BBCT/Hakumen/Data: Difference between revisions

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< BBCT‎ | Hakumen
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  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_j2C.png
  |images=BBCS_Hakumen_j2C.png
|caption=The great scrub killer
  |notes=Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.
  |notes=Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.
}}
}}

Revision as of 01:10, 28 November 2022

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Combo Rate Heat Gain Rate Guard Libra Rate Unique Movement Options Portrait Icon
Hakumen 12,000 4F 27F (5~15F airborne, 8~15F air special move cancel possible) 16F (3~11F airborne, 6~11F special move cancel possible) 80% 30% 140% BBCT Hakumen Portrait.png BBCT Hakumen Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180 5 3 6 +3 HB SJR 800 80 95 1 400
BBCS Hakumen 5A.png
Standing hit stun 14F, guard recovery 24F

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
620 10 2 15 0 HB SJR 200 90 92 3 1100
BBCS Hakumen 5B.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1110 14 2 27 -12 HBF SR 200 85 89 3 1100
BBCS Hakumen 5C.png
Slam down in air, untechable
Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.

6A

6A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
620 HL 11 3 18 +2 HB 3~13 H SR 200 85 75 3 1100
BBCS Hakumen 6A.png
Frame 3 invincibility. No air normal is beating this.
staggers (31) on hit


6B

6B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
930 LA 13 3 23 -9 F 4~15 F SR 200 80 80 3 1100
BBCS Hakumen 6B.png
Not an overhead.
knocks down on hit, floor bounce on counter hit, untechable


6C

6C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1640 ALL 17 3 30 -14 HB DR 100 100 92 4 1400
BBCS Hakumen 6C.png
Standing hit stun 32
Can charge the attack by holding button
start up is 11F after button release
Attack damage is 1740 when held for 10~13F (start up 21~24)
Attack damage is 1940 when held for 14~17F (start up 25~28)
Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
160 ALL 6 3 8 +1 F SR 800 80 90 1 400
BBCS Hakumen 2A.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 LA 9 2 10 +2 F SR 400 80 88 2 800
BBCS Hakumen 2B.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1030 HL 13 3 34 -18 HBF S(J)R 100 80 87 4 1400
BBCS Hakumen 2C.png
Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
220 HA 7 3 9 H SR 1000 80 85 1 400
BBCS Hakumen jA.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
590 HA 10 3 20 H SJR 200 90 89 3 1100
BBCS Hakumen jB.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1070 HA 14 4 30 H SR 100 85 87 4 1400
BBCS Hakumen j2C.png
The great scrub killer
Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.


3C

3C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 LA 9 3 32 -16 F R 1000 100 60 4 1400
BBCS Hakumen 3C.png
Knocks down and vacuum effect on hit, untechable
Sword has guard point against projectile in active frames, when guard point succeed Hakumen receives an additional meter.

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
980 HA 11 2 15 H SR 100 80 75 4 1400
BBCS Hakumen j2A.png
Slightly jump back on hit or guard


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
7 12 20 7~19 Guard HBFP
BBCS Hakumen 5D.png
Guards High/Mid attacks

5D Attack

5D Attack
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1700 4 10 6 HB 1~End All -,SR 3000,100 100 100,77 0,4
BBCS Hakumen 5D.png
Floor bounce on hit

6D

6D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1 7 29 1~7 Guard HBFP
BBCS Hakumen 6D.png
Guards High/Mid attacks

6D Attack

6D Attack
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,0 4 10 10 HB 1~End All -,SR 1000,100 80 100,80 0,4
BBCS Hakumen 6D.png
spinning collapse on hit

2D

2D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1 7 33 1~7 Guard HBFP
BBCS Hakumen 2D.png
Guards Mid/Low attacks

2D Attack

2D Attack
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1020 7 10 15 HB 1~End All -,SR 3000,100 100 100,77 0,4
BBCS Hakumen 2D.png
floor bounce on hit

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1 9 Landing11 1~9 Guard HBFP
BBCS Hakumen jD.png
Guards High/Mid attacks

j.D Attack

j.D Attack
drive
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1610 4 10 6 HB 1~End All -,SR 3000,100 100 100,80 0,4
BBCS Hakumen jD.png
launches on hit


Universal Mechanics

Counter Assault

6A+B while blocking
Counter Assault
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1 20 10 1~20 Guard HBFP
BBCS Hakumen 5D.png
I don't need this meter, throw it out the window for no reason!
Guards High/Mid attacks
Opponent's hitstop is 4F longer than Hakumen's


Counter Assault (Attack)

6A+B while blocking Attack
Counter Assault (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 4 10 10 HB 1~End All -, SR 3000,100 70 100,92 0,4
BBCS Hakumen 5D.png
Spinning collapse on hit

Forward Throw

5B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 2100 120000 7 3 21 SR 3000,100 100 100,60 0,4
BBCS Hakumen FThrow.png
2nd hit blasts away

Back Throw

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 0, 1800 120000 7 3 21 SR 3000, 400, 100 100 100, 86, 60 0,2,4
BBCS Hakumen BThrow.png
2nd hit launches
3rd hit blasts away

Air Throw

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 0, 2000 90000 7 3 15 SR 3000, 1000,100 100 100, 84, 60 0,1,4
BBCS Hakumen AThrow.png
2nd hit launches
3rd hit slam down


44

44
Backdash
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
27 S
BBCF Hakumen 44.png
AVOID AT ALL COSTS!!!
5~15f Airborne
8~15f can cancel into aerial specials


Special Moves

236A

236A
Gurren
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
560 ALL 14 3 19 -3 HB SR 100 100 89 4 1400
BBCS Hakumen gurren.png
Wall bounce on air hit
Uses one meter

214B

214B
Renka
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
830,860 LA, ALL 9 3(15)3 15 +1 F, HB SR 100 90 120,75 4 1400×2
BBCS Hakumen renka.png
1st hit launches
2nd hit blasts away
During Mugen (214214B) the 2nd proration is 90%
uses two meters

41236C

41236C
Zantetsu
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1830,1530 HA, LA 21 3(14)3 18 -2 HB, F SR 100 90 94,80 4 1400×2
BBCS Hakumen zantetsu.png
1st hit slam down
2nd hit knocks down, untechable
During Mugen 2nd hit is techable
uses three meters

623A

623A
Kishuu
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Duration25 1~25 Upper Body
BBCS Hakumen kishuu.png
12~16 cancel to follow up
uses one meter

623AA

623AA
Enma
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
860 ALL 11+6 7 30 -19 HB 1~8 Upper Body SJR 100 90 85 4 1400
BBCS Hakumen enma.png
Launches on hit
uses one meter


j.214B

j.214B
Hotaru
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1250 HL 11 2 23 H 1~14 All SJR 200 90 92 3 1100
BBCS Hakumen hotaru.png
Launches on hit
Reset jump count on hit or block
Can only perform this move once in the air
uses two meters

j.214C

j.214C
Tsubaki
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
2200 HA 15 3 22 HB SR 100 80 90 4 1400
BBCS Hakumen tsubaki.png
Slam down on hit, untechable
uses three meters


Distortion Drives

632146C

632146C
Shippu
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
4000,1500 ALL 3+22 4 + Duration78 -35 HBF, P 1~7 All SR 100, 3000 100 60,80 4,0 1400, 200
BBCS Hakumen shippu.png
Blasts away on hit
sword portion's hitstop 25F
projectile's hitstop is 12F
Charge the attack by holding the button
start up is 14F after button release
maximum charge (55F)'s sword portion does 5500 damage and unblockable
uses four meters

236236D

236236D
Yukikaze
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1+0 13 Duration31 1~12 Guard HBFP
BBCS Hakumen yukikaze.png
Guards High/Mid attacks/When countering a strike, Hakumen's hitstop is 15F, opponent's hitstop is 73F/Uses four meters


236236D Attack

236236D Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
3800 57 15 39 HBF 1~101 All SR 100 100 40 4
BBCS Hakumen Yukikaze2.png
Launches on hit
Start up 35 after super freeze

214214B

214214B
Mugen
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel PP P1 P2 Attack Level Guard Libra Drain Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
26+22 720 Duration48 1~26 All
BBCS Hakumen mugen.png
Powers up Hakumen for 720F
Attack damage is 120% during Mugen
Guard crash value is 25%
All specials and supers (except 214214B) use zero meter
Uses 8 meters


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