DBFZ/SSB Gogeta/Strategy: Difference between revisions

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'''SECOND ASSIST:''' If you're not confident in your neutral with Gogeta (which let's be honest, nobody ever is), put another beam / DP / neutral assist. If for some maniac reason you are confident in your neutral with only one assist, I highly recommend a single-hit high-blockstun assist like Baseku A or... some C assists. Now, I know and I understand, why the HECK would anyone ever recommend a C assist? The reason why is simple - [https://www.youtube.com/watch?v=7HMaejAwJ3o Gogeta has a universal fuzzy mixup with high-blockstun assists (if you're confused, watch this guide)]. As you may know, universal fuzzies were MOSTLY removed in season 2 due to just how insanely good at cracking defense they were - so if you're confident in your Gogeta skills, do not HESITATE to use this amazing tech!!
'''SECOND ASSIST:''' If you're not confident in your neutral with Gogeta (which let's be honest, nobody ever is), put another beam / DP / neutral assist. If for some maniac reason you are confident in your neutral with only one assist, I highly recommend a single-hit high-blockstun assist like Baseku A or... some C assists. Now, I know and I understand, why the HECK would anyone ever recommend a C assist? The reason why is simple - [https://www.youtube.com/watch?v=7HMaejAwJ3o Gogeta has a universal fuzzy mixup with high-blockstun assists (if you're confused, watch this guide)]. As you may know, universal fuzzies were MOSTLY removed in season 2 due to just how insanely good at cracking defense they were - so if you're confident in your Gogeta skills, do not HESITATE to use this amazing tech!!


'''HIS ASSIST:''' Honestly? I can't believe I'm saying it, but C assist is viable on this guy. His wallbounce-kick A assist is great if it hits, but its lackluster blockstun (29f) isn't too keen when you could run any other combo assist and get better blockstun. His DP assist is honestly the worst in the game, as it's wonky as frick and can't even hit confirm when it's SUPPOSED to - especially compared to EVERY OTHER DP IN THE GAME (FGS Arcsys, BUFF THIS ASSIST! Give it the ending kick so you can get some good hitstun or SOMETHING!!)
'''HIS ASSIST:''' Honestly? I can't believe I'm saying it, but C assist is viable on this guy. His wallbounce-kick A assist is great if it hits, but its not too keen when you could run any other combo assist and get better blockstun. His DP assist is honestly the worst in the game, as it's wonky as frick and can't even hit confirm when it's SUPPOSED to - especially compared to EVERY OTHER DP IN THE GAME (FGS Arcsys, BUFF THIS ASSIST! Give it the ending kick so you can get some good hitstun or SOMETHING!!)
 





Revision as of 01:02, 29 December 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    


General Tactics

Gogeta is a high power, high mixup character, with access to fast, devastating pressure, as well as the ability to control space on the entire screen. Although fairly slow in comparison to other beams, his 5S is his best tool for controlling space, and since it's a normal, you can vanish cancel on whiff to secure safety if necessary. Likewise, his midscreen and corner combos are very strong, leading to 40% minimum from almost any starter. Likewise, his invincible DP (214M) causes a same side wallbounce leading to easy to confirms and even kills if your opponent isn't careful, and his side switch invincible DP (214H) is good for starting combos in the corner if you're being pressure, leading to high damage and knockdowns, switching the momentum in your favor.

Team positioning

Point

Gogeta needs assists to work as a character. He desperately needs assists to mitigate his problems and enable the few pros he has.

Mid

Gogeta works on mid since he still has an assist to work with, but would much rather be on point.

Anchor

Anchor Gogeta is a bad idea. His pressure is nonexistent solo and is easy to GC on reaction. Not to mention how easy it is for a decent player to bait Gogeta's neutral options and punish you hard for doing said option.

Picking Teammates

Gogeta is BEAM - THE CHARACTER. Aka... covers tons of space but is very, VERY commital. Due to this and as mentioned earlier, his neutral sucks.

FIRST ASSIST: Slap a GT goku A or a SSJGeta A or a DP or some other neutral assist to cover that gap I just mentioned. It's highly recommended that something you can easily hit confirm off of as well - just to keep him threatening at all times (Good examples are mentioned before, also with others like UI A... just anything you can get a combo off of). I will put it this way - he can't go without one of these assists. He literally cannot due to how unsafe everything he has truly is. It's also for this reason that anchor Gogeta sucks unless you're fighting an idiot and you're confident they don't know what they're doing. NOTE: DO NOT PUT A C ASSIST BEFORE OTHER ASSISTS HERE - THAT EXTRA DELAY WILL KILL YOU IF YOU TRY.

SECOND ASSIST: If you're not confident in your neutral with Gogeta (which let's be honest, nobody ever is), put another beam / DP / neutral assist. If for some maniac reason you are confident in your neutral with only one assist, I highly recommend a single-hit high-blockstun assist like Baseku A or... some C assists. Now, I know and I understand, why the HECK would anyone ever recommend a C assist? The reason why is simple - Gogeta has a universal fuzzy mixup with high-blockstun assists (if you're confused, watch this guide). As you may know, universal fuzzies were MOSTLY removed in season 2 due to just how insanely good at cracking defense they were - so if you're confident in your Gogeta skills, do not HESITATE to use this amazing tech!!

HIS ASSIST: Honestly? I can't believe I'm saying it, but C assist is viable on this guy. His wallbounce-kick A assist is great if it hits, but its not too keen when you could run any other combo assist and get better blockstun. His DP assist is honestly the worst in the game, as it's wonky as frick and can't even hit confirm when it's SUPPOSED to - especially compared to EVERY OTHER DP IN THE GAME (FGS Arcsys, BUFF THIS ASSIST! Give it the ending kick so you can get some good hitstun or SOMETHING!!)


