BBCSE/Relius Clover: Difference between revisions

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===''Special Moves''===
===''Special Moves''===
'''<big>Id Lauger (236C)</big>'''
'''<big>Id Lauger (236C)</big>'''
[[File:relius236C.png|thumb|175px|Description.]]
[[File:relius236C.png|thumb|175px]]
{{AttackData-BB|950|393|100|92*|16|6|36|-23|relius/236C}}
{{AttackData-BB|950|393|100|92*|16|6|36|-23|relius/236C}}
Ground version summons a large fist out of the ground that blows the enemy away. Unsafe on block but can control Ignis with D normals during it. Can be followed up with 214A on hit.
Ground version summons a large fist out of the ground that blows the enemy away. Unsafe on block but can control Ignis with D normals during it. Can be followed up with 214A on hit.
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'''<big>Id Lauger (air) (j.236C)</big>'''
'''<big>Id Lauger (air) (j.236C)</big>'''
[[File:reliusj236C.png|thumb|175px|Description.]]
[[File:reliusj236C.png|thumb|175px]]
{{AttackData-BB|950|393|100|92*|14|3|Until Landing +15|-|relius/j.236C}}
{{AttackData-BB|950|393|100|92*|14|3|Until Landing +15|-|relius/j.236C}}
Air version summons a large fist from his cape that blows the enemy away. Can be followed up with j.214A and j.214B on hit.
Air version summons a large fist from his cape that blows the enemy away. Can be followed up with j.214A and j.214B on hit.
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'''<big>Id Haas (214A after Id Lauger)</big>'''
'''<big>Id Haas (214A after Id Lauger)</big>'''
[[File:relius236C214A.png|thumb|175px|Description.]]
[[File:relius236C214A.png|thumb|175px]]
{{AttackData-BB|800|331|100|92|27|17|total 44F|-|relius/214A}}
{{AttackData-BB|800|331|100|92|27|17|total 44F|-|relius/214A}}
Buzz-saw followup to the ground version of 236C. Important in combos. Causes ground slide on hit. Can cancel into other specials and Ignis normals while she is floating back to Relius.
Buzz-saw followup to the ground version of 236C. Important in combos. Causes ground slide on hit. Can cancel into other specials and Ignis normals while she is floating back to Relius.
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----
----
'''<big>Id Haas (air) (j214A after Id Lauger (Air))</big>'''
'''<big>Id Haas (air) (j214A after Id Lauger (Air))</big>'''
[[File:relius236C214A.png|thumb|175px|Description.]]
[[File:relius236C214A.png|thumb|175px]]
{{AttackData-BB|800|331|100|92|27|17|total 36F|-|relius/214A}}
{{AttackData-BB|800|331|100|92|27|17|total 36F|-|relius/214A}}
Buzz-saw followup to the air version of 236C. Important in combos. Causes ground slide on hit. Can cancel into other specials and Ignis normals while she is floating back to Relius.
Buzz-saw followup to the air version of 236C. Important in combos. Causes ground slide on hit. Can cancel into other specials and Ignis normals while she is floating back to Relius.
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----
----
'''<big>Id Naiads (j.214B after Id Lauger)</big>'''
'''<big>Id Naiads (j.214B after Id Lauger)</big>'''
[[File:reliusj236Cj214B.png|thumb|175px|Description.]]
[[File:reliusj236Cj214B.png|thumb|175px]]
{{AttackData-BB|200xN|82xN|100|92(once)|33|3xN|45T|-|relius/j.214B}}
{{AttackData-BB|200xN|82xN|100|92(once)|33|3xN|45T|-|relius/j.214B}}
Downward drill followup to j236C that tracks the opponent. Your main midscreen air combo ender. Can also be used mid-combo, but landing followups depends on the opponent's height and proration. Can cancel into other specials and Ignis normals while she is floating back to Relius.
