DBFZ/Android 18: Difference between revisions

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(→‎Assist: It doesn't give meter)
(Added frame data from frame data page)
Line 63: Line 63:
  |version=5L
  |version=5L
  |damage=400 |guard=L
  |damage=400 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=4 |recovery= |frameAdv=
  |description=
  |description=
Standing low, great for pressure.
Standing low, great for pressure.
Line 71: Line 71:
  |version=5LL
  |version=5LL
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active=4 |recovery= |frameAdv=
  |description=
  |description=
Moves foward after 5L to stay close, decent filler in pressure.
Moves foward after 5L to stay close, decent filler in pressure.
Line 79: Line 79:
  |version=5LLL
  |version=5LLL
  |damage=1000 |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active=5 |recovery= |frameAdv=
  |description=
  |description=
Knee that moves her forward
Knee that moves her forward
Line 92: Line 92:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active=4 |recovery= |frameAdv=
  |description=
  |description=
Move her forward with a running elbow. A decent normal to close some space.
Move her forward with a running elbow. A decent normal to close some space.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active=4 |recovery= |frameAdv=
  |description=
  |description=
Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gattling.
Moves forward and does a roundhouse. Follows into super dash so it's pretty good on hit or a delay gattling.
Line 118: Line 118:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=300 |guard=All
  |damage=300 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Basic, horizontal kiblast. Can be repeated up to 5 times.  
* Basic, horizontal kiblast. Can be repeated up to 5 times.  
Line 131: Line 131:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=400 |guard=L
  |damage=400 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=2 |recovery= |frameAdv=
  |description=
  |description=
Crouches and kicks at their feet. A good normal for abare and pressure.
Crouches and kicks at their feet. A good normal for abare and pressure.
Line 144: Line 144:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=L
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active=6 |recovery= |frameAdv=
  |description=
  |description=
*Slides if done out of dash
*Slides if done out of dash
Line 158: Line 158:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=3 |recovery= |frameAdv=
  |description=
  |description=
Anti air that kicks upwards. Leaves her airborne so her followups are less than stellar. Has head invuln like any other 2H, use well.
Anti air that kicks upwards. Leaves her airborne so her followups are less than stellar. Has head invuln like any other 2H, use well.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= 600 |guard=All
  |damage= 600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=30 |active= |recovery= |frameAdv=
  |description=
  |description=
*Jumps into the air first, then fires
*Jumps into the air first, then fires
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=+4
  |startup=24 |active=6 |recovery= |frameAdv=+4
  |description=
  |description=
* Standard universal overhead strike.  
* Standard universal overhead strike.  
Line 198: Line 198:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=400 |guard=H
  |damage=400 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=3 |recovery= |frameAdv=
  |description=
  |description=
Jumping jab. Useful for air to air pressure or jumping in pressure.
Jumping jab. Useful for air to air pressure or jumping in pressure.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=700 |guard=H
  |damage=700 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=10 |active=3 |recovery= |frameAdv=
  |description=
  |description=
* Hitboxes on both legs
* Hitboxes on both legs
Line 225: Line 225:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=4 |recovery= |frameAdv=
  |description=
  |description=
* 18 does a double handed overhead strike. Good for an instant overdash overhead opener or for pressure on block
* 18 does a double handed overhead strike. Good for an instant overdash overhead opener or for pressure on block
Line 238: Line 238:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=600 |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |description=
  |description=
* A kiblast at a sharp angle below 18.
* A kiblast at a sharp angle below 18.
Line 253: Line 253:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=850 |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active=8 |recovery= |frameAdv=
  |description=
  |description=
Good air to air normal since it hits above her. Also stalls her air momentum.
Good air to air normal since it hits above her. Also stalls her air momentum.
Line 270: Line 270:
  |version=L
  |version=L
  |damage=1200 |guard=Throw
  |damage=1200 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=21 |active=1 |recovery= |frameAdv=
  |description=
  |description=
Grabs the opponent, switches sides and then stomps on them.
Grabs the opponent, switches sides and then stomps on them.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |version=M
  |version=M
  |damage=1395 |guard=Throw
  |damage=1395 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active=1 |recovery= |frameAdv=
  |description=
  |description=
Grabs the opponent, switches sides by throwing them to 17, who then knocks them down.
Grabs the opponent, switches sides by throwing them to 17, who then knocks them down.
By holding M after the grab, you can prevent 17 from attacking them. This allows for combos if you throw the opponent into the corner.
By holding M after the grab, you can prevent 17 from attacking them. This allows for combos if you throw the opponent into the corner.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 292: Line 287:
  |version=H
  |version=H
  |damage=1595 |guard=Throw
  |damage=1595 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=26 |active=1 |recovery= |frameAdv=
  |description=
  |description=
Like M grab, throws them to 17 but instead launches them upwards, which can be followed with a super dash.
Like M grab, throws them to 17 but instead launches them upwards, which can be followed with a super dash.
Holding H also prevents 17 from coming out.
Holding H also prevents 17 from coming out.
  }}
  }}
}}
}}
Line 314: Line 307:
  |version=L
  |version=L
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active=8 |recovery=40 |frameAdv=
  |description=
  |description=
* Ground: 17 appears and does a knee strike to the opponent.  
* Ground: 17 appears and does a knee strike to the opponent.  
Line 324: Line 317:
  |version=M
  |version=M
  |damage=1000 |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33,14 [9 if 1st hits],19 |active=4,4 |recovery=40 |frameAdv=
  |description=
  |description=
* 17 appears and does a 3 hit string on the opponent. 3rd hit only comes out on hit.
* Three separate hitbox sequences
 
