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== Normals == | == Normals == | ||
{| class='wikitable' style="margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
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{{FrameDataHeader-BBCS}} | {{FrameDataHeader-BBCS}} | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Can dash cancel on hit or block (in CH state throughout) | *Can dash cancel on hit or block (in CH state throughout) | ||
*Can cancel 6B followup 9~14F | *Can cancel 6B followup 9~14F | ||
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|- | |- | ||
| colspan=17 | | | colspan=17 | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Counter carries | *Counter carries | ||
*Can dash cancel on hit or block (in CH state throughout) | *Can dash cancel on hit or block (in CH state throughout) | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*4~25F head invul | *4~25F head invul | ||
*Floats opponent on hit | *Floats opponent on hit | ||
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|- | |- | ||
| colspan=17 | | | colspan=17 | | ||
<div> | <div style="text-align: left;"> | ||
*13F hitstun on ground | *13F hitstun on ground | ||
</div> | </div> | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*fatal possible | *fatal possible | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Pulls opponent in on hit | *Pulls opponent in on hit | ||
*grounds opponent on air hit | *grounds opponent on air hit | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Blows back on hit | *Blows back on hit | ||
*cannot emergency tech | *cannot emergency tech | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Blows back on hit | *Blows back on hit | ||
*cannot emergency tech | *cannot emergency tech | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Staggers for 27F on ground hit | *Staggers for 27F on ground hit | ||
*Can dash cancel on hit or block (in CH state throughout) | *Can dash cancel on hit or block (in CH state throughout) | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*7F~ in the air | *7F~ in the air | ||
*ground bounces on hit | *ground bounces on hit | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*21~24F in the air | *21~24F in the air | ||
*Floats opponent on hit | *Floats opponent on hit | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*13~22F in the air | *13~22F in the air | ||
*grounds opponent on air hit | *grounds opponent on air hit | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*13~16F fully invul | *13~16F fully invul | ||
*downs on hit | *downs on hit | ||
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|- | |- | ||
| colspan=17 | | | colspan=17 | | ||
<div> | <div style="text-align: left;"> | ||
*can cancel into itself 3 times per string | *can cancel into itself 3 times per string | ||
</div> | </div> | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*14F hitstun | *14F hitstun | ||
*grounds opponent on air hit | *grounds opponent on air hit | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Grounds opponent on air hit | *Grounds opponent on air hit | ||
*cannot emergency tech | *cannot emergency tech | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*breaks 1 guard primer | *breaks 1 guard primer | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*breaks 1 guard primer | *breaks 1 guard primer | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*breaks 1 guard primer | *breaks 1 guard primer | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*2nd attack Floats opponent on hit | *2nd attack Floats opponent on hit | ||
*100% minimum damage | *100% minimum damage | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*2nd attack Floats opponent on hit | *2nd attack Floats opponent on hit | ||
*100% minimum damage | *100% minimum damage | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*2nd attack Floats opponent on hit | *2nd attack Floats opponent on hit | ||
*100% minimum damage | *100% minimum damage | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*7~30F fully invul | *7~30F fully invul | ||
*passes through opponent during animation | *passes through opponent during animation | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*25~32F fully invul | *25~32F fully invul | ||
*warps on 25F | *warps on 25F | ||
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| colspan=17 | | | colspan=17 | | ||
<div style="column-count: | <div style="text-align: left; column-count:2;-moz-column-count:2;-webkit-column-count:2"> | ||
*1~20F fully invul | *1~20F fully invul | ||
*2nd attack floats opponent on hit | *2nd attack floats opponent on hit |
Revision as of 06:28, 3 February 2012
Normals
