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==Applications== | ==Applications== | ||
===Hit Confirming=== | ===Hit Confirming=== | ||
When [[Hit Confirm|hit confirming]] a normal | When [[Hit Confirm|hit confirming]] a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super. | ||
;Example | ;Example | ||
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:Ky does 2D, then immediately does 236236 | :Ky does 2D, then immediately does 236236 | ||
:If the opponent gets hit by 2D, then Ky presses P to finish the command for Sacred Edge | :If the opponent gets hit by 2D, then Ky presses P to finish the command for Sacred Edge | ||
:If 2D misses or opponent blocks 2D, then Ky doesn't press P and can jump away or cancel into other attacks instead | |||
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button. | This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button. |
Revision as of 23:35, 11 January 2018
Buffering is the technique of preemptively doing a move during the animation of another move.
Applications
Hit Confirming
When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example
- Ky hit confirming 2D > Sacred Edge (236236P)
- Ky does 2D, then immediately does 236236
- If the opponent gets hit by 2D, then Ky presses P to finish the command for Sacred Edge
- If 2D misses or opponent blocks 2D, then Ky doesn't press P and can jump away or cancel into other attacks instead
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.