BBCSE/Relius Clover: Difference between revisions

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'''<big>Altar of Puppet (214214D)</big>'''
'''<big>Altar of Puppet (214214D)</big>'''
[[File:relius214214D.png|thumb|175px|Description.]]
[[File:relius214214D.png|thumb|175px|Description.]]
{{AttackData-BB|death|--|--|-|-|-|-|-|-|--|http://www.dustloop.com/guides/bbcs2/frameData/relius/214214D.html}}
{{AttackData-BB|Death|0|-|-|5+14|4|26|-21|relius/214214D.html}}
Description
Relius's astral that has a different ending animation depending on the character. Can be combo'd into from the majority of his normals. With no Ignis cost you can easily add it in to the end of a long combo if you meet all the other requirements. 1F~43F after superflash is fully invincible. Heat Gauge is used up on superflash. Ignis has super armor throughout the animation.
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Revision as of 07:05, 31 January 2012

Relius Clover


Overview

Backstory.

Health: 11,000
Guard Primers: 5
Play-style: Offensive, Frame Traps
Movement Options: 1 Double Jump/Airdash, Character Dash

Drive: Detonator
Drive Description.

Move List

See also: Relius Full Frame Data

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • A: can block while in the air without using barrier
  • All: can be blocked however
  • All attacks can be blocked with aerial barrier unless stated otherwise.

Normal Moves

5A

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
240
99
80
84
6
3
9
0
Click!

Standing jab. Whiffs on all characters crouching hitbox except for Tager. Used mostly as combo filler. Can combo into every normal. Same proration as his 2A. Not very effective as a pressure tool because of vertical reach and slightly slower startup than most of the characters. Throw cancelable.


5B

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
600
248
90
89
8
5
14
-2
Click!

Relius's main poke to start combos and pressure with. Has a large amount of priority due to its range, hitbox, and startup. Extends his hitbox on the last active frame. Being it has a farther horizontal hitbox than the majority of his moves you have less options for followup at max range.


5C

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
480x2
198x2
100
92
12
2, 4
18
-2
Click!

A standing mechanical claw attack. Hits twice and is jump-cancellable only on the first hit. Used for combo fodder. Common followups are 2C, 6B, 3C, or Id Lauger (236C). Staggers on counter hit.


2A

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200
82
80
84
7
3
8
-1
Click!

Staple crouching jab. Hits mid. Slower than his 5A by 1F but faster in recovery by 1F. Same startup speed as the majority of the cast. Throw cancelable. The +1 frame advantage as well as the ability to cancel into a throw makes this move a dangerous pressure tool when used correctly. The proration on this won't really mess up your combo route, but it will hurt the damage.


2B

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
460
190
80
86
11
5
15
-6
Click!

Relius's main crouching low poke. Hits low with slightly shorter reach than his 5B. Used mainly as a pressure tool.


2C

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
760
314
80
89
12
7
25
-15
Click!

Relius's main anti-air. 7~14F head invulnerability. Fatal possible. Causes stagger for 30F on ground CH. Common anti-air followup on fatal counter is Val Tus (214C).


6A

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
700
289
80
89
26
3
20
-7
Click!

Relius's only ground overhead that doesn't use Ignis. Doesn't gatling into any other normals. Can only special cancel into Id Lauger (236C), supers, astral or use Ignis D normals to followup. Forces crouch on ground hit. Pulls opponent in on hit. The particular overhead is one of the slowest and easy to to see overheads in the game. It will work in certain situations using Ignis to distract or to setup a frame trap with. Common followup is 6D, 2D, or Id Lauger (236C).


6B

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
580
240
90
89
10
3
15
-1
Click!

Upwards punch. Has a short horizontal hitbox but a tall vertical one. Launches on hit. Only jump-cancellable on hit. Used in combos. So-so anti-air.


6C

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
920
380
100
90*
20
8
28
-17
Click!

Forward advancing punch used mainly in combos. Forces standing on hit. Fatal possible. 80% repeat proration.


3C

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
700
289
80
89
9
3
24
-10
Click!

Hits low. His only normal that's jump-cancellable on block. Causes knockdown on airborn opponents. Your main combo-ender.


j.A

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
80x3
33x3
90
92
7
3, 3, 10
10
-
Click!

