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Revision as of 21:25, 27 April 2013
Overview
Noel Vermillion is a lieutenant of the Novus Orbis Librarium who is assigned to return the AWOL Jin Kisaragi to his post, and a playable character in Calamity Trigger and Continuum Shift. Noel also serves as the main heroine of the series.
Health: 11,000
Guard Primers: 4
Play-style: Offensive, Rushdown
Movement Options: 1 Double Jump/Airdash, Run-type Dash
Drive: Chain Revolver
Chain Revolver puts Noel into a new state which changes all of her normals into unique gun-slinger style attacks. She can string together a chain of up to four different Chain Revolver attacks by pressing either 5A/B/C or 6A/B/C before she has to either stop and reload or use one of her three Chain Revolver enders (Bloom Trigger, Assault Through and Spring Raid). However, Noel cannot chain any two identical Chain Revolver attacks in succession and she also loses the ability to block while in this state, which leaves her very open in the event that one of her attacks miss. Careful and effective use of Noel's Chain Revolver will be a key part to playing her and leads to her most rewarding combos.
- See also: Noel Full Frame Data
Note for the Guard section in the tables:
- H: can block while standing
- L: can block while crouching
- A: can block while in the air without using barrier
- All: can be blocked however
All attacks can be blocked with aerial barrier unless stated otherwise.
Move List
Normal Moves
5A |
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5B |
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5C |
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2A |
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2B |
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2C |
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6A |
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6B |
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6C |
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3C |
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j.A |
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j.B |
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j.C |
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Counter Assault |
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Drive Moves
5D |
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2D |
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6D |
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4D |
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j.D |
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j.4D |
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d.5A |
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d.6A |
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d.5B |
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d.6B |
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d.5C |
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d.6C |
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d.5D |
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d.2D |
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d.6D |
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d.4D |
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II. Bloom Trigger d.236D |
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V. Assault Through d.214D |
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III. Spring Raid d.623D |
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Throws
Forward Throw |
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Back Throw |
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Air Throw |
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Special Moves
XI. Optic Barrel |
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XIII. Revolver Blast j.236C |
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IX. Muzzle Flitter 214A |
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Silencer 22B/C |
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Distortion Drives
Zero Gun: Fenrir 632146D |
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Bullet Storm > Zero Gun: Thor j.236236D |
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Astral Heat
Valkyrie Veil 214214C |
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Strategy
Offense
Defense
Combos
These are just some important combos, for an extensive list of Noel's combos visit The CSX Noel Vermillion Combo Thread on Dustloop: http://www.dustloop.com/forums/showthread.php?12578-CSX-Noel-Vermillion-C-C-C-COMBO-COMPILATION!!!
Midscreen
Close Range 5A Combo:
- 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (Does not work on Arakune)
- 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D (Works best on Arakune, but is possible on all characters)
- 5A > 6A > 6C > 6D > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > Fenrir
Poking confirm on a crouching opponent:
- Any starter into 5C or 2C > 3C > 22[B]C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (Does not work on Arakune)
- Any starter into 5C or 2C > 3C > 22[B]C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (Works best on Arakune)
- Any starter into 5C or 2C > 3C > 22[B]C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > Fenrir
Overhead Combo:
- 6B > 6C > 2C > 3C > 22[B]C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5B > d.5C > d.236D (Does not work on Arakune)
- 6B > 6C > 2C > 3C > 22[B]C~66 > 66C > 236A > 66C > j.D > d.6B > d.6C > d.5D > d.5C > d.236D (Works best on Arakune)
- 6B > 6C > 2C > 3C > 22[B]C~66 > 66C > 236A > 66C > j.D > d.6D > d.5D > d.5C > d.6B > Fenrir
Air Combo:
- * j.A > j.B > dj.B > dj.C > dj.236C
- * j.C > j.B > dj.B > dj.C > dj.236C
- * j.A > j.B > dj.B > dj.C > Thor
- * j.C > j.B > dj.B > dj.C > Thor
Drive Confirm:
- 5D/2D/4D/j.4D > d.6A > d.6C > d.6D > d.6B > d.236D/d.214D
- 5D/2D/4D/j.4D > d.6A > d.6C > d.6D > d.6B > Fenrir
Fatal Combo:
- 4D/j.4D > d.6C > d.2D > d.623D > 66C > 236A > 66C > j.D > d.6D > d.6A > d.6B > d.5C > d.236D
- 4D/j.4D > d.6C > d.2D > d.623D > 66C > 236A > 66c > j.D > d.6D > d.5D > d.5C > d.6B > Fenrir
Corner
Close Range 5A Combo:
- 5A > 6A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1)
- 5A > 6A > 6C(2) > 66C > 4D > d.6C > d.214D > 446C > 5D > d.4D > d.236D > 66C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) > 6C > Fenrir
Poking confirm on a crouching opponent:
- Any starter into 5C or 2C > 3C > 22[B]C~66 > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1)
- Any starter into 5C or 2C > 3C > 22[B]C~66 > 66C > 4D > d.214D > 446C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) > 6C > Fenrir
Overhead Combo:
- 6B > 6C > 2C > 3C > 22[B]C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1)
- 6B > 6C > 2C > 3C > 22[B]C~66 > 66C > 4D > d.6C > d.214D > 446C(2) > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) > 6C > Fenrir
Drive Confirm:
- 5D/2D/4D/j.4D > d.6A > d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > Walk Back Slightly > 6C > 236A > 66C > j.D > d.5D > d.5B > d.5C > d.236D
- 5D/2D/4D/j.4D > d.6A > d.6C > d.6D > d.6B > d.214D > 6A > 6C(2) > Walk Back Slightly > 6C > 236A > 66C > j.D > d.5D > d.5B > d.5C > d.236D > 6C > Fenrir
Fatal Combo:
- 4D/j.4D > d.6C > d.2D > d.623D > 66C(2) > 6C > j.D > d.4D > d.214D > 446C > 22[B]C~66 > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1)
- 4D/j.4D > d.6C > d.2D > d.623D > 66C(2) > 6C > j.D > d.4D > d.214D > 446C > 22[B]C~66 > 6C > 236A > 66C > j.D > d.6D > d.5B > d.6B > d.5C > d.236D(1) > 6C > Fenrir