* Startup for 2nd attack is reduced if 1st connects
 
* 3rd attack only comes out if the 2nd hits
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 334: Line 327:
  |version=H
  |version=H
  |damage=1717 |guard=All
  |damage=1717 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=14,47 |active=~314,34 |recovery=33 |frameAdv=
  |description=
  |description=
* Good for giving your opponent a reason to not call their assist
* Good for giving your opponent a reason to not call their assist
* H version is the same regardless of whether it's done on the ground or in the air.
* H version is the same regardless of whether it's done on the ground or in the air.
 
The EX version calls out 17 who will usually do nothing. However, if your opponent calls their assist while he's out, he'll teleport above them and fire a downward blast at them.
The EX version calls out 17 who will usually do nothing. However, if your opponent calls their assist while he's out, he'll teleport above them and fire a downward blast at them.  
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |version=S
  |version=S
  |damage=750 |guard=All
  |damage=750 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=46 |active= |recovery=40 |frameAdv=
  |description=
  |description=
* 17 appears behind 18 on the ground and fires 3 horizontal ki blasts.
* 17 appears behind 18 on the ground and fires 3 horizontal ki blasts.
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 355: Line 345:
  |version=Air L
  |version=Air L
  |damage=700 |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=20 |active=3 |recovery=40 |frameAdv=
  |description=
  |description=
* 17 appears and does a launching kick.  
* 17 appears and does a launching kick.
 
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 365: Line 353:
  |version=Air M
  |version=Air M
  |damage=810 |guard=All
  |damage=810 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=23+,16 |active=4,4 |recovery=33 |frameAdv=
  |description=
  |description=
* 17 appears in the air and does a 2 hit string on the opponent.  
* 17 appears in the air, falls closer to the ground and does a 2 hit string on the opponent.
 
* Additional startup frames based on altitude, minimum of 23 frames
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 375: Line 362:
  |version=Air S
  |version=Air S
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery=33 |frameAdv=
  |description=
  |description=
* 17 appears and does barrier.
* 17 appears and does barrier
 
* 17 is invulnerable from frames 32 to 65
 
  }}
  }}
}}
}}
Line 391: Line 377:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage=1000 |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=20 |active= |recovery= |frameAdv=
  |description=
  |description=
* 18 throws out a distructo disk. The arc of the disc can be adjusted by holding a directional button. Durability is high enough to compete with beams.  
* 18 throws out a distructo disk. The arc of the disc can be adjusted by holding a directional button. Durability is high enough to compete with beams.  
Line 409: Line 395:
  |description=
  |description=
* Negates projectiles, and can also absorb physical hits to some degree.  
* Negates projectiles, and can also absorb physical hits to some degree.  
* On successful absorb, can cancel into supers
* Invulnerable from frames 6 to 39
* Restores 1 quarter of super meter per hit absorbed
* Successful absorb extends active frames and can be canceled into supers
* On successful absorb, active frames are extended
* Restores 1/4 of super meter per hit absorbed
 
 
  }}
  }}
}}
}}
Line 427: Line 411:
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Unlike the normal version, this assist doesn't generate meter
* Doesn't generate meter
 
* Invulnerable from frames 20 to 53
Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up.  
Android 18's assist is her barrier special that defends against incoming attacks. It can be a more situational assist but it's ability to defend your point character from ranged attacks like beams can be pretty useful for setup characters like Beerus and Nappa to allow them to safely set up.
 