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | CSJR | 300 | 124 | 80 | 84 | all | 1 | HB | 6 | 3 | 12 | -3 | 14 | 14 | Click! | |
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5B | SJR | 300x3 | 124*3 | 80 | 90(once) | HL | 3 | HB | 11 | 2, 3, 3 | 12 | +2 | 21 | 17 | Click! | |
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5C | SJR | 800 | 331 | 90 | 90* | HL | 4 | HB | 23 | 3 | 18 | -2 | 31 | 24 | Click! | |
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2A | CSR | 300 | 124 | 80 | 85 | LA | 1 | F | 10 | 2 | 12 | -2 | 14 | 14 | Click! | |
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2B | CSR | 460 | 190 | 80 | 90 | L | 2 | F | 11 | 2 | 10 | +2 | 14 | 14 | Click! | |
2C | R | 800 | 331 | 100 | 92* | L | 4 | F | 13 | 45 | 16 | -36 | 63 | 40 | Click! | |
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6A | SJR | 600 | 248 | 80 | 89* | H | 3 | HB | 23 | 2 | 15 | 0 | 27 | 17 | Click! | |
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6B | SJR | 500 | 207 | 100 | 90* | HL | 3 | HB | 10 | 2 | 25 | -10 | 22 | 39 | Click! | |
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5A > 6B | SJR | 500 | 207 | 100 | 90* | HL | 3 | HB | 6 | 2 | 25 | -10 | 18 | 39 | Click! | |
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4B | SJR | 600 | 248 | 80 | 90 | L | 3 | F | 19 | 3 | 21 | -7 | 30 | 17 | Click! | |
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6C | R | 1000 | 414 | 85 | 89* | H | 3 | H | 27 | 2 | 13+19F landing | -17 | 41 | 35 | Click! | |
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6C > C | R | 1000 | 414 | 100 | 92* | HL | 4 | HB | 21 | 4 | 32 | -17 | 32 | 44 | Click! | |
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6C > C > 2C | R | 1000 | 414 | 100 | 92* | HL | 4 | H | 24 | 4 | 36 | -21 | 34 | 35 | Click! | |
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3C | S(J)R | 800 | 331 | 100 | 60 | L | 4 | F | 26 | 3 | 37 | -21 | 41 | 40 | Click! | |
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j.A | CSJR | 300 | 124 | 80 | 90 | HA | 1 | H | 7 | 1 | 16 | - | 11 | 14 | Click! | |
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j.B | SJR | 220x5 | 91x5 | 90 | 85 | HA | 3 | H | 10 | 3x5 | 21 | - | 33 | 14 | Click! | |
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j.C | SR | 700 | 289 | 90 | 89* | HA | 3 | H | 12 | 2 | 20 | - | 21 | 60 | Click! | |
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j.6A | SJR | 600 | 248 | 80 | 85 | HA | 3 | H | 13 | 3 | 13 | - | 20 | 22 | Click! | |
j.6B | SJR | 600 | 248 | 80 | 85 | HA | 3 | H | 14 | 4 | 14 | - | 23 | 22 | Click! | |
j.6C | SJR | 600 | 248 | 80 | 85 | HA | 3 | H | 15 | 5 | 14 | - | 25 | 22 | Click! | |
j.2A | R | 600 | 248 | 80 | 92* | all | 4 | H | 21 | till landing | 21F after landing | - | till landing | 40 | Click! | |
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j.2B | R | 600 | 248 | 80 | 92* | all | 4 | H | 22 | till landing | 22F after landing | - | till landing | 40 | Click! | |
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j.2C | R | 600 | 248 | 80 | 92* | all | 4 | H | 21 | till landing | 21F after landing | - | till landing | 40 | Click! | |
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Forward Throw | -, SR | 0, 1700 | 0, 703 | 90 | 100, 55 | 120 | 0, 2 | ground throw | 7 | 3 | 19 | - | during move | 12, 34 | Click! | |
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Back Throw | -, SR | 0, 1700 | 0, 703 | 90 | 100, 55 | 120 | 0, 2 | ground throw | 7 | 3 | 19 | - | during move | 12, 34 | Click! | |
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Air Throw | -, SR | 0, 1400 | 0, 579 | 100 | 100, 55 | 120 | 0, 4 | air throw | 7 | 3 | 15 | - | during move | 12, 50 | Click! | |
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Dash Cancel | - | - | - | - | - | - | - | - | - | - | total 46F | - | - | - | Click! | |
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corner j.44 | - | - | - | - | - | - | - | - | - | - | total 47F | - | during move | - | Click! | |
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Counter Assault | -, SR | 0 | 0 | 100 | 100, 86 | 160 | 0, 2 | ground throw | 4 | 2 | 22 | - | during move | 12, 34 | Click! | |
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Drives
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Curse Gauge |
| |||||||||||||||
5D | SJR | 480 | 198 | 100 | 85 | HL | 4 | HBP | 17 | 18 | 44 | -43 | 62 | 19 | Click! | |
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2D | R | 400, 520 | 155, 215 | 90 | 84 | all | 1 | FP | 19 | 11(15)12 | total 46F | -12* | 32 | 14 | Click! | |
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6D | R | 560, 880 | 231, 0 | 100/100 | 89/89 | HL,all | 3, 3 | HB.HBFP | 14.38 | 16.147 | 19 | -18 | during move | 30 | Click! | |
| ||||||||||||||||
j.D | R | 500 | 207 | 70 | 80* | all | 3 | FP | 34 | 3 | 7F after landing | +8* | till landing | 60 | Click! | |
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A Bug | - | 220 | 45 | 75 | 90 | all | 4 | HBP | 2 | - | - | - | - | 24 | Click! | |
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B Bug | - | 200x3 | 41x3 | 75 | 85(once) | all | 3 | HBP | 5 | - | - | - | - | 26 | Click! | |
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C Bug | - | 650 | 134 | 70 | 95 | all | 4 | FP | 40 | 24 | - | - | - | 19 | Click! | |
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D Bug | - | 150xN, 500 | 31xN, 103 | 70 | 90(once)* | all xN, HL | 3 | HBP | 1 | 1x96(33) until offscreen | - | - | - | 36xN, 50 | Click! | |
|
Specials
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Zero Vector j.236D
|
- | - | - | - | - | - | - | - | 33 | 400 | total 46F | - | during move | - | Click! | |
| ||||||||||||||||
if p then q (A) 214A
|
- | - | - | - | - | - | - | - | - | - | total 48F | - | 44 | - | Click! | |
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if p then q (B) 214B
|
- | - | - | - | - | - | - | - | - | - | total 56F | - | 52 | - | Click! | |
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if p then q (C) 214C
|
- | - | - | - | - | - | - | - | - | - | total 85F | - | 75 | - | Click! | |
| ||||||||||||||||
if p then q (air A) j.214A
|
- | - | - | - | - | - | - | - | - | - | total 46F | - | 41 | - | Click! | |
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if p then q (air B) j.214B
|
- | - | - | - | - | - | - | - | - | - | total 54F | - | 49 | - | Click! | |
| ||||||||||||||||
if p then q (air C) j.214C
|
- | - | - | - | - | - | - | - | - | - | total 44F | - | 39 | - | Click! | |
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y,two-dash j.236C
|
R | 200x8 | 124x8 | 100 | 90(once) | HA | 3 | H | 11 | 3x8 | 11F after landing | - | 38 | 35 | Click! | |
| ||||||||||||||||
Equals Zero 236B
|
- | - | - | - | - | - | - | - | - | - | total 30F | - | during move | - | Click! | |
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Distortion Drives
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
f?g j.214124D
|
R | 400x14 | 0 | 80 | 92, 84x12, 10 | LA | 4, 1x12, 4 | HBP | 20+5 | 15 | 32F after landing | -27 | 141 | 19 | Click! | |
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f-inverse (body) 236236C
|
R | 640 | 0 | 80 | 92 | all | 4 | HBF | 5+2 | 108 | 33 | -122 | 141 | 19 | Click! | |
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f-inverse (laser) | R | 90x35 | 0 | 80 | 99x35 | all | 4 | HBP | 5+5 | 3x35 | - | - | - | 120x35 | Click! | |
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Astral
Name | Cancel | Damage | Heat Gain | P1 | P2 | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Counter Hit | Untech | Hitbox | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
n-infinity (1 bounce) 632146D ground or air
|
- | death | 0 | - | - | all | 4 | H | 5+216 | 250 | 117 | - | 575 | - | Click! | |
| ||||||||||||||||
n-infinity (3 bounce) 632146D ground or air
|
- | death | 0 | - | - | all | 4 | H | 5+236 | 163(65)126(65)127 | 178 | - | 947 | - | Click! | |
| ||||||||||||||||
n-infinity (horizontal) 632146D ground or air
|
- | death | 0 | - | - | all | 4 | H | 5+246 | 66(153)66 | 94 | - | 616 | - | Click! | |
| ||||||||||||||||
n-infinity (vertical) 632146D ground or air
|
- | death | 0 | - | - | all | 4 | H | 5+113 | 79(53)76(53)76 | 121 | - | 562 | - | Click! | |
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Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 5A 3 times, 2A, 6A | 6B | 6C | 5D, 6D | Throw, Jump, Special |
5B | 5A | 4B | 5C, 6C, 3C | 5D | Jump, Special |
5C | - | 6C | 5D, 6D | Jump, Special | |
5D | - | - | - | - | Jump, Special |
2A | 5A, 2A 3 times | 5B, 2B, 4B | 5C, 2C, 6C, 3C | 5D, 2D, 6D | Special |
2B | 2A | 2B | 5C, 6C, 3C | 2D | Special |
2C | - | - | - | 6D | - |
2D | - | - | - | - | - |
6A | - | 2B, 6B, 4B | 5C | 5D, 2D, 6D | Jump, Special |
6B | - | - | - | 6D | Jump, Special |
6C | - | - | Followup | - | - |
6D | - | - | - | - | - |
3C | - | - | - | - | Jump, Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A 3 times, j.6A, j.2A | j.B, j.6B, j.2B | j.C, j.6C, j.2C | j.D | Throw, Jump, Special |
j.B | - | j.B | j.C | - | Jump, Special |
j.C | j.2A | j.2B | j.2C | j.D | Special |
j.D | - | - | - | - | - |
j.6A/B/C | - | - | - | - | Jump, Special |
j.2A | - | - | j.2B | j.2C | - |
j.2B | j.2A | - | j.2C | - | - |
j.2C | j.2A | j.2B | - | - | - |
- Red = On Hit only
- Green = Available on whiff
- Blue = Only once per spring
- Special = Specials and Supers
- Super = Supers only