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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= | |version=Uncharged | ||
|damage=2220 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Hold down any button to only perform the first punch. | ||
* Grounds the opponent on completion | * Grounds the opponent on completion. | ||
* Not invincible until after startup. | |||
* Not invincible until after startup | * Travels near fullscreen. | ||
* Travels near fullscreen | |||
Comes out very quickly, has invulnerability, and allows for a free combo, making it a great punish to anything except aerial moves, but it is not a true reversal. Countering other supers will occasionally require the preemptive input of this move in order for the super flash to appear second. Using the canceled version as a punish after a reflect is extremely effective, as it travels a great distance really fast, especially if assists are available to add more damage. | Comes out very quickly, has invulnerability, and allows for a free combo, making it a great punish to anything except aerial moves, but it is not a true reversal. Countering other supers will occasionally require the preemptive input of this move in order for the super flash to appear second. Using the canceled version as a punish after a reflect is extremely effective, as it travels a great distance really fast, especially if assists are available to add more damage. | ||
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Since it grounds the opponent, certain supers which require characters to be close can properly connect, making this a very good move to DHC out of. | Since it grounds the opponent, certain supers which require characters to be close can properly connect, making this a very good move to DHC out of. | ||
}} | }} | ||
{{AttackData-DBFZ | |||
|header=no | |||
|version=Charged | |||
|damage=1110 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Has smash property. | |||
* Wallbounces if smash hasn't been used in the combo. | |||
}} | }} | ||
Revision as of 18:34, 5 November 2018
Vegeta (SSGSS) |
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Prejump: Assist Cooldown:
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Overview
Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Whis. Both he and Goku have attained the power of the "Super Saiyan God Super Saiyan".
In Dragon Ball FighterZ, this version of Vegeta fights similarly to his original form, attacking aggressively while closing the distance to pummel his foes into submission. However, in exchange for his increased close-range prowess, his defensive options are rather subpar.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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j.2S
j.2S |
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Specials
Super Dash Kick
Super Dash Kick 236L/M/H (Air OK) |
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Super Dash Kick Followup 1
Super Dash Kick Followup 1 Super Dash Kick > L/M/H |
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Super Dash Kick Followup 2
Super Dash Kick Followup 2 Super Dash Kick Followup 1 > L/M/H |
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On a scale of one to ten, I'll give you a three!
On a scale of one to ten, I'll give you a three! 214L/M/H (Air OK) |
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Big Bang Attack
Big Bang Attack 236S(Air OK) |
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Assist
Big Bang Attack A1/A2 |
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Supers
Niagara Pummel
{{MoveData |image=DBFZ_SSBVegeta_NiagaraPummel.png |caption= "Only a naive numbskull like him..." |image2=DBFZ_SSBVegeta_NiagaraPummel-2.png |caption2="Can use those Saiyan cells to their fullest!" |input=236L+M |name=Niagara Pummel |data=
| height="25px"| 2220 | All | - | | | | - | -
| height="25px"| 1110 | All | - | | | | - | -
Galick Gun
Galick Gun 236H+S |
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Final Flash
Final Flash 214L+M or 214H+S (Air OK) |
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