Downward drill followup to j236C that tracks the opponent. Your main midscreen air combo ender. Can also be used mid-combo, but landing followups depends on the opponent's height and proration. Can cancel into other specials and Ignis normals while she is floating back to Relius.
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----
----
'''<big>Led Ley (236A)</big>'''
'''<big>Led Ley (236A)</big>'''
[[File:relius236A.png|thumb|175px|Description.]]
[[File:relius236A.png|thumb|175px]]
{{AttackData-BB|-|-|-|-|-|-|37 total|-|relius/236A}}
{{AttackData-BB|-|-|-|-|-|-|37 total|-|relius/236A}}
Relius' spin move that is invulnerable to hits, but can be thrown. In CH state for 3 frames of recovery. Invulnerable from frame 1. Can control Ignis with D normals while this move is active.
Relius' spin move that is invulnerable to hits, but can be thrown. In CH state for 3 frames of recovery. Invulnerable from frame 1. Can control Ignis with D normals while this move is active.
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----
----
'''<big>Val Lanto (214A)</big>'''
'''<big>Val Lanto (214A)</big>'''
[[File:relius236C214A.png|thumb|175px|Description.]]
[[File:relius236C214A.png|thumb|175px]]
{{AttackData-BB|950|393|70|92|23|18|27 total|+16|relius/214A}}
{{AttackData-BB|950|393|70|92|23|18|27 total|+16|relius/214A}}
'''<big>Val Lanto (Ignis Active) (214A)</big>'''
'''<big>Val Lanto (Ignis Active) (214A)</big>'''
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----
----
'''<big>Val Lyra (214B)</big>'''
'''<big>Val Lyra (214B)</big>'''
[[File:relius214B.png|thumb|175px|Description.]]
[[File:relius214B.png|thumb|175px]]
{{AttackData-BB|1200|496|70|94|37|6|27 total|+33|relius/214B}}
{{AttackData-BB|1200|496|70|94|37|6|27 total|+33|relius/214B}}
'''<big>Val Lyra (Ignis Active) (214B)</big>'''
'''<big>Val Lyra (Ignis Active) (214B)</big>'''
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----
----
'''<big>Val Tus (214C)</big>'''
'''<big>Val Tus (214C)</big>'''
[[File:relius214C.png|thumb|175px|Description.]]
[[File:relius214C.png|thumb|175px]]
{{AttackData-BB|850x3|351x3|100|92|56|3(6)3(15)3|36 total|+107|relius/214C}}
{{AttackData-BB|850x3|351x3|100|92|56|3(6)3(15)3|36 total|+107|relius/214C}}
'''<big>Val Tus (Ignis Active) (214C)</big>'''
'''<big>Val Tus (Ignis Active) (214C)</big>'''
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----
----
'''<big>Geara Act (236D)</big>'''
'''<big>Geara Act (236D)</big>'''
[[File:relius236D.png|thumb|175px|Description.]]
[[File:relius236D.png|thumb|175px]]
{{AttackData-BB|200x8|82x8|80|98|56|32|27 total|+95|relius/236D}}
{{AttackData-BB|200x8|82x8|80|98|56|32|27 total|+95|relius/236D}}
'''<big>Geara Act (Ignis Active) (236D)</big>'''
'''<big>Geara Act (Ignis Active) (236D)</big>'''
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----
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'''<big>Geara Nose (214D)</big>'''
'''<big>Geara Nose (214D)</big>'''
[[File:relius214D.png|thumb|175px|Description.]]
[[File:relius214D.png|thumb|175px]]
{{AttackData-BB|720|298|80|92|48|9|36 total|+54|relius/214D}}
{{AttackData-BB|720|298|80|92|48|9|36 total|+54|relius/214D}}
'''<big>Geara Nose (Ignis Active) (214D)</big>'''
'''<big>Geara Nose (Ignis Active) (214D)</big>'''
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----
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'''<big>Bel Lafino (j.214B)</big>'''
'''<big>Bel Lafino (j.214B)</big>'''
[[File:reliusj236Cj214B.png|thumb|175px|Description.]]
[[File:reliusj236Cj214B.png|thumb|175px]]
{{AttackData-BB|200xN|82xN|100|92(once)|20|3xN|54 total|-|relius/j.214B}}
{{AttackData-BB|200xN|82xN|100|92(once)|20|3xN|54 total|-|relius/j.214B}}
'''<big>Bel Lafino (Ignis Active) (j.214B)</big>'''
'''<big>Bel Lafino (Ignis Active) (j.214B)</big>'''

