damage= |level= |attribute= |guard= | |damage= 1350 (16 hits)|level= |attribute= Strike|guard= High | ||
|startup= |active= |recovery= |frameAdv= | |startup= 25|active= 3|recovery= 20|frameAdv= -7 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 202: | Line 202: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=214L | |version=214L | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 35|active= 0|recovery= 8|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35 | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=214M | |version=214M | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 35|active= 0|recovery= 8|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 16 and ending on frame 35 | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=214H | |version=214H | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 35|active= 0|recovery= 5|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35 | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.214L | |version=j.214L | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 34|active= 0|recovery= 4|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34 | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.214M | |version=j.214M | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 34|active= 0|recovery= 2|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 15 and ending on frame 34 | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.214H | |version=j.214H | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 35|active= |recovery= 3|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Can be canceled into any aerial normal, Dragon Rush, Vanish, Super Dash, or Shining Slash starting on frame 11 and ending on frame 35 | ||
}} | }} | ||
! colspan=16 style="background: white;"|Cyclone Buster | ! colspan=16 style="background: white;"|Cyclone Buster | ||
Line 252: | Line 252: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=Cyclone Jump > S | |version=Cyclone Jump > S | ||
|damage= |level= |attribute= |guard= | |damage= 600|level= |attribute= Projectile Lvl 1|guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 12|active= 1|recovery= 29|frameAdv= -6 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 262: | Line 262: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=236S | |version=236S | ||
|damage= |level= |attribute= |guard= | |damage= 1098 (5 hits)|level= |attribute= Projectile Lvl 2|guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 18|active= 25|recovery= 21|frameAdv= -16 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 272: | Line 272: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=214S | |version=214S | ||
|damage= |level= |attribute= |guard= | |damage= 900|level= |attribute= Projectile Lvl 2|guard= All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 19|active= 13|recovery= 8|frameAdv= -5 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= 45/13|aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description= Hitstun is 45 frames ground-techable if 1st active frame connects, 13 frames air-techable otherwise | ||
}} | }} | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=214[S] | |version=214[S] | ||
|damage= |level= |attribute= |guard= | |damage= 0|level= |attribute= |guard= | ||
|startup= |active= |recovery= |frameAdv= | |startup= 26|active= 0|recovery= 0|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 06:36, 19 March 2018
System Data
Health: 10,000
Prejump:
Assist Cooldown: