< DBFZ
(→Assist: It doesn't give meter) |
(Added frame data from frame data page) |
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Line 63: | Line 63: | ||
|version=5L | |version=5L | ||
|damage=400 |guard=L | |damage=400 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active=4 |recovery= |frameAdv= | ||
|description= | |description= | ||
Standing low, great for pressure. | Standing low, great for pressure. | ||
Line 71: | Line 71: | ||
|version=5LL | |version=5LL | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9 |active=4 |recovery= |frameAdv= | ||
|description= | |description= | ||
Moves foward after 5L to stay close, decent filler in pressure. | Moves foward after 5L to stay close, decent filler in pressure. | ||
Line 79: | Line 79: | ||
|version=5LLL | |version=5LLL | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=12 |active=5 |recovery= |frameAdv= | ||
|description= | |description= | ||
Knee that moves her forward | Knee that moves her forward | ||
Line 92: | Line 92: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active=4 |recovery= |frameAdv= | ||
|description= | |description= | ||
Move her forward with a running elbow. A decent normal to close some space. | Move her forward with a running elbow. A decent normal to close some space. | ||
Line 105: | Line 105: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active=4 |recovery= |frameAdv= | ||
|description= | |description= | ||
Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gattling. | Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gattling. | ||
Line 118: | Line 118: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=300 |guard=All | |damage=300 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Basic, horizontal kiblast. Can be repeated up to 5 times. | * Basic, horizontal kiblast. Can be repeated up to 5 times. | ||
Line 131: | Line 131: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard=L | |damage=400 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active=2 |recovery= |frameAdv= | ||
|description= | |description= | ||
Crouches and kicks at their feet. A good normal for abare and pressure. | Crouches and kicks at their feet. A good normal for abare and pressure. | ||
Line 144: | Line 144: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=L | |damage=700 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup=11 |active=6 |recovery= |frameAdv= | ||
|description= | |description= | ||
*Slides if done out of dash | *Slides if done out of dash | ||
Line 158: | Line 158: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active=3 |recovery= |frameAdv= | ||
|description= | |description= | ||
Anti air that kicks upwards. Leaves her airborne so her followups are less than stellar. Has head invuln like any other 2H, use well. | Anti air that kicks upwards. Leaves her airborne so her followups are less than stellar. Has head invuln like any other 2H, use well. | ||
Line 171: | Line 171: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage= 600 |guard=All | |damage= 600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=30 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Jumps into the air first, then fires | *Jumps into the air first, then fires | ||
Line 185: | Line 185: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv=+4 | |startup=24 |active=6 |recovery= |frameAdv=+4 | ||
|description= | |description= | ||
* Standard universal overhead strike. | * Standard universal overhead strike. | ||
Line 198: | Line 198: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard=H | |damage=400 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active=3 |recovery= |frameAdv= | ||
|description= | |description= | ||
Jumping jab. Useful for air to air pressure or jumping in pressure. | Jumping jab. Useful for air to air pressure or jumping in pressure. | ||
Line 211: | Line 211: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=H | |damage=700 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=10 |active=3 |recovery= |frameAdv= | ||
|description= | |description= | ||
* Hitboxes on both legs | * Hitboxes on both legs | ||
Line 225: | Line 225: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active=4 |recovery= |frameAdv= | ||
|description= | |description= | ||
* 18 does a double handed overhead strike. Good for an instant overdash overhead opener or for pressure on block | * 18 does a double handed overhead strike. Good for an instant overdash overhead opener or for pressure on block | ||
Line 238: | Line 238: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=600 |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=15 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* A kiblast at a sharp angle below 18. | * A kiblast at a sharp angle below 18. | ||
Line 253: | Line 253: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active=8 |recovery= |frameAdv= | ||
|description= | |description= | ||
Good air to air normal since it hits above her. Also stalls her air momentum. | Good air to air normal since it hits above her. Also stalls her air momentum. | ||
Line 270: | Line 270: | ||
|version=L | |version=L | ||
|damage=1200 |guard=Throw | |damage=1200 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=21 |active=1 |recovery= |frameAdv= | ||
|description= | |description= | ||
Grabs the opponent, switches sides and then stomps on them. | Grabs the opponent, switches sides and then stomps on them. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=M | |version=M | ||
|damage=1395 |guard=Throw | |damage=1395 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active=1 |recovery= |frameAdv= | ||
|description= | |description= | ||
Grabs the opponent, switches sides by throwing them to 17, who then knocks them down. | Grabs the opponent, switches sides by throwing them to 17, who then knocks them down. | ||
By holding M after the grab, you can prevent 17 from attacking them. This allows for combos if you throw the opponent into the corner. | By holding M after the grab, you can prevent 17 from attacking them. This allows for combos if you throw the opponent into the corner. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=H | |version=H | ||
|damage=1595 |guard=Throw | |damage=1595 |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=26 |active=1 |recovery= |frameAdv= | ||
|description= | |description= | ||
Like M grab, throws them to 17 but instead launches them upwards, which can be followed with a super dash. | Like M grab, throws them to 17 but instead launches them upwards, which can be followed with a super dash. | ||
Holding H also prevents 17 from coming out. | Holding H also prevents 17 from coming out. | ||
}} | }} | ||
}} | }} | ||
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|version=L | |version=L | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14 |active=8 |recovery=40 |frameAdv= | ||
|description= | |description= | ||