Revision as of 04:57, 21 July 2012

Relius Clover


Overview

Backstory.

Health: 11,000
Guard Primers: 5
Play-style: Offensive, Frame Traps
Movement Options: 1 Double Jump/Airdash, Character Dash

Drive: Detonator
Drive Description.

Move List

See also: Relius Full Frame Data

Note for the Guard section in the tables:

  • H: can block while standing
  • L: can block while crouching
  • A: can block while in the air without using barrier
  • All: can be blocked however
  • All attacks can be blocked with aerial barrier unless stated otherwise.

Normal Moves

5A

Relius5A.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
240
99
80
84
6
3
9
0
Click!

Standing jab. Whiffs on all characters crouching hitbox except for Tager. Used mostly as combo filler. Can combo into every normal. Same proration as his 2A. Not very effective as a pressure tool because of vertical reach and slightly slower startup than most of the characters. Throw cancelable.


5B

Relius5B.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
600
248
90
89
8
5
14
-2
Click!

Relius's main poke to start combos and pressure with. Has a large amount of priority due to its range, hitbox, and startup. Extends his hitbox on the last active frame. Being it has a farther horizontal hitbox than the majority of his moves you have less options for followup at max range.


5C

Relius5C.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
480x2
198x2
100
92
12
2, 4
18
-2
Click!

A standing mechanical claw attack. Hits twice and is jump-cancellable. Used for combo fodder. Common followups are 2C, 6B, 3C, or Id Lauger (236C). Staggers on counter hit.


2A

Relius2A.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200
82
80
84
7
3
8
-1
Click!

Staple crouching jab. Hits mid. Slower than his 5A by 1F but faster in recovery by 1F. Same startup speed as the majority of the cast. Throw cancelable. The +1 frame advantage as well as the ability to cancel into a throw makes this move a dangerous pressure tool when used correctly. The proration on this won't really mess up your combo route, but it will hurt the damage.


2B

Relius2B.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
460
190
80
86
11
5
15
-6
Click!

Relius's main crouching low poke. Hits low with slightly shorter reach than his 5B. Used mainly as a pressure tool.


2C

Relius2C.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
760
314
80
89
12
7
25
-15
Click!

Relius's main anti-air. 7~14F head invulnerability. Fatal possible. Causes stagger for 30F on ground CH. Common anti-air followup on fatal counter is Val Tus (214C).


6A

Relius6A.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
700
289
80
89
26
3
20
-7
Click!

Relius's only ground overhead that doesn't use Ignis. Doesn't gatling into any other normals. Can only special cancel into Id Lauger (236C), supers, astral or use Ignis D normals to followup. Forces crouch on ground hit. Pulls opponent in on hit. The particular overhead is one of the slowest and easy to to see overheads in the game. It will work in certain situations using Ignis to distract or to setup a frame trap with. Common followup is 6D, 2D, or Id Lauger (236C).


6B

Relius6B.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
580
240
90
89
10
3
15
-1
Click!

Upwards punch. Has a short horizontal hitbox but a tall vertical one. Launches on hit. Only jump-cancellable on hit. Used in combos. So-so anti-air.


6C

Relius6C.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
920
380
100
90*
20
8
28
-17
Click!

Forward advancing punch used mainly in combos. Forces standing on hit. Fatal possible. 80% repeat proration.


3C

Relius3C.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
700
289
80
89
9
3
24
-10
Click!

Hits low. His only normal that's jump-cancellable on block. Causes knockdown on airborn opponents. Your main combo-ender.


j.A

ReliusjA.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
80x3
33x3
90
92
7
3, 3, 10
10
-
Click!

3 hit move that hits mid. The longer you hold down A the longer it stays active. If you hold down A the whole time Relius is in the air, the move will remain active until he lands. Not much use other than combo-filler. It's OK as a jump in but will wiff on all crouchers rising (but it will land one hit on crouching Tager).


j.B

ReliusjB.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
450
186
90
89
11
3
13
-
Click!

His main air attack. Also hits behind him. Used for both air-to-air and air-to-ground. Can be used as a cross-up. Jump cancellable.


j.C

ReliusjC.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
660
273
90
89
12
6
20
-
Click!

Good vertical hitbox. Used for air-to-ground, yet j.B is a better jump-in. Mainly used in combos and a j.B followup in pressure/mixup. Not jump cancellable. 16~18F attack hitbox below Relius.


Counter Assault

Relius5C.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0
0
50
92
10
6
30
-17
Click!

Animation is a copy of his 5C normal. Can followup in the corner with 6D if Ignis is active. 1~20F fully invulnerable. Blows back on hit. 180F Heat gauge cooldown.


Drive Moves

5D

Relius5D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
22 total
-
Click!

Relius summons or dismisses Ignis on the ground.


2D

Relius2D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
22 total
-
Click!

Relius summons Ignis on the ground while crouching.


j.D

ReliusjD.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
25 total
-
Click!

Relius summons or dismisses Ignis in the air. 24 frames of total recovery when dismissing.


Ignis Moves

6D

Ignis6D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
460
190
100
86
16
4
-
-
Click!

Forward punch. Your main tool for Ignis in pressure. Also used in combos.


2D

Ignis2D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
520, 780
215, 322
100
84*
24
3 (12) 3
-
-
Click!

Double swipe move. Good pressure, mixup, and oki tool. Has super armor during full duration.


4D

Ignis4D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
750
310
100
92
15
9
-
-
Click!

Diagonally upward-aiming drill attack. Causes wall bounce similar to Carl's 623D. Used as corner combo ender due to it's untechable time. 30% Repeat proration.


j.6D

Ignisj6D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
660
273
100
92
18
4
36
-
Click!

Ignis rushes towards the opponent horizontally in the air. Primarily used as a neutral tool.


j.2D

Ignisj2D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
560
231
100
92
21
3
36
-
Click!

Ignis rushes towards the opponent diagonally downward in the air. Primarily used as a neutral tool.


j.8D

Ignisj8D.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
760
314
100
92
16
3
36
-
Click!

