DBFZ/Hit/Frame Data: Difference between revisions

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{{CharData-DBFZ}}
{{CharData-DBFZ}}
<br clear=all/>
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==Normals==
Source:https://twitter.com/GFAnBi/status/957915601095352320


==Normal Attacks==
==Normal Attacks==
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  |description=
  |description=
  }}
  }}
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5H
  |version=5H
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  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= 13 |active= |recovery= |frameAdv= -14
  |startup= 13 |active= |recovery= |frameAdv= -14
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S |subtitle=Catch
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S |subtitle=Attack
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.2H
  |version=j.2H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S |subtitle=Catch
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S |subtitle=Attack
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|}
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-DBFZ
|version=yes}}
|-
! colspan=16 style="background: white;"|Vital Point Attack
|-
{{FrameData-DBFZ
|version=236L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Tides of Time
|-
{{FrameData-DBFZ
|version=236M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Direct Hit
|-
{{FrameData-DBFZ
|version=Vital Point Attack > L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Time Release
|-
{{FrameData-DBFZ
|version=Tides of Time > L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Instant Blow
|-
{{FrameData-DBFZ
|version=Vital Point Attack > M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=Tides of Time > M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Guard Breaker
|-
{{FrameData-DBFZ
|version=Vital Point Attack > H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=Tides of Time > H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|-
! colspan=16 style="background: white;"|Icy Glare
|-
{{FrameData-DBFZ
|version=214L
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214H
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Deadly Intent
|-
{{FrameData-DBFZ
|version=236S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Mark of an Assassin
|-
{{FrameData-DBFZ
|version=214S
  |damage= |level= |attribute= |guard=
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|}
==Assist==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-DBFZ
|version=yes}}
|-
! colspan=16 style="background: white;"|Guard Breaker
|-
{{FrameData-DBFZ
|version=A1/A2
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
|}
==Super Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-DBFZ
|version=yes}}
|-
! colspan=16 style="background: white;"|Realized Power
|-
{{FrameData-DBFZ
|version=236L+M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236L+M
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Death Blow
|-
{{FrameData-DBFZ
|version=236H+S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|I Keep Improving
|-
{{FrameData-DBFZ
|version=214L+M or 214H+S
|damage= |level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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==Sources==
https://twitter.com/GFAnBi/status/957915601095352320
----
----
 
{{CharLinks
|charMainPage=DBFZ/Hit
|videos=
}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}

Revision as of 01:40, 2 February 2018

System Data

Health:

Prejump:

Assist Cooldown:


Normal Attacks

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
- - - 6 - - -3 - - - - 10 - - -5 - - - - 10 - - -5 - - - - 20 - - -5 - - - - 10 - - -2 - - - - 27 - - -5 - - - - 24 - - 0 - - - - 14 - - -8 - - - - 13 - - -14 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Vital Point Attack
- - - - - - - - Tides of Time
- - - - - - - - Direct Hit
- - - - - - - - Time Release
- - - - - - - - Instant Blow
- - - - - - - - - - - - - - - - Guard Breaker
- - - - - - - - - - - - - - - -
Icy Glare
- - - - - - - - - - - - - - - - - - - - - - - - Deadly Intent
- - - - - - - - Mark of an Assassin
- - - - - - - -

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Guard Breaker
- - - - - - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Realized Power
- - - - - - - - - - - - - - - - Death Blow
- - - - - - - - I Keep Improving
- - - - - - - -



Sources

https://twitter.com/GFAnBi/status/957915601095352320


Template:Navbar-DBFZ