* Ground: 17 appears and does a knee strike to the opponent. | * Ground: 17 appears and does a knee strike to the opponent. | ||
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|version=M | |version=M | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=33,14 [9 if 1st hits],19 |active=4,4 |recovery=40 |frameAdv= | ||
|description= | |description= | ||
* | * Three separate hitbox sequences | ||
* Startup for 2nd attack is reduced if 1st connects | |||
* 3rd attack only comes out if the 2nd hits | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 334: | Line 327: | ||
|version=H | |version=H | ||
|damage=1717 |guard=All | |damage=1717 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=14,47 |active=~314,34 |recovery=33 |frameAdv= | ||
|description= | |description= | ||
* Good for giving your opponent a reason to not call their assist | * Good for giving your opponent a reason to not call their assist | ||
* H version is the same regardless of whether it's done on the ground or in the air. | * H version is the same regardless of whether it's done on the ground or in the air. | ||
The EX version calls out 17 who will usually do nothing. However, if your opponent calls their assist while he's out, he'll teleport above them and fire a downward blast at them. | |||
The EX version calls out 17 who will usually do nothing. However, if your opponent calls their assist while he's out, he'll teleport above them and fire a downward blast at them. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=S | |version=S | ||
|damage=750 |guard=All | |damage=750 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=46 |active= |recovery=40 |frameAdv= | ||
|description= | |description= | ||
* 17 appears behind 18 on the ground and fires 3 horizontal ki blasts. | * 17 appears behind 18 on the ground and fires 3 horizontal ki blasts. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 355: | Line 345: | ||
|version=Air L | |version=Air L | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=20 |active=3 |recovery=40 |frameAdv= | ||
|description= | |description= | ||
* 17 appears and does a launching kick. | * 17 appears and does a launching kick. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=Air M | |version=Air M | ||
|damage=810 |guard=All | |damage=810 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=23+,16 |active=4,4 |recovery=33 |frameAdv= | ||
|description= | |description= | ||
* 17 appears in the air and does a 2 hit string on the opponent. | * 17 appears in the air, falls closer to the ground and does a 2 hit string on the opponent. | ||
* Additional startup frames based on altitude, minimum of 23 frames | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 375: | Line 362: | ||
|version=Air S | |version=Air S | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery=33 |frameAdv= | ||
|description= | |description= | ||
* 17 appears and does barrier | * 17 appears and does barrier | ||
* 17 is invulnerable from frames 32 to 65 | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=20 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* 18 throws out a distructo disk. The arc of the disc can be adjusted by holding a directional button. Durability is high enough to compete with beams. | * 18 throws out a distructo disk. The arc of the disc can be adjusted by holding a directional button. Durability is high enough to compete with beams. | ||
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|description= | |description= | ||
* Negates projectiles, and can also absorb physical hits to some degree. | * Negates projectiles, and can also absorb physical hits to some degree. | ||
* | * Invulnerable from frames 6 to 39 | ||
* Restores 1 | * Successful absorb extends active frames and can be canceled into supers | ||
* Restores 1/4 of super meter per hit absorbed | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Doesn't generate meter | ||
* Invulnerable from frames 20 to 53 | |||
Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up. | Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up. | ||
}} | }} | ||
}} | }} | ||
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|version=Ground | |version=Ground | ||
|damage=2018 |guard=All | |damage=2018 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=33+4 |active=40 |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
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|version=Air | |version=Air | ||
|damage=2018 |guard=All | |damage=2018 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=33+4 |active=44 |recovery= |frameAdv= | ||
|description= | |description= | ||
*Costs 1 bar | *Costs 1 bar | ||
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|version=Ground | |version=Ground | ||
|damage=4218 |guard=All | |damage=4218 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9+0 |active=14 |recovery= |frameAdv= | ||
|description= | |description= | ||
}} | }} | ||
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|version=Air | |version=Air | ||
|damage=4218|guard=All | |damage=4218|guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=9+0 |active=14 |recovery= |frameAdv= | ||
|description= | |description= | ||
* Costs 3 bars | * Costs 3 bars | ||
* Invulnerable for entire duration (23 frames discounting timestop) | |||
* If Krillin is on their team, 18 will perform the super with Krillin instead of Android 17 | * If Krillin is on their team, 18 will perform the super with Krillin instead of Android 17 | ||
Invincible startup super. Reaches about 3/4ths distance away, and can pick up after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active. | Invincible startup super. Reaches about 3/4ths distance away, and can pick up after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active. | ||
}} | }} |
Revision as of 16:47, 5 April 2018
Android 18 |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
Created by Dr. Gero, Androids 17 and 18 were built to wreak havoc upon the world. Their rampage was stopped by an even greater threat in the form of Cell, who absorbed the two adolescent cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.
In Dragon Ball FighterZ, Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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2S
2S |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Back Grab
Back Grab 236L/M/H |
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Support Attack
Support Attack 214L/M/H/S (Air OK) |
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Destructo Disc
Destructo Disc 236S |
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Barrier
Barrier 22S (Air OK) |
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Assist
Barrier A1/A2 |
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Supers
Energy Wave
Energy Wave 236L+M or 236H+S (Air OK) |
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Accel Dance
Accel Dance 214L+M or 214H+S (Air OK) |
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