Ignis rushes towards the opponent diagonally upward in the air. Combo filler and neutral tool.


Throws

Forward Throw

Relius5BC.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
579
90
100, 55
7
5
15
-
Click!

Relius picks opponent up with large metal arm and slams them to the ground. Can cancel into 236C to continue combo.


Back Throw

Relius4BC.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1400
579
90
100, 55
7
5
15
-
Click!

Relius picks opponent up with large metal arm and slams them once to the ground, then again behind him. Can cancel into 236C to continue combo.


Air Throw

ReliusjBC.png
Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
0, 1300
538
100
55
7
3
15
-
Click!

Relius grabs opponent with large metal arm and bounces them off the ground. Can easily followup with falling air normals.


Special Moves

Id Lauger (236C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
950
393
100
92*
16
6
36
-23
Click!

Ground version summons a large fist out of the ground that blows the enemy away. Unsafe on block but can control Ignis with D normals during it. Can be followed up with 214A on hit.


Id Lauger (air) (j.236C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
950
393
100
92*
14
3
Until Landing +15
-
Click!

Air version summons a large fist from his cape that blows the enemy away. Can be followed up with j.214A and j.214B on hit.


Id Haas (214A after Id Lauger)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
800
331
100
92
27
17
total 44F
-
Click!

Buzz-saw followup to the ground version of 236C. Important in combos. Causes ground slide on hit. Can cancel into other specials and Ignis normals while she is floating back to Relius.


Id Haas (air) (j214A after Id Lauger (Air))

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
800
331
100
92
27
17
total 36F
-
Click!

Buzz-saw followup to the air version of 236C. Important in combos. Causes ground slide on hit. Can cancel into other specials and Ignis normals while she is floating back to Relius.


Id Naiads (j.214B after Id Lauger)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200xN
82xN
100
92(once)
33
3xN
45T
-
Click!

Downward drill followup to j236C that tracks the opponent. Your main midscreen air combo ender. Can also be used mid-combo, but landing followups depends on the opponent's height and proration. Can cancel into other specials and Ignis normals while she is floating back to Relius.


Led Ley (236A)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
-
-
-
-
-
-
37 total
-
Click!

Relius' spin move that is invulnerable to hits, but can be thrown. In CH state for 3 frames of recovery. Invulnerable from frame 1. Can control Ignis with D normals while this move is active.


Val Lanto (214A)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
950
393
70
92
23
18
27 total
+16
Click!

Val Lanto (Ignis Active) (214A)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
950
393
70
92
20
18
27 total
+13
Click!

Buzz-saw summon. Useful neutral tool to start pressure or approach. Can cancel into other specials and Ignis normals while she is floating back to Relius. Has 70% repeat proration.


Val Lyra (214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1200
496
70
94
37
6
27 total
+33
Click!

Val Lyra (Ignis Active) (214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
1200
496
70
94
39
6
27 total
+35
Click!

Ignis is summond behind the opponent and performs a slashing move. Staggers on CH. Good against zoning attempts but can leave Relius vulnerable. Can cancel into other specials and Ignis normals while she is floating back to Relius.


Val Tus (214C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
850x3
351x3
100
92
56
3(6)3(15)3
36 total
+107
Click!

Val Tus (Ignis Active) (214C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
850x3
351x3
100
92
46
3(6)3(15)3
36 total
+97
Click!

Ignis advances forward and performs a 3 hit 'dance'. Removes one primer. Good for oki and mixup but uses a lot of meter if she isn't already summoned. OTG's and hits opponents out of rolls. Leads to huge damage.


Geara Act (236D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200x8
82x8
80
98
56
32
27 total
+95
Click!

Geara Act (Ignis Active) (236D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200x8
82x8
80
98
66
32
27 total
+105
Click!

Ignis is summoned behind Relius and performs a low yo-yo type blade attack that hits 8 times. Only hits low on the first hit that comes into contact with the opponent (hit or block). Breaks one primer.


Geara Nose (214D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
720
298
80
92
48
9
36 total
+54
Click!

Geara Nose (Ignis Active) (214D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
720
298
80
92
58
9
36 total
+64
Click!

Ignis is summoned above Relius and performs a diving overhead drill attack. Can be used as an oki tool or in unblockable setups. Removes one primer.


Bel Lafino (j.214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200xN
82xN
100
92(once)
20
3xN
54 total
-
Click!

Bel Lafino (Ignis Active) (j.214B)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200xN
82xN
100
92(once)
20
3xN
54 total
-
Click!

Ignis is summoned in front of Relius and performs a downward drill attack that looks a lot like the j236C > j214B followup, only this doesn't track the opponent. Last hit removes a primer. No real use other than to cover yourself while falling towards the opponent or stop your momentum.