3 hit move that hits mid. The longer you hold down A the longer it stays active. If you hold down A the whole time Relius is in the air, the move will remain active until he lands. Not much use other than combo-filler. It's OK as a jump in but will wiff on all crouchers rising (but it will land one hit on crouching Tager).


j.B

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
450
186
90
89
11
3
13
-
Click!

His main air attack. Also hits behind him. Used for both air-to-air and air-to-ground. Can be used as a cross-up. Jump cancellable.


j.C

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
660
273
90
89
12
6
20
-
Click!

Good vertical hitbox. Used for air-to-ground, yet j.B is a better jump-in. Mainly used in combos and a j.B followup in pressure/mixup. Not jump cancellable. 16~18F attack hitbox below Relius.


Counter Assault

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0
0
50
92
10
6
30
-17
Click!

Animation is a copy of his 5C normal. Can followup in the corner with 6D if Ignis is active. 1~20F fully invulnerable. Blows back on hit. 180F Heat gauge cooldown.


Drive Moves

5D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description


2D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


j.D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Ignis Moves

6D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
460
190
100
86
16
4
-
-
Click!

Description.


2D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
520, 780
215, 322
100
84*
24
3 (12) 3
-
-
Click!

Description


4D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
750
310
100
92
15
9
-
-
Click!

Description.


j.6D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
660
273
100
92
18
4
36
-
Click!

Description.


j.2D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
560
231
100
92
21
3
36
-
Click!

Description.


j.8D

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
760
314
100
92
16
3
36
-
Click!

Description.


Throws

Forward Throw

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
579
90
100, 55
7
5
15
-
Click!

Description.


Back Throw

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
579
90
100, 55
7
5
15
-
Click!

Description.


Air Throw

Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1300
538
100
55
7
3
15
-
Click!

Description.


Special Moves

Id Lauger (236C)

File:Relius236C.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
950
393
100
92*
16
6
36
-23
Click!

Description.


Id Lauger (air) (j.236C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
950
393
100
92*
14
3
Until Landing +15
-
Click!

Description.


Id Haas (214A after Id Lauger)

File:Relius214A.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Id Haas (air) (j214A after Id Lauger (Air))

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Id Naiads (j.214B after Id Lauger)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Led Lay (236A)

File:Relius236A.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Val Lanto (214A)

File:Relius214A.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Val Lanto (Ignis Active) (214A)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Val Lyra (214B)

File:Relius214B.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Val Lyra (Ignis Active) (214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Val Tus (214C)

File:Relius214C.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Val Tus (Ignis Active) (214C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Geara Nose (236D)

File:Relius236D.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Geara Nose (Ignis Active) (236D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Geara Act (214D)

File:Relius214D.png
Description.
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Geara Act (Ignis Active) (214D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Bel Lafino (j.214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Bel Lafino (Ignis Active) (j.214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Distortion Drives

Req Vinum (632146C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Vol Tedo (632146D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Duo Bios (236236D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
-
-
Click!

Description.


Astral Heat

Altar of Puppet (214214D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
Death
0
-
-
5+14
4
26
-21
Click!

Relius's astral that has a different ending animation depending on the character. Can be combo'd into from the majority of his normals. With no Ignis cost you can easily add it in to the end of a long combo if you meet all the other requirements. 1F~43F after superflash is fully invincible. Heat Gauge is used up on superflash. Ignis has super armor throughout the animation.

Strategy

Offense


Defense


Combos

Notations

- = normal gatling or perform the move after preceding move's recovery
> = cancel into followups of the special move
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
CU = cross-under
(N) = only use the Nth attack of the move (for example, if 5C(1) is written, you only use the first hit of 5C)
(text) = whatever's listed in the parentheses is optional
[AA] = anti-air combo; opponent is in the air at the start of the combo
Blue text = opponent must be crouching for combo to work
Red text = requires 50 heat in order to use the combo
Magenta text = requires 100 heat
Purple text = requires both crouching opponent and 50 heat
Green text = combo is character specific; check the notes to see who it works on
Turquoise text = requires crouching and is character specific
Yellow text = Fatal Counter combo
Orange text = requires Fatal Counter and 50 heat

Midscreen

Midscreen Combos

Corner

Corner Combos

Revolver Action Table

Revolver Action Table

BlazBlue: Continuum Shift Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc