< DBFZ
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* The air version can be useful as an air combo ender. | * The air version can be useful as an air combo ender. | ||
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* Overhead special | * Overhead special | ||
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* Teleports to the opponent from wherever Goku was previously | * Teleports to the opponent from wherever Goku was previously | ||
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Goku does 2 hits of a flying kick. Doesn't knockdown | Goku does 2 hits of a flying kick. Doesn't knockdown | ||
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* The air version is good for comboing into Super Kamehameha | * The air version is good for comboing into Super Kamehameha | ||
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* On hit, can combo by doing a vanish and linking a dash 2M | * On hit, can combo by doing a vanish and linking a dash 2M | ||
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* Can be angled downwards by holding down after the input | * Can be angled downwards by holding down after the input | ||
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Revision as of 21:48, 26 January 2018
Son Goku |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
Super Saiyan Goku is a well rounded character. He has buttons with good reach, his specials and their variants provide additional neutral, mixup and combo extension options and his Super Kamehameha is very flexible, making it easy to combo into from any situation. If you're new to fighting games and are looking for beginner friendly characters or you're a veteran looking for a solid character to round out your team, Super Saiyan Goku is a good character to consider putting on your team.
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Dragon Flash Fist
Dragon Flash Fist 236L/M/H (Air OK) |
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Flurry Kick
Flurry Kick 214L/M/H (Air OK) |
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Kamehameha
Kamehameha 236S (Air OK) |
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Assist
Kamehameha A1/A2 |
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Supers
Super Kamehameha
Super Kamehameha 236L+M (Air OK) |
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Warp Kamehameha
Warp Kamehameha 236H+S (Air OK) |
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Meteor Smash
Meteor Smash 214L+M |
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