Distortion Drives

Req Vinum (632146C)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200x7
0
80
92x7
7+4
9
53
-23
Click!

Relius summons a number of gears from the ground and creates a field that hits the opponent in place. Invulnerable on startup so it can be used as a reversal, but it is unsafe on block. Active hitbox doesn't have much height so the opponent can bait the reversal with a safe jump. Does very little damage. Relius can move and perform moves while the distortion is active. 1~10F is fully invincible. Projectile property. 25% minimum damage. 370F heat gain cooldown. Hitting with 1st attack will initiate the rest of the attacks. 31F hitstop.


Vol Tedo (632146D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
800, 2500
0
85
92
7+4*
3
37 total
-10
Click!

Ignis is summoned behind Relius and Performs a large punch that, when hits, puts to opponent into a black ball and then blows them away. Fast startup, good damage, and your main super to put onto the end of combos. 8~22F is fully invincible. 180F heat gain cooldown. 1st attack has 20% minimum damage, 2nd attack 35% minimum damage giving a base minimum of 1035 damage. Causes opponent to slide backwards on hit. Ignis has super armor throughout animation. Startup of move depends on how far away opponent is from Ignis (max 7+12). Ignis's total duration lasts till 36F after startup. Ignis disappears if hit. Uses 1000 gauge.


Duo Bios (236236D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
200x6, 300x2, 300x2, 500
0
70x10, 70
95x10, 70
10+16
*
24 total
-
Click!

Exactly like Carl's Tsuioko no Rhapsody distortion. Ignis advances forward while punching. Relius can move freely while this distortion is active. Good for mixup/pressure but the proration is bad. Very easy to full screen corner carry someone by dashing behind Ignis advancing her forward. First hit removes a primer. Fully invincible through superflash. Ignis has super armor throughout animation. 20% minimum damage. 430F heat gain cooldown. Ignis is guaranteed to attack after superflash. Hitstuns: 8th attack = 30F, 9th attack = 36F, 10th and 11th attacks = 45F. Active frames: 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(13)5(26)5(38)6. 11th attack has 21F hitstop. Ignis's total duration is 440F. Uses 1500 gauge.


Astral Heat

The Puppeteer's Altar (214214D)

Damage Heat Gain P1 P2 Startup Active Recovery Frame Adv Hitbox
Death
0
-
-
5+14
4
26
-21
Click!

Relius's astral that has a different ending animation depending on the character. Can be combo'd into from the majority of his normals. With no Ignis cost you can easily add it in to the end of a long combo if you meet all the other requirements. 1F~43F after superflash is fully invincible. Heat Gauge is used up on superflash. Ignis has super armor throughout the animation.

Strategy

Offense


Defense


Combos

Notations

- = normal gatling or perform the move after preceding move's recovery
> = cancel into followups of the special move
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
CU = cross-under
(N) = only use the Nth attack of the move (for example, if 5C(1) is written, you only use the first hit of 5C)
(text) = whatever's listed in the parentheses is optional
[AA] = anti-air combo; opponent is in the air at the start of the combo
DM = Damage
HG = Heat Gain %
IC = Ignis Cost
Blue text = Challenge Mode combo
Red text = Input replaceable in combo

Ignis Inactive

Midscreen



Normal Starters:


5B > 5C(2) > 236C > 214A [DM:2102/HG:13/IC:1000]

5B > 2B > 5C(2) > 3C > 236C > 214A [DM:2424/HG:18/IC:1000]

5B > 6B > 5C(2) > sj.B > j.C > j.236C > j.214B > ad [DM:2745/HG:22/IC:1000]

5B > 6B > 6C > 214A > 6B > sj.B > j.8D > j.236C > j.214B > ad [DM:3563/HG:30/IC:5000]

2A > 6B > j.B > dj.B > j.C > j.236C > j.214B [DM:1827/HG:18/IC:1000]

iad.B > j.C > 5B > 5C(2) > 236C > 214A [DM:2403/HG:18/IC:1000]

iad.B > j.C > 6B > 6C > 214A > 6B > sj.B > j.8D > j.236C > j.214B > ad [DM:3504/HG:32/IC:5000]

CH 3C > 214C > 3C > 66 > 5C(2) > sj.B > j.8D > j.236C > j.214B > ad [DM:3601/HG:34/IC:5000]

CH 3C > 214C > 3C > 66 > j.B > j.C > j.8D > Land > sj.B > j.8D > j.236C > j.214B > ad [DM:3792/HG:39/IC:6000]

FC 2C > 5D > 66 > 6B > j.C > j.8D > dj.C > j.236C > j.214B [DM:2951/HG:25/IC:2000] *Anti-Air Only

FC 2C > 214C > 66 > 5C(2) > sj.C > j.236C > j.214B > ad [DM:3505/HG:30/IC:4000] *Anti-Air Only