  }}
  }}
}}
}}
Line 445: Line 428:
  |version=Ground
  |version=Ground
  |damage=2018 |guard=All
  |damage=2018 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33+4 |active=40 |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
Line 452: Line 435:
  |version=Air
  |version=Air
  |damage=2018 |guard=All
  |damage=2018 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33+4 |active=44 |recovery= |frameAdv=
  |description=
  |description=
*Costs 1 bar
*Costs 1 bar
Line 468: Line 451:
  |version=Ground
  |version=Ground
  |damage=4218 |guard=All
  |damage=4218 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9+0 |active=14 |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
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  |version=Air
  |version=Air
  |damage=4218|guard=All
  |damage=4218|guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9+0 |active=14 |recovery= |frameAdv=
  |description=
  |description=
* Costs 3 bars
* Costs 3 bars
* Invulnerable for entire duration (23 frames discounting timestop)
* If Krillin is on their team, 18 will perform the super with Krillin instead of Android 17
* If Krillin is on their team, 18 will perform the super with Krillin instead of Android 17
Invincible startup super. Reaches about 3/4ths distance away, and can pick up after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active.  
Invincible startup super. Reaches about 3/4ths distance away, and can pick up after almost any combo leaving the opponent in front of 18. Most of the damage is done during the last part, meaning the opponent can recover a fair chunk of blue life if Sparking Blast is active.  
  }}
  }}

Revision as of 16:47, 5 April 2018

Android 18
DBFZ Android18 Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure
  

Overview

Created by Dr. Gero, Androids 17 and 18 were built to wreak havoc upon the world. Their rampage was stopped by an even greater threat in the form of Cell, who absorbed the two adolescent cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.

In Dragon Ball FighterZ, Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.

Strengths/Weaknesses

Strengths Weaknesses
  • The usage of 17 gives her team a 3rd assist for her to utilize in pressure and combos.
  • Powerful offense with several good lockdown and mixup options
  • Fast
  • Most normals have short range.
  • Her own assist does not deal damage and loses to patience.
  • Poor defensive options and linear neutral game forces her to keep on the defense.


Normals

5L
5L
DBFZ Android18 5L.png
DBFZ Android18 5LL.png
DBFZ Android18 5LLL.png
400 L - 7 4 - - 700 All - 9 4 - - 1000 All - 12 5 - -
5M
5M
DBFZ Android18 5M.png
700 All - 10 4 - -
5H
5H
DBFZ Android18 5H.png
The Saiyan Arm-Breaker
850 All - 15 4 - -
5S
5S
DBFZ Android18 5S.png
300 All - 13 - -
2L
2L
DBFZ Android18 2L.png
No wonder 18 has such stubby normals, she doesn't wanna tear her skirt!
400 L - 7 2 - -
2M
2M
DBFZ Android18 2M.png
700 L - 11 6 - -
2H
2H
DBFZ Android18 2H.png
850 All - 13 3 - -
2S
2S
DBFZ Android18 2S.png
600 All - 30 - -
6M
6M
850 H - 24 6 - -
j.L
j.L
DBFZ Android18 jL.png
400 H - 7 3 - -
j.M
j.M
DBFZ Android18 jM.png
18 must be great at hurdles, huh.
700 H - 10 3 - -
j.H
j.H
DBFZ Android18 jH.png
850 H - 13 4 - -
j.S
j.S
600 All - 15 - -
j.2H
j.2H
DBFZ Android18 j2H.png
850 All - 14 8 - -

Specials

Back Grab
Back Grab
236L/M/H
DBFZ Android18 BackGrab.png
1200 Throw - 21 1 - - 1395 Throw - 26 1 - - 1595 Throw - 26 1 - -
Support Attack
Support Attack
214L/M/H/S (Air OK) 18 brushes her hair while 17 attacks Ground and Air L version Ground and Air M version Ground and Air S version H version, 17 talks until opponent calls in an assist.
700 All - 14 8 40 - - 1000 All - 33,14 [9 if 1st hits],19 4,4 40 - - 1717 All - 14,47 ~314,34 33 - - 750 All - 46 40 - - 700 All - 20 3 40 - - 810 All - 23+,16 4,4 33 - - All - 33 - -
Destructo Disc
Destructo Disc
236S
DBFZ Android18 DestructoDisc.png
1000 All - 20 - -
Barrier
Barrier
22S (Air OK)
DBFZ Android18 Barrier.png
*Sonic Shield Bong SFX*
- - -

Assist

Barrier
A1/A2
DBFZ Android18 Barrier.png
All - - -

Supers

Energy Wave
Energy Wave
236L+M or 236H+S (Air OK)
DBFZ Android18 EnergyWave.png
2018 All - 33+4 40 - - 2018 All - 33+4 44 - -
Accel Dance
Accel Dance
214L+M or 214H+S (Air OK)
DBFZ Android18 AccelDance.png
Good thing Future Gohan isn't in this game, right?
4218 All - 9+0 14 - - 4218 All - 9+0 14 - -

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