To put it in short, he doesn't really give anything to the team you can't get in terms of assists - but he will gobble up assists a crap ton just for existing. Textbook definition of "Point Character".

Blockstrings

  • 2L > 5L > 5LL > 2M > 5M > 5H...
  • 2L > 5L > 5LL > 2M > 5M > 5H > 236LLL

Safe normals: 5L.

  • 2L (reflected) > 2M > 5H > 5S (Reflect Proof)
  • Mix up tools:

5LLL: (Gimmick)

  1. 5LLL > SD
  2. 5LLL > airdash j.M
  3. 5LLL > delayed SD

5LLL pulls opponent out of the corner unless in blockstun. Will need to cover the gap between 5LL and 5LLL to make this real. Overall too risky and resource hungry to be viable in a real match.

236LM:

  1. ...236LM > airdash j.M
  2. ...236LM ▷ 2L

Second M rekka leaves Gogeta airborne. Viable with low blockstun assist. Can be fuzzy guarded as Gogeta's 2L has 11 frames startup.

2H: (recovers airborne)

  1. ...2H > airdash j.M
  2. ...2H ▷ 2L

Can be done with medium/high blockstun assist. Can be fuzzy guarded as Gogeta's 2L has 11 frames startup. j.M may cross up midscreen on small crouching characters.

"Jail" into SD

  1. 5S > 2S > SD > airdash j.M
  2. 5S > 2S > SD ▷ 2L

SD and 2S can be reflected. 2S can be reflected on reaction. (26 frame startup) 2S (reflected) > SD can be 2H'd. Can be fuzzy guarded as Gogeta's 2L has 11 frames startup.

Afterimage:

  1. ...236[5S] , 2L
  2. ...236[6S] , j.M
  3. ...236[6S] , slightly delayed airdash j.M (Cross up)
  4. ...236[4S] , airdash j.M (Same side)

This is Gogeta's only real mix-up and requires a high blockstun assist to setup properly.

The blockstring and mix-up option you choose is mostly dictated by the assist you pick. 5LLL is mainly used as a knowledge check it can be 2H'd and even mashed out of. 214S can be used as a tick throw without delay off every move except 5S .(delay needed) 236M~H can be used as very fast overhead (no head property) by cancelling the 236M "reel back" into the heavy ender.

Okizeme

Gogeta has frankly shyte okizeme midscreen. While 236--L seems to give good okizeme, you have to literally mash out a super for it to connect from it, and even that is inconsistent, leaving your only option from it being mixups. In the corner, Gogeta has far better oki, with the primary option being 236LLM or anything that can leading into the M finisher, which allows Gogeta to use his supers from it as well as mixup options.

Tips and Tricks

  • For your own sake, please remember Gogeta has awful frame data. You should work to trick the opponent instead, using your huge normals and beams to strategically bully the opponent around, until you can land a starter. Get comfortable with the fact you will have unorthodox options, and Gogeta will be able to ruin his opponent.
  • On the same note, get comfortable with your three Multiplex Afterimage options, so you can get the most out of it.
  • M Rising Vortex should be your get out of jail free card, and can convert into a combo if you want to spend a vanish or suitable assist. H Rising Vortex has the wonderful blessing of a side-switch, which can corner his opponent, a Gogeta favourite.
  • Use your corner carry, you have much better control of the fight once there, and Gogeta can get a ton of meter, either to burn or support his team

Fighting Gogeta

Midscreen pressure? Just block him unless he has a high-blockstun assist (cause Fuzzy = DIE). It's a legit strategy, and if you don't feel like blocking his infinitely laggy buttons, just guard cancel out of them (as all of his buttons are GC-able except 5l). Just don't forget that he has TWO baseball slides and you're golden. OH, AND FOR THE LOVE OF GOD, DO NOT REFLECT THIS CHARACTER! All of his starters nuke reflect by existing, so please, PLEASE do not reflect him!! Think of it like a ticked off parent - just let him go on a blockstring rant or nope outta there with guard cancel. You cannot reflect an angry parent. Gogeta is the angry parent of pressure.

Corner pressure? uhhhhh.... get out? This is Gogeta's ONLY real strength - the minute you're in the corner he's got tons more shenanigans and the stakes are MUCH higher. More than likely the Gogeta you're fighting KNOWS this and will do any and every possible thing to keep you there. He may even be insane enough to try to bait GC with stagger 5l - if he does, don't fall for it - you will FRICKIN DIE. If you're scared of blocking Gogeta's corner mixups, do some google searching and create bots to practice blocking them. Save that, just watch out for Command Grabs and fuzzies, and beyond all that RUN. RUN TO THE HILLS. RUN FOR YOUR LIFE.

Neutral? Just bait him into doing something stupid. He's lag as heck and more often than not gets punished for existing - just watch out for any potential traps he may have (like DP assists).

Pressuring him? FOR THE LOVE OF GOD, RESPECT THE DP. It's the only really great defensive option he has - and if you get hit by it, you're eating either a good chunk of health or that same amount and a sideswitch (and that sideswitch is usually to get you into the corner - see above for "Oh crap, I'm in the corner"). Just like with all other DP characters, know how he uses it and predict it. With him it's a tad more important than most, as not everyone can take half life from a meterless DP.

In summary? Guard cancel whenever you please, Don't reflect him, run from the corner, and respect DP. Boom, win congrats

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