5B > 6D > 66]x5 > 5B > 5C > 236C > 214A [DM:2948/HG:35/IC:7500]

5B > 6B > 236C > RC > 66 > 6B > 5C(2) > sj.B > dj.B > j.C > j.236C > j.214B [DM:3376/HG:(50)+14/IC:1000]



Special Starters:


214A > 66 > 5B > 5C(2) > 236C > 214A [DM:2332/HG:17/IC:4000]

214A > 66 > 5B > 5C(2) > 2D > 66 > 5B > 3C > 6D > j.B > j.C > j.236C > 214A > ad [DM:3006/HG:34/IC:7300]

214B > 66 > 5B > 6B > 6C > 214A > 6B > j.B > j.8D > j.236C > j.214B > ad [DM:3681/HG:35/IC:7000]

214C > 66 > 5B > 6B > 6C > 214A > 6B > j.B > j.8D > j.236C > j.214B > ad [DM:4984/HG:41/IC:7000]

214C > 66 > 5B > 5C(2) > 632146C > 214C > 66 > 5B > 5C(2) > 236C > 214A [DM:4599/HG:16(-50)22/IC:5500]

214C > 66 > 5B > 5C(2) > 2D > 66 > 5B > 5C(2) > 2D > 66 > 5B > 5C(2) > 632146D [DM:5360/HG:40(-50)/IC:8000]

214D > 66 > 5C(2) > sj.B > j.8D > j.236C > j.214B > ad [DM:2818/HG:24/IC:5500]

236D > 5B > 6B > 6C > 214A > 6B > sj.B > j.8D > j.236C > j.214B > ad [DM:3581/HG:37/IC:7500]



Throw Starters:


BC > 236C > 214A [DM:2067/HG:13/IC:1000]

4BC > 236C > 214A [DM:2067/HG:13/IC:1000]

j.BC > j.C > 5C(2) > sj.B > j.236C > j.214B > ad [DM:2675/HG:22/IC:1000]



Distortion Drive Starters:


632146C > 2C > 214C > 66 > 5B > 5C(2) > 236C > 214A [DM:2482/HG:(-50)+6/IC:4000]

236236D > 66 > [after last hit] > 5C(2) > 4D > sj.B > dj.B > j.C > j.236C > j.214B [DM:2239/HG:(-50)+24/IC:3500]




Near Corner



Normal Starters:


5B > 6B > 6C > 214A > 6B > sj.B > dj.B > j.C > j.236C > j.214B [DM:3506/HG:31/IC:4000]

CH 3C > 214C > 3C > 66 > 5C(2) > 6B > j.B > dj.B > j.8D > j.236C > j.214B [DM:3766/HG:40/IC:5000]

CH 3C > 214C > 3C > 66 > 5C(2) > 4D > sj.B > dj.B > j.8D > j.236C > j.214B [DM:3853/HG:40/IC:6000]

FC 2C > 214A > 66 > j.B > dj.B > j.C > j.236C > j.214A [DM:2638/HG:20/IC:4000] *Anti-Air Only

FC 2C > 214B > 66 > sj.B > j.C > j.236C > j.214B [DM:3042/HG:25/IC:4000] *Anti-Air Only

FC 2C > 214C > 66 > 5C(2) > 6B > sj.B > dj.B > j.C > j.236C > j.214B [DM:3702/HG:36/IC:4000] *Anti-Air Only



Special Starters:


214B > 66 > 5B > 5C(2) > 2D > 66 > 6B > 5C(2) > 4D > sj.B > dj.B > j.C > j.236C > j.214B [DM:3524/HG:43/IC:7000]

214C > 66 > 5B > 6B > 6C > 214A > 6B > sj.B > dj.B > j.8D > j.236C > j.214B [DM:5024/HG:42/IC:7000]



Throw Starters:


  • See Mid-screen Starters



Distortion Drive Starters:


CH 632146C > 2C > 214C > 66 > 6B > 5C(2) > sj.B > dj.B > j.C > j.236C > j.214B [DM:2713/HG:(-50)+14/IC:4000]




Corner


Normal Starters:


5B > 5C(2) > 236C > 214A > 66 > 6B > ji.236C > 2C > 6C > 4D > 3C > Oki [DM:3772/HG:32/IC:2000] *St1ckBuG Special

5B > 5C(2) > 236C > 214A > 6C > 214A > 5C(2) > 4D > 66 > 5C(2) > j.B > dj.B > j.C > j.236C > j.214B [DM:4564/HG:49/IC:5000]

5B > 5C(2) > 236C > 214A > 66 > 5C(2) > j.B > j.C > j.236C > j.214A > j.C > 2C > 4D > 2C > 632146D [DM:5123/HG:41(-50)/IC:4000]

5B > 5C(2) > 236C > 214A > 66 > 2C > 214A > 6B > j.B > j.8D > dj.C > j.236C > j.214B > 5C > 2C > 4D > 2C> 632146D [DM:5684/HG:52(-50)/IC:7000]

6A > 236C > 214A > 2C > 6C > 214A > 5C(2) > 4D > 6B > j.C > j.8D > dj.C > j.236C > j.214B [DM:4433/HG:50/IC:6000]

2B > 3C > 236C > 214A > 2C > 6C > 4D > j.C > j.236C > j.214A > j.C > Land > 2C > 4D > 632146C [DM:3950/HG:41(-50)/IC:4000]

FC 2C > 6C > 236C > 214A > 66 > 5C(2) > 214A > 5C(2) > 4D > 5C(2) > 6B > j.C > j.8D > dj.C > j.236C > j.214B > Land > 5C(2) > 632146C > 5D [DM:5037/HG:59(-50)/IC:6000]



Special Starters:


214C > 6C > 236C > 214A > 66 > 2C > 214A > 6B > j.B > j.8D > dj.C > j.236C > j.214B > 5C > 2C > 4D > 2C> 632146D [DM:7319/HG:60(-50)/IC:10000]

214C > 5C(2) > 236C > 214A > 6C > 214A > 66 > 5C(2) > 4D > 5C(2) > 6B > j.C > j.8D > dj.C > j.236C > j.214B > Land > 5C(2) > 632146C > 5C > 632146D [DM:7689/HG:65(-100)/IC:10000]



Throw Starters:


BC > 236C > 214A > 66 > 6B > ji.236C > 2C > 6C > 4D > 3C > Oki [DM:3287/HG:32/IC:2000]

BC > 236C > 214A > 6C > 214A > 5C(2) > 4D > 5C(2) > 4D > 3C > Oki [DM:3260/HG:30/IC:4000]

BC > 236C > 214A > 6C > 214A > j.C > j.236C > j.214A > j.C > Land > 2C > 4D > 3C > j.D [DM:3795/HG:42/IC:5000]



Distortion Drive Starters:


632146D > RC > 5C(2) > 236C > 214A > 6C > 214A > 5C(2) > 4D > 5C(2) > 6B > j.B > dj.B > j.C > j.236C > j.214A [DM:5890/HG:(-100)+26/IC:6000]


Ignis Active

Midscreen



Normal Starters:


5B > 6D > 66 > 2A > 5B > 6D > 66 > 2A > 5B > 6D [DM:1837/HG:14/IC:3900]

5B > 6B > j.B > j.C > j.8D > Land > sj.B > j.8D > j.236C > j.214B > ad [DM:3146/HG:28/IC:3000]

5B > 3C > 6D > j.B > j.C > J.8D > Land > sj.B > j.8D > j.236C > j.214B > ad [DM:3177/HG:30/IC:4300] *Can swap 6D with 2D

5B > 6D > 66 > 5B > 5C(2) > 6D > 66 > 5B > 3C > 2D > 6B > j.B > j.236C > j.214B > ad [DM:3156/HG:37/IC:5600]

2D > iad.B > j.C > Land > 5B > 5C(2) > 6D > 66 > 5B > 3C > 6D > j.C > j.236C > j.214A > ad [DM:3295/HG:35/IC:5600]

5B > 5C(2) > 2D > 66 > 5B > 5C(2) > 2D > 66 > 5B > 5C(2) > 632146D [DM:3835/HG:30(-50)/IC:5000]

5B > 3C > 6D > [66 > 3C > 6D]x4 > 3C > 632146D [DM:3900/HG:X/IC:7500] *Kamoihito Special



Special Starters:


  • Note: Combos are the same as Ignis Inactive starters, but with less IC used.

214A > 66 > 5B > 5C(2) > 236C > 214A [DM:2332/HG:17/IC:3000]

214A > 66 > 5B > 5C(2) > 2D > 66 > 5B > 3C > 6D > j.B > j.C > j.236C > 214A > ad [DM:3006/HG:34/IC:6300]

214B > 66 > 5B > 6B > 6C > 214A > 6B > j.B > j.8D > j.236C > j.214B > ad [DM:3681/HG:35/IC:5500]

214C > 66 > 5B > 6B > 6C > 214A > 6B > j.B > j.8D > j.236C > j.214B > ad [DM:4984/HG:41/IC:5500]

214C > 66 > 5B > 5C(2) > 632146C > 214C > 66 > 5B > 5C(2) > 236C > 214A [DM:4599/HG:16(-50)22/IC:4000]

214C > 66 > 5B > 5C(2) > 2D > 66 > 5B > 5C(2) > 2D > 66 > 5B > 5C(2) > 632146D [DM:5360/HG:40(-50)/IC:6500]

214D > 66 > 5C(2) > sj.B > j.8D > j.236C > j.214B > ad [DM:2818/HG:24/IC:3500]

236D > 5B > 6B > 6C > 214A > 6B > sj.B > j.8D > j.236C > j.214B > ad [DM:3581/HG:37/IC:5500]



Throw Starters:


BC > 2D > 6B > j.B > j.C > j.236C > j.214B [DM:2759/HG:29/IC:3000]

4BC > 4D > sj.B > j.236C > j.214A [DM:2405/HG:17/IC:2000]



Distortion Drive Starters:


  • Note: Combos are the same as Ignis Inactive starters, but with less IC used.

632146C > 2C > 214C > 66 > 5B > 5C(2) > 236C > 214A [DM:2482/HG:(-50)+6/IC:2500]

236236D > 66 > [after last hit] > 5C(2) > 4D > sj.B > dj.B > j.C > j.236C > j.214B [DM:2239/HG:(-50)+24/IC:3500]




Near Corner



Normal Starters:


  • Note: Combos are the same as Ignis Inactive starters, but with less IC used.

5B > 6B > 6C > 214A > 6B > sj.B > dj.B > j.C > j.236C > j.214B [DM:3506/HG:31/IC:3000]

CH 3C > 214C > 3C > 66 > 5C(2) > 6B > j.B > dj.B > j.8D > j.236C > j.214B [DM:3766/HG:40/IC:3500]

CH 3C > 214C > 3C > 66 > 5C(2) > 4D > sj.B > dj.B > j.8D > j.236C > j.214B [DM:3853/HG:40/IC:4500]

FC 2C > 214A > 66 > j.B > dj.B > j.C > j.236C > j.214A [DM:2638/HG:20/IC:3000] *Anti-Air Only

FC 2C > 214B > 66 > sj.B > j.C > j.236C > j.214B [DM:3042/HG:25/IC:2500] *Anti-Air Only

FC 2C > 214C > 66 > 5C(2) > 6B > sj.B > dj.B > j.C > j.236C > j.214B [DM:3702/HG:36/IC:2500] *Anti-Air Only



Special Starters:


  • Note: Combos are the same as Ignis Inactive starters, but with less IC used.

214B > 66 > 5B > 5C(2) > 2D > 66 > 6B > 5C(2) > 4D > sj.B > dj.B > j.C > j.236C > j.214B [3524/43%] [DM:3524/HG:43/IC:5500]

214C > 66 > 5B > 6B > 6C > 214A > 6B > sj.B > dj.B > j.8D > j.236C > j.214B [DM:5024/HG:42/IC:5500]



Throw Starters:


j.BC > j.C > 5C(2) > sj.B > j.8D > dj.B > j.8D > j.236C > j.214B [DM:3127/HG:32/IC:3000]



Distortion Drive Starters:


  • Note: Combos are the same as Ignis Inactive starters, but with less IC used.

CH 632146C > 2C > 214C > 66 > 6B > 5C(2) > sj.B > dj.B > j.C > j.236C > j.214B [DM:2713/HG:(-50)+14/IC:2500]




Corner


Normal Starters:


  • See Ignis Inactive Starters



Special Starters:


  • Note: Combos are the same as Ignis Inactive starters, but with less IC used.

214C > 6C > 236C > 214A > 66 > 2C > 214A > 6B > j.B > j.8D > dj.C > j.236C > j.214B > 5C > 2C > 4D > 2C> 632146D [DM:7319/HG:60(-50)/IC:8500]

214C > 5C(2) > 236C > 214A > 6C > 214A > 66 > 5C(2) > 4D > 5C(2) > 6B > j.C > j.8D > dj.C > j.236C > j.214B > Land > 5C(2) > 632146C > 5C > 632146D [DM:7689/HG:65(-100)/IC:10000]



Throw Starters:


  • See Ignis Inactive Starters



Distortion Drive Starters:


  • See Ignis Inactive Starters






Astral Combos

Normal Starters:



3C > 214214D

6B > 214214D

BC > 214214D

4BC > 214214D

CH 6A > 214214D

CH 5B > 214214D

CH 2B > 214214D

CH 5C > 214214D

CH 2C > 214214D

CH 6C > 214214D

... > 6B > 6C > 214214D



Special Starters:



214D > 6C > 214214D



Counter-Assault Combos

Note: Ignis must be active for all CA combos



CA > 2D > 236C > 214A [DM-867/HG-(-50)+6/IC-3000] *Midscreen Big hitbox Specific

CA > 2D > j.C > j.236C > j.214A > j.C > 2C > 4D > 3C [DM-1465/HG-(-50)+9/IC-4000] *Corner Only






BlazBlue: Continuum Shift Extende
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System Explanations

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Movement /CancelingOffenseThrowsDefenseGuard PrimerDamage/ ComboHeat Gauge UsageMisc